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![Hawk Steel1 Hawk Steel1](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Hawk Steel1
The Walking Targets
5
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Posted - 2013.08.26 14:57:00 -
[1] - Quote
I understand that this is probably the 596th post about the Killer Taxi problem but I just gotta put my 2 cents in. Why not just make it impossible to kill players by running them down. Just like when the ability to run down team mates was changed. Being pushed along is inconvenience enough. |
![Bittersteel the Bastard Bittersteel the Bastard](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Bittersteel the Bastard
WarRavens League of Infamy
239
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Posted - 2013.08.26 14:58:00 -
[2] - Quote
Hawk Steel1 wrote:I understand that this is probably the 596th post about the Killer Taxi problem but I just gotta put my 2 cents in. Why not just make it impossible to kill players by running them down. Just like when the ability to run down team mates was changed. Being pushed along is inconvenience enough.
Fix in 1.4 is coming that makes it so LAVs can only kill you at top speed. |
![Surt gods end Surt gods end](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Surt gods end
Demon Ronin
870
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Posted - 2013.08.26 14:59:00 -
[3] - Quote
Hawk Steel1 wrote:I understand that this is probably the 596th post about the Killer Taxi problem but I just gotta put my 2 cents in. Why not just make it impossible to kill players by running them down. Just like when the ability to run down team mates was changed. Being pushed along is inconvenience enough.
because that would make sense. shame on you. |
![HandOGod HandOGod](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
HandOGod
Taints of Tartarus
102
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Posted - 2013.08.26 15:04:00 -
[4] - Quote
I still think vehicles should take damage from hitting people. The bigger the target the more damage. that's just physics |
![Bittersteel the Bastard Bittersteel the Bastard](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Bittersteel the Bastard
WarRavens League of Infamy
239
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Posted - 2013.08.26 15:05:00 -
[5] - Quote
Surt gods end wrote:Hawk Steel1 wrote:I understand that this is probably the 596th post about the Killer Taxi problem but I just gotta put my 2 cents in. Why not just make it impossible to kill players by running them down. Just like when the ability to run down team mates was changed. Being pushed along is inconvenience enough. because that would make sense. shame on you.
How does that make sense? >Gets hit by car at top speed >Takes no damage |
![Nicholas Silverton Nicholas Silverton](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Nicholas Silverton
Granite Mercenary Division
56
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Posted - 2013.08.26 15:44:00 -
[6] - Quote
I think they should take massive feedback damage because if two hunks of metal collide at high speed they both receive feedback it's physics 101 really |
![Goric Rumis Goric Rumis](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Goric Rumis
Dead Six Initiative Lokun Listamenn
211
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Posted - 2013.08.26 16:10:00 -
[7] - Quote
Bittersteel the Bastard wrote: How does that make sense? >Gets hit by car at top speed >Takes no damage
>Car hits 400-pound deer at 40mph (65kph) >Deer gets instantly killed >Car takes no damage
How does that make sense? And yet that's essentially what we have.
If the vehicle takes no damage, the person who gets hit shouldn't take any damage either. If the person who gets hit is instantly killed, the vehicle should take substantial damage. Otherwise, don't talk about the logicality of anyone's argument. |
![Spkr4theDead Spkr4theDead](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Spkr4theDead
International-Fleet
489
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Posted - 2013.08.26 16:38:00 -
[8] - Quote
Hawk Steel1 wrote:I understand that this is probably the 596th post about the Killer Taxi problem but I just gotta put my 2 cents in. Why not just make it impossible to kill players by running them down. Just like when the ability to run down team mates was changed. Being pushed along is inconvenience enough. LOLLLLLLLLLLLLLLLLLLLLLL
No physics for you I see. You're on the wrong game. |
![Anmol Singh Anmol Singh](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Anmol Singh
the unholy legion of darkstar DARKSTAR ARMY
294
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Posted - 2013.08.26 16:40:00 -
[9] - Quote
Hawk Steel1 wrote:I understand that this is probably the 596th post about the Killer Taxi problem but I just gotta put my 2 cents in. Why not just make it impossible to kill players by running them down. Just like when the ability to run down team mates was changed. Being pushed along is inconvenience enough.
make players die if hit really hard, if hit light then let them just roll over the hood. |
![Spkr4theDead Spkr4theDead](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Spkr4theDead
International-Fleet
489
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Posted - 2013.08.26 16:42:00 -
[10] - Quote
Nicholas Silverton wrote:I think they should take massive feedback damage because if two hunks of metal collide at high speed they both receive feedback it's physics 101 really I'm guessing the armor cars weigh at least 2 tons.
We don't know what dropsuits weigh; they aren't mechs either, so they're not gonna weigh 40 tons or so. Dropsuit defenses are designed against projectiles. They're not designed to protect the user from 2 tons smashing into them.
