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Leviticus Krauthammer
Crux Special Tasks Group Gallente Federation
27
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Posted - 2013.01.19 18:44:00 -
[61] - Quote
no to what post? |
tastzlike chicken
ROGUE SPADES
59
|
Posted - 2013.01.19 18:49:00 -
[62] - Quote
Mr Zitro wrote:Sucks to be heavies but i smell a nerf so the 8 or 9 of you that are left get on the ban wagon and enjoy the ride.
corrected
|
DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.19 18:57:00 -
[63] - Quote
Granted it definitely needs some love now, but I find amusement in your use of this word. As if using anything that isn't blatantly overpowered is simply 'viable'.
Silly silly. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.01.19 19:06:00 -
[64] - Quote
Mr Zitro wrote:Mavado V Noriega wrote:Mr Zitro wrote:Lance 2ballzStrong wrote:All these supposed "great players" QQ'ing about heavies...smh.
If you only played as one you'll realize it's not all that. The sh!t's weak tbh, unless you know how to play...like EVERY other class.
If it gets nerfed again then there won't be a point playing as a heavy...which I'm sure is what most of these Assault / tankers want. Mavado dont tell you accepted this kids app -.- he is Zion quality not SyN Lance kd speaks for itself considering he runs both assault and heavy and Lance is very much SyN quality and an officer in SyN hes been with us since BF3 and is a very good player. I see no problems with heavies tbqh Zitro i drop them easy, they get the drop on me i go down there is almost no point to using a prototype heavy since heavies are actually gimped slot wise. one of ur own guys laid it out best Zitro.......a low lvl heavy > low lvl assault but high lvl assault >> high lvl heavy right now everyone is low still rockin standard suits. A heavy should be tough to take out within his element solo or they'd be no point in using the dropsuit at all Assault suit is actually the easiest role to play since its so versatile. Other suits u have to play a certain way in order to do well with the suit. i wasnt talking about stats i dont care really, im talking about how he thinks. its on par with a random zion kid
nothing wrong with the way he thinks ur own heavies have said heavy suits are meh ppl who specialize in these roles see the flaws better than most especially someone who plays both assault and heavy
heavies really arent all that tbqh
|
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.19 19:39:00 -
[65] - Quote
Mavado V Noriega wrote:Mr Zitro wrote:Mavado V Noriega wrote:Mr Zitro wrote:Lance 2ballzStrong wrote:All these supposed "great players" QQ'ing about heavies...smh.
If you only played as one you'll realize it's not all that. The sh!t's weak tbh, unless you know how to play...like EVERY other class.
If it gets nerfed again then there won't be a point playing as a heavy...which I'm sure is what most of these Assault / tankers want. Mavado dont tell you accepted this kids app -.- he is Zion quality not SyN Lance kd speaks for itself considering he runs both assault and heavy and Lance is very much SyN quality and an officer in SyN hes been with us since BF3 and is a very good player. I see no problems with heavies tbqh Zitro i drop them easy, they get the drop on me i go down there is almost no point to using a prototype heavy since heavies are actually gimped slot wise. one of ur own guys laid it out best Zitro.......a low lvl heavy > low lvl assault but high lvl assault >> high lvl heavy right now everyone is low still rockin standard suits. A heavy should be tough to take out within his element solo or they'd be no point in using the dropsuit at all Assault suit is actually the easiest role to play since its so versatile. Other suits u have to play a certain way in order to do well with the suit. i wasnt talking about stats i dont care really, im talking about how he thinks. its on par with a random zion kid nothing wrong with the way he thinks ur own heavies have said heavy suits are meh ppl who specialize in these roles see the flaws better than most especially someone who plays both assault and heavy heavies really arent all that tbqh i never said heavies are good, they are EASY. TOO EASY in fact and if you think otherwise you suck at fps. they mostlikely will get nefed cause of that |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2013.01.19 19:42:00 -
[66] - Quote
Jotun Hiem wrote:semperfi1999 wrote:Your way off. They do 20 dmg per hit if I remember correctly but have a ROF of 2000 which is essentially like the AR doing 50 dmg per shot. Actually, the base HMG deals 16 damage per shot, with the Proto HMG bumbing that up to 17.6. Spot on about the RoF though. The big problem is that HMGs have terrible deviation and damage drop off at range. They basically turn into shotguns unless you're able to keep it trained long enough for the anti-recoil to kick in, but even then you can't normally engage at proper efficiency.
