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1041. Gunner modules wheel - in Feedback/Requests [original thread]
BUmp, are we in time for 1.6?
- by shaman oga - at 2013.09.21 11:36:00
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1042. Little turrets Proposal and HAV HUD - in Feedback/Requests [original thread]
BUmp, are we in time for 1.6?
- by shaman oga - at 2013.09.21 11:35:00
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1043. Minmitar Logi > Gallente Logi - in Feedback/Requests [original thread]
Gal logi is better for a combact logi, scanner, uplinks, RE. All those equipment require more pg/cpu and combined with the fact that armor cost less resources than shield create a well balanced logi. Min logi is better for old school logi RRR, th...
- by shaman oga - at 2013.09.21 11:32:00
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1044. Add flashing hack countdown to Installations - in Feedback/Requests [original thread]
They should also add hack drain progression, if a must stop hacking at 80% and i come back 5 seconds later i should find the panel at 20/30% and not restart from zero.
- by shaman oga - at 2013.09.20 20:08:00
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1045. Finished matches - in Feedback/Requests [original thread]
bump
- by shaman oga - at 2013.09.19 19:26:00
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1046. [Feedback] Controller Vibration - in Feedback/Requests [original thread]
I always have it off because it is too strong, but now that gta v is out i have to turn it on/off depending on what game i play,
- by shaman oga - at 2013.09.19 13:03:00
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1047. [Feedback] Controller Vibration - in Feedback/Requests [original thread]
I've done it, but i like some kind of feedback on my controller, it should be fixed.
- by shaman oga - at 2013.09.19 12:45:00
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1048. [Feedback] Controller Vibration - in Feedback/Requests [original thread]
Is way to high, i can't shoot at nothing with it activated and it also deplete the battery twice as fast. I know that is possible, give less vibration to normal actions like shooting and more vibration on explosion. Right now is max power vibratio...
- by shaman oga - at 2013.09.19 11:59:00
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1049. [Reqest] Who drop the orbital - in Feedback/Requests [original thread]
Beeeees wrote: Arx Ardashir wrote: "Who drop the orbital" sounds like a crummy DUST-inspired rap song. But on topic: No, for the reasons given by others. Who drop the orbital? Dust everywere, cant see sh!t Who drop the orbital? Must be ...
- by shaman oga - at 2013.09.18 19:42:00
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1050. [Reqest] Who drop the orbital - in Feedback/Requests [original thread]
It should be the player who have gained the most WP and not the squad leader, leaving thing as are now let the door open for boosting. Also, it should appear a big message in a different color for the player who have to drop it. Green for the chos...
- by shaman oga - at 2013.09.17 20:34:00
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1051. CCP: Miasma Grenades? - in Feedback/Requests [original thread]
Logistic problems with the weed, work in progress
- by shaman oga - at 2013.09.16 19:54:00
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1052. Do not allow damage mods on certain weapons - in Feedback/Requests [original thread]
Jack McReady wrote: ok lets see, assuming all missiles hits, everything was against armor with three damage mods and max skills => 330 missile damage * 6 missiles * 1.1* 1.15 * 1.086 * 1.057 *1.3 = 3737,69518122 damage per full volley that...
- by shaman oga - at 2013.09.16 10:54:00
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1053. Do not allow damage mods on certain weapons - in Feedback/Requests [original thread]
Yesterday i was in my tank, 11k and more damage with 2 wirkomy volley and they were not in the weak spot, 2 carapace and 1 heavy repper activated. 11k is more or less 2x my total ehp in that fit, so i'm asking how is that imaginable? Damage mods ...
- by shaman oga - at 2013.09.16 10:16:00
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1054. HAVs are not motels - in Feedback/Requests [original thread]
TunRa wrote: 1.5 is removing the small turrent requirement This doesn't mean that blues will not camp my gunner seats
- by shaman oga - at 2013.09.16 10:05:00
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1055. [Request] Commando Suit @ CCP Wolfman - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Any problems with the commando can be solved by rebalancing, nothing suggests that something as radical ans changing the frame size would be needed to fix it. It is much easier to rebalance 1 suit then it is to cha...
- by shaman oga - at 2013.09.15 10:17:00
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1056. [Petition] Reduce price of the Enforcer HAV's. - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: Eve rule: 20% better means 100% more expensive. According to how enforcers costs, dropsuit cost should be like this: medium frame STD dropsuit: 6800 Isk specialistic frame STD dropsuit: 40800 Isk >>>market ...
- by shaman oga - at 2013.09.15 10:06:00
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1057. Gunner modules wheel - in Feedback/Requests [original thread]
This is a bit advanced, but when we will have weapon costumization, can we also have a wheel with modules for the gunner seat? Right now the gunner is a role without any attention, you just stay there and shoot (9/10 to nothing or both the MCC) Gu...
- by shaman oga - at 2013.09.15 09:56:00
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1058. Change the sniper rifle - in Feedback/Requests [original thread]
Fire of Prometheus wrote: I actually support this...I read the title and thought it would be some QQ thread about snipers being OP I'll edit the title
- by shaman oga - at 2013.09.15 09:41:00
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1059. [Petition] Reduce price of the Enforcer HAV's. - in Feedback/Requests [original thread]
The problem is that enforcers are worse than STD versions, people use them only for the 3rd slot, they should cost as the STD counterpart or less. Why do specialistic dropsuits cost 1/2 of their basic frame counterpart and enforcers cost 6x?
- by shaman oga - at 2013.09.15 09:40:00
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1060. Is there any point to skilling into Vehicle Active Scanners? - in Feedback/Requests [original thread]
The F84 is good. I have a limbus with a speed booster and 2 scanners for a costant scan.
- by shaman oga - at 2013.09.14 19:00:00
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