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BL4CKST4R
WarRavens League of Infamy
322
|
Posted - 2013.06.23 12:39:00 -
[121] - Quote
Even so, it is still very powerful even when compared to a mass driver. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
111
|
Posted - 2013.06.23 12:41:00 -
[122] - Quote
BL4CKST4R wrote:Even so, it is still very powerful even when compared to a mass driver.
That's only because the mass driver is suffering from well known bugs...
Not sure if you have the skillpoints available, but do the following if you can:
Get proto flaylocks and scrambler pistols...and then compare them in the field. If you are good, in both cases people will scream OP. I think they're pretty well balanced. The only minor change I think might be acceptable is to increase the PG usage of core flaylocks slightly to bring it more in line with the other sidearms...but that's about it. |
BL4CKST4R
WarRavens League of Infamy
322
|
Posted - 2013.06.23 12:43:00 -
[123] - Quote
R'adeh Hunt wrote:BL4CKST4R wrote:Even so, it is still very powerful even when compared to a mass driver. That's only because the mass driver is suffering from well known bugs...
Chromosome build mass driver. Thats pre-nerf, pre-bugs mass driver. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
111
|
Posted - 2013.06.23 12:46:00 -
[124] - Quote
BL4CKST4R wrote:R'adeh Hunt wrote:BL4CKST4R wrote:Even so, it is still very powerful even when compared to a mass driver. That's only because the mass driver is suffering from well known bugs... Chromosome build mass driver. Thats pre-nerf, pre-bugs mass driver.
Oh comon', now you're kidding
You can't expect me to take you seriously if you post nonsense like that... |
stlcarlos989
SVER True Blood Public Disorder.
158
|
Posted - 2013.06.23 13:27:00 -
[125] - Quote
For those who mentioned reload speed, the flaylock's base reload speed is 2.5s, the AR reload speed at rapid reload level 5 is 2.55s. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
111
|
Posted - 2013.06.23 13:29:00 -
[126] - Quote
stlcarlos989 wrote:For those who mentioned reload speed, the flaylock's base reload speed is 2.5s, the AR reload speed at rapid reload level 5 is 2.55s.
Yes...and it's a light weapon...one that does even more damage and has a significantly longer range. Everything has drawbacks. What's your point?
It seems like your cherry-picking stats to "prove your point" |
stlcarlos989
SVER True Blood Public Disorder.
158
|
Posted - 2013.06.23 14:14:00 -
[127] - Quote
R'adeh Hunt wrote:stlcarlos989 wrote:For those who mentioned reload speed, the flaylock's base reload speed is 2.5s, the AR reload speed at rapid reload level 5 is 2.55s. Yes...and it's a light weapon...one that does even more damage and has a significantly longer range. Everything has drawbacks. What's your point? It seems like your cherry-picking stats to "prove your point"
I was pointing out reload speeds but there are also people who use 2 core flaylocks and just swap them to get off 6 shots before having to reload. Also the core flaylock has a 2.5m radius which is 8.2ft and does does 246.675 splash damage at level 5 proficiency (I have lvl 5 for the AR with 7mil total SP). So thats a possible 740.025 and if you have 2 flaylocks its 1480.05 in a matter of seconds and thats with no damage mods. Lets say you don't have any proficiency then its 643.5 or 1287 with 2 from splash that has an 8.2 ft radius not to mention if the enemy is in armor its even more effective.