What's the rof and damage of the standard AR? |
DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.19 19:42:00 -
[67] - Quote
Mr Zitro wrote:i never said heavies are good, they are EASY. TOO EASY in fact and if you think otherwise you suck at fps. they mostlikely will get nefed cause of that
A little like tanks if you've got some ISK? |
Ima Leet
Imperfects Negative-Feedback
321
|
Posted - 2013.01.19 19:53:00 -
[68] - Quote
new hulk wrote:What got nerfed clown you butt hurt because a heavy is on the top of the leader boards? i think so lol who is this? stfu
no one is mad that someone plays too much.
heavies are a bit OP, but i dont think its their suit, its the OP HMG IMO, it has too much range and is almost an insta-kill
|
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.19 19:57:00 -
[69] - Quote
DUST Fiend wrote:Mr Zitro wrote:i never said heavies are good, they are EASY. TOO EASY in fact and if you think otherwise you suck at fps. they mostlikely will get nefed cause of that A little like tanks if you've got some ISK? bad tank=**** while bad heavy=meat shield that hits back. if you think tanks are easy try using armor tanks, they are harder than shield tanks IMO |
Kira Lannister
Hellstorm Inc League of Infamy
712
|
Posted - 2013.01.19 20:05:00 -
[70] - Quote
The movement of an armor tank can be compared to a crippled turtle. |
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DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.19 20:11:00 -
[71] - Quote
Kira Lannister wrote:The movement of an armor tank can be compared to a crippled turtle.
Clearly you haven't watched Zitro's armor tank....
Mr Zitro wrote:bad tank=**** while bad heavy=meat shield that hits back. if you think tanks are easy try using armor tanks, they are harder than shield tanks IMO
I hate tank play, I've tried to enjoy it but I just don't. I prefer flying dropships over everything, but they suck face, and you STILL don't get any SP for flying them. So, I went heavy, in anticipation of players like you focusing on things like tanks.
Good call |
Gunner Nightingale
Internal Error. Negative-Feedback
217
|
Posted - 2013.01.19 21:13:00 -
[72] - Quote
DUST Fiend wrote:Kira Lannister wrote:The movement of an armor tank can be compared to a crippled turtle. Clearly you haven't watched Zitro's armor tank.... Mr Zitro wrote:bad tank=**** while bad heavy=meat shield that hits back. if you think tanks are easy try using armor tanks, they are harder than shield tanks IMO I hate tank play, I've tried to enjoy it but I just don't. I prefer flying dropships over everything, but they suck face, and you STILL don't get any SP for flying them. So, I went heavy, in anticipation of players like you focusing on things like tanks. Good call
It's why i went logi Md in anticipation of your anticipation and make you go SPLAT! |
Zekain Kade
BetaMax.
931
|
Posted - 2013.01.19 21:24:00 -
[73] - Quote
Sleepy Zan wrote:What is that? A scout buff in the distance? No, it's a tank.
|
BIG FAT FUC
Royal Uhlans Amarr Empire
20
|
Posted - 2013.01.19 22:02:00 -
[74] - Quote
[/quote] i never said heavies are good, they are EASY. TOO EASY in fact and if you think otherwise you suck at fps. they mostlikely will get nefed cause of that[/quote]
Well if you say it's so it must be, just end the thread now. You sir are an idiot, I'm surprised you didn't play mag you sound as bad as any one of dark flocks ad naseum qq's. So going 20/1 isn't good enough for you, then start using an HMG and going 100/1 and really prove your point otherwise htfu. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2013.01.19 22:02:00 -
[75] - Quote
xprotoman23 wrote:When I can run around with an HMG on my assault suit then the heavy's will be balanced. *facepalm*
No no no...
What is with all this Heavies are OP talk? They are big targets and not impossible to take down. Yes they can win in a 1 vs 1 fight more often than not, but that is your fault then for being alone.
Sure it is intimidating to hear that HMG spin up near you, but it should be. It is a large guy in a Heavy Drop suit for crying out loud. His suit costs more than yours and should do more damage and soak up more damage. There is nothing wrong with this.
They move slowly and this itself is a good balance point. Heaves are an easy target when they try to run around too much. They pretty much have to stay in one location to stay alive.
Everyone just needs to quit whining and learn that each suit has its own strengths and weaknesses. Even Heavies have weaknesses, and they alone can not win a match.
