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181. Heavies drew the nerf straw - in Feedback/Requests [original thread]
Drommy Hood wrote: Jotun Hiem wrote: semperfi1999 wrote: Your way off. They do 20 dmg per hit if I remember correctly but have a ROF of 2000 which is essentially like the AR doing 50 dmg per shot. Actually, the base HMG deals 16 damage ...
- by semperfi1999 - at 2013.01.19 22:20:00
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182. Heavies drew the nerf straw - in Feedback/Requests [original thread]
Jotun Hiem wrote: semperfi1999 wrote: Your way off. They do 20 dmg per hit if I remember correctly but have a ROF of 2000 which is essentially like the AR doing 50 dmg per shot. Actually, the base HMG deals 16 damage per shot, with the Pro...
- by semperfi1999 - at 2013.01.19 22:13:00
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183. Heavies drew the nerf straw - in Feedback/Requests [original thread]
Drommy Hood wrote: DUST Fiend wrote: Mr Zitro wrote: Its just the Zitro effect. you nerf my stuff yours is next :) I admit that HMGs are way too easy to use, makes me take great joy in mowing down garbage heavies just piggybacking on ...
- by semperfi1999 - at 2013.01.19 16:45:00
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184. Give us a nade hotfix already!!!!!!!!!!!!!!!!!!!!!!!!!!! - in Feedback/Requests [original thread]
Best way for us to get it fixed is to stop shooting people and have games consisting of only nade kills. Oh wait
- by semperfi1999 - at 2013.01.17 20:54:00
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185. Give us a nade hotfix already!!!!!!!!!!!!!!!!!!!!!!!!!!! - in Feedback/Requests [original thread]
I am willing to accept a change in the fuse time (instead of forcing the nade to be selectable and not have the insta nade button) but I really dont want them to mess with the throw mechanics....compared to what we had this throwing mechanic is a ...
- by semperfi1999 - at 2013.01.17 15:03:00
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186. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
Tech Ohm Eaven wrote: Drop the damage from 400hp to 200hp. Five second timer or cook it. A match I played on Ambush: There were five.....yep five!! nanohives on the rail structure thats high up and there were seven! nanohives in the crowsnest!...
- by semperfi1999 - at 2013.01.14 21:29:00
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187. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
DUST Fiend wrote: semperfi1999 wrote: I am curious Fiend. What do you think is wrong with the switch mechanic rather than a panic nade button? No grenades for heavies, and severely limited fitting options for everyone else? That was n...
- by semperfi1999 - at 2013.01.14 21:27:00
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188. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
Free Beers wrote: Nickles Jester wrote: I have noticed allot more people using grenades. Frankly tho I don't have a problem with it. From the jist of this post and well frankly every post I've seen posted by an imperfects member this build h...
- by semperfi1999 - at 2013.01.14 21:09:00
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189. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
Gunner Visari wrote: Uncharted Killzone Medal of Honor BF3 All games with decent nade mechanics that act a little more than instawin buttons Sorry to break it to everyone but nades in this game are junk and ppl dont want to admit it because a...
- by semperfi1999 - at 2013.01.14 20:57:00
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190. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
DUST Fiend wrote: Ima Leet wrote: semperfi1999 wrote: The other way to fix it would be to take out the nade button and make it an equipment selection button where you can select between nades and other equipment you have yes, i agree w...
- by semperfi1999 - at 2013.01.14 20:53:00
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191. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
I agree that they are too effective. I think militia/standard should probably do 300 then adv do 400 and proto do 500...last build I never had to use more than an adv nade as for its price it does great dmg but the proto was more than twice the co...
- by semperfi1999 - at 2013.01.14 18:27:00
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192. [Suggestion] make people slow down when shot - in Feedback/Requests [original thread]
These guys just wont freaking stop until we have old west style gun draw battles.
- by semperfi1999 - at 2013.01.11 14:27:00
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193. [Feedback] Militia grenades rebalancing - in Feedback/Requests [original thread]
The problem isnt really the short fuses or the dmg as much as it is the AH PANIC NADE button. It you had to switch to nades to be able to use them and then manually switch back to a gun that would fix the whole issue as then you are taking a risk ...
- by semperfi1999 - at 2013.01.11 13:15:00
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194. [Request] Hide Name of Corporations Involved in Contracts - in Feedback/Requests [original thread]
CHICAGOCUBS4EVER wrote: Im sure this would have nothing to do with the mere fact that you can't get corp battles due to the 'stigma' your corp has created for itself. The bottom line is the rampant BS your crew has fed this community the past...
- by semperfi1999 - at 2013.01.10 14:59:00
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195. swarm should lock on heavy - in Feedback/Requests [original thread]
I thought they got rid of dumb fire?
- by semperfi1999 - at 2013.01.09 20:31:00
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196. [Request] faster walk/jog in lobbies - in Feedback/Requests [original thread]
Negative. According to Eve players the movement speed in this game is already too fast. If you speed up the merc movement speed then how will they be able to keep up with you or look at your character appropriately. I dont want our clones looking ...
- by semperfi1999 - at 2013.01.09 19:36:00
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197. swarm should lock on heavy - in Feedback/Requests [original thread]
Aeon Amadi wrote: I swear people just keep forgetting about the Plasma Cannon that's coming soon, no matter how many times I remind them... If this doesnt insta kill everything then it will be useless.........
- by semperfi1999 - at 2013.01.09 16:13:00
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198. Un nerf missiles (large/small) - in Feedback/Requests [original thread]
Grav Reviera wrote: granades OP? please tell me you're just joking. if anything granades are becomming far less useful anymore, ppl are learning to run from them, and even still the blast radius of a granade is like 1 foot in diamiter.....its c...
- by semperfi1999 - at 2013.01.09 16:11:00
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199. swarm should lock on heavy - in Feedback/Requests [original thread]
Fellow Dusters I just want to prepare you for this........... This thread is just a shadow of the things to come once this game goes into open beta. Every noob/newb with an idea will come on here and voice how they should get an insta kill gun...
- by semperfi1999 - at 2013.01.09 15:34:00
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200. [Request] Assualt Rifle Nerf - in Feedback/Requests [original thread]
Grav Reviera wrote: why the hell is a laser in the game anyways, its like a cheap ass sniper riffle that never burns out. if you ask me it should be taken out and trashed in failed ideas. I think this is extreme. Just change the way the Las...
- by semperfi1999 - at 2013.01.09 15:27:00
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