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521. Request: Minmatar Heavy AV Weapon GÇô Mini-Flak Cannon - in Feedback/Requests [original thread]
You would thing shooting a high explosive shell filled with shrapnel at high speeds would be incredibly damaging to a ground unit. Also, consider making some kind of flak/machine gun installation
- by slypie11 - at 2013.03.24 15:53:00
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522. [Suggesting] Fixing Proto - in Feedback/Requests [original thread]
Wow, that's how you stand a fighting chance? Wow. I must be doing terrible. All I'm running is a type 2 heavy with duvolle ar and basic armor plates
- by slypie11 - at 2013.03.24 15:14:00
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523. [Feedback] Buying a character after it dies - in Feedback/Requests [original thread]
Use starter fits in instant matches to gain money, then use the money to create a little nest egg of high lvl gear.
- by slypie11 - at 2013.03.24 14:58:00
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524. Dropships and the "love" they need. - in Feedback/Requests [original thread]
What would be cool is having a loudspeaker in the ship that overpowers all other coms
- by slypie11 - at 2013.03.24 14:52:00
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525. Simple requests - in Feedback/Requests [original thread]
Don't really get the first one, but the rest would help the game be simpler
- by slypie11 - at 2013.03.24 03:19:00
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526. Dropships and the "love" they need. - in Feedback/Requests [original thread]
This is what this forum needs more if. No more buff this and nerf that, but actual ideas to counter the strength of a weapon or vehicle, not just make it worse.
- by slypie11 - at 2013.03.24 03:16:00
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527. [Request] Gunships - in Feedback/Requests [original thread]
Yep all true
- by slypie11 - at 2013.03.24 03:13:00
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528. Dropships and the "love" they need. - in Feedback/Requests [original thread]
This is pretty awesome. The only problem I see with this is pilots refusing to drop people because of their usefulness. Also there should at least be a cool down on the countermeasures to keep them from becing effectively immortal. In addition, ha...
- by slypie11 - at 2013.03.24 03:12:00
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529. [Request] Gunships - in Feedback/Requests [original thread]
Oxskull Duncarino wrote: slypie11 wrote: Lol proving my point before me Haha. I have to take back what I said about it having being used on fighter aircraft for AAMs as I can't find the aircraft . Kitten brain. But yeh, it's a very nice ...
- by slypie11 - at 2013.03.24 03:00:00
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530. [Request] Gunships - in Feedback/Requests [original thread]
Falco Bombardi wrote: Gunships should possess a few key traits: Nimble - Terrain hugging, intricate and tight maneuvers and weaving between obstacles are going to be necessary for gunships to be effective and survivable 2 man crew - Pilot sho...
- by slypie11 - at 2013.03.24 02:30:00
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531. [Request] Gunships - in Feedback/Requests [original thread]
Oxskull Duncarino wrote: Jathniel wrote: slypie11 wrote: Jathniel wrote: Can't wait till we get some serious air power in this game. Air power has always been the top of the food chain in war. The only AV that should be effective are ...
- by slypie11 - at 2013.03.24 02:25:00
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532. [Request] Gunships - in Feedback/Requests [original thread]
Jathniel wrote: slypie11 wrote: Jathniel wrote: Can't wait till we get some serious air power in this game. Air power has always been the top of the food chain in war. The only AV that should be effective are forge guns, and tank mounted...
- by slypie11 - at 2013.03.24 02:24:00
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533. [Request] Gunships - in Feedback/Requests [original thread]
Lol noob I don't play battlefield. This is my first serious military FPS since CoD world at war. 1, I doubt there will be jets unless they increase map size significantly. 2, fighters won't be going much damage to ground targets unless they introd...
- by slypie11 - at 2013.03.24 02:12:00
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534. [Request] Railgun Suppression effect - in Feedback/Requests [original thread]
I think there should be a suppression effect while being fired at by an HMG, similar the the effect of being pinned down in ghost recon future soldier
- by slypie11 - at 2013.03.24 02:02:00
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535. Swarm Launchers too slow - in Feedback/Requests [original thread]
ladwar wrote: no terrain or building just explodes mid air chasing the dropship. was kindof mad but i pulled out my assault forge gun and made him slam into a building after the second shot. anyways been thinking about and militia SL need more ...
- by slypie11 - at 2013.03.24 01:59:00
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536. [Request] Gunships - in Feedback/Requests [original thread]
Jathniel wrote: Can't wait till we get some serious air power in this game. Air power has always been the top of the food chain in war. The only AV that should be effective are forge guns, and tank mounted SAMs (guided missiles). Make the tank...
- by slypie11 - at 2013.03.23 22:32:00
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537. Swarm Launchers too slow - in Feedback/Requests [original thread]
Have you been reading the rest of the posts?
- by slypie11 - at 2013.03.23 21:49:00
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538. Light Machine Gun - Minmatar Light Weapon - in Feedback/Requests [original thread]
Or maybe something that fires molten metal at extreme speeds that then cool inside the body
- by slypie11 - at 2013.03.23 21:45:00
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539. Swarm Launchers too slow - in Feedback/Requests [original thread]
Actually, that's not a bad idea. Realistically, all missiles would be faster than dropships, but for the sake of "balance" I think I could deal with this.
- by slypie11 - at 2013.03.23 21:37:00
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540. Swarm Launchers too slow - in Feedback/Requests [original thread]
THIS IS WHAT I WAS SAYING IN THE FIRST PLACE!!!!! Also there is a need for this right now since ground to air missiles goin slower than a dropship throws any sense of realism out the window. But seeing as dropships would be blown out of the sky as...
- by slypie11 - at 2013.03.23 20:51:00
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