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Che Cortez
Ostrakon Agency Gallente Federation
30
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Posted - 2013.07.22 12:04:00 -
[1] - Quote
Bounties, contract etc
Similar to eve in payouts ( payout = percent of isk cost of suits/weapons)
Time frame?
Alternate methods, single lump sum or pool of isk etc Can set how long contact is active for, single matches/ weeks( comes with more risk as Corp could farm ) Ways to stop exploits eg. only paid out for the first kill, if needled can't claim
Specify way in which to kill
UI, Will players with bounties have a indicator, in player list in war barge
That should keep you busy..
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CCP FoxFour
C C P C C P Alliance
26019
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Posted - 2013.07.22 12:13:00 -
[2] - Quote
Che Cortez wrote:Bounties, contract etc
Similar to eve in payouts ( payout = percent of isk cost of suits/weapons)
Time frame?
Alternate methods, single lump sum or pool of isk etc Can set how long contact is active for, single matches/ weeks( comes with more risk as Corp could farm ) Ways to stop exploits eg. only paid out for the first kill, if needled can't claim bounty again
Specify way in which to kill = bonus payout
UI, Will players with bounties have a indicator, in player list in war barge keep simple but have advance setting on contracts
That should keep you busy..
We have actually discussed this and how awesome it would be. Are you thinking the bounties come from EVE players though? We figured DUST players would place the bounties? Or EVE players as well if we have the ISK transfer working. |
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
763
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Posted - 2013.07.22 12:15:00 -
[3] - Quote
The ability to issue awards and medals like in EVE as well as look at players social info in a more EVE like and use friendly manner.
Inclusion of previous employers, and notes section, sec status, standings, and general info so that we can see, much like our EVE pilots do, who and what kind of scum we are accepting into out corps.
General better and mre user friendly lay out in FW, let us see which corps are doing what, how mych LP and WP, isk loss, standings. Also how the war is going as well as letting dusters choose the systems they attack rather than basing it on complexing.
Perhaps even a means for the EVE groups to issue bonus rewards to benefit those who fight when and where they are told to like real mercs.
Armour Buffs, Tank Buffs, removal of AV nade and inclusion of close deployment AV charges or mines.
Amarrian Flayer Mines... yes I want to see my proximities flay the minmatar scum alive. |
RedRebelCork
Ahrendee Mercenaries EoN.
172
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Posted - 2013.07.22 12:18:00 -
[4] - Quote
Space tether.
One end anchored to a facility on the ground, other end anchored to orbiting station.
Ground facilities supply space station with power for shields, defense via surface-to-space weaponry.
Corporation that own either end of the tether gain income from taxing trade across the tether.
Corporations can offline the support facilities they own in AWOX style moves (taking down portion of orbiting station shields, changing targets for surface-to-space weapons etc).
EVE players can destroy the stations (should be an inefficient conquest method, expensive to replace) or Dust 514 players can board and take them.
Ground station end of the tether should be the last stronghold of a failed defense. Attacking mercs would have to take the district/facility in say one or two attempts or the defenders get the option of destroying the tether as part of a scorched earth policy. |
dent 308
Subdreddit Test Alliance Please Ignore
1675
|
Posted - 2013.07.22 12:19:00 -
[5] - Quote
Ability to run reaction farms on a blue district. Provide an option to process moon goo without fuel cost and just watch the fleet support come pouring in. Actually, any advantage to moon reactions would generate a pile of interest.
ISK rules the galaxy. |
Beren Hurin
K-A-O-S theory
765
|
Posted - 2013.07.22 12:25:00 -
[6] - Quote
From a design perspective, I'd like to hear a well thought out 'why' for bounties in Dust, before much time is spent on it.
Bounties in Eve kind of matter when death isn't as ubiquitous. Are we assuming that bounties could be collected from blues off of blues? Are we assuming that somehow a player's behavior would be changed as a result of bounties on their head?
