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byte modal
Algintal Core Gallente Federation
34
|
Posted - 2013.01.14 21:29:00 -
[61] - Quote
Jumping in blind as to where the current topic is. Sorry, I'm just replying to the initial comments on tossing grenades as we're going down, and I'm at the office ATM so no real time to dig through the 3-page evolution to whatever happened at 2am. HA! Anyway, I noticed since the transfer that my throws are severely delayed. For example, if I round a corner and introduce myself to a waiting heavy/HMG red, that's about it for me. My only option that I have (cuz I'm a horrible player) is dropping a grenade. The problem is in the time it takes for my character to actually put it out there. The heavy drops me, my screen greys out a bit, the bleedout timer starts, THEN I hear the chirping sounds of pulling and tossing a grenade---well after my body has spread out on the ground. More often than not, the red stands still knowing that I obviously am no longer a threat. Yet, from my corpse comes one last hurrah. Go figure. I've actually been playing with this as more of joke in how slow this entire process is for my grenade to release POST death sequences. I have also noticed that the audio cues of my reload process do not even begin until after my death---after my body is down, spread, and timer is up, only then do I hear my shotgun taking a load that I tried to start 5+ seconds earlier.
Strange stuff.
Now. Sorry for that random redirect. I just thought it was topical. Please carry on with the yammerings already in process.
- me. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.14 21:29:00 -
[62] - Quote
Tech Ohm Eaven wrote:Drop the damage from 400hp to 200hp. Five second timer or cook it.
A match I played on Ambush: There were five.....yep five!! nanohives on the rail structure thats high up and there were seven! nanohives in the crowsnest!!
The game was full of no gungame grenade tossers. And so it went for many hours match after match.
I noticed a lot of Dust veterans doing the same.....sigh. I was Roflcopter about all the good players turned into no gungame grenade tossing bitches.
I was very surprised at the amount of players willing to debase themselves if they can get a kill thats cheap and easy...LOL!!
Now I am torn by the moral dilemma of either not using any grenades as a form of protest against this broken game or saying theres that grenade tossing *****!! and then killing them with grenades.
I got mail from a few users that killed me with grenades telling me to get gud but hey!!! then when I in turn KILL THEM WITH GRENADES??
I get hate mail!!
Every individual needs revolution, inner division, overthrow of the existing order, and renewal, but not by forcing them upon his neighbors under the hypocritical cloak of saying that grenade kills take skill.
Am I wrong to derive great pleasure from gunning down grenade tossing bitches like dogs in a street??
I think that may be extreme just knock it down to 300/400/500 for militia/std - Proto |
DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.14 21:29:00 -
[63] - Quote
semperfi1999 wrote:DUST Fiend wrote:semperfi1999 wrote:I am curious Fiend. What do you think is wrong with the switch mechanic rather than a panic nade button? No grenades for heavies, and severely limited fitting options for everyone else? That was not my intention. My thought is that it would just be like R2 quick swap for weapons.....only make it cycle from nades to equipment....if you have no equipment on or no slots for one then it would just bring up a nade if you have any left and then allow you to throw it by pressing R1. This would also cause there to be a delay between pulling up nades....using them....and then pulling back up your weapon. Thus making it not very practical for panic nading.
Just edited my post before you posted this, and I basically gave my answer to this lol. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.01.14 21:37:00 -
[64] - Quote
semperfi1999 wrote:Tech Ohm Eaven wrote:Drop the damage from 400hp to 200hp. Five second timer or cook it.
A match I played on Ambush: There were five.....yep five!! nanohives on the rail structure thats high up and there were seven! nanohives in the crowsnest!!
The game was full of no gungame grenade tossers. And so it went for many hours match after match.
I noticed a lot of Dust veterans doing the same.....sigh. I was Roflcopter about all the good players turned into no gungame grenade tossing bitches.
I was very surprised at the amount of players willing to debase themselves if they can get a kill thats cheap and easy...LOL!!
Now I am torn by the moral dilemma of either not using any grenades as a form of protest against this broken game or saying theres that grenade tossing *****!! and then killing them with grenades.
I got mail from a few users that killed me with grenades telling me to get gud but hey!!! then when I in turn KILL THEM WITH GRENADES??
