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801. (feedback) tired of the overwhelming assault in dust 514 - in Feedback/Requests [original thread]
xSir Campsalotx wrote: stlcarlos989 wrote: LMAO once they nerf logis everyone will switch back to assaults and people will claims that assaults are OP because thats what every one is using and its out killing other classes. The simple fact i...
- by stlcarlos989 - at 2013.06.21 14:55:00
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802. (feedback) tired of the overwhelming assault in dust 514 - in Feedback/Requests [original thread]
Sinboto Simmons wrote: stlcarlos989 wrote: LMAO once they nerf logis everyone will switch back to assaults and people will claims that assaults are OP because thats what every one is using and its out killing other classes. The simple fact i...
- by stlcarlos989 - at 2013.06.21 14:15:00
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803. (feedback) tired of the overwhelming assault in dust 514 - in Feedback/Requests [original thread]
LMAO once they nerf logis everyone will switch back to assaults and people will claims that assaults are OP because thats what every one is using and its out killing other classes. The simple fact is 1 flux grenade against a cal logi leaves them w...
- by stlcarlos989 - at 2013.06.21 05:11:00
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804. Fixing aiming: Turning off one lag at a time. - in General Discussions [original thread]
Shadow heat wrote: stlcarlos989 wrote: Shadow heat wrote: stlcarlos989 wrote: Even though have KBM and move avaiable in this game is good.marketing and attracts some to dust, they hurt the game more than they help. The reason being tha...
- by stlcarlos989 - at 2013.06.21 00:50:00
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805. Fixing aiming: Turning off one lag at a time. - in General Discussions [original thread]
Shadow heat wrote: stlcarlos989 wrote: Even though have KBM and move avaiable in this game is good.marketing and attracts some to dust, they hurt the game more than they help. The reason being that bad aiming and sluggish controls will turn ...
- by stlcarlos989 - at 2013.06.20 23:52:00
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806. Fixing aiming: Turning off one lag at a time. - in General Discussions [original thread]
Even though have KBM and move avaiable in this game is good.marketing and attracts some to dust, they hurt the game more than they help. The reason being that bad aiming and sluggish controls will turn away more people who would just rather play a...
- by stlcarlos989 - at 2013.06.20 23:42:00
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807. Fixing aiming: Turning off one lag at a time. - in General Discussions [original thread]
Cass Barr wrote: As Aeon alluded to, #9 is to prevent mouse users from running circles around DS3 users, and forcing their usage in competitive matches. Normalizing turning speeds across all suits and control methods is a wholly different can ...
- by stlcarlos989 - at 2013.06.20 23:16:00
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808. So when are tanks getting ammo? - in General Discussions [original thread]
You have to admit it doesn't make much sense that dust vehicles are the only things in New Eden that have unlimited ammo. EVE pilots have to buy their ammo for their ships and as infantry we have a finite amount of ammo. Why can't I just duct tape...
- by stlcarlos989 - at 2013.06.20 21:48:00
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809. Disconnects are CRAP - in General Discussions [original thread]
I have gotten that error several times, yesterday it happened 3 or 4 times, I know it happens to several of my corp mates. If CCP is blaming sony for this error they are either being ignorant or just lying. Glitches happen just like the hard freez...
- by stlcarlos989 - at 2013.06.20 18:54:00
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810. Heavies, if you ever feel alone and underpowered - in General Discussions [original thread]
Just wait for the ferroscale armor plates, less HP than the current plates but no speed/movement penalty.
- by stlcarlos989 - at 2013.06.20 03:49:00
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811. [Request] A Charged Jump - in Feedback/Requests [original thread]
Ignatius Crumwald wrote: This is actually a pretty good Idea. I like it. We're in space, with spacesuits. Jumping really high in the air sounds cool. This game is not a tactical shooter. Tactical shooters have chest high walls everywhere that ...
- by stlcarlos989 - at 2013.06.19 22:06:00
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812. now that every body has proto av , swarms and such - in General Discussions [original thread]
I stopped playing for several months but started back up a month ago, whatever happened to surya and sagaris tanks?
- by stlcarlos989 - at 2013.06.19 20:52:00
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813. [Request] A Charged Jump - in Feedback/Requests [original thread]
Silas Swakhammer wrote: If this were to ever happen it will never be standard. Would require a module or possibly a specialized suit. And besides, this is a pretty terrible idea. why is it a terrible idea? Its not unlimited, you have to have...
- by stlcarlos989 - at 2013.06.19 17:20:00
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814. Removing/nerfing free LAVs could be the fatal blow to dust 514 - in General Discussions [original thread]
Just let LAVs continue to run people over but apply simple physics. Newton's 3rd law of motion When one body exerts a force on a second body, the second body simultaneously exerts a force equal in magnitude and opposite in direction to that of t...
- by stlcarlos989 - at 2013.06.19 10:55:00
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815. LLAV Guilt - in General Discussions [original thread]
Dynnen Vvardenfell wrote: Simple fix: Whenever a LAV of any kind runs into a player the LAV takes damage equivalent to the shields and armor the player has. That way people can still try to run people over, but theres a cost. Wow that is act...
- by stlcarlos989 - at 2013.06.19 09:39:00
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816. [Request] A Charged Jump - in Feedback/Requests [original thread]
Wallaby1 wrote: awwwww hell no!! imagine that 16 red dots leaping over the compound walls HELLS NO i says. Dude that sounds awesome why wouldn't you want that?
- by stlcarlos989 - at 2013.06.19 09:32:00
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817. [Request] A Charged Jump - in Feedback/Requests [original thread]
Rachoi wrote: dont think so. there would be absolutely no reason for most of these compounds to have walls then, because if you can leap over a freaking wall, then why hold the compound in most of these Skirmish maps? what use would there be o...
- by stlcarlos989 - at 2013.06.19 09:20:00
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818. LLAV Guilt - in General Discussions [original thread]
Canaan Knute wrote: stlcarlos989 wrote: Thats because people are only fitting their LAVs to run people over, But I've been an LAV gunner and gotten 20+ kills. A prototype blaster with damage mods on an LAV is awesome but I only know one guy ...
- by stlcarlos989 - at 2013.06.19 09:12:00
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819. LLAV Guilt - in General Discussions [original thread]
Benari Kalidima wrote: Are people seriously again arguing that LAV's shouldn't be nerfed when it comes to collision damage? I've never been in a LAV that has more kills by the gunner than the driver. As someone said in a previous thread "the...
- by stlcarlos989 - at 2013.06.19 00:07:00
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820. Mouse Support - in General Discussions [original thread]
GLiMPSE X wrote: Cool, story. Bro. I've followed this game for a bit also and there announcement of supporting KBM, before open beta ever released was the reason I followed the game and eventually picked it up. Did some quick Googling and it ...
- by stlcarlos989 - at 2013.06.18 10:39:00
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