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541. Light Machine Gun - Minmatar Light Weapon - in Feedback/Requests [original thread]
Well why not, it would be like the smg but in the primary slot therefore being stronger
- by slypie11 - at 2013.03.23 20:45:00
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542. Light Machine Gun - Minmatar Light Weapon - in Feedback/Requests [original thread]
I was thinking more of a larger clip larger recoil less damage faster RoF version of the AR
- by slypie11 - at 2013.03.23 20:05:00
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543. Swarm Launchers too slow - in Feedback/Requests [original thread]
gbghg wrote: Garrett Blacknova wrote: gbghg wrote: slypie11 wrote: I think you may have missed my point. I was simply stating why swarm launchers should have a speed buff at the cost of dropships having countermeasures. But since you...
- by slypie11 - at 2013.03.23 20:01:00
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544. Swarm Launchers too slow - in Feedback/Requests [original thread]
Because dropships can outrun swarms
- by slypie11 - at 2013.03.23 18:52:00
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545. Swarm Launchers too slow - in Feedback/Requests [original thread]
Skihids wrote: slypie11 wrote: Skihids wrote: slypie11 wrote: Alan-Ibn-Xuan Al-Alasabe wrote: I remember that thread. No one agreed with you. We agreed that we'd be willing to accept swarms being faster than dropships IF countermeas...
- by slypie11 - at 2013.03.23 18:48:00
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546. Swarm Launchers too slow - in Feedback/Requests [original thread]
Did you not read when I said I can understand that it doesn't do any damage?
- by slypie11 - at 2013.03.23 18:31:00
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547. Swarm Launchers too slow - in Feedback/Requests [original thread]
P.S, I'm 13 and I can post more mature things than you. Just think about that next time you add to this thread.
- by slypie11 - at 2013.03.23 18:10:00
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548. Swarm Launchers too slow - in Feedback/Requests [original thread]
Skihids wrote: slypie11 wrote: Alan-Ibn-Xuan Al-Alasabe wrote: I remember that thread. No one agreed with you. We agreed that we'd be willing to accept swarms being faster than dropships IF countermeasures were implemented, not that that ...
- by slypie11 - at 2013.03.23 18:08:00
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549. Swarm Launchers too slow - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: I remember that thread. No one agreed with you. We agreed that we'd be willing to accept swarms being faster than dropships IF countermeasures were implemented, not that that is the only or best solution. One,...
- by slypie11 - at 2013.03.23 16:02:00
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550. HMG installation - in Feedback/Requests [original thread]
With the upcoming addition of being able to call in installations, I think there should be an AI/AA installation
- by slypie11 - at 2013.03.23 14:39:00
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551. Swarm Launchers too slow - in Feedback/Requests [original thread]
I completely agree with the OP. I was in a similar thread and everyone agreed with me. No ship should be able to outrun a missile that, in theory, SHOULD be going Mach 3-4. On the other hand, this should not be implemented until dropships are give...
- by slypie11 - at 2013.03.23 14:33:00
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552. [REQUEST] Gain WP for defending Null Cannons - in Feedback/Requests [original thread]
I personally don't think this will work. This will just encourage afk farming in the radius. There could be a bonus far killing an "attacker".
- by slypie11 - at 2013.03.23 03:02:00
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553. [Feedback] Response to [CCP]FoxFour: On the interface. - in Feedback/Requests [original thread]
When PC is released, there should definitely be something that tells you which corps are attacking or conquering another corps' territory.
- by slypie11 - at 2013.03.22 19:36:00
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554. Tanks [feedback] - in Feedback/Requests [original thread]
And not all of us have the SP and ISK to get proto forge guns just to kill a noob in a gungoli. You argument makes no sense. So you "almost" got destroyed by a heavy with proto gear. Well of course you did. But not everyone has proto gear. Not onc...
- by slypie11 - at 2013.03.22 18:00:00
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555. Tanks [feedback] - in Feedback/Requests [original thread]
Did you just say tanks take strategy. BS. I saw 2 tanks sitting in middle the road in Ashland for the entire match. Everyone on our team was running AV, but they would not die, no matter how many forge guns, swarms and AV grenades we had. They dod...
- by slypie11 - at 2013.03.22 17:56:00
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556. [Request] Gallente 'Trident' Magnum - in Feedback/Requests [original thread]
We do need new and better side arms, might be an interesting idea, and if nothing else, a cool novelty like the nova knives are now.
- by slypie11 - at 2013.03.22 17:35:00
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557. Making interface simpler - in Feedback/Requests [original thread]
I'm not saying implement it now, I'm saying make it an aspect in the finished game. Obviously, no aspect of any of the weapons are set in stone at this point, so why create this now when they will have redo it later. Even so, adjusting the stats t...
- by slypie11 - at 2013.03.22 17:32:00
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558. [Feedback] Skirmish 2.0 needs a sense of urgency - in Feedback/Requests [original thread]
definitely. This would add something to the game that is unique, something that many modern FPS games lack. If this game is going to be popular, it needs to stand out from the huge pool of mediocre FPS games, and the only way to do this is to have...
- by slypie11 - at 2013.03.22 16:24:00
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559. Making interface simpler - in Feedback/Requests [original thread]
I can't see why people are saying it is too hard. You have one bar for damage, one for range, one for RoF, and then say if it is effective against armor or shields. When adding mods, bars rise or fall depending in its effects. Simple as that
- by slypie11 - at 2013.03.22 15:59:00
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560. Overwhelming new/ casual players possible solution - in Feedback/Requests [original thread]
Yeah sorry about that. I definatly could have worded it better, but it was late and, at the time, I couldn't think of anything better to convey my point. But I stand by what I said. And trust me, unless this game gets dumbed down to the point wher...
- by slypie11 - at 2013.03.22 15:29:00
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