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581. Why the MD Won't be Nerfed - in General Discussions [original thread]
LMAO there are a lot of delusional MD users out there who truely believe its balanced. As someone who plays PC matches everyday and plays with several people who use and have begun using the MD, let me tell it hasn't become this popular because it...
- by stlcarlos989 - at 2013.08.09 01:25:00
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582. Bringing the Fight to AFKers - in General Discussions [original thread]
Sent
- by stlcarlos989 - at 2013.08.08 23:41:00
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583. Bringing the Fight to AFKers - in General Discussions [original thread]
Spec Ops Cipher wrote: stlcarlos989 wrote: Spec Ops Cipher wrote: stlcarlos989 wrote: Put an afterburner on that dropship so you have more time in the MCC. Can't control the entry, need to be careful going in. It's like operation fo...
- by stlcarlos989 - at 2013.08.08 23:39:00
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584. Bringing the Fight to AFKers - in General Discussions [original thread]
Spec Ops Cipher wrote: stlcarlos989 wrote: Put an afterburner on that dropship so you have more time in the MCC. Can't control the entry, need to be careful going in. It's like operation for dust, you touch the sides, you explode. Need to...
- by stlcarlos989 - at 2013.08.08 23:21:00
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585. AFK Farming, and how you can stop it! - in General Discussions [original thread]
If CCP has the ability to track past games they need to create a formula that compares active SP gained, WP earned, and time spent in battles. When people start show high levels of SP earned compared to their War points earned, then just look back...
- by stlcarlos989 - at 2013.08.08 23:04:00
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586. Bringing the Fight to AFKers - in General Discussions [original thread]
Put an afterburner on that dropship so you have more time in the MCC.
- by stlcarlos989 - at 2013.08.08 22:54:00
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587. CCP pls teach - in General Discussions [original thread]
CCP please teach my merc how to walk over a 3" ledge without needing to jump.
- by stlcarlos989 - at 2013.08.08 22:40:00
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588. How to tell when something has become a FOTM..... - in General Discussions [original thread]
Aquinarius Zoltanus wrote: XeroTheBigBoss wrote: I was thinking give it some incentive to actually wanna hit direct hits. The fact is most people just aim for splash dmg and I think IMO that is exactly what is wrong with this gun. Splash da...
- by stlcarlos989 - at 2013.08.07 19:11:00
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589. How to balance the Mass Driver without a damage/radius nerf - in General Discussions [original thread]
Bad Heal wrote: stlcarlos989 wrote: The shells detonate on impact, so how about a minimum travel time before the shell is armed and capable of detonating. This way it only deals damage in CQC situations if its a direct hit. Everything would ...
- by stlcarlos989 - at 2013.08.07 15:43:00
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590. How to balance the Mass Driver without a damage/radius nerf - in General Discussions [original thread]
Delta 749 wrote: I was thinking about this and I think a slight delay after it impacts an object before exploding would be better, that also gives it more versatility in urban combat since youll now be able to bank shots off the terrain to atta...
- by stlcarlos989 - at 2013.08.07 15:22:00
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591. FOTM: Assault Forge Gun - in General Discussions [original thread]
An easy fix is to make the screen start to shake as the forge gun builds its charge.
- by stlcarlos989 - at 2013.08.07 15:16:00
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592. How to balance the Mass Driver without a damage/radius nerf - in General Discussions [original thread]
The shells detonate on impact, so how about a minimum travel time before the shell is armed and capable of detonating. This way it only deals damage in CQC situations if its a direct hit. Everything would remain the same but it would just be ineff...
- by stlcarlos989 - at 2013.08.07 02:19:00
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593. What if..... (preparing for a possible unnecessary MD nerf) - in General Discussions [original thread]
The mass driver round should have a minimum travel time before it can detonate, that way it can't be used for CQC unless its a direct hit.
- by stlcarlos989 - at 2013.08.07 00:59:00
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594. Encourage weapon diversity - in General Discussions [original thread]
Racial variants are coming
- by stlcarlos989 - at 2013.08.06 23:52:00
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595. Mass Drivers Unite! - in General Discussions [original thread]
Enjoy mass driver 514 while you can, adjustments will be made.
- by stlcarlos989 - at 2013.08.06 21:42:00
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596. Hey, other long tine AR users, can we agree on something? - in General Discussions [original thread]
My hope is that at some point our weapons are as customize as our dropsuits; different sights, silencers, modules, etc.
- by stlcarlos989 - at 2013.08.06 21:36:00
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597. DUST lacks purpose. My mercenary status means nothing. - in General Discussions [original thread]
To be successful at dust all you have to do learn to pilot a dropship well enough to get on top of a building and use a mass driver. Its just stupid now, I am regretting signing up for the tournament because all its going to be is MDs and forge gu...
- by stlcarlos989 - at 2013.08.05 17:01:00
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598. Tips at how to win at PC - in The War Room [original thread]
Ydubbs81 RND wrote: who are you talking about? No one in particular its just what wins PC matches.
- by stlcarlos989 - at 2013.08.05 04:40:00
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599. Tips at how to win at PC - in The War Room [original thread]
Call in dropships get forge gunners and mass drivers on top of buildings and towers then win. No need for skill just explosives and high ground and victory.
- by stlcarlos989 - at 2013.08.05 04:27:00
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600. To those of you who think that the Mass Driver is OP... - in General Discussions [original thread]
Mass driver can still do damage to enemies behind cover where as ARs and SCRs can't. Also it takes one game to realize in most situations aiming it at the head will lead to the shell landing at the enemies feet, and it only takes 1-2 shots to dial...
- by stlcarlos989 - at 2013.08.03 03:51:00
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