I get hate mail!!
Every individual needs revolution, inner division, overthrow of the existing order, and renewal, but not by forcing them upon his neighbors under the hypocritical cloak of saying that grenade kills take skill.
Am I wrong to derive great pleasure from gunning down grenade tossing bitches like dogs in a street??
I think that may be extreme just knock it down to 300/400/500 for militia/std - Proto
200 militia/ 350 standard/ and 500 proto? |
DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.14 21:38:00 -
[65] - Quote
Tech Ohm Eaven wrote:200 militia 300 standard 400 advanced and 500 proto?
The damage is fine as is. It's never been a problem. The only problem is that you can hit the button, and it pretty much instantly explodes. That's literally the only problem >_<
|
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.01.14 21:40:00 -
[66] - Quote
DUST Fiend wrote:Tech Ohm Eaven wrote:200 militia 300 standard 400 advanced and 500 proto? The damage is fine as is. It's never been a problem. The only problem is that you can hit the button, and it pretty much instantly explodes. That's literally the only problem >_<
Grenade damage?? Hmmm my heavy is 140 shields and 850 armor and yet a single militia grenade does a OHK??
|
DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.14 21:41:00 -
[67] - Quote
Tech Ohm Eaven wrote:Grenade damage?? Hmmm my heavy is 140 shields and 850 armor and yet a single militia grenade does a OHK??
I'm curious how 400 damage for everyone else is suddenly 990 damage for you....and lol, AUR gear ;) |
Nickles Jester
BetaMax.
43
|
Posted - 2013.01.14 21:52:00 -
[68] - Quote
Free Beers wrote:
Maybe you should dicuss my OP based upon the merits instead of your inherent bias towards the Imperfects. I was very specific in what i was concerned about and am open to hearing all side. If you believe the is no issues with this, then state that and support your arguement. Sadly, I dont see any support for your assertion that either way. Instead there is simply a lecture about imperfects. its true we are abrasive trolls but that doesn't discount our opinions or points regardless how much hatred one has for us.
That truth of the matter if we test every weapon and every fit over and over. We even keep track of each builds statistical data to watch how ccp moves things. We are even test everything in practices to determine actual range of weapons, where fall off begings, and true radius damage of nades and MD. I am personally running 5 alts this build to test everything I can. if you didn't notice either I stated I die because of me and NOT gear this is the same mentality that Imperfects have. We believe you can't nerf skill regardless of how hard ccp is trying too.
I doubt any other corp has been as thurogh as we have in this matter. When changes were made to the nades last build we had 10 weeks of sp and it wasn't an issue and hardly noticed especially me since I didn't play much after new build. It's quite obvious with the skill point reset that nades have added value and that the nade spamming has become prolific because of effectiveness. If you can't discuss theat then plesae just troll and leave the lectures as no one gives a fk its the internet and we aren't going to change for it.
also I have no idea what you are talking about refering to grenade conversation in irc. I like everyone else stay logged in 24/7 but never remember a nade discussion. Sadly I have missed many important conversation simply because they occur at 2 am my time.
+1 for plagiarizing Gunner Visari but that statement about bias is untrue and irrelevant to my post. If anything I have a positive bias towards your corp. I've stood up for you guys time and time again, sure I may have had minor disagreements with you in the past but I've shown your corp nothing but the utmost respect. To ignore/right off my post due to some imaginary negative bias is both insulting and spits on all the times I've not only stoop up for you but your entire corp as a whole. There is no negative bias here. I'm simply saying it's hard for me to see a problem after seeing the same mechanic work successfully in other games like CS 1.6 and especially after watching your corp pioneer the gameplay you now complain about for weeks before the reset.
I mean you have to really ask yourself "Is this really a problem? Or do I just perceive this as a problem because it's happening to me allot. Is it happening allot now because it's something new, or has it been around for weeks now and people are simply doing it because they've seen me and my very popular corp do it with great success now?"
I'm also sorry you don't remember that conversation with wolfman, it was some time ago it wasn't at 2 am and you were there. I remember it because I made a joke about him duct taping the code together. He was talking about changing the throw mechanic. Some people not saying it was you, don't really remember mentioned shortening the timer, no one disagreed. I was there and I am just as much to blame as you free beers in shaping the way grenades are now, that's why I'm not complaining about them because we were all at a consensus at the time.