My guess is that players would just play as normal, and when they die they don't think any differently than if it was from a bounty or not. I'm probably missing something, but I don't get what it would add.
Also, I'm not sure when you would count the player as having been destroyed...then you also have the problem with kill stealing. If the isk came from Eve, then you could pretty easily make 200k dropsuit fits, collect a bounty upon death, then revive those players. What'd happen if people switch out of their suit that already got revived?
I think the closest thing to a bounty system would be a bonus for defeating a team/player in combat rather than killing a single player a single time (or many times).
So the bounty system could give one return if you defeat a corp in PC, but a smaller one if you defeat them in faction warfare/ instant battle. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
701
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Posted - 2013.07.22 12:26:00 -
[7] - Quote
First and foremost, a better way for EVE and Dust players to work together in Faction Warfare. It can be quite challenging when many EVE players are focusing on certain systems to make a push on and all Dust players can do is refresh and hope that they get the right system.
Also in Faction Warfare and Planetary Conquest you can call in an orbital strike from an EVE player, but the value in this is diminished because you can easily call in a orbital strike of comparable efficiency from the Warbarge. I would say in these spaces make orbital strikes exclusively from EVE pilots, it would add a lot more to the EVE/Dust link in my opinion. |
Che Cortez
Ostrakon Agency Gallente Federation
31
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Posted - 2013.07.22 12:28:00 -
[8] - Quote
Has it already been discussed, well no point needling a blueberry.
I saw on the red bull press release that it was mentioned of a Android / Iphone app of having a factories/ civilization idea, who would run that, which Group? This was all hypothetical but it would be awesome if done right |
Vyzion Eyri
The Southern Legion
1051
|
Posted - 2013.07.22 12:28:00 -
[9] - Quote
I want the EVE/DUST link to emphasise what DUST is, as well as enhance the immersive experience of EVE.
What are we? We say mercenaries, but what is a mercenary?
Adjective (of a person or their behavior) Primarily concerned with making money at the expense of ethics. Noun A professional soldier hired to serve in a foreign army.
Professional soldiers. Concerned with making money. Is that who we are right now? Is ISK really a primary concern? No, SP is. It is definitely possible to make SP enjoyable to collect, but right now the current system fails to do so. AFKing is a great example of players not being bothered to play the game to earn SP. Mercenaries, no. Grinders, yes.
Maybe we're meant to be grinders, then? Maybe we should drop our guns, open up the world, and turn it into Farmville 514. Slaying drones occasionally, rebuffing the NPC mercenary pirates, becoming content carebears.
No? Perhaps we should focus on the FPS. Get some competitive, tournament, MLG play happening. Get those big streaming FPSers into DUST. Get machinima involved. Too mainstream for New Eden? I thought so.
What is DUST, to you, CCP? This question I personally believe is crucial to the future of this game, and it will certainly calm much of the unrest on these forums if it were answered, and answered well.
And if there is an answer, this answer can be brought to life through the EVE-DUST link.
The community can only blindly make requests and provide feedback for so long before it slowly degrades to dejection and pessimism. We need to see what you guys want with the game before we can provide suggestions which resonate with your own goals.
Even if you have no idea where you're heading. Even if the future holds nothing but uncertainty. Even if the roadmap has coffee stains blotting out half of it. If we simply knew your vision, your goals, we'd stop asking for things that you know you can never agree with. |
Seymor Krelborn
DUST University Ivy League
346
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Posted - 2013.07.22 12:28:00 -
[10] - Quote
something to consider far future....with the right skills trained dust mercs should be able to take to the universe in frig class ships.... eve pilots with the right skills should be able to pilot vehicles on planets... |
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Malkai Inos
Opus Arcana Covert Intervention
760
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Posted - 2013.07.22 12:30:00 -
[11] - Quote
CCP FoxFour wrote:Che Cortez wrote:Bounties, contract etc
Similar to eve in payouts ( payout = percent of isk cost of suits/weapons)
Time frame?
