Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
341. [TOOL] Dust 514 Fitting Tool - in General Discussions [original thread]
hydraSlav's wrote: OK, everyone seems to agree that Commando bonus affects Shield Extenders and Armor Plates. I've verified that it also affects Shield Rechargers. I've also verified that it affects Armor Repairers. It's impossible to verify ...
- by xAckie - at 2013.07.25 10:19:00
|
342. -Practice what you preach - in General Discussions [original thread]
Guinevere Bravo wrote: CCP NEVER MADE THE MISTAKE YOU DID. Im not too sure why or who gives the impression its all CCP's fault? At the end of the day they give you the tools, and then the players abuse them. You abuse them too much and get a...
- by xAckie - at 2013.07.24 13:45:00
|
343. So unless you joined before June, CCP doesn't care - in General Discussions [original thread]
OP is right Having been here since replication I have had so many sp resets that I am soooooo far better off than any new player coming into this game trying to work out what to spend their SP on and what type of weapons would suit them. No waste...
- by xAckie - at 2013.07.24 13:36:00
|
344. Where does CCP standing on a true "Class Balance" - in The Council's Chamber [original thread]
Korvin Lomont wrote: xAckie wrote: Korvin Lomont wrote: In general I agree the roles could be a bit more specific. But don't forget it's a sandbox game without classes so basicly you are not limited by a class in what you do. The only lim...
- by xAckie - at 2013.07.24 13:17:00
|
345. What will the Cal Logi players do after 1.3? - in General Discussions [original thread]
Heimdallr69 wrote: KingBabar wrote: Heimdallr69 wrote: Another Heavy SOB wrote: I think these Cal logi whiners need to fit a proto assault to see just how well off they are. Even with the CPU nerf you all still have more versatility ...
- by xAckie - at 2013.07.24 12:19:00
|
346. What will the Cal Logi players do after 1.3? - in General Discussions [original thread]
KingBabar wrote: xAckie wrote: KingBabar wrote: Heimdallr69 wrote: Another Heavy SOB wrote: I think these Cal logi whiners need to fit a proto assault to see just how well off they are. Even with the CPU nerf you all still have mo...
- by xAckie - at 2013.07.24 10:53:00
|
347. What will the Cal Logi players do after 1.3? - in General Discussions [original thread]
KingBabar wrote: Heimdallr69 wrote: Another Heavy SOB wrote: I think these Cal logi whiners need to fit a proto assault to see just how well off they are. Even with the CPU nerf you all still have more versatility than Assault. Wow so...
- by xAckie - at 2013.07.24 10:30:00
|
348. Where does CCP standing on a true "Class Balance" - in The Council's Chamber [original thread]
Korvin Lomont wrote: In general I agree the roles could be a bit more specific. But don't forget it's a sandbox game without classes so basicly you are not limited by a class in what you do. The only limits you have is your Dropsuit and your sk...
- by xAckie - at 2013.07.24 08:17:00
|
349. Where does CCP standing on a true "Class Balance" - in The Council's Chamber [original thread]
there needs to be a look at module balancing and staking penalties for Logis specifically. Logi suit is the go to suit for a very good reason. You can shield thank then: stack speed and stamina modules and go shotgun and run faster and jump hig...
- by xAckie - at 2013.07.24 08:14:00
|
350. Cal Logi gets a bigger nerf than we thought - in General Discussions [original thread]
stlcarlos989 wrote: If anything the CPU changes will make it less of a support player because they won't be able to run high level equipment without sacrificing a lot of survivability. Which is cool since I'd rather kill red dots, Sorry blueber...
- by xAckie - at 2013.07.23 16:21:00
|
351. Cal Logi gets a bigger nerf than we thought - in General Discussions [original thread]
Cosgar wrote: xAckie wrote: I dont know. But the class system is broke. Its not just logis that show there the class system is broke - scouts arent even viable, or have a role, in this game. That's because every class does the same thing, ...
- by xAckie - at 2013.07.23 16:00:00
|
352. Cal Logi gets a bigger nerf than we thought - in General Discussions [original thread]
Cosgar wrote: xAckie wrote: Cosgar wrote: MlDDLE MANGEMENT wrote: Cosgar wrote: This is what happens when the squeaky wheel gets the kick. They're not even done yet either. If you're a logistics class of any race, you better skill i...
- by xAckie - at 2013.07.23 15:39:00
|
353. Cal Logi gets a bigger nerf than we thought - in General Discussions [original thread]
Cosgar wrote: MlDDLE MANGEMENT wrote: Cosgar wrote: This is what happens when the squeaky wheel gets the kick. They're not even done yet either. If you're a logistics class of any race, you better skill into a sidearm just to be on the sa...
- by xAckie - at 2013.07.23 15:11:00
|
354. Cal Logi gets a bigger nerf than we thought - in General Discussions [original thread]
I am an assault so the changes dont affect me. The changes do strengthen the call to have some form of skill reset, or partial tree reset in this game, until CCP knows what it is doing in terms of classes and balances. taking 50 cpu off a suit ...
- by xAckie - at 2013.07.23 15:07:00
|
355. This game is getting old - in General Discussions [original thread]
this isnt the players fault. Its the games mechanics. The worst part being the ISK, factor - its not the gear per se. People go oh I might not make a profit if they see an organised squad - drop down to lower gear (militia or free suits), which ...
- by xAckie - at 2013.07.23 09:47:00
|
356. PG/ CPU : reducing the grind - in Feedback/Requests [original thread]
Cosgar wrote: xAckie wrote: everyone who skills into the skills will get the fitting flexibility. So i dont understand the point. People have to skill into them as there becomes a natural barrier where there there is no point in skilling int...
- by xAckie - at 2013.07.22 18:12:00
|
357. PG/ CPU : reducing the grind - in Feedback/Requests [original thread]
Daxxis KANNAH wrote: xAckie wrote: RydogV wrote: These skills should be hard to max based on the simple reason that they are a priority for most players...hence their value. It was tough to swallow that reality when first redesigned in th...
- by xAckie - at 2013.07.22 18:06:00
|
358. PG/ CPU : reducing the grind - in Feedback/Requests [original thread]
Cosgar wrote: xAckie wrote: Cosgar wrote: xAckie wrote: Cosgar wrote: Having the multiplier so high on those skills prevents players from running around with something crazy like proto modules/weapons on free suits. Consider them mo...
- by xAckie - at 2013.07.22 17:52:00
|
359. PG/ CPU : reducing the grind - in Feedback/Requests [original thread]
Cosgar wrote: Aquinarius Zoltanus wrote: Cosgar wrote: 25% to CPU/PG is a huge payoff for a passive bonus. That's the ability to equip better weapons, modules, and equipment... all at once. Having a higher multiplier forces players to pi...
- by xAckie - at 2013.07.22 17:39:00
|
360. PG/ CPU : reducing the grind - in Feedback/Requests [original thread]
Cosgar wrote: xAckie wrote: Cosgar wrote: Having the multiplier so high on those skills prevents players from running around with something crazy like proto modules/weapons on free suits. Consider them more endgame oriented skills. In fac...
- by xAckie - at 2013.07.22 17:37:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |