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221. so heres what ill put on my cal sent - in General Discussions [original thread]
Flux + CR ... good luck Z
- by stlcarlos989 - at 2014.01.17 17:27:00
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222. Remote explosive deployment is too slow - in General Discussions [original thread]
Absolutely not if you never played in the closed beta 2 summers ago you have no idea how bad it was. Players were able to thrown an RE at someone feet mid gunfight and activate it instantly. It was the ultimate I win button for 1v1 gun fights, If ...
- by stlcarlos989 - at 2014.01.17 14:34:00
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223. District Locking - in General Discussions [original thread]
This is how to end it CCP DON'T REFUND CLONE PACKS What allows profit from district locking is the fact that when no objectives are hacked the game interprets it as the battle not taking place so the attacking corp is refunded the clone pack...
- by stlcarlos989 - at 2014.01.16 13:52:00
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224. Corp proto stomping in public matches - stop it - in General Discussions [original thread]
If only we still had team deploy and corps could face one another in pubs and the randoms could face each other.
- by stlcarlos989 - at 2014.01.16 04:19:00
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225. REALLY!!?! - in General Discussions [original thread]
Sounds like OP is just a scrub who got beat by a better playing running a much cheaper suit.
- by stlcarlos989 - at 2014.01.16 02:45:00
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226. Shouldnt the Rail Rifle have terrible hipfire? - in General Discussions [original thread]
True Adamance wrote: stlcarlos989 wrote: Mordecai Sanguine wrote: Reiki Jubo wrote: Its recoil is really noticeable but I noticed the other night that its actually better if you hip-fire it. Its a long range weapon, right? shouldnt the...
- by stlcarlos989 - at 2014.01.15 21:57:00
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227. Shouldnt the Rail Rifle have terrible hipfire? - in General Discussions [original thread]
Mordecai Sanguine wrote: Reiki Jubo wrote: Its recoil is really noticeable but I noticed the other night that its actually better if you hip-fire it. Its a long range weapon, right? shouldnt the hipfire be horrible then? I like the weapon bu...
- by stlcarlos989 - at 2014.01.15 21:52:00
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228. I think the whole ScR+AK.0 Q_Q, is adorable. - in General Discussions [original thread]
Yeah its funny how it has more base damage then the TAC AR and it has its old fire rate, and people say the overheat mechanic balances it because if you come across multiple enemies you're screwed.... you can say that about EVERY OTHER rifle in th...
- by stlcarlos989 - at 2014.01.15 21:37:00
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229. Solution to FW griefing - in General Discussions [original thread]
Aikuchi Tomaru wrote: stlcarlos989 wrote: Just set a maximum number of consecutive team kills and exclude team kills from OBs unless they just get friendlys with it. I would suggest 3 teamkills in a row should instantly kick the player. I ...
- by stlcarlos989 - at 2014.01.15 19:11:00
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230. Solution to FW griefing - in General Discussions [original thread]
8213 wrote: No, I vote we keep team kills! Yesterday, I was playing for Caldari, and some guys on the other team named Caldari Trollz team killed AP Grasshopper 3 times! He deserved it, as he brings his proto'd out tank against Caldari li...
- by stlcarlos989 - at 2014.01.15 18:34:00
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231. Solution to FW griefing - in General Discussions [original thread]
Just set a maximum number of consecutive team kills and exclude team kills from OBs unless they just get friendlys with it. I would suggest 3 teamkills in a row should instantly kick the player. I thought of this because my corpmate wanted to go...
- by stlcarlos989 - at 2014.01.15 18:10:00
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232. Shield regulators need a buff - in General Discussions [original thread]
CCP care to comment on any intentions to even the playing field between shields vs armor?
- by stlcarlos989 - at 2014.01.15 16:08:00
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233. So Did Any Heavy Think About The Fact That... - in General Discussions [original thread]
Heavies with light weapons are just players who want to use medium suit but suck at strafing so they use a heavy for the extra HP.
- by stlcarlos989 - at 2014.01.15 13:17:00
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234. If a new player downloaded Dust right after the Tank Buff.... - in General Discussions [original thread]
I got 6 of friends to try dust and they all enjoyed it for a few matches then they graduated the academy got destroyed match after match and quit. Dust's new player retention rate is abysmal.
- by stlcarlos989 - at 2014.01.14 20:39:00
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235. A visual guide to what Teiricide will do for suits. - in General Discussions [original thread]
So is this is just what you want to see? Or is CCP actually considering this? I think would be good for the game but I doubt CCP had any intention on doing this. Also try imgur.
- by stlcarlos989 - at 2014.01.14 20:29:00
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236. So, I've been playing ambush for the past week and.. - in General Discussions [original thread]
Jason Pearson wrote: stlcarlos989 wrote: This is what happens when tanks get buffed, price cuts, and AV gets nerfed. If AV grenades returned to their pre 1.7 damage levels and vehicles were allowed only one hardener to prevent hardener cyc...
- by stlcarlos989 - at 2014.01.14 15:53:00
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237. [VOTE] LAVs!! - in General Discussions [original thread]
1 prototype packed AV grenade should destroy an unfitted zero SP militia LAV, currently it takes 2 lai dais and a militia LAV with a couple of militia mods takes 3-4.
- by stlcarlos989 - at 2014.01.14 15:26:00
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238. So, I've been playing ambush for the past week and.. - in General Discussions [original thread]
This is what happens when tanks get buffed, price cuts, and AV gets nerfed. If AV grenades returned to their pre 1.7 damage levels and vehicles were allowed only one hardener to prevent hardener cycling, this would help quite a bit in terms of r...
- by stlcarlos989 - at 2014.01.14 15:00:00
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239. Can someone explain to me one quick thing about AV grenades? - in General Discussions [original thread]
Because they got nerfed into the ground so bad that it takes 2 Prototype packed AV grenades to take out unmodded militia LAVs and 3 to take one out if it has mods. 5-6 to take out zero SP somas so yeah AV vs vehicle balance is crap.
- by stlcarlos989 - at 2014.01.13 17:32:00
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240. Shield regulators need a buff - in General Discussions [original thread]
RedZer0 MK1 wrote: Move damage mods to low slots, armor reppers to high. Combine regulators and rechargers (overall faster shield regen). Increase regulators from 10/20/25 to 15/25/35. Keep them in the low slots, done and done. I completely a...
- by stlcarlos989 - at 2014.01.13 17:24:00
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