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561. Making interface simpler - in Feedback/Requests [original thread]
Dany 7A5H wrote: slypie11 wrote: And you can't use real life guns as a comparison because with real life guns, there is no "DPS", there are no "beam weapons" or "effective ranges". The only numeracle statistics are type of bullet fired and r...
- by slypie11 - at 2013.03.22 15:19:00
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562. [suggestion/Request] A new kind of land vehicle - in Feedback/Requests [original thread]
I think there should also be some kind of APC for the larger maps
- by slypie11 - at 2013.03.22 05:09:00
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563. Overwhelming new/ casual players possible solution - in Feedback/Requests [original thread]
I hate the people who say "oh, we have to keep it complicated so we can keep the idiots and the CoD players out". To me that's just cruel and selfish. I almost passed this game by. I had seen trailers for it a while back, but didn't even know it h...
- by slypie11 - at 2013.03.22 05:05:00
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564. Fixing Weapons - in Feedback/Requests [original thread]
News flash, this isn't tf2. It is extremely different in every way. Adding a timer to the MD. Ridiculous. You could put something where it doesn't explode in close quarters(if that's not already implemented) but putting a timer on it makes it a gl...
- by slypie11 - at 2013.03.22 04:44:00
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565. Making interface simpler - in Feedback/Requests [original thread]
And you can't use real life guns as a percentage because with real life guns, there is no "DPS", there are no "beam weapons" or "effective ranges". The only numeracle statistics are type of bullet fired and rate of fire.
- by slypie11 - at 2013.03.22 04:27:00
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566. Making interface simpler - in Feedback/Requests [original thread]
Fortunately, I'm pretty sure cars don't have quite as many statistics as guns in dust. And it might be my tv, it's kinda old and moderatly small compared to big flat screens.
- by slypie11 - at 2013.03.22 04:24:00
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567. Making interface simpler - in Feedback/Requests [original thread]
There could be workarounds to the bar graph problem, like setting the bar to a number higher than any gun reaches, but at least have an option to compare two weapon's stats.
- by slypie11 - at 2013.03.22 00:23:00
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568. [Request] Please, introduce R2 "double-tap" for quick equipement draw/... - in Feedback/Requests [original thread]
No
- by slypie11 - at 2013.03.22 00:19:00
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569. Making interface simpler - in Feedback/Requests [original thread]
The interface in DUST needs to be fixed big time. For one, the letters in the menus are too small, and I'm not that old. Two, I think the stats should be displayed in bars, making it easier to see, understand and compare with other weapons.
- by slypie11 - at 2013.03.21 21:35:00
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570. encouraging niche roles - in Feedback/Requests [original thread]
Still, when someone gets killed by a scout with a shotty cause he rolled then took him out, they'll say, damn I wanna do that
- by slypie11 - at 2013.03.21 21:30:00
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571. Planetary Exploration Sites - in Feedback/Requests [original thread]
We could do what you do in planetside 2, put mining stations and/or clone factories in certain areas. You want the resources, you gotta fight for them. Also, hopefully(for me anyway) by the time the game launches, CCP will advertise the game and t...
- by slypie11 - at 2013.03.21 21:27:00
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572. Swarm Missies are faster than a DS on AB - in Feedback/Requests [original thread]
considering CCP does this with everything, there might be different tiers of countermeasures, but I don't know how this would make sense and if it would be fair
- by slypie11 - at 2013.03.20 21:14:00
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573. Swarm Missies are faster than a DS on AB - in Feedback/Requests [original thread]
Dropships definitely need chaff, flares, and a lock on warning. Also, theres no reason why they can't go mach 2. Lots of people have been yelling to make the maps bigger and the flight ceiling higher. I don't know have fast dropships go in real li...
- by slypie11 - at 2013.03.20 21:08:00
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574. Request-Music, drinking, gambling, fighting, betting. BRING SOME META in the MCC... - in Feedback/Requests [original thread]
hell yeah. Maybe there could be some kind of virtual copy of the map to discuss strategies or train with your team mates.
- by slypie11 - at 2013.03.20 21:02:00
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575. Selling yourself for ISK - in Feedback/Requests [original thread]
they wont be buying them they will give them contracts. For what i don't know
- by slypie11 - at 2013.03.20 20:59:00
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576. [Feedback & Suggestion] Introduce electronic deception modules, for FF. - in Feedback/Requests [original thread]
Maybe logis should have gear like in aliens where they have actually take out a scanner and they would see a blue dot coming for them but the scanner would show it as an enemy. Like the scanner has a computer independent from TACNET
- by slypie11 - at 2013.03.20 20:53:00
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577. encouraging niche roles - in Feedback/Requests [original thread]
I think there needs to be more to encourage players coming off of bf3 or CoD to chose niche roles over the standard assault/AR fit. Niche roles need to play drastically different. Sniper: be able to go prone. Maybe everyone should Heavy/HMG: hav...
- by slypie11 - at 2013.03.20 20:46:00
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578. Selling yourself for ISK - in Feedback/Requests [original thread]
in another forum, we were talking about corps selling their services, like attacking a corps enemies for the, or defending their districts
- by slypie11 - at 2013.03.20 20:29:00
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579. Swarm Missies are faster than a DS on AB - in Feedback/Requests [original thread]
Skihids wrote: slypie11 wrote: I think missiles should be able to outrun dropships. Missiles go that fast in real life. I think that missiles should just have clumsier lock ons. Also, dropships should have some kind of counter maneuver like ...
- by slypie11 - at 2013.03.19 21:41:00
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580. More credit for support roles - in Feedback/Requests [original thread]
Exactly
- by slypie11 - at 2013.03.19 17:24:00
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