The Core Flaylock's is broken because 1) 2.5m splash radius 2) 11% difference between direct and splash 3) Ability to carry 2 allowing for 6 shots before reloading 4) 643.5 base splash damage for 3 shots is enough to kill most dropsuits 5) It only takes 45 CPU and 2 PG to equip |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
111
|
Posted - 2013.06.23 14:22:00 -
[128] - Quote
stlcarlos989 wrote:R'adeh Hunt wrote:stlcarlos989 wrote:For those who mentioned reload speed, the flaylock's base reload speed is 2.5s, the AR reload speed at rapid reload level 5 is 2.55s. Yes...and it's a light weapon...one that does even more damage and has a significantly longer range. Everything has drawbacks. What's your point? It seems like your cherry-picking stats to "prove your point" I was pointing out reload speeds but there are also people who use 2 core flaylocks and just swap them to get off 6 shots before having to reload. Also the core flaylock has a 2.5m radius which is 8.2ft and does does 246.675 splash damage at level 5 proficiency (I have lvl 5 for the AR with 7mil total SP). So thats a possible 740.025 and if you have 2 flaylocks its 1480.05 in a matter of seconds and thats with no damage mods. Lets say you don't have any proficiency then its 643.5 or 1287 with 2 from splash that has an 8.2 ft radius not to mention if the enemy is in armor its even more effective. The Core Flaylock's is broken because 1) 2.5m splash radius 2) 11% difference between direct and splash 3) Ability to carry 2 allowing for 6 shots before reloading 4) 643.5 base splash damage for 3 shots is enough to kill most dropsuits 5) It only takes 45 CPU and 2 PG to equip
So wait...your basis for saying it's overpowered is by looking at the most extreme scenario with everything maxed? For crying out loud, you can do that with pretty much every gun and then claim it's OP
Yes, you can carry 2...but you can also carry two SP and get comparable damage. You're also assuming every shot hits...which simply isn't realistic unless you're facing a bad players. The splash damage is needed because of the slower bullet flight time, you need to lead shots way more...and are way more susceptible to good players who don't move in dumb predictable patterns...learn doing that and you would stop whining ;)
If you lose to a flaylock as a proto AR user you are A) bad at moving, B) bad at situational awareness, and C) apparently too dumb to take advantage of your better range. Learn to play the game and stop whining.
And again, the second you miss, you're at a massive disadvantage and essentially dead unless your opponent is a moron.
The flaylock is good at very specific situations, but not all of them. So it's not overpowered like the pre-nerf AR which was good at EVERYTHING....which was the main reason why it was overpowered. |
stlcarlos989
SVER True Blood Public Disorder.
158
|
Posted - 2013.06.23 14:36:00 -
[129] - Quote
R'adeh Hunt wrote:stlcarlos989 wrote:R'adeh Hunt wrote:stlcarlos989 wrote:For those who mentioned reload speed, the flaylock's base reload speed is 2.5s, the AR reload speed at rapid reload level 5 is 2.55s. Yes...and it's a light weapon...one that does even more damage and has a significantly longer range. Everything has drawbacks. What's your point? It seems like your cherry-picking stats to "prove your point" I was pointing out reload speeds but there are also people who use 2 core flaylocks and just swap them to get off 6 shots before having to reload. Also the core flaylock has a 2.5m radius which is 8.2ft and does does 246.675 splash damage at level 5 proficiency (I have lvl 5 for the AR with 7mil total SP). So thats a possible 740.025 and if you have 2 flaylocks its 1480.05 in a matter of seconds and thats with no damage mods. Lets say you don't have any proficiency then its 643.5 or 1287 with 2 from splash that has an 8.2 ft radius not to mention if the enemy is in armor its even more effective. The Core Flaylock's is broken because 1) 2.5m splash radius 2) 11% difference between direct and splash 3) Ability to carry 2 allowing for 6 shots before reloading 4) 643.5 base splash damage for 3 shots is enough to kill most dropsuits 5) It only takes 45 CPU and 2 PG to equip So wait...your basis for saying it's overpowered is by looking at the most extreme scenario with everything maxed? For crying out loud, you can do that with pretty much every gun and then claim it's OP Yes, you can carry 2...but you can also carry two SP and get comparable damage. You're also assuming every shot hits...which simply isn't realistic unless you're facing a bad players. The splash damage is needed because of the slower bullet flight time, you need to lead shots way more...and are way more susceptible to good players who don't move in dumb predictable patterns...learn doing that and you would stop whining ;) If you lose to a flaylock as a proto AR user you are A) bad at moving, B) bad at situational awareness, and C) apparently too dumb to take advantage of your better range. Learn to play the game and stop whining. And again, the second you miss, you're at a massive disadvantage and essentially dead unless your opponent is a moron.
