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61. Scouts and Shotguns and Combat Rifles - in General Discussions [original thread]
clearly you're new here. have a like and shut up.
- by ugg reset - at 2014.04.23 01:24:00
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62. a cloaking suggestion - in Feedback/Requests [original thread]
the instant you decloak all benefits you had against E-war fly out the window. sure you're still "invisible" for a second afterward but you have a health bar and a chevron over your head. not to mention that the decloaking effect has a sound que...
- by ugg reset - at 2014.04.21 10:47:00
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63. The Shotgun: Please Explain - in General Discussions [original thread]
44 damageX12 projectials per shot=528 potential damage 528*2=1056 I three shot most heavies, what makes your brick logi special?
- by ugg reset - at 2014.04.20 15:35:00
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64. Sniper rifles need buff... - in General Discussions [original thread]
agreed. get rid of the red line first.
- by ugg reset - at 2014.04.19 02:13:00
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65. Why is there a spawn shield for switching suits at supply depots? - in General Discussions [original thread]
I find it funny that RE circumvent this "feature"
- by ugg reset - at 2014.04.19 00:33:00
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66. Which is better with all skills proto - in Rookie Training Grounds [original thread]
I have proto ScR and CR with Adv RR. From what I can tell they're all good. the ScR and the RR are your hard hitting high damage weapons that come at the cost of high PG and CPU where as the CR and the AR are ever so slightly weaker but with lowe...
- by ugg reset - at 2014.04.18 01:16:00
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67. Passive Scans shared or not? Can someone confirm this? - in Rookie Training Grounds [original thread]
Brokerib wrote: Passives are shared with your squad, but will only be of noticeable benefit when using a dedicated passive scanning scout (Gal or Cal generally, Minmatar or Amarr to a lesser extent). For most other suits the limited scan radius...
- by ugg reset - at 2014.04.18 01:08:00
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68. EULA - in Rookie Training Grounds [original thread]
Awry Barux wrote: Frozen McvegetableCocks wrote: Where can I find this? Anyone know? -_-;; Step one: google "dust 514 eula" Step two: click the first link. Kids these days... step1: scroll to the bottom of this page and click EULA....
- by ugg reset - at 2014.04.18 01:02:00
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69. Need Help! - in Rookie Training Grounds [original thread]
"#sandcastles" is my corps public chat. there are many like it, but this one is mine. my advice: meet other people and have fun!
- by ugg reset - at 2014.04.18 00:56:00
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70. Full Respec in 2.0 - in General Discussions [original thread]
you wont like me when I repec =p
- by ugg reset - at 2014.04.18 00:30:00
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71. So what made you choose your race when you were new? - in General Discussions [original thread]
everything Amarr looks awesome and typically work really well. I really need to get my amarr commando to V. best looking game avatar hands down.
- by ugg reset - at 2014.04.17 01:35:00
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72. Driveby HMG sentinels - in General Discussions [original thread]
Cyrius Li-Moody wrote: Oh please. You and I both know there are maps where a vehicle can driver up to any location that isn't a roof top. Yes you can avoid heavies in LAVs in most maps. Besides, it's annoying like redline snipers. Fatties in ...
- by ugg reset - at 2014.04.15 22:34:00
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73. Epiphany about the ACR - in General Discussions [original thread]
Awry Barux wrote: ugg reset wrote: stunlock? Getting shot slows your movement speed down significantly. From what I can tell, it's more or less a static amount per hit, so weapons with high ROF cause much more of it. The term stunlock com...
- by ugg reset - at 2014.04.15 18:28:00
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74. Epiphany about the ACR - in General Discussions [original thread]
stunlock?
- by ugg reset - at 2014.04.15 18:01:00
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75. Driveby HMG sentinels - in General Discussions [original thread]
Cinder Integ wrote: Awry Barux wrote: Cinder Integ wrote: Having an LAV one shotted by a triple damage mod tank. Now there's the counter to your issue Mr. OP. Learn to read, please. I said that there is no infantry counter. I refuse t...
- by ugg reset - at 2014.04.14 23:32:00
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76. Driveby HMG sentinels - in General Discussions [original thread]
Awry Barux wrote: They're still BS, even more so now that you can't carry enough AV grenades to kill their car. There is no infantry counter on open maps to a tanked HMG heavy rolling around in their untouchable murdermobile. They hop at at 10m...
- by ugg reset - at 2014.04.14 23:02:00
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77. Music and Dust is a Must. - in General Discussions [original thread]
not really in to dubstep but i had this playing while I was hot dropping out of a drop ship. it was just bliss.
- by ugg reset - at 2014.04.13 02:26:00
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78. Who uses the ACR and what tactics do you employ? - in General Discussions [original thread]
first I spray, then I pray and on occasion a little 50+ pops up. For best results use up close. I think of it as and assault-assault-SMG.
- by ugg reset - at 2014.04.12 21:39:00
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79. Burst HMGs - in General Discussions [original thread]
Smooth Assassin wrote: ugg reset wrote: this is fool talk, everybody and their mother knows that light weapons make heavies OP. In all seriousness though let them be, they over heat fairly easily and burn through ammo belts like they were ...
- by ugg reset - at 2014.04.12 21:35:00
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80. How do you Qsync? - in General Discussions [original thread]
helpful hint: have the two SLs type a letter in team chat prior to loading into the game. If you're both in the same chat then the queue sync was a success.
- by ugg reset - at 2014.04.12 21:09:00
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