Alternate methods, single lump sum or pool of isk etc Can set how long contact is active for, single matches/ weeks( comes with more risk as Corp could farm ) Ways to stop exploits eg. only paid out for the first kill, if needled can't claim bounty again
Specify way in which to kill = bonus payout
UI, Will players with bounties have a indicator, in player list in war barge keep simple but have advance setting on contracts
That should keep you busy.. We have actually discussed this and how awesome it would be. Are you thinking the bounties come from EVE players though? We figured DUST players would place the bounties? Or EVE players as well if we have the ISK transfer working. I'd say Dusties short term, both long term. I can literally see large EVE corps paying huge sums of bonus ISK for supporting their preferred faction in FW.
This would also help distinguish FW payouts dust side without the need for arbitrarily raised payout multipliers.
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Che Cortez
Ostrakon Agency Gallente Federation
31
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Posted - 2013.07.22 12:31:00 -
[12] - Quote
Beren Hurin wrote:From a design perspective, I'd like to hear a well thought out 'why' for bounties in Dust, before much time is spent on it.
Bounties in Eve kind of matter when death isn't as ubiquitous. Are we assuming that bounties could be collected from blues off of blues? Are we assuming that somehow a player's behavior would be changed as a result of bounties on their head?
My guess is that players would just play as normal, and when they die they don't think any differently than if it was from a bounty or not. I'm probably missing something, but I don't get what it would add.
Also, I'm not sure when you would count the player as having been destroyed...then you also have the problem with kill stealing. If the isk came from Eve, then you could pretty easily make 200k dropsuit fits, collect a bounty upon death, then revive those players. What'd happen if people switch out of their suit that already got revived?
I think the closest thing to a bounty system would be a bonus for defeating a team/player in combat rather than killing a single player a single time (or many times).
So the bounty system could give one return if you defeat a corp in PC, but a smaller one if you defeat them in faction warfare/ instant battle.
Why? Incentive, focus, and moral. if i put a bounty on a known tanker and stop him from employing his role efficiently and it helps turn the battle in our favor then it has done what i intended it to do, put the bounty to high and the blue berrys forget about the objectives then its my fault.
who knows it might be people out of the mcc
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Robert JD Niewiadomski
NULLIMPEX INC
367
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Posted - 2013.07.22 12:38:00 -
[13] - Quote
Sending mercs inside TCU's or SBU's to affect Sovereignty fluidity in the system... This could be an optional element of anchoring and onlinig TCU's and SBU's of course.
Staging battle inside TCU: Attackers hacking various systems inside TCU make onlining of the TCU to take longer time or taking it offline entirely... Defenders try to revert the process...
Staging battle inside SBU: Attackers hacking various systems inside SBU make onlining of the SBU to take longer time or taking it offline entirely... Defenders try to revert the process... |
Beren Hurin
K-A-O-S theory
768
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Posted - 2013.07.22 12:42:00 -
[14] - Quote
Che Cortez wrote:Why? Incentive, focus, and moral. if i put a bounty on a known tanker and stop him from employing his role efficiently and it helps turn the battle in our favor then it has done what i intended it to do, put the bounty to high and the blue berrys forget about the objectives then its my fault.
who knows it might be people out of the mcc
So you are saying there is marginal room for player behavior and situational awareness in the match such that you think, a player bounty, on said tanker, would mean that some (but not all) of your team would go (just enough) out of their way to kill another player (who they cannot yet see or do not know) that they will chase him down but not disrupt their own team?
How will they know he is in a tanker? What if he dies in a militia suit? What if he dies 5 times in a militia suit? Why wouldn't he do the normal tanky things to defend himself while people hunt him? If 3 people are hunting him, only one will get the kill...is that fair? |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
702
|
Posted - 2013.07.22 12:45:00 -
[15] - Quote
Seymor Krelborn wrote:something to consider far future....with the right skills trained dust mercs should be able to take to the universe in frig class ships.... eve pilots with the right skills should be able to pilot vehicles on planets... I would love a bit of overlap, but it would be like you said far future. |
xAckie
Ahrendee Mercenaries EoN.
259
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Posted - 2013.07.22 12:45:00 -
[16] - Quote
i dont understand bounties in this game - so many ways for them to be abused. I dotn think they should exist tbh. It would totally mess with the gameplay. A whole team wouldnt be going for an objective but a player
FW - Full corps go into FW paid for by eve pilots to take land that impacts eve side significantly/ properly
PC and beyond. Start integrating the economies. Mercs take and defend lands that eve players mine etc. Mercs get paid to do this.
Allow mercs to take /flip a district - and allow them to not necessarily hold it but take the spoils e.g. sell whatever minerals/ goods happen to be on the district left by eve players etc and sold on the market (a hit and run - expand the sandbox / mmo behaviour)
cause atm Mercs are paying themselves to hold land is contrary to the idea of being a merc. |
Needless Sacermendor
Red Fox Brigade
319
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Posted - 2013.07.22 12:47:00 -
[17] - Quote
Beren makes a good point ... in Eve collecting on a bounty actually causes the target some distress ... the loss of a ship however valuable, the loss of any implants, even the loss of skill points !
DUST mercs die all day everyday ... what would be the point of a bounty system that just rewards for killing someone you were trying to kill anyway.
It might work if your bounties were a multiple kill requirement, so say a default 5 kills with a possible bonus applied for 10 kills. Another option could be based on causing isk loss to the target ie. cause target to lose 200, 000 isk, buut traking that would be tricky without the right system.
But what would be the incentive to place anybof these bounties if the effect on the target is no different to what would happen in any given battle anyway.
You'd have to highlight them during battle somehow, so the entire enemy team goes gunning for the target, that would be about the only way to causee them any grief, then the reward goes to the first player to kill him x times or cause x isk loss to him.
My thoughts. |
Maken Tosch
DUST University Ivy League
3437
|
Posted - 2013.07.22 12:48:00 -
[18] - Quote
For the time being, Foxfour, I would start with allowing only DUST players to place bounties until the market balances out.
I would recommend at least copying the exact same bounty system from Eve and porting it over to DUST.
Also, make it so that we can try to follow the bounties into the matches they are in so we can have a better chance of collecting bounties. |
Mc Ribwich
Subdreddit Test Alliance Please Ignore
294
|
Posted - 2013.07.22 12:52:00 -
[19] - Quote
Reposting an idea I posted a while ago.
For a while now the warbarge map table in PC matches, or any matches for that matter, is blank. What I propose is that an EVE player who is in the same corp/alliance as a Dust corp, can scan the district in EVE that is about to be fought over. After this is done the Dust corp gets a 3D snapshot for the map table while they are preparing in the Warbarge for the current PC match. This can make EVE players a helpful asset, like a U2 spy plane, and prove them to be more than someone who is just an off map support bomber. |
Che Cortez
Ostrakon Agency Gallente Federation
31
|
Posted - 2013.07.22 13:05:00 -
[20] - Quote
Beren Hurin wrote:Che Cortez wrote:Why? Incentive, focus, and moral. if i put a bounty on a known tanker and stop him from employing his role efficiently and it helps turn the battle in our favor then it has done what i intended it to do, put the bounty to high and the blue berrys forget about the objectives then its my fault.
who knows it might be people out of the mcc
So you are saying there is marginal room for player behavior and situational awareness in the match such that you think, a player bounty, on said tanker, would mean that some (but not all) of your team would go (just enough) out of their way to kill another player (who they cannot yet see or do not know) that they will chase him down but not disrupt their own team? How will they know he is in a tanker? What if he dies in a militia suit? What if he dies 5 times in a militia suit? Why wouldn't he do the normal tanky things to defend himself while people hunt him? If 3 people are hunting him, only one will get the kill...is that fair?