reread my post I listed the base stats as well and the base stats are what makes it OP the max stats are what make it ridiculous. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
111
|
Posted - 2013.06.23 14:37:00 -
[130] - Quote
stlcarlos989 wrote:R'adeh Hunt wrote:stlcarlos989 wrote:R'adeh Hunt wrote:stlcarlos989 wrote:For those who mentioned reload speed, the flaylock's base reload speed is 2.5s, the AR reload speed at rapid reload level 5 is 2.55s. Yes...and it's a light weapon...one that does even more damage and has a significantly longer range. Everything has drawbacks. What's your point? It seems like your cherry-picking stats to "prove your point" I was pointing out reload speeds but there are also people who use 2 core flaylocks and just swap them to get off 6 shots before having to reload. Also the core flaylock has a 2.5m radius which is 8.2ft and does does 246.675 splash damage at level 5 proficiency (I have lvl 5 for the AR with 7mil total SP). So thats a possible 740.025 and if you have 2 flaylocks its 1480.05 in a matter of seconds and thats with no damage mods. Lets say you don't have any proficiency then its 643.5 or 1287 with 2 from splash that has an 8.2 ft radius not to mention if the enemy is in armor its even more effective. The Core Flaylock's is broken because 1) 2.5m splash radius 2) 11% difference between direct and splash 3) Ability to carry 2 allowing for 6 shots before reloading 4) 643.5 base splash damage for 3 shots is enough to kill most dropsuits 5) It only takes 45 CPU and 2 PG to equip So wait...your basis for saying it's overpowered is by looking at the most extreme scenario with everything maxed? For crying out loud, you can do that with pretty much every gun and then claim it's OP Yes, you can carry 2...but you can also carry two SP and get comparable damage. You're also assuming every shot hits...which simply isn't realistic unless you're facing a bad players. The splash damage is needed because of the slower bullet flight time, you need to lead shots way more...and are way more susceptible to good players who don't move in dumb predictable patterns...learn doing that and you would stop whining ;) If you lose to a flaylock as a proto AR user you are A) bad at moving, B) bad at situational awareness, and C) apparently too dumb to take advantage of your better range. Learn to play the game and stop whining. And again, the second you miss, you're at a massive disadvantage and essentially dead unless your opponent is a moron. reread my post I listed the base stats as well and the base stats are what makes it OP the max stats are what make it ridiculous.
The base stats aren't overpowered given that it's a PROTO weapon. And again, it has enough drawbacks to compensate for its damage output.
Seems like you simply haven't adapted to cope against flaylocks with your cookie-cutter AR setup...or your situational awareness sucks. Probably both ;) |
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stlcarlos989
SVER True Blood Public Disorder.
158
|
Posted - 2013.06.23 14:42:00 -
[131] - Quote
R'adeh Hunt wrote:The base stats aren't overpowered given that it's a PROTO weapon. And again, it has enough drawbacks to compensate for its damage output.
Seems like you simply haven't adapted to cope against flaylocks with your cookie-cutter AR setup...or your situational awareness sucks. Probably both ;)
I run a cal logi so I have plenty of shields and I destroy flaylock users with my proficiency 5 duovolle, my points are about it ridiculously OP against people who run armor tanking dropsuits. Also your points about range mean that a Heavy is just screwed against these because HMGs have to be close and flaylocks are extra effective against armor. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
111
|
Posted - 2013.06.23 14:54:00 -
[132] - Quote
stlcarlos989 wrote:R'adeh Hunt wrote:The base stats aren't overpowered given that it's a PROTO weapon. And again, it has enough drawbacks to compensate for its damage output.
Seems like you simply haven't adapted to cope against flaylocks with your cookie-cutter AR setup...or your situational awareness sucks. Probably both ;) I run a cal logi so I have plenty of shields and I destroy flaylock users with my proficiency 5 duovolle, my points are about it ridiculously OP against people who run armor tanking dropsuits. Also your points about range mean that a Heavy is just screwed against these because HMGs have to be close and flaylocks are extra effective against armor.
So wait...you don't have any issues as a shield user, but your aim is to also make it worthless against armor tankers? Sounds reasonable
If a heavy user loses to a flaylock user his situational awareness simply sucks...which isn't a sign that the flaylock is OP
Just to prove how wrong you are, in order for a flaylock to win against a heavy, he needs to hit with every single shot...because once he has to reload, he's toast.
PS: Not surprised you run the FOTM though, seems like those whining the hardest are those running cookie-cutter setups and are then angry if anyone comes even close to being as effective as they are. |
stlcarlos989
SVER True Blood Public Disorder.
