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81. Do you have what it takes to play dust? - in General Discussions [original thread]
Aijul wrote: Unlimited gear and extra bonuses change the mechanics of the game. Explaining to the player in a more comprehensible way that gear (except for militia and BPOs) do not replenish is not. Well, that's what I'm asking for. More clari...
- by testguy242 - at 2012.08.05 04:26:00
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82. Do you have what it takes to play dust? - in General Discussions [original thread]
You should all realize something: this game is made by the people who made EVE Online, which is probably the most (or at least one of the most) complex and unforgiving MMO that has ever existed. EVE is not for everyone and CCP hasn't tried to make...
- by testguy242 - at 2012.08.05 04:09:00
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83. For the people who confuse being tactical with slow movement! - in General Discussions [original thread]
Slow movement makes tactics more important. If everyone can run and strafe and bunnyhop like hyperactive jackrabbits, certain tactics become less important and less viable. You make a reference to real military training. How many times did you le...
- by testguy242 - at 2012.08.04 21:48:00
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84. Resetting Skill Points - in General Discussions [original thread]
Nope. Doesn't happen in EVE, won't happen in DUST. You don't have a limited number to go around, so just start training whatever new skill you want.
- by testguy242 - at 2012.08.03 21:58:00
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85. Points instead of KDR - in Feedback/Requests [original thread]
Absolutely agree. I don't even think kill/death ratio should be displayed anywhere.
- by testguy242 - at 2012.08.03 09:53:00
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86. Sniper Rifle is too difficult to use. - in General Discussions [original thread]
I love how you have wait a bit for the scope to stabilize. Hopefully this won't allow any quick-scope silliness.
- by testguy242 - at 2012.08.03 00:29:00
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87. Getting owned all the time is getting frustrating. - in General Discussions [original thread]
Cpl Quartz wrote: this is something ccp need to look into more if it's justified or older players gear will just scare off newer players before they decide to stay. are new players going to be bundled into the same servers as oder geared peopl...
- by testguy242 - at 2012.08.03 00:23:00
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88. [REQUEST] Jetpacks, new weapons/equipment, aesthetic changes, & alien life PVE - in Feedback/Requests [original thread]
I definitely think there should be smoke grenades or something similar. I don't see any real reason to do anything fancy, as smoke would probably work just fine. Smoke rounds should be an option on vehicles as well. Popping smoke is a pretty impo...
- by testguy242 - at 2012.08.02 19:09:00
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89. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
Bones1182 wrote: At anyrate it is just foolish to try to use the sights at less 50-75m because the run and strafe speeds are to high for that. Your sights should be reserved for targets over 75-150m on the AR. That means that strafe speed is...
- by testguy242 - at 2012.08.02 19:00:00
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90. DUST vs. EVE mechanics - in Feedback/Requests [original thread]
DUST and EVE are inherently different, so while they should be similar, they should also have their differences where it makes sense.
- by testguy242 - at 2012.08.02 18:53:00
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91. Lets talk game mechanics. - in General Discussions [original thread]
Templar Two wrote: Just to throw in a quick fact. Guild Wars2 is a RPG and it has PVP that doesn't rely on stats & gear. Why Dust 514, that is a PVP FPS, wants to rely so much on stats & gear while Guild Wars is going the other way aro...
- by testguy242 - at 2012.08.02 18:40:00
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92. I want my LASER SMG. - in General Discussions [original thread]
Tech Ohm Eaven wrote: No portable railguns. Lasers right now can burn out a Tangoes eyes and even a 120 milliwatt laser pointer can instablind a Tango for permanent. I can cut metal with a laser at long range. The laser pointers batteries are t...
- by testguy242 - at 2012.08.02 07:24:00
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93. I want my LASER SMG. - in General Discussions [original thread]
I think lasers should be limited to mounted weapons on vehicles, installations or spaceships.
- by testguy242 - at 2012.08.02 07:21:00
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94. Lets talk game mechanics. - in General Discussions [original thread]
Omnipotent lilmamaj wrote: Lack of fps experience test guy? Well, I've been playing them as long as they've existed, so about 15-20 years. How about you?
- by testguy242 - at 2012.08.02 07:07:00
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95. [Suggestion} Sansha's Nation as PVE Opponants and lootable gear? - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Coolness indeed +1 For those who don't know: http://www.youtube.com/watch?v=ojWmtsRLZYw I do prefer drones, as I want non-humanoid PVE enemies for the sake a variety, but I want this too. Also: this
- by testguy242 - at 2012.08.02 06:57:00
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96. Give Tanks a weak spot. - in Feedback/Requests [original thread]
Tanks should definitely have a weak spot, probably in the rear. This works great in games like Red Orchestra. Tanks should need infantry support to be avoid being flanked.
- by testguy242 - at 2012.08.02 06:49:00
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97. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
xprotoman23 wrote: So your saying you just want to play an ADS shooter where everybody plays defensively and camps. Yes, that's what I want, at least for the team that's defending. If you want to attack an enemy that's behind cover, you need...
- by testguy242 - at 2012.08.02 06:44:00
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98. More skill point rewards for ambush game mode - in Feedback/Requests [original thread]
I think it's fine if there is no incentive to play Ambush. Objective-based modes are where the real game is at. Let the leet e-peen warriors go to Ambush so they'll stay out of the other modes.
- by testguy242 - at 2012.08.02 06:33:00
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99. Lets talk game mechanics. - in General Discussions [original thread]
In actual battles, money and numbers will be the most important issue. I don't think how you want 1v1 to play out really matters. Plus I think tactics should be emphasized over twitch reflexes. There are plenty of other FPSes that emphasize indiv...
- by testguy242 - at 2012.08.02 06:19:00
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100. There will be ringers. - in General Discussions [original thread]
William HBonney wrote: Not sure how Corp battles will work. As far as I can tell solo artists don't get much love. They are not clan wars. But who knows..the idea is sound and speculation is fun. Well, the way it works in EVE is: there are c...
- by testguy242 - at 2012.08.01 06:50:00
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