Then there's the argument "what about heavies." There's a difference between dropsuit armor and vehicle armor. Dropsuit armor still allows the user the mobility of all joints. Vehicle armor just adds to the hull, so it doesn't need to be very thin and flexible.
Say, 2 tons vs 300lbs. What do you think is going to win? |
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![Spkr4theDead Spkr4theDead](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Spkr4theDead
International-Fleet
489
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Posted - 2013.08.26 16:46:00 -
[11] - Quote
HandOGod wrote:I still think vehicles should take damage from hitting people. The bigger the target the more damage. that's just physics We're not talking about a Ford F-150 here. We're talking about 2.3" of armor here. There's.... easy things to compare that to. Dropsuit armor could be less than 1" thick. We're also not talking about the LAV hitting a brick wall. |
![Nemo Bluntz Nemo Bluntz](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Nemo Bluntz
TeamPlayers EoN.
438
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Posted - 2013.08.26 16:53:00 -
[12] - Quote
Hawk Steel1 wrote:I understand that this is probably the 596th post about the Killer Taxi problem but I just gotta put my 2 cents in. Why not just make it impossible to kill players by running them down. Just like when the ability to run down team mates was changed. Being pushed along is inconvenience enough.
Its been suggested over and over.
The reason why people don't like the idea, even though it would immediately solve the problem and have LAVs used as transport instead of bumper cars, is because "it doesn't make sense, and physics or something. "
I'm hoping the upcoming patch fixes it, at least enough that people die more than not by trying to run people over. |
![Nemo Bluntz Nemo Bluntz](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Nemo Bluntz
TeamPlayers EoN.
438
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Posted - 2013.08.26 16:57:00 -
[13] - Quote
Still love everybody drawing the line on 'realism' here. You accept things like health points, magically getting ammo by standing next to a 'nano hive' that just vanishes when its dry, a universal repair tool that works by shooting a glowing rod between it and whatever needs armor, intera dampeners, not being able to use a gun that shoots more damaging rounds because of "skill points", every planet having the same gravity (if you want to keep going on about physics).
But nooooooooooooo . Realistic physics needs to apply to this one thing.
Again, its a ******* video game. Holy **** |
![Nicholas Silverton Nicholas Silverton](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Nicholas Silverton
Granite Mercenary Division
56
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Posted - 2013.08.26 17:04:00 -
[14] - Quote
Spkr4theDead wrote:Nicholas Silverton wrote:I think they should take massive feedback damage because if two hunks of metal collide at high speed they both receive feedback it's physics 101 really I'm guessing the armor cars weigh at least 2 tons. We don't know what dropsuits weigh; they aren't mechs either, so they're not gonna weigh 40 tons or so. Dropsuit defenses are designed against projectiles. They're not designed to protect the user from 2 tons smashing into them. Then there's the argument "what about heavies." There's a difference between dropsuit armor and vehicle armor. Dropsuit armor still allows the user the mobility of all joints. Vehicle armor just adds to the hull, so it doesn't need to be very thin and flexible. Say, 2 tons vs 300lbs. What do you think is going to win? You also have to remember that you can survive like a 50 foot fall in a dropsuit so it can't be that week and complex plates add a 10% movement penalty so they can't be that light either. |
![Spkr4theDead Spkr4theDead](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Spkr4theDead
International-Fleet
489
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Posted - 2013.08.26 17:15:00 -
[15] - Quote
Nicholas Silverton wrote:Spkr4theDead wrote:Nicholas Silverton wrote:I think they should take massive feedback damage because if two hunks of metal collide at high speed they both receive feedback it's physics 101 really I'm guessing the armor cars weigh at least 2 tons. We don't know what dropsuits weigh; they aren't mechs either, so they're not gonna weigh 40 tons or so. Dropsuit defenses are designed against projectiles. They're not designed to protect the user from 2 tons smashing into them. Then there's the argument "what about heavies." There's a difference between dropsuit armor and vehicle armor. Dropsuit armor still allows the user the mobility of all joints. Vehicle armor just adds to the hull, so it doesn't need to be very thin and flexible. Say, 2 tons vs 300lbs. What do you think is going to win? You also have to remember that you can survive like a 50 foot fall in a dropsuit so it can't be that week and complex plates add a 10% movement penalty so they can't be that light either. But you're not putting a 1" plate on a dropsuit, because you won't be able to move. |
![HandOGod HandOGod](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
HandOGod
Taints of Tartarus
104
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Posted - 2013.08.26 17:15:00 -
[16] - Quote
Spkr4theDead wrote:HandOGod wrote:I still think vehicles should take damage from hitting people. The bigger the target the more damage. that's just physics We're not talking about a Ford F-150 here. We're talking about 2.3" of armor here. There's.... easy things to compare that to. Dropsuit armor could be less than 1" thick. We're also not talking about the LAV hitting a brick wall.