158
|
Posted - 2013.06.23 14:58:00 -
[133] - Quote
It has a huge splash radius and a ton of splash damage, reduce one of those and it will be fine. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
113
|
Posted - 2013.06.23 15:00:00 -
[134] - Quote
stlcarlos989 wrote:It has a huge splash radius and a ton of splash damage, reduce one of those and it will be fine.
If you reduce splash damage or range it becomes useless. To prove that point, use the standard flaylock with both of that reduced and you'll notice how pointless it becomes. |
stlcarlos989
SVER True Blood Public Disorder.
158
|
Posted - 2013.06.23 15:03:00 -
[135] - Quote
R'adeh Hunt wrote:stlcarlos989 wrote:R'adeh Hunt wrote:The base stats aren't overpowered given that it's a PROTO weapon. And again, it has enough drawbacks to compensate for its damage output.
Seems like you simply haven't adapted to cope against flaylocks with your cookie-cutter AR setup...or your situational awareness sucks. Probably both ;) I run a cal logi so I have plenty of shields and I destroy flaylock users with my proficiency 5 duovolle, my points are about it ridiculously OP against people who run armor tanking dropsuits. Also your points about range mean that a Heavy is just screwed against these because HMGs have to be close and flaylocks are extra effective against armor. So wait...you don't have any issues as a shield user, but your aim is to also make it worthless against armor tankers? Sounds reasonable If a heavy user loses to a flaylock user his situational awareness simply sucks...which isn't a sign that the flaylock is OP Just to prove how wrong you are, in order for a flaylock to win against a heavy, he needs to hit with every single shot...because once he has to reload, he's toast. PS: Not surprised you run the FOTM though, seems like those whining the hardest are those running cookie-cutter setups and are then angry if anyone comes even close to being as effective as they are.
He doesn't have to hit any shots because he has an 8.2ft splash radius and almost 650 base splash that is extra effective against armor. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
113
|
Posted - 2013.06.23 15:08:00 -
[136] - Quote
stlcarlos989 wrote:R'adeh Hunt wrote:stlcarlos989 wrote:R'adeh Hunt wrote:The base stats aren't overpowered given that it's a PROTO weapon. And again, it has enough drawbacks to compensate for its damage output.
Seems like you simply haven't adapted to cope against flaylocks with your cookie-cutter AR setup...or your situational awareness sucks. Probably both ;) I run a cal logi so I have plenty of shields and I destroy flaylock users with my proficiency 5 duovolle, my points are about it ridiculously OP against people who run armor tanking dropsuits. Also your points about range mean that a Heavy is just screwed against these because HMGs have to be close and flaylocks are extra effective against armor. So wait...you don't have any issues as a shield user, but your aim is to also make it worthless against armor tankers? Sounds reasonable If a heavy user loses to a flaylock user his situational awareness simply sucks...which isn't a sign that the flaylock is OP Just to prove how wrong you are, in order for a flaylock to win against a heavy, he needs to hit with every single shot...because once he has to reload, he's toast. PS: Not surprised you run the FOTM though, seems like those whining the hardest are those running cookie-cutter setups and are then angry if anyone comes even close to being as effective as they are. He doesn't have to hit any shots because he has an 8.2ft splash radius and almost 650 base splash that is extra effective against armor
Again, that's if his splash damage hits every single time...which is only possible if the opponent is standing still or moving in predictable dumb patterns...which is the opponents fault because he clearly sucks at the game. If he doesn't face a dumb opponent and/or doesn't hit every splash damage, he's basically toast because the opponent has 2.5sec to shoot at him while he reloads.
Your essentially trying to balance a weapon against dumb players who suck |
stlcarlos989
SVER True Blood Public Disorder.
158
|
Posted - 2013.06.23 15:12:00 -
[137] - Quote
R'adeh Hunt wrote:stlcarlos989 wrote:R'adeh Hunt wrote:stlcarlos989 wrote:R'adeh Hunt wrote:The base stats aren't overpowered given that it's a PROTO weapon. And again, it has enough drawbacks to compensate for its damage output.
