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361. PG/ CPU : reducing the grind - in Feedback/Requests [original thread]
RydogV wrote: These skills should be hard to max based on the simple reason that they are a priority for most players...hence their value. It was tough to swallow that reality when first redesigned in the 'Uprising' expansion but this was the r...
- by xAckie - at 2013.07.22 17:20:00
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362. PG/ CPU : reducing the grind - in Feedback/Requests [original thread]
Cosgar wrote: Having the multiplier so high on those skills prevents players from running around with something crazy like proto modules/weapons on free suits. Consider them more endgame oriented skills. In fact, you can get by putting levels i...
- by xAckie - at 2013.07.22 17:18:00
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363. PG/ CPU : reducing the grind - in Feedback/Requests [original thread]
the multipliers for these core skills is too much. They need to be reduced to a 3x max. You cant even build a decent advanced suit without maximising these skills. And it will take over a month and a half of pointless grind before a player can ge...
- by xAckie - at 2013.07.22 13:11:00
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364. Whom should we balance for and why? - in General Discussions [original thread]
Your Absolut End wrote: Dust is NOT about pubmatches. It's about PC. And there you see the big black guys. What the...? Quote: Dust is a hardcore game lol lol lol lol lol lol lol lollol lol lol lollol lol lol lollol lol lol lollol...
- by xAckie - at 2013.07.22 12:49:00
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365. CCp Fox wants a discussion on Eve/dust link. What do have in mind for. - in General Discussions [original thread]
i dont understand bounties in this game - so many ways for them to be abused. I dotn think they should exist tbh. It would totally mess with the gameplay. A whole team wouldnt be going for an objective but a player FW - Full corps go into FW paid...
- by xAckie - at 2013.07.22 12:45:00
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366. Anyone notice... - in General Discussions [original thread]
Hecarim Van Hohen wrote: Django Quik wrote: The SP system is integral in that without it Dust 514 would be the exact same as any other shooter out there. It adds to the whole idea of permanency of the game - we're not just some random soldie...
- by xAckie - at 2013.07.22 10:50:00
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367. Wiyrkomi swarms vs madrugar - in General Discussions [original thread]
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- by xAckie - at 2013.07.22 09:51:00
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368. assault rifle pg optimisation - in Technical Support/Bugs [original thread]
hello devs. bumping again for a response
- by xAckie - at 2013.07.22 09:20:00
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369. Gear based match-making. - in General Discussions [original thread]
people in bpos would just go into high payout matches - wouldnt solve anything
- by xAckie - at 2013.07.19 13:47:00
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370. assault rifle pg optimisation - in Technical Support/Bugs [original thread]
latest update doesnt say you have addressed this: https://forums.dust514.com/default.aspx?g=posts&m=1074323#post1074323 you said in 3 posts back you were looking at it. Can a dev comment in this thread so I dont need to keep on necroing it?
- by xAckie - at 2013.07.19 11:04:00
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371. Logistics shouldn't be allowed to be slayers? - in General Discussions [original thread]
Cosgar wrote: xAckie wrote: hackerzilla wrote: I think that the freedom to do as you wish with your dropsuit has been slightly robbed... If you want this outcome then there shouldnt be classes. to do what you want there should be a si...
- by xAckie - at 2013.07.19 10:20:00
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372. Logistics shouldn't be allowed to be slayers? - in General Discussions [original thread]
hackerzilla wrote: I think that the freedom to do as you wish with your dropsuit has been slightly robbed... If you want this outcome then there shouldnt be classes. to do what you want there should be a single frame and you skill into diff...
- by xAckie - at 2013.07.19 10:01:00
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373. Logistics shouldn't be allowed to be slayers? - in General Discussions [original thread]
the classes in this game are totally screwed up. There are no classes. I dont think CCP knows what it wants the classes to be. assault used to have 2 equipment slots but it was felt this was too much like a logi so they were removed. But logis st...
- by xAckie - at 2013.07.19 09:47:00
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374. SIGHTS - in General Discussions [original thread]
promised december 2012 - still not turned up - go figure
- by xAckie - at 2013.07.19 09:11:00
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375. Gear based match-making. - in General Discussions [original thread]
Ansiiis The Trustworthy wrote: If I got you right then you're saying that PC should attract all the proto-bears so the new players can have fun in the pub matches. But the problem is PC isn't that fun. Frame Rate the most OP gear. A while back...
- by xAckie - at 2013.07.19 08:22:00
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376. Gear based match-making. - in General Discussions [original thread]
There is no sandbox (this is a problem) It's 16v16 Match making by gear makes sense the way you describe but then defeats the point of playing an rpg where you play against characters at different levels. We might as well say we are playing a l...
- by xAckie - at 2013.07.19 07:28:00
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377. 2.5 million SP nerf, biggest in Dust history? - in General Discussions [original thread]
DJINN leukoplast wrote: Sloth9230 wrote: What about the skill that adds 1% CPU and PG? You should be hitting 511 on a logi, not 456 So you will still be able to fit the suit, just work on your core skills, and maybe upgrade to the complex C...
- by xAckie - at 2013.07.19 07:02:00
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378. What's a good Proto Caldari assault build? - in Rookie Training Grounds [original thread]
a basic proto loadout: 3x complex extenders 1x complex recharger 1x basic armour repairer 1x enhanced armour 1x enhanced cpu upgrade 1x m209 smg (if pg maxed you can fit an ishukone i think - with a complex cpu) 1x m1 or Ex Av grenades remote/ na...
- by xAckie - at 2013.07.18 10:22:00
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379. PG/ CPU : reducing the grind - in The Council's Chamber [original thread]
@booby assault suits are equipment not core skills. Plus, I can get a proto suit for approx 1m sp. (though if your a logi ....) Pg/CPU is a core skill. 2.4m to get both those last levels is out of whack for everything else. Also they are relevant...
- by xAckie - at 2013.07.18 06:47:00
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380. Agreement - in The War Room [original thread]
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- by xAckie - at 2013.07.17 13:54:00
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