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121. 1.8 Release Date! - in General Discussions [original thread]
CCP Logibro wrote: Seriously though guys, we'll announce the date when we've decided. Still lots of work going on, but you'll know when we're ready. Well while you are guys deciding the date of 1.8 hows about you guys also make a decision on ...
- by stlcarlos989 - at 2014.02.07 20:54:00
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122. DDB borderline no-showing to defend cargo hub...RA slowly decaying? - in The War Room [original thread]
Sentient Archon wrote: stlcarlos989 wrote: their good players are leaving. They have good players? I consider Senator Snipe a good Heavy and Big Burns a good Tanker
- by stlcarlos989 - at 2014.02.07 15:19:00
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123. DDB borderline no-showing to defend cargo hub...RA slowly decaying? - in The War Room [original thread]
Their leadership is no longer active and their good players are leaving.
- by stlcarlos989 - at 2014.02.07 15:11:00
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124. Rail Rifle is OP because... - in General Discussions [original thread]
Fizzer94 wrote: Ghosts Chance wrote: Galvan Nized wrote: If nearly EVERYONE is using the weapon it must be new. fixed that for ya The Laser Rifle was new in Chromosome. It wasn't widely used until the very end of Chromosome. The ...
- by stlcarlos989 - at 2014.02.07 13:16:00
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125. RRs are getting nerfed with lower damage in 1.8 - in General Discussions [original thread]
Link Lol at those who defended it as not OP
- by stlcarlos989 - at 2014.02.07 13:02:00
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126. RESPEC COMING! THANK YOU CCP!!!! - in General Discussions [original thread]
I hope they ban pagl1u M's account for this.
- by stlcarlos989 - at 2014.02.06 15:59:00
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127. Is it true? - in The War Room [original thread]
Roman837 wrote: Haha, I've read all your other arguments on this forum, and its pointless trying to have an actual conversation with you. Your just a professional troll that doesn't know his ass from a hole in the ground. Its amazing that you a...
- by stlcarlos989 - at 2014.02.05 19:24:00
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128. tried to speed tank again the other day. - in General Discussions [original thread]
Bones McGavins wrote: Speed tanking isnt as dead as people think. You just cant do it from mid range anymore. You can still do it from pretty close or far away. Basically any range where the players tracking is as fast as your strafe makes it h...
- by stlcarlos989 - at 2014.02.05 15:15:00
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129. The Scrambler Rifle - in General Discussions [original thread]
Me and my corpmate tested this in FW he was using a proficiency 4 Visiam SCR with 2 complex damage mods. My LAV gunner suit had 503 Shields and 679 armor, one charge shot to the chest dropped me to 590 armor. The SCR is OP because its base damage...
- by stlcarlos989 - at 2014.02.05 15:10:00
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130. tried to speed tank again the other day. - in General Discussions [original thread]
When CCP increased aim assist it killed speed tanking.
- by stlcarlos989 - at 2014.02.05 14:57:00
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131. Your Thoughts On Dropsuit Rotation Rate - in General Discussions [original thread]
Base turn speeds on all the suits are the same, plates reduce that turn speed. But its dumb turn speeds should be suit based with the scout being the fastest and the heavy being the slowest. Scout > Assault > Logistics > Commando > Heavy
- by stlcarlos989 - at 2014.02.05 12:28:00
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132. Whoever brought it up first... - in The War Room [original thread]
They could easily hot fix it at any time by no longer refunding clone packs, why they have not done so is odd. The only reason clone packs are refunded is in case of a server crash that prevents PC matches from taking place, but if that were to ha...
- by stlcarlos989 - at 2014.02.05 12:18:00
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133. to ragewardog or wutever stb director that can answer - in The War Room [original thread]
I apologize for this, ragewardog hasn't been online in a few day he has a hectic work schedule. I will message you in game.
- by stlcarlos989 - at 2014.02.05 02:28:00
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134. A module that increases movement speed - in General Discussions [original thread]
Flint Beastgood III wrote: Spademan wrote: I kind of think Kin Cats should increase base movement aswell as sprint. Yeah, I always said that. I guess if they just altered those to work that way it'd be even better than a separate module f...
- by stlcarlos989 - at 2014.02.04 22:54:00
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135. A module that increases movement speed - in General Discussions [original thread]
Appia Nappia wrote: stlcarlos989 wrote: but reduces stamina, it would actually allow for speed tanking. Straight line sprinting does very little for combat speed tanking but a module that increased base movement speed would. What do you guys...
- by stlcarlos989 - at 2014.02.04 22:44:00
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136. A module that increases movement speed - in General Discussions [original thread]
Logi Bro wrote: STD-->ADV-->PRO 3%-->5%-->7% No penalties, small bonus. I would do 2% > 3% > 5%
- by stlcarlos989 - at 2014.02.04 22:24:00
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137. A module that increases movement speed - in General Discussions [original thread]
KEROSIINI-TERO wrote: stlcarlos989 wrote: but reduces stamina, it would actually allow for speed tanking. Straight line sprinting does very little for combat speed tanking but a module that increased base movement speed would. What do you gu...
- by stlcarlos989 - at 2014.02.04 22:20:00
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138. A module that increases movement speed - in General Discussions [original thread]
Especially if its a low slot to give an incentive to use something other then plates in the lows
- by stlcarlos989 - at 2014.02.04 21:54:00
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139. A module that increases movement speed - in General Discussions [original thread]
but reduces stamina, it would actually allow for speed tanking. Straight line sprinting does very little for combat speed tanking but a module that increased base movement speed would. What do you guys think?
- by stlcarlos989 - at 2014.02.04 21:46:00
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140. Racial Weapon Penalty. - in General Discussions [original thread]
Luna Angelo wrote: stlcarlos989 wrote: Luna Angelo wrote: Also, Amarr has no Heavy weapons, what do they do? Same with Gallente. And Caldari need to use HMG's once THEIR Heavies drop, because no Heavy AI weapon yet. And Minmatar using F...
- by stlcarlos989 - at 2014.02.04 20:39:00
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