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561. [Request] Planetary conquest advance fix to exponential growth - in Feedback/Requests [original thread]
On a serious note, since there is just clones and no rare moon minerals to defend, there is no reason to own planets - just spam attack to get more and forget defense. This is a game of numbers and a horrible clickfest.
- by trollsroyce - at 2013.03.15 08:50:00
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562. [Request] Planetary conquest advance fix to exponential growth - in Feedback/Requests [original thread]
I'd love a clarification this is not possible: 1) Corp / alliance of 1000 mercs buys initial clones and attacks a district. 2) Attacks 4 districts with newly gotten clones. 3) Attacks 16 districts with newly gotten clones. ... 8) Attacks 1000 dis...
- by trollsroyce - at 2013.03.15 08:40:00
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563. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Beren Hurin wrote: trollsroyce wrote: WARNING AND DOOMSAY: The described mechanic favors exponential growth! As the ISK making through clones is not dependant on resource rarity and consumption, this can be cracked down to "attack spam 1000...
- by trollsroyce - at 2013.03.15 08:24:00
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564. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
WARNING AND DOOMSAY: The described mechanic favors exponential growth! As the ISK making through clones is not dependant on resource rarity and consumption, this can be cracked down to "attack spam 10000 districs, snowball effect and insert rapto...
- by trollsroyce - at 2013.03.14 22:28:00
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565. Ranking System Ideas - in Feedback/Requests [original thread]
ChribbaX wrote: i'm sure we will be able to provide a ton of different ranking statistics on sites like dustboard and dust514stats once CCP allows us to start use CREST. /c Some suggestions for these: GÇó per hour stats. The most tellin...
- by trollsroyce - at 2013.03.14 17:58:00
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566. Top KDR people - in General Discussions [original thread]
Want to top KDR boards? Squad leader staying inside MCC in a tanked heavy suit should do. Have squad pump orbitals for you in tanks.
- by trollsroyce - at 2013.03.14 17:45:00
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567. Getting Real Sick of Aim Botters. And this is only the beta! - in General Discussions [original thread]
Panther Alpha wrote: You will be surprise to what length some people will go, to train their reflexes to do things like that. In Counter Strike you even have training maps to improve you Aim and reflexes, to the point where it "may" appear like...
- by trollsroyce - at 2013.03.14 11:14:00
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568. Assault rifle is the easiest Gun in the game to get kills with. - in General Discussions [original thread]
Sleepy Zan wrote: low genius wrote: no question. the AR is the toughest gun in the game. Actually no, the Sniper requires most skill This. Sniper skill cap is two ways: whacking the moles heads from long range is a game of matching 1 ...
- by trollsroyce - at 2013.03.13 18:57:00
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569. [Request] wormhole space planetary fights - in Feedback/Requests [original thread]
Here's my latest brain child: Instead of paying for better gear with aurum, we could pay for access to special maps - even a special part of the game! Wormhole space fights could be unlocked by spending AUR on a nice trip to WH space. The planets...
- by trollsroyce - at 2013.03.13 13:08:00
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570. [FEEDBACK] SAGARIS AND SURYA NEEDS MORE CPU AND PG - in Feedback/Requests [original thread]
Needs more fitting so I can roam with 5 damage modded shield tank.
- by trollsroyce - at 2013.03.13 12:57:00
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571. Proto VS Income - in General Discussions [original thread]
Cerebral Wolf Jr wrote: CCP Eterne wrote: Keep in mind that eventually matches will not be the sole way to earn ISK. So running in full proto gear more frequently will be possible, though it might not ever become entirely profitable match-to...
- by trollsroyce - at 2013.03.13 12:53:00
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572. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
Boosters could well be an active module with one use per supply. "Berserk Pill"
- by trollsroyce - at 2013.03.13 11:40:00
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573. Team mates killing own teammates? - in General Discussions [original thread]
blue gt wrote: Tony Calif wrote: 1.) WARRIORS are boss. 2.) FF should either be on, or off. Not dependant on weapon. 3.) Blue jeeps shouldn't kill you. Especially when you jump out of one and get insta crushed as CCP decided to put you infr...
- by trollsroyce - at 2013.03.13 11:32:00
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574. Proto VS Income - in General Discussions [original thread]
KEROSIINI-TERO wrote: ChromeBreaker wrote: On topic- when i get into the "getting stomped" scenario, i pull out my militia FG (0isk). Yes im likely to die BUT i will take some proto suits down with me Interesting, where have you gotte...
- by trollsroyce - at 2013.03.13 10:59:00
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575. Proto VS Income - in General Discussions [original thread]
I always run proto. Lately I have had to cut the officer gun use down since I'm running low :) Isk is not an issue when you afk farm 80% of games in a 1000hp tk-proof fatty, snipe 50% of active games and camp rooftops with AR the rest ;)
- by trollsroyce - at 2013.03.13 10:56:00
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576. what do u like about dust? - in General Discussions [original thread]
The basic game simplicity, while the richness is in tactics, fittings, lore and metagame.
- by trollsroyce - at 2013.03.13 06:18:00
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577. The Jovian Enigma - A Short Story - in General Discussions [original thread]
It was a dark and stormy night. The Jove are a part of the old humanity. They were left behind as the New Eden wormhole collapsed. They have expanded by cloning through the eons we have been in New Eden, spanning across the known universe. We are ...
- by trollsroyce - at 2013.03.13 05:53:00
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578. Team mates killing own teammates? - in General Discussions [original thread]
Cerebral Wolf Jr wrote: Better grenades produce better results, more kills, better radius etc etc. Have you tested remote explosive tk?
- by trollsroyce - at 2013.03.13 05:04:00
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579. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
Cheers, good topic. I have a very idealist approach and look at iterating the big picture along specific choices; hard to come through with the overall picture oft
- by trollsroyce - at 2013.03.12 21:53:00
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580. [Request] collision detection accuracy improvements - in Feedback/Requests [original thread]
for remote explosives. A decent level is, when you can: GÇó load a LAV with them and ram tanks to death (they drop off, you could do this already in bf1942) GÇó drop them on dropship roof from MCC and afterburner catapult them over the map GÇó fi...
- by trollsroyce - at 2013.03.12 20:45:00
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