If you feel it should be changed now then I respect that and I'll even support it, but I just can't help but wonder is there really a problem with it? Or do you just see a problem because now the shoe is on the other foot and now that everyone is on equal footing again and people are successfully using the same tactics your corp has used against them to great success in the past? Or maybe it's both. Anyways my last point is if you and your corp are serious about fixing this game and making it perfect then you gotta address problem while your exploiting to kill everyone else and not wait till people start using it against you. |
Free Beers
Internal Error. Negative-Feedback
1043
|
Posted - 2013.01.14 21:56:00 -
[69] - Quote
Tech Ohm Eaven wrote:Drop the damage from 400hp to 200hp. Five second timer or cook it.
A match I played on Ambush: There were five.....yep five!! nanohives on the rail structure thats high up and there were seven! nanohives in the crowsnest!!
The game was full of no gungame grenade tossers. And so it went for many hours match after match.
I noticed a lot of Dust veterans doing the same.....sigh. I was Roflcopter about all the good players turned into no gungame grenade tossing bitches.
I was very surprised at the amount of players willing to debase themselves if they can get a kill thats cheap and easy...LOL!!
Now I am torn by the moral dilemma of either not using any grenades as a form of protest against this broken game or saying theres that grenade tossing *****!! and then killing them with grenades.
I got mail from a few users that killed me with grenades telling me to get gud but hey!!! then when I in turn KILL THEM WITH GRENADES??
I get hate mail!!
Every individual needs revolution, inner division, overthrow of the existing order, and renewal, but not by forcing them upon his neighbors under the hypocritical cloak of saying that grenade kills take skill.
Am I wrong to derive great pleasure from gunning down grenade tossing bitches like dogs in a street??
I admit to doing this on my alts. I just spam nades from high place with nanno hives. type 2 scout suit 2 equip slots ftw. My kdr is higher on my 2 toons i spam nades with then the other i use guns or vehicles on. Though i would never hate mail for no skill **** like that
lots of good ideas for solutions with this. I said before i dont think just 1 thing is the answer because 2 months from now people with spam proto nades from high places with nano hives to kill proto/adv suits. Once an effective tatic has been established it wont change unless effectively countered (FPS 101 for you) |
Kreayshawn Coruscanti
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.01.14 22:02:00 -
[70] - Quote
Where is the justification for a 2 second timer? It was unwarranted and takes away from gameplay. |
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DJINN leukoplast
Hellstorm Inc League of Infamy
289
|
Posted - 2013.01.14 22:03:00 -
[71] - Quote
Yeah, I have unwittingly trained my mind now to throw nades as a first and last resort. I think I have thrown more nades recently than the entire lifetime I have been in the beta.
If they bring back the old mechanics (meaning there was a set-in-stone timer as soon as you pulled the pin) then that is probably all that is needed. Before the new nades, it was a skill to be able to cook a nade just right and get an awesome kill. Now all you have to do is land them near an enemy and they are toast.
The timer activating when it hits the ground is really the only issue with nades currently (well the throwing arc is kinda lame too). I love impact nades as much as the next guy, but I do agree these are pretty cheap. We should still have impact nades in the game, but they should be special (and be true impact nades). |
Free Beers
Internal Error. Negative-Feedback
1043
|
Posted - 2013.01.14 22:09:00 -
[72] - Quote
DJINN leukoplast wrote:Yeah, I have unwittingly trained my mind now to throw nades as a first and last resort. I think I have thrown more nades recently than the entire lifetime I have been in the beta.
If they bring back the old mechanics (meaning there was a set-in-stone timer as soon as you pulled the pin) then that is probably all that is needed. Before the new nades, it was a skill to be able to cook a nade just right and get an awesome kill. Now all you have to do is land them near an enemy and they are toast.
The timer activating when it hits the ground is really the only issue with nades currently (well the throwing arc is kinda lame too). I love impact nades as much as the next guy, but I do agree these are pretty cheap. We should still have impact nades in the game, but they should be special (and be true impact nades).