Seems like you simply haven't adapted to cope against flaylocks with your cookie-cutter AR setup...or your situational awareness sucks. Probably both ;) I run a cal logi so I have plenty of shields and I destroy flaylock users with my proficiency 5 duovolle, my points are about it ridiculously OP against people who run armor tanking dropsuits. Also your points about range mean that a Heavy is just screwed against these because HMGs have to be close and flaylocks are extra effective against armor. So wait...you don't have any issues as a shield user, but your aim is to also make it worthless against armor tankers? Sounds reasonable If a heavy user loses to a flaylock user his situational awareness simply sucks...which isn't a sign that the flaylock is OP Just to prove how wrong you are, in order for a flaylock to win against a heavy, he needs to hit with every single shot...because once he has to reload, he's toast. PS: Not surprised you run the FOTM though, seems like those whining the hardest are those running cookie-cutter setups and are then angry if anyone comes even close to being as effective as they are. He doesn't have to hit any shots because he has an 8.2ft splash radius and almost 650 base splash that is extra effective against armor Again, that's if his splash damage hits every single time...which is only possible if the opponent is standing still or moving in predictable dumb patterns...which is the opponents fault because he clearly sucks at the game. If he doesn't face a dumb opponent and/or doesn't hit every splash damage, he's basically toast because the opponent has 2.5sec to shoot at him while he reloads. Your essentially trying to balance a weapon against dumb players who suck Love how you mention how it's "extra effective against armor" while conveniently leaving out the FACT that it completely sucks against shields.
Ok I'll explain again . Heavies are so slow they can't out strafe the splash radius and because its explosive damage its even better against armor they have almost no chance against it.
Let me reiterate I use a cal logi I'm not trying to nerf it because it effects me but because its so damn powerful against heavies. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
113
|
Posted - 2013.06.23 15:17:00 -
[138] - Quote
OF COURSE heavies are slower, that's their main drawback...in return they pump out WAY MORE damage. And again, to kill a heavy, a flaylocker basically needs to hit them with every single shot...because once they have to reload, they're toast. Even if he hits them with splash damage every single time, that still won't bring down a decent heavy.
Have you even used a flaylock yourself? Because it sure doesn't sound like it |
Sloth9230
Reaper Galactic ROFL BROS
1875
|
Posted - 2013.06.23 23:00:00 -
[139] - Quote
stlcarlos989 wrote:Also the core flaylock has a 2.5m radius which is 8.2ft
Okay... really now??? We all know that the "ranges" and "distances" in this game are completely stupid and off scale, or are you suggesting that the flaylock has a 16 foot blast diameter? Yeah, didn't think so.
Quote:246.675 splash damage And do you know how splash damage works? You've used grenades right? So tell me, if you throw a grenade at someone and catch them just barely at the edge of the splash zone, do they take full damage? NO. Splash damage is determined by how close you are to the center of the explosion, the farther you are, the less damage you take, with the range given being the maximum at which it will still have an effect, |
Sloth9230
Reaper Galactic ROFL BROS
1875
|
Posted - 2013.06.23 23:02:00 -
[140] - Quote
Quote:The Core Flaylock's is broken because 1) 2.5m splash radius 2.5 is rather small, any smaller and it's worthless. ADV levels might be acceptable, STD is not.
Quote:2) 11% difference between direct and splash What do you want? For them to increase direct and reduce splash, or just reduce splash while ignoring direct leaving it useless? If it's the first, Gee, that sounds a lot like the breach variant, which is harder to use, but has higher rewards.
It's supposed to be a beginner friendly weapon, yes, a noob tube Sorry if it bothers people that this game has "noob tubes", in the meanwhile, you should educate yourselves http://www.youtube.com/watch?v=EitZRLt2G3w
Quote:3) Ability to carry 2 allowing for 6 shots before reloading Removing versatility in exchange for more dakka, seems like a fair trade to me.
Quote:4) 643.5 base splash damage for 3 shots is enough to kill most dropsuits A shotgun can 2 shot most people, a sniper can 2 shot most people, a forge gun can 1 shot most people, a scrambler pistol can 2 shot most people with headshots. Yeah, yeah, ARs can't do this, we know
If I had to, I would lower ROF and/or reload time.
Quote:5) It only takes 45 CPU and 2 PG to equip
PG could certainly use an increase, can't deny that.
Is that all? |
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Obodiah Garro
Tech Guard General Tso's Alliance
161
|
Posted - 2013.06.24 04:35:00 -
[141] - Quote
Flaylock is basically OP as hell, think of those annoying fused grenades, only that you can buy them with isk, they do more damage, faster firing and range and easier to aim. |
ER-Bullitt
Molon Labe. League of Infamy
13
|
Posted - 2013.06.24 04:51:00 -
[142] - Quote
stlcarlos989 wrote:It has a huge splash radius and a ton of splash damage, reduce one of those and it will be fine.
