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        | 861. Minimap Improvements - in Feedback/Requests [original thread] Not locked, i'll use my necromancer powers
 - by shaman oga - at 2013.12.29 11:55:00
 
 
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        | 862. Hacking Nades - in Feedback/Requests [original thread] Only for equip
 - by shaman oga - at 2013.12.28 20:58:00
 
 
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        | 863. Hacking Nades - in Feedback/Requests [original thread] Basically a nade that turns red equip in blue equip. It should work like a flux, you throw it and a bubble of nanites will reprogram the equipments.
 - by shaman oga - at 2013.12.28 20:27:00
 
 
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        | 864. a few possibilities to make infantry fun again - in Feedback/Requests [original thread] Infantry is fun to play, skill into level 1 of all weapons, change fit and weapon every match, have fun.
 - by shaman oga - at 2013.12.28 15:26:00
 
 
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        | 865. Impossible use MCRU in FW - in Feedback/Requests [original thread] I've tried the same fit in public contract, THEY SPAWN INSIDE YOU, like if you have a free seat, this is the problem.
 - by shaman oga - at 2013.12.27 14:31:00
 
 
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        | 866. Impossible use MCRU in FW - in Feedback/Requests [original thread] I-Shayz-I wrote:  Why do you have an MCRU in your tank? There's so many other modules that could be better suited for it...   Experiment, i've fitted a cheap soma with the mcru to provide a spawn when my team don't have objectives, it's useful i...
 - by shaman oga - at 2013.12.27 14:10:00
 
 
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        | 867. Impossible use MCRU in FW - in Feedback/Requests [original thread] Kasote Denzara wrote:  I use a mCRU on my LAV in FW. I haven't roadkill mCRU TK'd yet and most of my time is in FW.   You are very lucky   I've mounted a mcru on a soma, movements are "limited", most of the time you go forward or backward, so th...
 - by shaman oga - at 2013.12.27 11:31:00
 
 
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        | 868. Impossible use MCRU in FW - in Feedback/Requests [original thread] If you don't mount little turrets or if you are moving, 8 times out of 10 you will kill your teammates. Please CCP take a look at it.  I suggest to put spawn location on the side of the tank, not in front and not behind, on the left or the right, ...
 - by shaman oga - at 2013.12.26 16:48:00
 
 
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        | 869. Change timer for OB in FW - in Feedback/Requests [original thread] Timer should be based on how many objective you hold.  Every objective should give something like +10% or -10% on OB timer.  Limit the timer to 2' 30" if you hold all the objective and to 4' if the objective are all red.
 - by shaman oga - at 2013.12.24 10:53:00
 
 
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        | 870. [Feedback] Red Line Rail Tank Discussions - in Feedback/Requests [original thread] Except when your team is redlined or you have your modules in cooldown, i don't understand why a tank should stay in his redline, they are fast and cheap. People that still stay in redline with tanks are just cowards and campers.
 - by shaman oga - at 2013.12.21 13:18:00
 
 
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        | 871. 6 vs 6 game mode - Conflict - in Feedback/Requests [original thread] I confess, it's a copy and paste, but the game mode fit perfectly to dust. A lot of grfs game mechanics fit perfectly to dust, of course with little adaptations. I will add you, but i don't play grfs anymore, i don't like the host system and the c...
 - by shaman oga - at 2013.12.19 10:27:00
 
 
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        | 872. [Suggestion] Visual effect of active resistance / problem for gunners in little ... - in Feedback/Requests [original thread] The active resistance create a visual problem when it's activated. Aim reticule is covered by visual effects, making difficult to aim.
 - by shaman oga - at 2013.12.18 15:51:00
 
 
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        | 873. 6 vs 6 game mode - Conflict - in Feedback/Requests [original thread] Skirmish map, the two team spawn in their zone, it's a 6 versus 6 game mode. Once the teams have spawned the game provide a task.  The game has a timer of 10 minutes, the squad with more points win the match. Complete a task give to your team poin...
 - by shaman oga - at 2013.12.18 12:04:00
 
 
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        | 874. [Request] Double Tap X to activate inertia dampener - in Feedback/Requests [original thread] One is for jump
 - by shaman oga - at 2013.12.17 19:37:00
 
 
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        | 875. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread] Yes
 - by shaman oga - at 2013.12.17 19:09:00
 
 
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        | 876. [Request] Double Tap X to activate inertia dampener - in Feedback/Requests [original thread] It would be really useful for little falls, if you are low on HP, it's also already in the game, we just need a manual switch to activate it.
 - by shaman oga - at 2013.12.17 19:07:00
 
 
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        | 877. [Suggestion] Replace active scanner with drone scanning - in Feedback/Requests [original thread] It would be awsome and not cheap like the scanner is.  Instead of the scanner we should have a player controlled drone (like a little dropship with camera) as an equipment, we should be able to move it around in a circular area around us. The dron...
 - by shaman oga - at 2013.12.16 20:27:00
 
 
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        | 878. [Request] Send coordinate command in chat/mail - in Feedback/Requests [original thread] Up
 - by shaman oga - at 2013.12.16 19:49:00
 
 
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        | 879. Market/resources view in fitting screen little problem - in Feedback/Requests [original thread] I have all the light weapons and all the sidearms at least at level 1, the market/resources view in fitting screen is slow, can you organize it in folders?
 - by shaman oga - at 2013.12.16 15:58:00
 
 
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        | 880. [Request] Send coordinate command in chat/mail - in Feedback/Requests [original thread] The pad is not fast to write all the info required for an OB, it would be helpful have a option to send (automatically write) coordinates of the planet where you are fighting.  A mail would be also helpful, for pilots, if they have the coordinates...
 - by shaman oga - at 2013.12.16 15:04:00
 
 
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