Its not about them knowing his a tanker, your the person putting on the bounty, you know this cause the player base is small and you've seen him roll tanks multiple times, and once a tanker sees that 3-4 ( or even more) are targeting him them wont be able to employ as effectively if left to his own devices. but your right to many greedy blue berrys would be counter productive. And if you want to write a quick line of intel on why you may of put the bounty for situational awareness then( assuming that there isnt a UI interface for it) its totally optional, and a option to cancel the Bounty so you dont have a squad chasing after the tanker that is now hiding in the red line in a bpo fit.
I know in a squad of corp mates when we see that we are against our own we tend to have a joke on who can cause the most grief but killing our corp mates, often with a donation for that little bit of encouragement.
But this is a very specific example, and not really creating a eve/dust link, i dont have a answer for that
sorry if i misunderstood your post
But I agree with Vyzion, until we understand what CCP is intending to implement and how, we are taking a stab in the dark. Who knows if they are focusing on creating industry first or a FPS that is just grinding for SP.
Cause if the end game, without all the b.s is money then after you have 100billion are you still going to feel the same way.
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Wakko03
Better Hide R Die D.E.F.I.A.N.C.E
275
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Posted - 2013.07.22 13:11:00 -
[21] - Quote
What is the question? And what translator program are you running, yoda or jive?
There is NO Eve/dust link. Both are seperate games as far as I play it.
I as a dust player, can I shoot at the EVE ships? (no)
Can I freely explore the universe? (no)
with all this talk of Bounties, can I even put one out on an EVe player.
This type of nonsense is just another distraction.... much like everything else being done with the game, distract the players enough to get people to spend a few bucks. |
The Attorney General
ZionTCD
492
|
Posted - 2013.07.22 13:13:00 -
[22] - Quote
How about Eve players play a minigame where they release the BPO's for the missing light and heavy suits.
Then a spy somewhere can turn over the missing BPO's for the old Surya and Sagaris, as well as real proto tanks. Oh yeah, I am sure there is a space pirate who wants to steal and then sell me some Amarr HAV's and a pilot suit to go with them.
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Surt gods end
Demon Ronin
714
|
Posted - 2013.07.22 13:13:00 -
[23] - Quote
More pieces being hammered in even if it doesn't fit huh? just shoe horn PVE elements in a primary PVP FPS even it will not work?
Expand on what you already got. then find a way to incorporate the connection. means more modes around the PVP lobby shooter. AM I SAYING NO PVE THEN? NO. Just get out of your heads about Destiny kinda of PVE. Unreal, quake, tom clancy vegas2 and even resistance 2 had some form of PVE.
But you want to roam and MINE? (REALLY? MINE? LIKE THE EXCITING MINING OF EVE?) Don't look for that now. find the strengths of what you got now and build on it. A player vs bot capture the flag kinda of mode. (along with PVP CTF) A player vs bot Bounty kinda of mode. It isn't another player. its bots and they won't stop till they get maken toch, or sota pop, or general, or foxfour. Thing is.. every can re-spawn EXCEPT the one being hunted.
Lastly This is gonna be tough to swallow for some of you, but get out of your heads of a more direct connection with eve online. Eve players have already made it known how they feel about there ships being effected by players from another game. Unless there is some sort of waver in which the eve player signs knowing and accepting that there $$$$ ships can be taken down by Dust players, I don't see it happening.
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Wakko03
Better Hide R Die D.E.F.I.A.N.C.E
275
|
Posted - 2013.07.22 13:22:00 -
[24] - Quote
Surt gods end wrote:More pieces being hammered in even if it doesn't fit huh? just shoe horn PVE elements in a primary PVP FPS even it will not work?