Try shooting a flaylock uphill.
The Weapon is very good from elevated Good on even ground Near useless when aiming at elevated red dots
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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
125
|
Posted - 2013.06.24 05:21:00 -
[143] - Quote
ER-Bullitt wrote:stlcarlos989 wrote:It has a huge splash radius and a ton of splash damage, reduce one of those and it will be fine. Try shooting a flaylock uphill. The Weapon is very good from elevated Good on even ground Near useless when aiming at elevated red dots
Yet another major drawback the whiners conveniently forget to mention |
Needless Sacermendor
Red Fox Brigade
278
|
Posted - 2013.06.24 11:50:00 -
[144] - Quote
R'adeh Hunt wrote:ER-Bullitt wrote:stlcarlos989 wrote:It has a huge splash radius and a ton of splash damage, reduce one of those and it will be fine. Try shooting a flaylock uphill. The Weapon is very good from elevated Good on even ground Near useless when aiming at elevated red dots Yet another major drawback the whiners conveniently forget to mention It's also difficult from elevated position while target is on the slope up to you and useless on targets behind even the slightest bump in terrain.
The weapon has plenty of drawbacks, people just need to learn what they are and how they can counter a flaylock using terrain. |
Charlotte O'Dell
Molon Labe. League of Infamy
594
|
Posted - 2013.06.24 11:59:00 -
[145] - Quote
Well any weapon on top of a tank sucks. If I could mount 5 AR'S on my tank it'd be better than. A blaster |
Sinboto Simmons
SVER True Blood Public Disorder.
259
|
Posted - 2013.06.24 12:10:00 -
[146] - Quote
Fix my mass driver then start bout the flaylock you assault crybabies |
ER-Bullitt
Molon Labe. League of Infamy
15
|
Posted - 2013.06.24 13:31:00 -
[147] - Quote
People should really try out these weapons before they try to critique them for good or bad. Just because you are getting outplayed and killed alot by a good player using a core flaylock pistol does not mean the weapon is overpowered. Someone mentioned situational awareness and this is one of those weapons that will destroy you if caught out of position. |
KING SALASI
MAJOR DISTRIBUTION
64
|
Posted - 2013.06.24 13:45:00 -
[148] - Quote
R'adeh Hunt wrote:KING SALASI wrote:OP is right CCP was smoking when they made thr flaylock. Shoot at the enemy and boom enemy is dead. Shoot the turret at the enemy and the enemy lives. I'm lost for words with CCP, this have to be the worse release I've ever experienced. So much fail in dust it's not even funny.
To say im disappointed with CCP is an understatement. I hope sometime in the future they balance the game and fix all the issues. Until then may the force be with you on the battle field. Your posts leads me to 2 conclusions: 1) You are a scout suit user who sucks at jumping. 2) You never actually used the Flaylock yourself. Very likely it's both of those ;)
I don't use noobtubes in any FPS i play, as a matter of fact once i hear or read that a weapon is OP I stay away from it.
I could care less about KDR i care about wins. I don't play Dust everyday anymore it feels like the beta. I check the forums for updated info. Until then i have other games to play that actually have features and are not riddled with bugs.
Nothing has changed since closed beta other than with each new build the game gets worse not better. |
Sir Petersen
Valhalla Nord
200
|
Posted - 2013.06.24 13:49:00 -
[149] - Quote
Why would anyone wanna use this silly weapon anyway when you can instead run around with the mighty Nova knife?? |
matsumoto yuichi san
SVER True Blood Public Disorder.
12
|
Posted - 2013.06.24 15:45:00 -
[150] - Quote
base flaylock - pretty crappy adv functional proto - can't speak for
it does great damage, but with the 3 shots / the splash on the lower tiers, the trick is actually hitting them i miss a lot of shots
the proto might be too big splash, but the others aren't rediculous at all
also you can't start shooting with the flaylock really if you have decent shields it will take 2-3 direct hits to get through it
for armor tankers though it hurts like hell esp since it is way harder to dodge because you can't jump higher than 6 inches.... |
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