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761. Am I the only one who thinks melee taking stamina is stupid? - in General Discussions [original thread]
hooc roht wrote: stlcarlos989 wrote: Seriously 1/5 of my stamina for slamming the butt of my gun into the back of an enemy's head. What do you guys think, because honestly I think melee attacks shouldn't use stamina. Go take a boxing less...
- by stlcarlos989 - at 2013.06.29 21:40:00
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762. Am I the only one who thinks melee taking stamina is stupid? - in General Discussions [original thread]
Severance Pay wrote: You know what is really awful? Guns using bullets, and reloading. Am I right? Why should I even shoot? I should just point the gun at them and they should die. Sarcasm that always help solve problems. But seriously thoug...
- by stlcarlos989 - at 2013.06.29 20:25:00
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763. Am I the only one who thinks melee taking stamina is stupid? - in General Discussions [original thread]
Seriously 1/5 of my stamina for slamming the butt of my gun into the back of an enemy's head. What do you guys think, because honestly I think melee attacks shouldn't use stamina.
- by stlcarlos989 - at 2013.06.29 19:58:00
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764. [Request] Contact Flux Grenades - in Feedback/Requests [original thread]
Doshneil Antaro wrote: Sure, let's just allow players in militia suit and gear equip dual flalocks and contact shield busting fluxes to beat almost any proto suit in the game with zero skill involved. Bad troll post. There is some merit to Fl...
- by stlcarlos989 - at 2013.06.29 06:46:00
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765. Possible Useful but not OP Grenadier Skill Bonus Idea - in General Discussions [original thread]
Ludvig Enraga wrote: I die to grenades too often as is in my scout suit. I don't want to die all the time because I am just not seeing the thrown grenades only because I've not skilled into grenadier. Actually the grenadier skill already exi...
- by stlcarlos989 - at 2013.06.29 06:06:00
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766. Possible Useful but not OP Grenadier Skill Bonus Idea - in General Discussions [original thread]
WhiteMage7322 wrote: I don't see the point of this skill, if someone can cook a grenade and throw it on the last second. Very true but a vast majority of players I come across who throw grenades at me don't cook them.
- by stlcarlos989 - at 2013.06.29 04:29:00
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767. Possible Useful but not OP Grenadier Skill Bonus Idea - in General Discussions [original thread]
Doc Noah wrote: How about they fix the grenade indicator first yah? Yeah, right now the grenade indicator is just an orange icon when you're looking at it. My idea is an actual on HUD indicator that will warn you about nearby grenades and if...
- by stlcarlos989 - at 2013.06.29 04:00:00
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768. Possible Useful but not OP Grenadier Skill Bonus Idea - in General Discussions [original thread]
Right now the grenade indicator only shows up when you are looking at the grenade. How about making an on screen grenade indicator that warns you whenever a live grenade is near you but is based on an increasing field of view. This way we could ma...
- by stlcarlos989 - at 2013.06.29 03:38:00
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769. Logi offensive nerf proposal - in Feedback/Requests [original thread]
As an assault player during closed beta I made several threads regarding balancing tanks, contact grenades, and REs. There was always one response I would hear over and over from players from the EVE universe and it was ADAPT or DIE Let me ex...
- by stlcarlos989 - at 2013.06.28 23:17:00
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770. [Request] Permanent Squad Orders - in Feedback/Requests [original thread]
Forlorn Destrier wrote: stlcarlos989 wrote: Forlorn Destrier wrote: stlcarlos989 wrote: When I'm squad leader I try to keep a defend order on a member of my squad but if they die the order disappears so I have to keep applying it. It w...
- by stlcarlos989 - at 2013.06.28 22:42:00
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771. [Request] Permanent Squad Orders - in Feedback/Requests [original thread]
Forlorn Destrier wrote: stlcarlos989 wrote: When I'm squad leader I try to keep a defend order on a member of my squad but if they die the order disappears so I have to keep applying it. It would be nice to set a squad order on a player or o...
- by stlcarlos989 - at 2013.06.28 22:13:00
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772. All my Taxi drivers throw your hands up - in General Discussions [original thread]
Takahiro Kashuken wrote: stlcarlos989 wrote: This is why LAVs are broken. Tednugget one of the best tank drivers in the game told me his logistics LAV is a better tank than his HAV. I'm an infantry player and I don't like tanks but there is ...
- by stlcarlos989 - at 2013.06.28 19:32:00
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773. [Request] Permanent Squad Orders - in Feedback/Requests [original thread]
When I'm squad leader I try to keep a defend order on a member of my squad but if they die the order disappears so I have to keep applying it. It would be nice to set a squad order on a player or objective and have it stay on that person or object...
- by stlcarlos989 - at 2013.06.28 19:04:00
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774. All my Taxi drivers throw your hands up - in General Discussions [original thread]
This is why LAVs are broken. Tednugget one of the best tank drivers in the game told me his logistics LAV is a better tank than his HAV. I'm an infantry player and I don't like tanks but there is no justifiable reason an LAV should have more survi...
- by stlcarlos989 - at 2013.06.28 18:22:00
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775. Charybdis lost to server hiccup, again. - in General Discussions [original thread]
EnglishSnake wrote: stlcarlos989 wrote: Ok fine lets use just Video game reailty This is the EVE universe and Eve pilots have to buy their ammo which means there is no reason that vehicles on dust should have infinite ammo. As an infantry...
- by stlcarlos989 - at 2013.06.27 19:06:00
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776. Can we get a dumbfire swarm launcher that only does 100 dmg per rocket? - in General Discussions [original thread]
calisk galern wrote: eh I can see the purpose of the dumbfire swarm over the plasma cannon, for one plasma cannon would be hybrid weapon, while swarm would be explosive. swarm could fire more missles, with smaller amounts of damage or somethin...
- by stlcarlos989 - at 2013.06.27 18:38:00
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777. Charybdis lost to server hiccup, again. - in General Discussions [original thread]
Spkr4theDead wrote: stlcarlos989 wrote: Depends on the vehicle, animal size, and collision speed. Here are some examples of damage from these accidents WARNING: 1 , 2 , 3 Those are at least 2 ton vehicles made of iron and aluminum ...
- by stlcarlos989 - at 2013.06.27 18:28:00
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778. Charybdis lost to server hiccup, again. - in General Discussions [original thread]
Spkr4theDead wrote: stlcarlos989 wrote: Spkr4theDead wrote: stlcarlos989 wrote: Spkr4theDead wrote: Of course you're going to get physics changed, because why should people die from getting run over by anything, right? The probl...
- by stlcarlos989 - at 2013.06.27 02:39:00
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779. Charybdis lost to server hiccup, again. - in General Discussions [original thread]
Spkr4theDead wrote: stlcarlos989 wrote: Spkr4theDead wrote: Of course you're going to get physics changed, because why should people die from getting run over by anything, right? The problem is the collision damage is one sided, have ...
- by stlcarlos989 - at 2013.06.27 00:33:00
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780. Charybdis lost to server hiccup, again. - in General Discussions [original thread]
Spkr4theDead wrote: Of course you're going to get physics changed, because why should people die from getting run over by anything, right? The problem is the collision damage is one sided, have you ever seen the damage a collision with a de...
- by stlcarlos989 - at 2013.06.27 00:12:00
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