I'm not saying hitting a guy should destroy the vehicle, just saying it should do damage. Granted they are fancy futuristic vehicles, but they are also fancy futuristic suits with armor platting and shields.
Instead of thinking of it as a car running into a person think of someone having a Heavy gun, that shoots heavies at a vehicle at tremendous speed. That ***** gonna do damage. |
![ZDub 303 ZDub 303](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
ZDub 303
TeamPlayers EoN.
1828
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Posted - 2013.08.26 17:17:00 -
[17] - Quote
Easy fix... car takes as much damage as it deals in collision damage.
Lets see how long people murder taxi now ![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png) |
![Spkr4theDead Spkr4theDead](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Spkr4theDead
International-Fleet
489
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Posted - 2013.08.26 17:29:00 -
[18] - Quote
ZDub 303 wrote:Easy fix... car takes as much damage as it deals in collision damage. Lets see how long people murder taxi now ![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png) lolno |
![Jenza's Pants Jenza's Pants](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Jenza's Pants
Kang Lo Directorate Gallente Federation
84
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Posted - 2013.08.26 17:30:00 -
[19] - Quote
Spkr4theDead wrote:ZDub 303 wrote:Easy fix... car takes as much damage as it deals in collision damage. Lets see how long people murder taxi now ![Twisted](https://forums.dust514.com/Images/Emoticons/ccp_twisted.png) lolno
the crutchness |
![Bonchu Blunt Rifle Bonchu Blunt Rifle](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Bonchu Blunt Rifle
Intergalactic Smooochie
13
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Posted - 2013.08.26 17:34:00 -
[20] - Quote
Spkr4theDead wrote:Nicholas Silverton wrote:I think they should take massive feedback damage because if two hunks of metal collide at high speed they both receive feedback it's physics 101 really I'm guessing the armor cars weigh at least 2 tons. We don't know what dropsuits weigh; they aren't mechs either, so they're not gonna weigh 40 tons or so. Dropsuit defenses are designed against projectiles. They're not designed to protect the user from 2 tons smashing into them. Then there's the argument "what about heavies." There's a difference between dropsuit armor and vehicle armor. Dropsuit armor still allows the user the mobility of all joints. Vehicle armor just adds to the hull, so it doesn't need to be very thin and flexible. Say, 2 tons vs 300lbs. What do you think is going to win?
Imagine you built a gun that fired 300 pound ammunition rounds with a muzzle velocity of 120km/h and you fired it at a stationary LAV. That is how much damage an LAV should take when it runs over a drop suit. |
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![ugg reset ugg reset](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
ugg reset
Molon Labe. League of Infamy
367
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Posted - 2013.08.26 17:48:00 -
[21] - Quote
Bittersteel the Bastard wrote:Hawk Steel1 wrote:I understand that this is probably the 596th post about the Killer Taxi problem but I just gotta put my 2 cents in. Why not just make it impossible to kill players by running them down. Just like when the ability to run down team mates was changed. Being pushed along is inconvenience enough. Fix in 1.4 is coming that makes it so LAVs can only kill you at top speed.
top speed you say. so all I need to do is ad a fuel injector and it's back to the splatter fest. GL |
![Nemo Bluntz Nemo Bluntz](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Nemo Bluntz
TeamPlayers EoN.
441
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Posted - 2013.08.26 17:53:00 -
[22] - Quote
ugg reset wrote:Bittersteel the Bastard wrote:Hawk Steel1 wrote:I understand that this is probably the 596th post about the Killer Taxi problem but I just gotta put my 2 cents in. Why not just make it impossible to kill players by running them down. Just like when the ability to run down team mates was changed. Being pushed along is inconvenience enough. Fix in 1.4 is coming that makes it so LAVs can only kill you at top speed. ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) top speed you say. so all I need to do is ad a fuel injector and it's back to the splatter fest. GL Or just accelerate for about 1 and a half seconds. |
![Happy Violentime Happy Violentime](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Happy Violentime
OMFGZOMBIESRUN
125
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Posted - 2013.08.26 17:57:00 -
[23] - Quote
Hopefully my LLAV won't squish me anymore either when an RDV drops it on my head :( |
![Seymor Krelborn Seymor Krelborn](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Seymor Krelborn
DUST University Ivy League
630
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Posted - 2013.08.26 18:05:00 -
[24] - Quote
Bittersteel the Bastard wrote:Hawk Steel1 wrote:I understand that this is probably the 596th post about the Killer Taxi problem but I just gotta put my 2 cents in. Why not just make it impossible to kill players by running them down. Just like when the ability to run down team mates was changed. Being pushed along is inconvenience enough. Fix in 1.4 is coming that makes it so LAVs can only kill you at top speed.