QFT.
Once I started I couldn't stop, because if you dont the other guy sure is. have had many of battles were is 2 guys 10 meters apart just throwing nades instead of using guns. Its humorous and sad. |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
|
Posted - 2013.01.14 22:09:00 -
[73] - Quote
DJINN leukoplast wrote:Yeah, I have unwittingly trained my mind now to throw nades as a first and last resort. I think I have thrown more nades recently than the entire lifetime I have been in the beta.
If they bring back the old mechanics (meaning there was a set-in-stone timer as soon as you pulled the pin) then that is probably all that is needed. Before the new nades, it was a skill to be able to cook a nade just right and get an awesome kill. Now all you have to do is land them near an enemy and they are toast.
The timer activating when it hits the ground is really the only issue with nades currently (well the throwing arc is kinda lame too). I love impact nades as much as the next guy, but I do agree these are pretty cheap. We should still have impact nades in the game, but they should be special (and be true impact nades).
It's been said in a dozen other threads already in one form or another. the timer being shortened is single handedly responsible for the sudden rise in grenade rage threads around here. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.14 22:10:00 -
[74] - Quote
Kreayshawn Coruscanti wrote:Where is the justification for a 2 second timer? It was unwarranted and takes away from gameplay.
Justification stims from all of the defense toward the 'Cavity' Thukker Grenade way back in the day when we were all crying out nerf - which they nerfed the **** out of (and rightfully so). However, now that there is a two second 'bounce' timer, a lot of the people who were defending the 'Cavity' are suddenly turning the tides on this new grenade system.
I honestly do not care either way. A grenade is a grenade. Should the damage be nerfed? No. Should the timer be nerfed? Maybe. I'm just irked because no-one can seem to make up their minds on anything and the first thing they do whenever something seems amiss (aka, it killed them more than once in a game) they automatically cry foul.
Cohesion and consistency is all this game is lacking.
Edit: That and the only reason anyone says -anything- about the game mechanics in Dust 514 is that the developers listen to the most vocal majority. Grenade spam in Battlefield 2 was insane (see Strike at Karkand) but no-one said anything because that's just the way things had always been. |
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.01.14 22:13:00 -
[75] - Quote
Aeon Amadi wrote:Kreayshawn Coruscanti wrote:Where is the justification for a 2 second timer? It was unwarranted and takes away from gameplay. Justification stims from all of the defense toward the 'Cavity' Thukker Grenade way back in the day when we were all crying out nerf - which they nerfed the **** out of (and rightfully so). However, now that there is a two second 'bounce' timer, a lot of the people who were defending the 'Cavity' are suddenly turning the tides on this new grenade system. I honestly do not care either way. A grenade is a grenade. Should the damage be nerfed? No. Should the timer be nerfed? Maybe. I'm just irked because no-one can seem to make up their minds on anything and the first thing they do whenever something seems amiss (aka, it killed them more than once in a game) they automatically cry foul. Cohesion and consistency is all this game is lacking. Edit: That and the only reason anyone says -anything- about the game mechanics in Dust 514 is that the developers listen to the most vocal majority. Grenade spam in Battlefield 2 was insane (see Strike at Karkand) but no-one said anything because that's just the way things had always been.
+allofmy1's |
Kreayshawn Coruscanti
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.01.14 22:26:00 -
[76] - Quote
Aeon Amadi wrote:Kreayshawn Coruscanti wrote:Where is the justification for a 2 second timer? It was unwarranted and takes away from gameplay. Justification stims from all of the defense toward the 'Cavity' Thukker Grenade way back in the day when we were all crying out nerf - which they nerfed the **** out of (and rightfully so). However, now that there is a two second 'bounce' timer, a lot of the people who were defending the 'Cavity' are suddenly turning the tides on this new grenade system. I honestly do not care either way. A grenade is a grenade. Should the damage be nerfed? No. Should the timer be nerfed? Maybe. I'm just irked because no-one can seem to make up their minds on anything and the first thing they do whenever something seems amiss (aka, it killed them more than once in a game) they automatically cry foul. Cohesion and consistency is all this game is lacking. Edit: That and the only reason anyone says -anything- about the game mechanics in Dust 514 is that the developers listen to the most vocal majority. Grenade spam in Battlefield 2 was insane (see Strike at Karkand) but no-one said anything because that's just the way things had always been. I'm not sure where you're going with this. I've been around since the very first build, and burnt myself out so I must have skipped the build with the thukker QQ, but what do posts about the old proto contact nades have to do with anything? Especially if they nerfed them. Why would they make other nades even closer to what the problem was before?