Expand on what you already got. then find a way to incorporate the connection. means more modes around the PVP lobby shooter. AM I SAYING NO PVE THEN? NO. Just get out of your heads about Destiny kinda of PVE. Unreal, quake, tom clancy vegas2 and even resistance 2 had some form of PVE.
But you want to roam and MINE? (REALLY? MINE? LIKE THE EXCITING MINING OF EVE?) Don't look for that now. find the strengths of what you got now and build on it. A player vs bot capture the flag kinda of mode. (along with PVP CTF) A player vs bot Bounty kinda of mode. It isn't another player. its bots and they won't stop till they get maken toch, or sota pop, or general, or foxfour. Thing is.. every one can re-spawn EXCEPT the one being hunted.
Lastly This is gonna be tough to swallow for some of you, but get out of your heads of a more direct connection with eve online. Eve players have already made it known how they feel about there ships being effected by players from another game. Unless there is some sort of waver in which the eve player signs knowing and accepting that there $$$$ ships can be taken down by Dust players, I don't see it happening.
The paragraph above, then the next time I get orbed from space I'll tell them no, IF I CAN't SHOOT back at them, why can they shoot at me in the first place? At the same time, tell ccp to stop telling me that this is connected to eve then from the title screen.
And I still hold the RECORD for being HUNTED most as a Priority Target in Resistance 2 skirmish. |
Krasymptimo
SyNergy Gaming EoN.
74
|
Posted - 2013.07.22 13:31:00 -
[25] - Quote
How about when it comes to Bounties/Contracts instead of an objective based contract (Take this district/Kill this person). For the more vengeful customers (maybe someone called his mother a hamster and said his father smelt of elderberries or someting.) we can have a performance based contract and they pay out according to how much destruction is caused by the mercenaries who pick up this contract, and that the contractor sets a base rate for each type of destruction and can be given a duration (So long as the person who put up the contract has the cash available). For example:
Contract: Knock-up EoN Alliance Type: Performance Base Rate:
- 100,000 ISK per clone killed
- 5,000,000 ISK per HAV destroyed
- 250,000 ISK per LAV destroyed
- 300,00 ISK per Derpship destroyed
- 25,000,000 ISK per district taken (maybe even district types?)
Contract duration: 2 weeks (could be indefinate?)
How about something like that? That could make things very interesting.. |
Beren Hurin
K-A-O-S theory
773
|
Posted - 2013.07.22 14:30:00 -
[26] - Quote
What if we didn't do a bounty so much as a 'kill right' kind of system. The main effects would be both a bounty 'claim' but also the ability to kick that player out of the match in FW/Pub. Here's how it'd work.
Claim: Each death consumes minimum 100k isk regardless of target value. The bounty pays out at 20% of total target dropsuit value. So there would be the continued bounty payout, and 'bounty fear' for as long as you had a bounty on your head.
Match kick effect:
Step 1) Player A places 1 million isk minimum bounty on Player X. Step 2) Player X queues up with his elite squad to farm for the day. Step 3) Players are looking at the player list while waiting for battle. Step 4) Player B sees that Player X on the opposing team has a bounty.
This is the important part
Step 5) Player B claims the 'bounty right' on Player X prior to match. Step 6) Now Player B and Player X effectively have what in Eve is called a 'limited engagement'. Step 7) Now if Players B or X find each other on the battlefield they can eliminate each other from the whole match!
If B kills X, he gets the bounty and X leaves the match (losing everything and getting no reward from match). If X kills B, the same happens, but X gets no bounty, and the bounty remains as prior to the match. |
Gabriella Grey
XERCORE E X T E R M I N A T U S
7
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Posted - 2013.07.22 15:16:00 -
[27] - Quote
I understand some of this may be much harder to do than stated, but my suggestions on Eve and Dust interaction.
