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981. CCP: Sniper rifles need a damage increase - here's why. - in General Discussions [original thread]
The fine line of balance lies in close-mid ranges where scoring hits is elementary; if a snipng heavy can oneshot assaults and medics it gets bad fast.
- by trollsroyce - at 2012.12.29 13:41:00
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982. CCP: Sniper rifles need a damage increase - here's why. - in General Discussions [original thread]
Damage is fine, except for charge rifle. Snipers are fairly powerful at mid ranges as is, upping damage would make them the awp. Solution to your issue is running 2 / 3 complex dmg mods. The only issue I have been having is CPU; making farsight ex...
- by trollsroyce - at 2012.12.29 13:35:00
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983. heavy suit sniping might be slightly off balance - in General Discussions [original thread]
I have created a monster... The better snipers that I used to dominate with this lame fit are now all running heavy suits :(
- by trollsroyce - at 2012.12.25 20:20:00
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984. Invulnerability hitbox desynch - how to do it - in General Discussions [original thread]
You have seen it all the time: the opposing sniper, upon taking a hit from your sniper round, sits down in spot and regens while becoming invulnerable with your following rounds only causing a rewarding shield flash effect. The pattern is painfull...
- by trollsroyce - at 2012.12.21 13:13:00
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985. Bolas pilots are drunk - in General Discussions [original thread]
Correctly calling down reinforcements requires player skill. TBH you should be punished for teamkill if you lead the friendly dropship pilot into his death.
- by trollsroyce - at 2012.12.21 13:06:00
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986. Request: restock fitting per missing items, not per all fitted items - in Feedback/Requests [original thread]
Restocking fitting should buy the missing items for full fittings, not the full item list. E.g. if you have 8 guns and 10 of other items in fit, restocking should start by buying 2 guns for the first restocks and the full fittings after those 2 ha...
- by trollsroyce - at 2012.12.21 13:00:00
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987. Feedback: loving the lower loading times in Chromosome - in Feedback/Requests [original thread]
<3 keep improving this
- by trollsroyce - at 2012.12.21 12:57:00
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988. Feedback: turret installations in Chromosome - in Feedback/Requests [original thread]
Missile turret: much improved with the new accuracy. These have a use now as a very good short range platform. Excellent work! Blaster turret: still functional as before. Railgun turret: needs some love, I suggest instant bullet flight like snip...
- by trollsroyce - at 2012.12.21 12:55:00
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989. Who asked for a Scrambler Pistol Nerf? - in General Discussions [original thread]
I for one love my scrambler Desert Eagle
- by trollsroyce - at 2012.12.21 12:50:00
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990. Heavies need massive nerf. Why? - in General Discussions [original thread]
The game should be balanced per map in regard to corp battles so, that it won't become a fest of heavies, logistics and tanks or similiar brute force tactics only. A large map with multiple control points favors fast moving teams which are able to...
- by trollsroyce - at 2012.12.21 12:43:00
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991. heavy suit sniping might be slightly off balance - in General Discussions [original thread]
The logistics suggestion sounds pretty awesome. Sig is a non-issue as any decent player can spot the pixels instantly on screen. this is what i'd like sig affect; the visibility of suits. Moving around as a sniper is not contributing to team, the ...
- by trollsroyce - at 2012.12.19 17:07:00
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992. heavy suit sniping might be slightly off balance - in General Discussions [original thread]
I wonder if the fitting options have been carefully pondered here. A heavy suit sniper with a rack of 10% damage amps and armor tank is looking to be the only viable option for field contol sniping, oneshotting rest of the suits while sustaining a...
- by trollsroyce - at 2012.12.19 12:30:00
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993. turret installation feedback - in Feedback/Requests [original thread]
All turrets are reasonably strenght capped due to low HP. Blaster installations are perfectly functional. Railguns should have instant damage delivery, i.e. No flight time for shots. This would put them in line with sniper railguns, while remaini...
- by trollsroyce - at 2012.12.18 09:08:00
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