Pages: 1 2 3 4 5 6 7 8 9 [10] 20 30 40 50 |
181. Nyain San best corp out there - in The War Room [original thread]
Messy Frog Ink wrote: stlcarlos989 wrote: 1.8 will be the down fall of Nyain San Assault, Heavy, and Scout buff coupled with the drop uplink nerf, instead of dropping 150+ clones in a cargo hub defense they'll be dropping 200+ clones. Maybe...
- by stlcarlos989 - at 2014.01.26 16:29:00
|
182. Nyain San best corp out there - in The War Room [original thread]
1.8 will be the down fall of Nyain San Assault, Heavy, and Scout buff coupled with the drop uplink nerf, instead of dropping 150+ clones in a cargo hub defense they'll be dropping 200+ clones. Maybe they'll all skill into amarr logis to continue ...
- by stlcarlos989 - at 2014.01.26 16:22:00
|
183. Myth? - You can turn a profit more easily by running proto instead of ADV - in General Discussions [original thread]
CRYPT3C W0LF wrote: Not If you're using a Prototype scout What are you talking about gallente scout is a beast I use the dragonfly in pubs and its so easy to get in people face and just out strafe them, 20 kills in a pub skirm with that drag...
- by stlcarlos989 - at 2014.01.26 15:02:00
|
184. Should shields have their Pg requirements reduced? - in General Discussions [original thread]
Yes Just read the title.
- by stlcarlos989 - at 2014.01.26 04:34:00
|
185. What Do You Classify As Scrub or Unskilled? - in General Discussions [original thread]
Thale scrubs 300m into the redline
- by stlcarlos989 - at 2014.01.26 01:02:00
|
186. Scrambler Rifle - Should be the most powerful light weapon (rifle type) - in General Discussions [original thread]
Its supposed to be 80% effective against armor but with prof 5 and 2 damage mods it still does 87 damage a shot to armor, it needs a serious damage reduction. 1 charge shot to take out all of the shields of ANY SUIT (except cal heavy next build) t...
- by stlcarlos989 - at 2014.01.25 02:43:00
|
187. RR sacrifices no DPS compared to AR, gains huge range - in General Discussions [original thread]
The spool up time is a joke if you just repeatedly tap R1 and as soon as you hold down R1 it will fire instantly giving it no spool up[ time whatsoever.
- by stlcarlos989 - at 2014.01.24 23:45:00
|
188. I really hope 1.8 includes changes to FW - in General Discussions [original thread]
Its just really annoying that I just put up 47 kills and 2710 warpoints and lost because my team had 5 snipers on a tower. I don't even care that I got zero standing, its the fact that those snipers got essentially the same LP as I did for contrib...
- by stlcarlos989 - at 2014.01.24 21:57:00
|
189. RR vs AR/PR mega thread, with math and stuff - in General Discussions [original thread]
Smart players who use the RR use always tap R1 so that when they engage an enemy the RR starts firing instantly.
- by stlcarlos989 - at 2014.01.24 18:53:00
|
190. so, this is new... - in General Discussions [original thread]
SGT NOVA STAR wrote: m twiggz wrote: stlcarlos989 wrote: 1) Remove Hardener cycling allow using one shield hardener and one armor hardener but not multiple of the same type 2) Remove the ability to enter the field of battle and then retre...
- by stlcarlos989 - at 2014.01.24 15:13:00
|
191. so, this is new... - in General Discussions [original thread]
1) Remove Hardener cycling allow using one shield hardener and one armor hardener but not multiple of the same type 2) Remove the ability to enter the field of battle and then retreat into the redline 3) Remove the ability to recall when a module ...
- by stlcarlos989 - at 2014.01.24 14:45:00
|
192. Trapped - in General Discussions [original thread]
CCP has mentioned implementing some type of vault mechanic, expect it in a few years
- by stlcarlos989 - at 2014.01.24 14:38:00
|
193. Assault rifle description is wrong please fix - in General Discussions [original thread]
They could make the Breach AR and TAC AR more viable by 1) Swapping their damage 2) Swapping their Clip Size and maybe make the breach 25 rounds 3) Giving the TAC its old fire rate This would make the breach a high damage, slow RoF, short range w...
- by stlcarlos989 - at 2014.01.24 13:52:00
|
194. Rail Rifle needs a longer spool up time because it can be bypassed - in General Discussions [original thread]
Asha Starwind wrote: stlcarlos989 wrote: Walk around with a rail rifle while constantly tapping the trigger as soon as you engage an enemy just hold it and you will begin firing instantly with no spool up time. The spool up time is supposed ...
- by stlcarlos989 - at 2014.01.23 18:15:00
|
195. Rail Rifle needs a longer spool up time because it can be bypassed - in General Discussions [original thread]
steadyhand amarr wrote: stlcarlos989 wrote: steadyhand amarr wrote: ... I dont see that as an exploit as it requires you to always remember to tap the trigger. Otherwise starting the spool before you ran round the courner is also exploiti...
- by stlcarlos989 - at 2014.01.23 16:00:00
|
196. Rail Rifle needs a longer spool up time because it can be bypassed - in General Discussions [original thread]
Just some DPS stats all with proficiency 5 Six Kin CR = 533.6 DPS Kaalakiota RR = 535.2 DPS Carthum ASCR = 535.8 DPS Duvolle AR = 537.6 DPS Ishukone ARR = 542.7 DPS That .25s spool up time should be equal about ~133+ damage in the first second ...
- by stlcarlos989 - at 2014.01.23 15:02:00
|
197. Rail Rifle needs a longer spool up time because it can be bypassed - in General Discussions [original thread]
NAV HIV wrote: stlcarlos989 wrote: NAV HIV wrote: stlcarlos989 wrote: Walk around with a rail rifle while constantly tapping the trigger as soon as you engage an enemy just hold it and you will begin firing instantly with no spool up t...
- by stlcarlos989 - at 2014.01.23 15:01:00
|
198. Rail Rifle needs a longer spool up time because it can be bypassed - in General Discussions [original thread]
NAV HIV wrote: stlcarlos989 wrote: Walk around with a rail rifle while constantly tapping the trigger as soon as you engage an enemy just hold it and you will begin firing instantly with no spool up time. The spool up time is supposed to be ...
- by stlcarlos989 - at 2014.01.23 14:50:00
|
199. Rail Rifle needs a longer spool up time because it can be bypassed - in General Discussions [original thread]
steadyhand amarr wrote: ... I dont see that as an exploit as it requires you to always remember to tap the trigger. Otherwise starting the spool before you ran round the courner is also exploiting. Or taping the spool while waiting for someone ...
- by stlcarlos989 - at 2014.01.23 14:34:00
|
200. Rail Rifle needs a longer spool up time because it can be bypassed - in General Discussions [original thread]
Walk around with a rail rifle while constantly tapping the trigger as soon as you engage an enemy just hold it and you will begin firing instantly with no spool up time. The spool up time is supposed to be the balancing factor for the rail rifle i...
- by stlcarlos989 - at 2014.01.23 14:11:00
|
Pages: 1 2 3 4 5 6 7 8 9 [10] 20 30 40 50 |
First page | Previous page | Next page | Last page |