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361. To those complaining about LAVs - in General Discussions [original thread]
Stefan Stahl wrote: And you didn't feel silly for doing something silly? The issue here is that LLAVs are, if fitted correctly, next to indestructible by current AV weapons. They aren't even that effective at killing people - usually someone...
- by ugg reset - at 2013.08.26 18:42:00
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362. Killer Taxi solution - in General Discussions [original thread]
Bittersteel the Bastard wrote: Hawk Steel1 wrote: I understand that this is probably the 596th post about the Killer Taxi problem but I just gotta put my 2 cents in. Why not just make it impossible to kill players by running them down. Just ...
- by ugg reset - at 2013.08.26 17:48:00
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363. Explosive Module to counter Mass Driver and other explosive weapons - in Feedback/Requests [original thread]
Very well , read the bottom three paragraphs of this dev blog . edit: right URL this time
- by ugg reset - at 2013.08.24 20:04:00
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364. Remove Forge Guns ... NOW - in Feedback/Requests [original thread]
It the range on the FG that bugs me. though if small rail guns could shoot straight this would be less of an issue as I could shoot back ...
- by ugg reset - at 2013.08.24 18:00:00
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365. Swarm Launchers, the new and upcoming FOTM - in General Discussions [original thread]
the best part is the operations skill now lowers the lock on time. these things will be shooting 8 missiles x 300 damage(110% to armor) at mass driver RoF and at sniper range. no countermeasures, no warnings, nothing because if you can't tank it y...
- by ugg reset - at 2013.08.23 18:43:00
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366. Dear CCP - in General Discussions [original thread]
CCP Wolfman wrote: Ah, that's better. We are hoping to add locks in the near future. Can't give an ETA yet but I thought I'd let you know it's on our radar. boo. I don't want to lock people out just give me the wheel...as if it wasn't hard ...
- by ugg reset - at 2013.08.22 03:57:00
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367. [REQUEST] Another way to balance LAVs - in Feedback/Requests [original thread]
this is a stupid post; go play in traffic. oh wait,that's why you're here.
- by ugg reset - at 2013.08.21 19:12:00
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368. Repost: Request: priority seating - in Feedback/Requests [original thread]
I posted this a while back and got some good support. sadly it never got any traction and the thread ended up getting locked due to inactivity. I'm reposting see what the community thinks. With the reoval of free lavs and big changes comming in 1....
- by ugg reset - at 2013.08.21 17:25:00
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369. I hate that Mass Drivers are good again... - in General Discussions [original thread]
Eldest Dragon wrote: FLAYLOCK Steve wrote: But you love how your assault rifle out performs every gun in the game right? Stop crying. Seriously Imo there op, there for suppressing, in a hall way or cluttered place they should win but in a...
- by ugg reset - at 2013.08.20 22:03:00
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370. I hate that Mass Drivers are good again... - in General Discussions [original thread]
Midas Fool wrote: All of that invested SP just to look like a FOTM chump... God. Damn. It. EDIT: Perhaps I should have worded this better...I forgot who I was dealing with here... Does anyone else feel like the mass driver is suddenly too po...
- by ugg reset - at 2013.08.20 21:39:00
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371. I'm just in love - in General Discussions [original thread]
N1ck Comeau wrote: Whats wrong with 1.4? Seems good to me they're getting rid of all the bugs we're comfortable with and giving us new ones
- by ugg reset - at 2013.08.20 21:34:00
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372. [Request] Give uplinks a signal radius to discourage uplink spam. - in Feedback/Requests [original thread]
Sgt Kirk wrote: Now that, is a grand idea actually. You should request specifically in a new thread. I'd be right behind you on that. I'll get on that. still working on my doors for under privileged LAVs post Sgt Kirk wrote: M...
- by ugg reset - at 2013.08.20 20:42:00
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373. [Request] Give uplinks a signal radius to discourage uplink spam. - in Feedback/Requests [original thread]
since links are squad specific how would this affect two different squads placing links in the same area? or different teams for that matter? IMO the number of them on the maps isn't the real issue, that is a problem that the EMP orbital will co...
- by ugg reset - at 2013.08.20 19:49:00
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374. [Request] Give uplinks a signal radius to discourage uplink spam. - in Feedback/Requests [original thread]
just had a thought for a new piece of equipment: uplink jammer large AOE that prevents uplink spawns until destroyed or times out (which ever is more fun) could be countered by M-CRUs since they don't rely on wormhole tech to function. WP grant...
- by ugg reset - at 2013.08.20 19:49:00
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375. Aim with little turrets - in Feedback/Requests [original thread]
Small rail guns are amazing for anti personal, esp anti sniper/forge...when they hit. I managed to do the imposable last weekend and get two OHKs in a row from +200m away. after 8 shots flew past their heads.
- by ugg reset - at 2013.08.20 19:20:00
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376. Enable friendly fire with mass driver in public matches - in Feedback/Requests [original thread]
careful what you wish for. There would need to be some sort of penalty for pub grefiers, though I'm not sure what it should be since accidents will happen. -50 WP means nothing to someone whos goal is to wreak someone else's game. esp since you ca...
- by ugg reset - at 2013.08.20 17:56:00
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377. [Request] Nanite injector icon should show time remaining until bleed out, not d... - in Feedback/Requests [original thread]
Nick nugg3t wrote: Blade Masterson wrote: ugg reset wrote: I would like to be able to see downed teammates form the seats of vehicles. Possibly from dropships so you can "airlift" patients out. You know what?. . . I've never consider...
- by ugg reset - at 2013.08.19 18:37:00
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378. [Request] Nanite injector icon should show time remaining until bleed out, not d... - in Feedback/Requests [original thread]
I would like to be able to see downed teammates form the seats of vehicles.
- by ugg reset - at 2013.08.18 17:55:00
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379. Increase draw distance to 1000 meters - in General Discussions [original thread]
Charlotte O'Dell wrote: N1ck Comeau wrote: So you don't want people to be in the redline, but we need to be able to see a 1000 meters? Logic. You must feel very smart for saying that. You are, perhaps, someone who fights in CQC, often, a...
- by ugg reset - at 2013.08.16 18:03:00
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380. Saga BPOs - in General Discussions [original thread]
the saga is good but its not that good. if you run a militia forge with militia everything you wont even break 1000 ISK. this isn't the only option, there are tanks, av nades and any combination of light weapon(some work a lot better than others) ...
- by ugg reset - at 2013.08.16 17:49:00
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