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Luther Mandrix
Planetary Response Organisation Test Friends Please Ignore
53
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Posted - 2013.01.08 09:07:00 -
[1] - Quote
Currently with Active Booster one match we could get 24000 sp.So you play one game now and hit the Skill Cap.I hope this is not so. |
Luther Mandrix
Planetary Response Organisation Test Friends Please Ignore
53
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Posted - 2013.01.08 09:08:00 -
[2] - Quote
Luther Mandrix wrote:Currently with Active Booster one match we could get 24000 sp.So you play one game now and hit the Skill Cap.I hope this is not so. Here are the details regarding the skill point reward system change at downtime today. To make comparisons between the old and the new system easier, weGÇÖve included outlines of both below.
Old system: GÇó Weekly cycle (reset every Tuesday) GÇó Weekly allowance of 190,400 SP per week (7x 27,200 SP, hard-capped) GÇó Diminishing returns on warpoints and time spent GÇô the more you play, the less you get (until you hit the cap) GÇó No consolation prize GÇô once you hit the cap, you get nothing
New system: GÇó Daily cycle (reset at downtime) GÇó Daily allowance of 27,200 SP per day (hard-capped) GÇó Linear returns to warpoints and time spent GÇô the better you play, the more you earn (until you hit the cap) - Warpoints earned are converted into skillpoints (1 WP = 1 SP) - Time spent in battle grants SP (1 second = 5 SP) - Consolation prize of 50 SP per battle once the daily cap has been hit |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2013.01.08 09:11:00 -
[3] - Quote
if you had red the whole thing properly, you would have noticed that WP => SP conversion is also changed..... Meaning that to get 27000 SP in one game you would have to get 27000 WP.
Good luck with that..
What i see with this change is just a massive "hey fellow no-lifers, go ahead and grind like f**k everyday as you got nothing else to do". Oh and a nice "What ? you working ? Like real life job ? Well, too bad for you ! You'll get 28k SP late each day you miss !! And when you'll have time ? well, you'll reach cap in 7 games and get bored."
Nice CCP. Hope this isnt final design. Weekly was a way better idea.
And the worst part ? Daily cap x 7 is now WAY LOWER than the previous weekly cap. Nice job QQers |
skinn trayde
On The Brink
82
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Posted - 2013.01.08 09:18:00 -
[4] - Quote
Laurent Cazaderon wrote:And the worst part ? Daily cap x 7 is now WAY LOWER than the previous weekly cap. Nice job QQers
were you forgetting the passive SP that was on top of the active SP cap?
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xAckie
Ahrendee Mercenaries Legacy Rising
125
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Posted - 2013.01.08 09:31:00 -
[5] - Quote
Laurent Cazaderon wrote:What i see with this change is just a massive "hey fellow no-lifers, go ahead and grind like f**k everyday as you got nothing else to do". Oh and a nice "What ? you working ? Like real life job ? Well, too bad for you ! You'll get 28k SP late each day you miss !! And when you'll have time ? well, you'll reach cap in 7 games and get bored."Nice CCP. Hope this isnt final design. Weekly was a way better idea. And the worst part ? Daily cap x 7 is now WAY LOWER than the previous weekly cap. Nice job QQers
also boosters become pointless on a daily cap. Worth it to play at weekends and use a booster to get as much Weekly SP in time available. |
Enkidu Camuel
Tritan-Industries Legacy Rising
69
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Posted - 2013.01.08 09:53:00 -
[6] - Quote
Daily cap will also means that we're getting closer to Open Beta, perhaps CCP is trying to give "enough" SP to the players so they can taste the high tier gears before the reset, so a daily reset and a daily cap is not that bad if we add that explanation... but still it's just a theory. |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
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Posted - 2013.01.08 09:58:00 -
[7] - Quote
Laurent Cazaderon wrote: also boosters become pointless on a daily cap. Worth it to play at weekends and use a booster to get as much Weekly SP in time available.
Agreed Active boosters are pointless with this system in place.