I think the grenade damage could have a look at, since those are pre-HP nerf nades, but I'm not really in support of nerfing the damage either. The timer is stupid though. It turns the basic grenades into 1v1 panic/win buttons, so much so that people don't even bother shooting their guns anymore. I play my fair share of Skirmish and Ambush, and can tell you it is just as prevalent in either mode.
I think the bs about people only complaining because it kills them is dumb though. I complain about the grenades when I kill the guy without getting taken down with him just as much as when I do. A problem is a problem. Most of these posts are constructive, don't know why people get so hung up on the tiniest bits of QQ.
So again, where is the justification for a 2 second timer on grenades? |
Dr Debo Galaxy
GunFall Mobilization Covert Intervention
201
|
Posted - 2013.01.14 22:33:00 -
[77] - Quote
Shoot from outside the Grenades range? I use this technique when I run out of bullets or see some one running straight at me. Usually a shotgunner. As of right now it is quicker to throw my nade then reload. At least if I throw the grenade I get a second more to try and reload and fire back. Plus if you are a heavy this is an easy way to get your shields down and some armor and have a chance at winning.
I notice most snipers don't have problems with grenades. |
Free Beers
Internal Error. Negative-Feedback
1043
|
Posted - 2013.01.14 22:36:00 -
[78] - Quote
Aeon Amadi wrote:Kreayshawn Coruscanti wrote:Where is the justification for a 2 second timer? It was unwarranted and takes away from gameplay. Justification stims from all of the defense toward the 'Cavity' Thukker Grenade way back in the day when we were all crying out nerf - which they nerfed the **** out of (and rightfully so). However, now that there is a two second 'bounce' timer, a lot of the people who were defending the 'Cavity' are suddenly turning the tides on this new grenade system. I honestly do not care either way. A grenade is a grenade. Should the damage be nerfed? No. Should the timer be nerfed? Maybe. I'm just irked because no-one can seem to make up their minds on anything and the first thing they do whenever something seems amiss (aka, it killed them more than once in a game) they automatically cry foul. Cohesion and consistency is all this game is lacking. Edit: That and the only reason anyone says -anything- about the game mechanics in Dust 514 is that the developers listen to the most vocal majority. Grenade spam in Battlefield 2 was insane (see Strike at Karkand) but no-one said anything because that's just the way things had always been.
I spoke out against thukkers spefically because they were just like REs as nades are now. the fact that they were aurum only masked the true issue which we face now. Some people asked for thukkers for isk I remember no thread that said there should be 2 second timers on milita grenades.
nades have not be nerfed in proportion to what ehp of suits have so in essense nades even milita have had damage boosts over last 6 months.
Ths biggest issue is as a community we say this is broke or nerf this but we dont say how. Sadly, ccp never discusses it with us and we hardly ever been told they are making changes to stuff. When did we find out about the 2 second timer change? patch notes like a few days before.
its why when I bring up concerns I offer solutions and ask for solutions. Sadly, even if we offer solid solution ccp will never tell us or discuss with us changes before we get patch notes. |
Nickles Jester
BetaMax.
43
|
Posted - 2013.01.14 22:39:00 -
[79] - Quote
Here's a possible solution or at least a means to find an adequate solution. Make DMG 350 and change timer to 3.5 seconds then keep it that way for a week or so if. If people still perceive a problem then decrees DMG another 50 and increase timer another .5 seconds. That way an output DMG and time will eventually be found. Or CCP can just listen to all the crying and make grenades completely useless like they did with missiles. Do you people want that to happen? Because it will if this continues, grenades will be completely ineffective and be nothing more than smoke bombs with no smoke. It happened to missiles and I can see it happening to grenades next. |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.14 22:41:00 -
[80] - Quote
grenades should be good, if you have prototype and such. the issue is why would anyone use anything other than the free gernades when they allready kill everything in one hit? Why use flux grenades?