G¥û Eve Online Bounties on Dust Infantry. GùÅ A set ISK amount, based on how many of the characters clones you kill GùÅ Can increase the competition and balance against experienced and hardcore gamers. G¥û Eve Online Pilot Transport GùÅ PVE and PVP missions transporting clones and supplies for PC. GùÅ The PVP element can come in to Eve Online players if an alliance player or rival warring corp intercepts. G¥û Eve Dust Lobbies GùÅ Quarters/Lobbies within Eve Online ships like, Cruisers and above. GùÅ Allows a set amount of squads within, that can be spawned in the same pub match. GùÅ Background rendered/de-rendered objects showing when storage has looted items, and deposited elsewhere. G¥û Eve Online Players Creating Dust Items GùÅ Dust players paying a certain amount of ISK for Eve pilots to add some customization to vehicles, dropsuits, and weapons, with color and corporations emblem. G¥û Dust 514 Information In Eve Online GùÅ Space Bulletins GùÅ Personal Quarters Monitors G¥û Signs Of Battle GùÅ Battle activity seen from space, on planet surfaces, when flying around in Eve Online.
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Lady MDK
Kameira Lodge Amarr Empire
19
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Posted - 2013.07.22 15:24:00 -
[28] - Quote
The best one I can think of is that any ship in eve that is close enough to the district satellite to fire appears in the dust sky and can be shot at by Mercs in planetary gun emplacements.
I have created this thread earlier (https://forums.dust514.com/default.aspx?g=posts&t=96429&find=unread) that contains some ideas about other types of link between the games - If you can filter out all the other stuff I posted .
Lovin some of the ideas you guys got going in here too
o7 |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1344
|
Posted - 2013.07.22 15:25:00 -
[29] - Quote
I would like to see;
-unique, permanent and off-market installations that affect rates of rare drops and FW loot in both EVE and Dust -districts on moons & planets with lucrative bonuses to industry EVE-side, and Officer gear Dust-side -unique installations, sleeper structures, stations that give special bonuses and rare items
-allow Dust mercs/corps to hire Capsuleers to blap specific mercs, vehicles from orbit -allow EVE pilots to perform recon from orbit -allow other EVE pilots to jam that recon -make a better OB system -allow Mercs to fire back into orbit
-EVE pilots should be able to hire Merc corps to harass other EVE pilots industry, that moon or station or whatever preforms with a penalty until secured
-more interesting EVE side attacks; EMP for example could temporarily disable vechicles, certain weapons, etc
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Gabriella Grey
XERCORE E X T E R M I N A T U S
7
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Posted - 2013.07.22 15:40:00 -
[30] - Quote
Iskandar Zul Karnain wrote:I would like to see;
-unique, permanent and off-market installations that affect rates of rare drops and FW loot in both EVE and Dust -districts on moons & planets with lucrative bonuses to industry EVE-side, and Officer gear Dust-side -unique installations, sleeper structures, stations that give special bonuses and rare items
-allow Dust mercs/corps to hire Capsuleers to blap specific mercs, vehicles from orbit E: Not necessarily lethal, just need to harass them! -allow EVE pilots to perform recon from orbit -allow other EVE pilots to jam that recon -make a better OB system -allow Mercs to fire back into orbit
-EVE pilots should be able to hire Merc corps to harass other EVE pilots industry, that moon or station or whatever preforms with a penalty until secured
-more interesting EVE side attacks; EMP for example could temporarily disable vechicles, certain weapons, etc
Having Mercs, shooting at Eve Online players from space, As gaming is now, would only place a divide in Eve Online and Dust players. There are so many things that are factored into this game wise and beyond. I think for a game to work like that, it would have to be designed from the ground up along with the other game planned to launch on console side, and many things would have to be tested to ensure the reward systems on both sides were leveled out, and much more. I think OB should be implemented as it is in pub matches but in factional warfare, and PC battles it should be done exclusively through Eve Online players. Perhaps even dropping Supply depts, and other installations for Dusters. I can see Eve Online ships using other recon ships to find out if a player is transporting goods for PC battles for a corporation, and factional warfare. Some good stuff here though. |
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