BUT HEY at least the no-lifers will always be above the people who cannot dedicate time to the game everyday...
the whole idea that the community wanted a Daily cap was to get MORE SP not less and to not hit that wall on friday that makes someone not want to play |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
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Posted - 2013.01.08 09:58:00 -
[8] - Quote
Enkidu Camuel wrote:Daily cap will also means that we're getting closer to Open Beta, perhaps CCP is trying to give "enough" SP to the players so they can taste the high tier gears before the reset, so a daily reset and a daily cap is not that bad if we add that explanation... but still it's just a theory.
I have a theory.................................................................................7 years |
xAckie
Ahrendee Mercenaries Legacy Rising
125
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Posted - 2013.01.08 10:03:00 -
[9] - Quote
Enji Elric wrote:Enkidu Camuel wrote:Daily cap will also means that we're getting closer to Open Beta, perhaps CCP is trying to give "enough" SP to the players so they can taste the high tier gears before the reset, so a daily reset and a daily cap is not that bad if we add that explanation... but still it's just a theory. I have a theory.................................................................................7 years
I have a feeling you may be right. They should just make all SP gain passive if this is the idea. |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
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Posted - 2013.01.08 10:09:00 -
[10] - Quote
xAckie wrote:Enji Elric wrote:Enkidu Camuel wrote:Daily cap will also means that we're getting closer to Open Beta, perhaps CCP is trying to give "enough" SP to the players so they can taste the high tier gears before the reset, so a daily reset and a daily cap is not that bad if we add that explanation... but still it's just a theory. I have a theory.................................................................................7 years I have a feeling you may be right. They should just make all SP gain passive if this is the idea.
you mean like i plan out my progress with timers and just let it go, then go and play battles just for money and glory................. i have heard of this system somewhere........ this place i heard it from had no active experience at all and made the game very boring indeed......... i just can't remember what that game was called
I do remember that because of the experience system I thought it was mind-numbingly boring and i could never dedicate enough time to it so i stopped playing.
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steadyhand amarr
Imperfects Negative-Feedback
338
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Posted - 2013.01.08 10:11:00 -
[11] - Quote
I would be happy with passive only skill system like Eve fairest way to do it |
Yagihige
Crux Special Tasks Group Gallente Federation
173
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Posted - 2013.01.08 10:15:00 -
[12] - Quote
This daily cap would be almost perfect if it transferred remaining daily SP to the next day up to a higher limit.
So, if the daily limit is 27k and at any given day you don't play at all, the next day your daily limit isn't 27k but 54k. And this should be possible to extend to a few days, perhaps make it equal the weekly limit. So, don't play 2 days in a row and your daily limit when you play on the 3rd day would be 81k. Don't play for 6 days and on the 7th your daily limit is 190k. But if you don't play for 2 weeks, your daily limit is still 190k.
This would make it so daily hardcore players would always deplete their daily limit but allow for more casual players to use only a part of their daily limit and use their weekend/days off to earn the excess SP that they accumulated during the days they couldn't play much. |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
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Posted - 2013.01.08 10:17:00 -
[13] - Quote
steadyhand amarr wrote:I would be happy with passive only skill system like Eve fairest way to do it so by that thought process (if we are still using SP and not a TIMER) if the game goes commecial in april I download the game create my character then i deploy for a year. (no PS3 in afghanistan, (not online anyhow)) come home in may of 2014 and boot my character back up i would have just as many skill points as you without ever playing the game....
does that seem fair to you? |
TEXA5 HiTM4N
ROGUE SPADES
49
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Posted - 2013.01.08 10:20:00 -
[14] - Quote
Well if you look at it with the passive sp it comes out to 113,600SP per day assuming you hit the hard cap and stop playing. However i think the passive sp gains one sp every two seconds. this would make it come out to 70,400 per day which is still ok. Im pretty sure my math is right on this. |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
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Posted - 2013.01.08 10:22:00 -
[15] - Quote
CCP_Frame wrote:Here are the details regarding the skill point reward system change at downtime today. To make comparisons between the old and the new system easier, weGÇÖve included outlines of both below.
