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781. Unrefutable balancing: Dropships - in Feedback/Requests [original thread]
Failonius wrote: Kamiya Musume wrote: Shiro Mokuzan wrote: Jason Pearson wrote: Not OP. Turrets are OP. Specifically, missile turrets are OP. This +1 This is the problem, not Dropships. Limit DS Turret hardpoints to Blasters and ...
- by ugg reset - at 2012.11.06 21:42:00
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782. [Feedback] HMGs are stupid. - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Vadun Imrael wrote: Dont let them see you. Counters to heavies fitting HMG's are scouts that know how to flank with shotguns, and snipers hiding in the hills. If you walk directly into a Heavies line of fire you should ...
- by ugg reset - at 2012.11.06 21:41:00
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783. Assault Riflers are ruining this game. - in Feedback/Requests [original thread]
SingleTap wrote: ugg reset wrote: There is a difference beteweent ruining "the game" and YOUR game . Would I be wrong in saying that everyone on this forum thinks the game is their game ? If you can't take the heat get out of the k...
- by ugg reset - at 2012.11.06 21:36:00
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784. Assault Riflers are ruining this game. - in Feedback/Requests [original thread]
There is a difference beteweent ruining "the game" and YOUR game .
- by ugg reset - at 2012.11.06 21:30:00
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785. Supply Depots: suit swapping. - in General Discussions [original thread]
HowDidThatTaste wrote: This is one of the cool features of dust you can't take it away. How else are you supposed to switch to an AV Load out. Its tough enough to hit a vehicles but then to have to continue running around in your 150,000 plus ...
- by ugg reset - at 2012.11.06 21:21:00
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786. Supply Depots: suit swapping. - in General Discussions [original thread]
Ten-Sidhe wrote: This could get out of hand. Maybe a limit to switching suits out completely, like it takes as long to do as hack the supply depot. So, changing from scout to heavy would take 10seconds or so. This keeps utility but stops the ta...
- by ugg reset - at 2012.11.06 21:13:00
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787. My thoughts on drop ships. - in General Discussions [original thread]
Necrodermis wrote: NewOldMan wrote: Dropships aren't overpowered, they are actually rather well balanced. The main thing people fail to notice is the fact that it requires a great amount of skill to successfully pilot a Drop ship while avoid...
- by ugg reset - at 2012.11.06 21:10:00
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788. So tired of constantly rubbish matches - in General Discussions [original thread]
Red dots are always smarter than blue dots. it's a fact.
- by ugg reset - at 2012.11.06 21:04:00
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789. Supply Depots: suit swapping. - in General Discussions [original thread]
SoTa PoP wrote: I'll admit, the suit I run with is completely modded up, nearly 200,000 ISK loss per suit for me, so I often use the supply depots to insta heal my suit. And honestly, as a heavy, if it weren't for that I'd die a lot more. My a...
- by ugg reset - at 2012.11.06 21:02:00
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790. Why it's called DropSuit if we don't drop? - in General Discussions [original thread]
what da?!^ Na, the only times we drop are when we jump out of the MCC or a drop ship. Our suits aren't ment to protect us form entering the atmosphere See 1:29 and 1:35. Ships in orbit don't provide troops, they provide fire support.
- by ugg reset - at 2012.11.06 20:55:00
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791. Why it's called DropSuit if we don't drop? - in General Discussions [original thread]
There was an issue with parsing this post's BBCode
- by ugg reset - at 2012.11.06 20:54:00
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792. Supply Depots: suit swapping. - in General Discussions [original thread]
A change should be made to supply depots so that you cannot change your drop suite type on the battle field. This isn't to say that you couldn't change to load outs with identical Drop suit platforms but to prevent scouts form becoming heavies in ...
- by ugg reset - at 2012.11.06 20:35:00
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793. Request: Dropship tether - in Feedback/Requests [original thread]
Vermaak Doe wrote: A bit like the tractor beam (or whatever the f*** it's called) in eve, I'd like it if it involved taking a turret slot If it has high PG/ CPU it may as well
- by ugg reset - at 2012.11.05 22:47:00
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794. Are you serious guys? - in General Discussions [original thread]
It's good to have a basic AR class. I mostly run them because Im speced into heavies that are only Ideal in certain situations do to low mobility.
- by ugg reset - at 2012.11.05 19:46:00
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795. Supply Depot: Armor Repair function. - in Feedback/Requests [original thread]
If you take a damaged vehicle to a Supply Depot it will rep your armor and shields as soon as you get close.
- by ugg reset - at 2012.11.05 16:51:00
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796. [Request] Lock Tank Option or Kick BLue Dot Option - in Feedback/Requests [original thread]
Here is how i see it: the owner of the vehicle gets priority seating. fore example, if some one gets into the driver seat, they are bumped into another turret/ seat. if the vehicle is full then one person is forced out to make room for the owner. ...
- by ugg reset - at 2012.11.05 03:59:00
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797. Railguns: a new hope - in General Discussions [original thread]
BobThe843CakeMan wrote: Well i guess it all comes to who flanks who. aka the better tank driver, :) in my eyes it looks like almost all tanks can be 1 hit killed. thts kind of lame. imagine a new 5 million isk tank and then 1 shot death. Lol =...
- by ugg reset - at 2012.11.05 03:49:00
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798. Ammo refresh after a kill - in General Discussions [original thread]
Paran Tadec wrote: Mobius Wyvern wrote: If you think about it, weapons are most of what we pick up as salvage, as well as vehicles, so it would appear that the auto-incinerate function of the suit applies only to the suit and not to our equi...
- by ugg reset - at 2012.11.05 03:45:00
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799. Railguns: a new hope - in General Discussions [original thread]
- by ugg reset - at 2012.11.05 03:10:00
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800. Unrefutable balancing: Dropships - in Feedback/Requests [original thread]
Django Quik wrote: In their ingame description of the currently available dropships defines them as personel movers - also heavily implied by their name. However, no one has ever used them for this purpose because you can only gain points for f...
- by ugg reset - at 2012.11.05 01:40:00
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