I also think there should be mods that reduce explosive damage.
But yes, the free grenades shouldn't one shot everything. Look at halo, you can throw grenades all the time, but they aren't a super weapon that is unstoppable. Unless you equip the right gear to boost their effect. I don't think they should become duds when you die, that's half of the fun of them.
but like today in a match I blindly threw a grenade and got 4 kills. Maybe the AOE damage should fall off quicker? So they do full damage if your standing on it, but if your 2 feet away it doesn't kill you? |
|
Kreayshawn Coruscanti
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.01.14 22:42:00 -
[81] - Quote
Free Beers wrote:Aeon Amadi wrote:Kreayshawn Coruscanti wrote:Where is the justification for a 2 second timer? It was unwarranted and takes away from gameplay. Justification stims from all of the defense toward the 'Cavity' Thukker Grenade way back in the day when we were all crying out nerf - which they nerfed the **** out of (and rightfully so). However, now that there is a two second 'bounce' timer, a lot of the people who were defending the 'Cavity' are suddenly turning the tides on this new grenade system. I honestly do not care either way. A grenade is a grenade. Should the damage be nerfed? No. Should the timer be nerfed? Maybe. I'm just irked because no-one can seem to make up their minds on anything and the first thing they do whenever something seems amiss (aka, it killed them more than once in a game) they automatically cry foul. Cohesion and consistency is all this game is lacking. Edit: That and the only reason anyone says -anything- about the game mechanics in Dust 514 is that the developers listen to the most vocal majority. Grenade spam in Battlefield 2 was insane (see Strike at Karkand) but no-one said anything because that's just the way things had always been. I spoke out against thukkers spefically because they were just like REs as nades are now. the fact that they were aurum only masked the true issue which we face now. Some people asked for thukkers for isk I remember no thread that said there should be 2 second timers on milita grenades. nades have not be nerfed in proportion to what ehp of suits have so in essense nades even milita have had damage boosts over last 6 months. Ths biggest issue is as a community we say this is broke or nerf this but we dont say how. Sadly, ccp never discusses it with us and we hardly ever been told they are making changes to stuff. When did we find out about the 2 second timer change? patch notes like a few days before. its why when I bring up concerns I offer solutions and ask for solutions. Sadly, even if we offer solid solution ccp will never tell us or discuss with us changes before we get patch notes. These nades are just like REs before, it's ridiculous. The introduction of REs was what made me stop playing all that time ago.
Changing the timer back on grenades isn't even a real nerf. They can keep their damage for all I care, imo a grenade should one shot you or leave you dangerously near death, but the timer is just detrimental to gameplay. |
Nickles Jester
BetaMax.
43
|
Posted - 2013.01.14 22:44:00 -
[82] - Quote
crazy space 2100046106 wrote:grenades should be good, if you have prototype and such. the issue is why would anyone use anything other than the free gernades when they allready kill everything in one hit? Why use flux grenades?
I also think there should be mods that reduce explosive damage.
But yes, the free grenades shouldn't one shot everything. Look at halo, you can throw grenades all the time, but they aren't a super weapon that is unstoppable. Unless you equip the right gear to boost their effect. I don't think they should become duds when you die, that's half of the fun of them.
but like today in a match I blindly threw a grenade and got 4 kills. Maybe the AOE damage should fall off quicker? So they do full damage if your standing on it, but if your 2 feet away it doesn't kill you?
Not to argue, but Halo's sticky grenades are OHK with no damage increase necessary so that's not exactly true. However i see your point and agree. |
Free Beers
Internal Error. Negative-Feedback
1043
|
Posted - 2013.01.14 22:46:00 -
[83] - Quote
Nickles Jester wrote:Here's a possible solution or at least a means to find an adequate solution. Make DMG 350 and change timer to 3.5 seconds then keep it that way for a week or so if. If people still perceive a problem then decrees DMG another 50 and increase timer another .5 seconds. That way an output DMG and time will eventually be found. Or CCP can just listen to all the crying and make grenades completely useless like they did with missiles. Do you people want that to happen? Because it will if this continues, grenades will be completely ineffective and be nothing more than smoke bombs with no smoke. It happened to missiles and I can see it happening to grenades next.