Old system: Weekly cycle (reset every Tuesday) Weekly allowance of 190,400 SP per week (7x 27,200 SP, hard-capped) Diminishing returns on warpoints and time spent GÇô the more you play, the less you get (until you hit the cap) No consolation prize GÇô once you hit the cap, you get nothing
New system: Daily cycle (reset at downtime) Daily allowance of 27,200 SP per day (hard-capped) Linear returns to warpoints and time spent GÇô the better you play, the more you earn (until you hit the cap) - Warpoints earned are converted into skillpoints (1 WP = 1 SP) - Time spent in battle grants SP (1 second = 5 SP) - Consolation prize of 50 SP per battle once the daily cap has been hit So does this mean we will be seeing a fix about squads going into battle with empty maps/no enemies then the enemy players only come in when the MCC is almost destroyed? |
xAckie
Ahrendee Mercenaries Legacy Rising
125
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Posted - 2013.01.08 10:28:00 -
[16] - Quote
Enji Elric wrote:xAckie wrote:Enji Elric wrote:Enkidu Camuel wrote:Daily cap will also means that we're getting closer to Open Beta, perhaps CCP is trying to give "enough" SP to the players so they can taste the high tier gears before the reset, so a daily reset and a daily cap is not that bad if we add that explanation... but still it's just a theory. I have a theory.................................................................................7 years I have a feeling you may be right. They should just make all SP gain passive if this is the idea. you mean like i plan out my progress with timers and just let it go, then go and play battles just for money and glory................. i have heard of this system somewhere........ this place i heard it from had no active experience at all and made the game very boring indeed......... i just can't remember what that game was called I do remember that because of the experience system I thought it was mind-numbingly boring and i could never dedicate enough time to it so i stopped playing.
never played with such a SP system before but I have heard of it too. I think I would find such a system mind numbingly boring too if that is a players experience. No sense of progression etc.
CCP do seem determined to make SP last for 7 years......I thought expansions would add new skills to learn so this should never be hit anyway...... |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2013.01.08 11:03:00 -
[17] - Quote
SP rolling over to the next day if you dont earn it or diaf CCP.
Feedback thread |
W0R51N
Sanmatar Kelkoons Minmatar Republic
15
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Posted - 2013.01.08 11:37:00 -
[18] - Quote
Im sure ill be flamed for this but...
Personally i hate passive ONLY systems, they cater to the veteran players who have 6 year old accounts and scare away new players.
It also prevents a TON of people from even logging into the game because they don't get any reward for doing so...they can advance without even playing the game and still keep up with people that play all day long. To me this isn't fair to the people spending time in game.
I personally know probably 20 or more people that play other games while they skill up their EVE character because of this system.
I also know a ton of people that would play EVE if it were not for the fact that it either costs 200 bucks to buy a character or a year to get your own character to where you can compete in PvP...and thats just for High Sec...2 years or more probably to compete in low sec.
If EVE had a system like this one there would be 10x the players logged in at any 1 time because they would be earning more SP while they PVP or do missions etc. It would also give a new player the chance to "catch up" to an extent and have a viable pilot in a realistic amount of time.
Passive only systems create lazy players that are hardly ever logged into the game and i think CCP has realized this and its why they are taking a different route with DUST.
If it were not for the huge number of Elitist EVE Junkies with 10 year old accounts they would probably do the same with EVE looking back at it.
If you think about it...EVE Is Pay2Win...if you pay for an account for 10 years...you win. With pretty much no effort .
Also, forcing every player into a system were everyone earns at the same rate no matter how hard they work reminds me of communism, where as effort based systems that reward based on skill and hard work remind me more of capitalism...just pointing that out |
Chao Wolf
Imperfects Negative-Feedback
209
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Posted - 2013.01.08 11:53:00 -
[19] - Quote
*put on fire proof suit* if ccp went with a curve for sp, meaning the more sp you have total the less you make per match. Dust would be fair new players have a chance to catch up and hardcore are always moving forward.
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Guinevere Bravo
SVER True Blood Unclaimed.
140
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Posted - 2013.01.08 12:00:00 -
[20] - Quote
Sha Kharn Clone wrote:SP rolling over to the next day if you dont earn it or diaf CCP. Feedback thread
^THIS^ Honestly WTF Are CCP thinking.. 27000 SP a day?!!? I get that in 1 Skirmish! |
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