youre also the 596th post with this suggestion...impact damage is a good mechanic, its just poorly implemented here... that's why they are fixing it in 1.4... its obvious you didn't read the patch notes... read them![Smile](https://forums.dust514.com/Images/Emoticons/ccp_smile.png)
https://forums.dust514.com/default.aspx?g=posts&t=104023&find=unread |
![Leyla Rhomenkov Leyla Rhomenkov](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Leyla Rhomenkov
the unholy legion of darkstar DARKSTAR ARMY
2
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Posted - 2013.09.02 16:31:00 -
[25] - Quote
I run LAVs, but agree that Logi LAVs need slapping down - I once saw one drive over a row of 6 top-end proximity mines with barely its shield dinged! Just plain wrong, but possibly a symptom of the same problem...
On the murder taxi front, I sympathise with the problem, but I think we're missing the cause. Remember when dropships were used to swat people dead? It happened all the time - why? because they were so ridiculously manoeuvrable that they could, and it was easier and more effective to do that than shooting the enemy given the appalling hit detection. Yep - crazy I know, but that's how it was.
Here we are, maybe a year later, and I think we're in exactly the same situation with murder taxis. And the problem is our old friend hit detection yet again. My LAV has a 20GJ stabilised blaster on it. It's a nice enough weapon, but the fact is, it's not even dinging the enemy's shields. I hold open fire on my target long before he's aware of me, and pour it on, but he kills me before I've even scratched him - hit detection makes it pointless to even try. Running 'em over on the other hand - yeah, *that* does the trick. And (as has been mentioned elsewhere) the "flavour of the month" runs we've had with Flaylocks, Grenade Launchers, using Forge Guns for blast effect - I'm pretty sure that much of this is just frustrated players thinking "well, it's ignoring 90% of the bullets I fire - explosions seem to work though..." and just adapting - doing all they can to actually cause and effect in the game in some way. Am I the only person astounded that it's easier to resort to running someone down with a vehicle than it is to use a military weapon for the purpose it was deigned?!?
So, the best way to stop murder taxis, I'd argue, is to ensure that direct-fire weapons actually do their job, so people don't have to resort to crazy improvisation to achieve anything... |
![Monkey MAC Monkey MAC](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Monkey MAC
killer taxi company General Tso's Alliance
62
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Posted - 2013.09.02 16:42:00 -
[26] - Quote
Well once webifiers are released you'll get anti lav scout fits, all kinds of awsome!! |
![Panther Alpha Panther Alpha](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Panther Alpha
DarkWingsss
1007
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Posted - 2013.09.02 16:59:00 -
[27] - Quote
Bittersteel the Bastard wrote:Hawk Steel1 wrote:I understand that this is probably the 596th post about the Killer Taxi problem but I just gotta put my 2 cents in. Why not just make it impossible to kill players by running them down. Just like when the ability to run down team mates was changed. Being pushed along is inconvenience enough. Fix in 1.4 is coming that makes it so LAVs can only kill you at top speed.
This ^ should fix it... not easy to hit top speed in a LAV and "maintained" all the time. You will only get kill in the "Open" IF you are stupid enough to don't try to avoid the LAV.... |
![Forlorn Destrier Forlorn Destrier](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Forlorn Destrier
Bullet Cluster
1513
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Posted - 2013.09.02 17:05:00 -
[28] - Quote
Hawk Steel1 wrote:I understand that this is probably the 596th post about the Killer Taxi problem but I just gotta put my 2 cents in. Why not just make it impossible to kill players by running them down. Just like when the ability to run down team mates was changed. Being pushed along is inconvenience enough.
Ooooo Can I put a plow on front to catch as many people as possible???????? |
![Soldiersaint Soldiersaint](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Soldiersaint
Deepspace Digital
415
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Posted - 2013.09.02 17:33:00 -
[29] - Quote
Hawk Steel1 wrote:I understand that this is probably the 596th post about the Killer Taxi problem but I just gotta put my 2 cents in. Why not just make it impossible to kill players by running them down. Just like when the ability to run down team mates was changed. Being pushed along is inconvenience enough. Two words proto swarms. I have them and so should you. nerfs and changes are for crying idiots. htfu as the tryhard freaks always say. |
![Operative 1171 Aajli Operative 1171 Aajli](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Operative 1171 Aajli
Bragian Order Amarr Empire
208
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Posted - 2013.09.02 20:57:00 -
[30] - Quote
They made ships in EVE bounce off of one another for the very reason that the game would desend into a lolfight mess. I guess that wasn't good enough for the "hardcore console leet I want to **** your mother and your sister" crowd. |
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