Pages: 1 2 3 4 5 6 7 8 9 10 20 30 [40] 50 |
781. Charybdis lost to server hiccup, again. - in General Discussions [original thread]
Spkr4theDead wrote: stlcarlos989 wrote: Spkr4theDead wrote: stlcarlos989 wrote: Lol good, dust needs less murder taxis. I have almost 250 mil ISK. lol? And one less LLAV. I could have 1000 if I wanted to. Congratulations? Won'...
- by stlcarlos989 - at 2013.06.26 21:06:00
|
782. Charybdis lost to server hiccup, again. - in General Discussions [original thread]
Spkr4theDead wrote: stlcarlos989 wrote: Lol good, dust needs less murder taxis. I have almost 250 mil ISK. lol? And one less LLAV.
- by stlcarlos989 - at 2013.06.26 18:49:00
|
783. Charybdis lost to server hiccup, again. - in General Discussions [original thread]
Lol good, dust needs less murder taxis.
- by stlcarlos989 - at 2013.06.26 18:19:00
|
784. My respec saved this game for me! - in General Discussions [original thread]
Son Down wrote: Logi's should only be able to fit a sidearm. Boom, problem solved, now they actually have to provide battlefield SUPPORT. Give me a Dev job. I guess you've never used a prototype SMG.
- by stlcarlos989 - at 2013.06.24 23:53:00
|
785. Flaylocks.... - in General Discussions [original thread]
R'adeh Hunt wrote: stlcarlos989 wrote: R'adeh Hunt wrote: stlcarlos989 wrote: R'adeh Hunt wrote: The base stats aren't overpowered given that it's a PROTO weapon. And again, it has enough drawbacks to compensate for its damage outpu...
- by stlcarlos989 - at 2013.06.23 15:12:00
|
786. Flaylocks.... - in General Discussions [original thread]
R'adeh Hunt wrote: stlcarlos989 wrote: R'adeh Hunt wrote: The base stats aren't overpowered given that it's a PROTO weapon. And again, it has enough drawbacks to compensate for its damage output. Seems like you simply haven't adapted to...
- by stlcarlos989 - at 2013.06.23 15:03:00
|
787. Flaylocks.... - in General Discussions [original thread]
It has a huge splash radius and a ton of splash damage, reduce one of those and it will be fine.
- by stlcarlos989 - at 2013.06.23 14:58:00
|
788. Flaylocks.... - in General Discussions [original thread]
R'adeh Hunt wrote: The base stats aren't overpowered given that it's a PROTO weapon. And again, it has enough drawbacks to compensate for its damage output. Seems like you simply haven't adapted to cope against flaylocks with your cookie-cutt...
- by stlcarlos989 - at 2013.06.23 14:42:00
|
789. Flaylocks.... - in General Discussions [original thread]
R'adeh Hunt wrote: stlcarlos989 wrote: R'adeh Hunt wrote: stlcarlos989 wrote: For those who mentioned reload speed, the flaylock's base reload speed is 2.5s, the AR reload speed at rapid reload level 5 is 2.55s. Yes...and it...
- by stlcarlos989 - at 2013.06.23 14:36:00
|
790. Flaylocks.... - in General Discussions [original thread]
R'adeh Hunt wrote: stlcarlos989 wrote: For those who mentioned reload speed, the flaylock's base reload speed is 2.5s, the AR reload speed at rapid reload level 5 is 2.55s. Yes...and it's a light weapon...one that does even more d...
- by stlcarlos989 - at 2013.06.23 14:14:00
|
791. Flaylocks.... - in General Discussions [original thread]
For those who mentioned reload speed, the flaylock's base reload speed is 2.5s, the AR reload speed at rapid reload level 5 is 2.55s.
- by stlcarlos989 - at 2013.06.23 13:27:00
|
792. I am about to... - in General Discussions [original thread]
Severance Pay wrote: Delet DUST514, convince me not to. Go. Do it.
- by stlcarlos989 - at 2013.06.22 19:28:00
|
793. Why do Breach (variant) weapons exist? - in General Discussions [original thread]
The Breach AR and TAC AR would be perfectly balanced if they swapped damage, swapped magazine size, TAC given its prenerf RoF, and Breach given SMG range. Then they would actually match their weapon descriptions and both would be viable but for th...
- by stlcarlos989 - at 2013.06.22 15:26:00
|
794. Flaylocks.... - in General Discussions [original thread]
Sloth9230 wrote: stlcarlos989 wrote: The problem is that the difference in splash and direct damage of the Flalock is 11% and for the large missiles its 80%. Whats worse is that the splash damage of the STANDARD flaylock is 195 and the proto...
- by stlcarlos989 - at 2013.06.22 01:19:00
|
795. Flaylocks.... - in General Discussions [original thread]
The problem is that the difference in splash and direct damage of the Flalock is 11% and for the large missiles its 80%. Whats worse is that the splash damage of the STANDARD flaylock is 195 and the prototype accelerated missile is 104 could someo...
- by stlcarlos989 - at 2013.06.22 01:03:00
|
796. Why people want vehicle nerfs... - in General Discussions [original thread]
I shoot at the gunners in dropships and its very satisfying getting that +50 and seeing a body fall out of the dropship.
- by stlcarlos989 - at 2013.06.21 18:27:00
|
797. I think assault rifles have too much ammo - in General Discussions [original thread]
Mobius Wyvern wrote: stlcarlos989 wrote: Kitten Empress wrote: Washlee wrote: The Assualt Rifle I feel is fine you can bang out 2-3 Kills with a GEK or Douvolle (Tragic Spelling) . They seem pretty balanced to me. Unloading a full A...
- by stlcarlos989 - at 2013.06.21 18:04:00
|
798. I think assault rifles have too much ammo - in General Discussions [original thread]
Kitten Empress wrote: Washlee wrote: The Assualt Rifle I feel is fine you can bang out 2-3 Kills with a GEK or Douvolle (Tragic Spelling) . They seem pretty balanced to me. Unloading a full AR clip without any damage mods or skills, and u...
- by stlcarlos989 - at 2013.06.21 18:00:00
|
799. (feedback) tired of the overwhelming assault in dust 514 - in Feedback/Requests [original thread]
Sigbjorn Foerik wrote: BL4CKST4R wrote: Sinboto Simmons wrote: Really upset and my spelling/grammar is bad anyway so just heads up Edit:not saying to kill assault just to improve the other classes Ok want to start off by saying I love d...
- by stlcarlos989 - at 2013.06.21 17:00:00
|
800. TODAY IS AFK DAY - in General Discussions [original thread]
pdiddy anfama wrote: I DECLARE TODAY AFK DAY. INSTRUCTIONS TO AFK. UNTIL DISCONNECTS ARE FIXED 1.00 Q UP SKIRMISH 2.00 HACK OR KILL SOMETHING 3.00 GO HIDE IN RED LINE UNTIL MATCH IS OVER RINSE AND REPEAT ALL DAY. Lets ruin the game for ...
- by stlcarlos989 - at 2013.06.21 15:44:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 [40] 50 |
First page | Previous page | Next page | Last page |