solid solution even is a do disagree with it. I do agree, however, that nades should not be nerfed to death like ccp does everything else because they are a need mechanic in dust.
my biggest concern here is the nades not guns campaign that is going on now. so the fuse timer is a sticking point for me. Lets try 5 seconds and see how it effects stuff. then go back and look at damage in proportion to how the suit ehp was nerfed. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.14 22:49:00 -
[84] - Quote
I pray they do nothing but change the timer. I can throw a nade in the air it won't blow for 5-6 seconds - I throw it on the ground it blows in 2. I just want it to make sense - don't touch the damage yet |
Free Beers
Internal Error. Negative-Feedback
1043
|
Posted - 2013.01.14 22:51:00 -
[85] - Quote
SoTa PoP wrote:I pray they do nothing but change the timer. I can throw a nade in the air it won't blow for 5-6 seconds - I throw it on the ground it blows in 2. I just want it to make sense - don't touch the damage yet
this would be my solution. change 1 thing and see how it works out. We all know every build there are so many changes that its almost like a new game each build |
Tzaar Bomba
Doomheim
174
|
Posted - 2013.01.14 23:06:00 -
[86] - Quote
The timer needs to be fuse based not pact based. Halo does the impact B.S last i checked, irritating little concept. |
Nickles Jester
BetaMax.
43
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Posted - 2013.01.14 23:17:00 -
[87] - Quote
As with everything I think the BEST solution can be achieved with the help of the skill system. Instead of messing with timer and damage, why not just introduce skill variables that affect the speed at which a grenade is drawn/thrown and the accuracy of the throw? That way people can still use the same militia grenades they use now but without the skills it takes them longer to get the grenade ready to throw and when they do throw it it looks like one of those limp armed pitches that don't make it to the plate. That could possibly solve some of the problems were seeing now. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.01.14 23:41:00 -
[88] - Quote
Chiming in to say that grenades are pretty stupid right now and, yeah, dying because some guy just started spamming grenades is silly. A milita grenade should not be able to one-shot people, at the very least. I also don't like that grenades have more than one ammunition, and that a nano hive can replenish them for while. I've seen people throw down a nano hive and just start spamming many grenades all over the place. It's absurd. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.14 23:44:00 -
[89] - Quote
Nickles Jester wrote:As with everything I think the BEST solution can be achieved with the help of the skill system. Instead of messing with timer and damage, why not just introduce skill variables that affect the speed at which a grenade is drawn/thrown and the accuracy of the throw? That way people can still use the same militia grenades they use now but without the skills it takes them longer to get the grenade ready to throw and when they do throw it it looks like one of those limp armed pitches that don't make it to the plate. That could possibly solve some of the problems were seeing now.
Solutions like these are not solutions. All this would do is delay the time before the problem with grenades becomes very obvious. Something has to actually be done to change the way grenades work. Screwing with skills to make people need to spend a few SP to get bullshit grenades doesn't fix anything. |
Nickles Jester
BetaMax.
43
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Posted - 2013.01.15 00:00:00 -
[90] - Quote
Fivetimes Infinity wrote:Nickles Jester wrote:As with everything I think the BEST solution can be achieved with the help of the skill system. Instead of messing with timer and damage, why not just introduce skill variables that affect the speed at which a grenade is drawn/thrown and the accuracy of the throw? That way people can still use the same militia grenades they use now but without the skills it takes them longer to get the grenade ready to throw and when they do throw it it looks like one of those limp armed pitches that don't make it to the plate. That could possibly solve some of the problems were seeing now. Solutions like these are not solutions. All this would do is delay the time before the problem with grenades becomes very obvious. Something has to actually be done to change the way grenades work. Screwing with skills to make people need to spend a few SP to get bullshit grenades doesn't fix anything.
For the most part I agree, however if done right the same can be said about any skill. The whole incentive behind putting points into any skill is to eventually get them to a BS level. If there was no BS level then there would be no incentive to skill up, and instead everyone would simply keep militia gear and not bother specing their points. |
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