There is always something in DUST that will be more powerful than any one suit type, and that is a group of players each using their particular suits advantages to their best. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.19 22:13:00 -
[76] - Quote
Jotun Hiem wrote:semperfi1999 wrote:Your way off. They do 20 dmg per hit if I remember correctly but have a ROF of 2000 which is essentially like the AR doing 50 dmg per shot. Actually, the base HMG deals 16 damage per shot, with the Proto HMG bumbing that up to 17.6. Spot on about the RoF though. The big problem is that HMGs have terrible deviation and damage drop off at range. They basically turn into shotguns unless you're able to keep it trained long enough for the anti-recoil to kick in, but even then you can't normally engage at proper efficiency.
Not quite sure I believe you here because heavies are always attacking me back with the hmg when I am a range with an ar and hey do more DMG faster than I can with my supposed better range. In fact I they sometimes engage me when it's out of my ar effective range.
Btw iPad has the worst auto correct I have ever seen. |
Gunner Nightingale
Internal Error. Negative-Feedback
217
|
Posted - 2013.01.19 22:15:00 -
[77] - Quote
semperfi1999 wrote:Jotun Hiem wrote:semperfi1999 wrote:Your way off. They do 20 dmg per hit if I remember correctly but have a ROF of 2000 which is essentially like the AR doing 50 dmg per shot. Actually, the base HMG deals 16 damage per shot, with the Proto HMG bumbing that up to 17.6. Spot on about the RoF though. The big problem is that HMGs have terrible deviation and damage drop off at range. They basically turn into shotguns unless you're able to keep it trained long enough for the anti-recoil to kick in, but even then you can't normally engage at proper efficiency. Not quite sure I believe you here because heavies are always attacking me back with the hog when I am a range with an at and hey do more DMV faster than I can with my supposed better range. In fact I they sometimes engage me when it's out of my ads effective range.
I initially doubted this post but perhaps based on player accounts im starting to think it has merit
Baal Omniscient wrote:Did a test today with some corp mates in the back of the base just to see how HMG's vary from AR's. The results are both surprising and somewhat disturbing.
A basic HMG has a max range of 63 meters with level 1 heavy sharpshooter An assaul HMG has a max range of 85 meters with level 1 heavy sharpshooter A basic AR has a max range of 88 meters with level 1 light sharpshooter
In case you are wondering how I got the range I was shooting at, you can get these stats by checking the information that pops up at the center bottom of your screen when you aim your crosshair at people (including teammates.)
So, basically, a assault HMG has the same range as an AR. 3 meters difference. This is insanely imbalanced. An HMG is supposed to be great at close range, fair at mid range, useless at long range. But with this kind of range, it's just as deadly at mid range as it is at close range, and more deadly than an AR at any range that both weapons can reach due to the 2000 RPM that the HMG puts out. Anyone within 50 meters of an HMG , or 75 meters of an assault HMG can get mowed down by it just as easily as if they were point blank.
But you may say "but the HMG is far less accurate than the AR! It's bullet spread more than makes up for this!" Not true. The most accurate AR in the marketplace, the Allotek Burst AR, has an accuracy rating of 59.0. All HMG's except for the burst variants have an accuracy rating of 61.5, which makes them MORE ACCURATE THAN AN ASSAULT RIFLE. Yes, for about a quarter of a second, while the HMG is spinning up, the HMG spreads quite wildly. But after about a second of constant firing it has become more accurate than any assault rifle you can buy. And if you are using the assault variant, you can virtually reach just as far as any AR with the same skill level in sharpshooter (as I said, the AR is 3 meters further).
So, in summary, the HMG has virtually the same range as the AR, fires off 1250 more RPM, and has a greater accuracy rating than the top AR's on the market. This is too much for a weapon with such high damage output.
So now, let's hear the heavies start trying to convince me that the HMG isn't imbalanced. I welcome any legitimate responses. |
v3k3v
Imperfects Negative-Feedback
24
|
Posted - 2013.01.19 22:15:00 -
[78] - Quote
Tronhadar Free Guard slurps cockacola |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.19 22:20:00 -
[79] - Quote
Drommy Hood wrote:Jotun Hiem wrote:semperfi1999 wrote:Your way off. They do 20 dmg per hit if I remember correctly but have a ROF of 2000 which is essentially like the AR doing 50 dmg per shot. Actually, the base HMG deals 16 damage per shot, with the Proto HMG bumbing that up to 17.6. Spot on about the RoF though. The big problem is that HMGs have terrible deviation and damage drop off at range. They basically turn into shotguns unless you're able to keep it trained long enough for the anti-recoil to kick in, but even then you can't normally engage at proper efficiency. What's the rof and damage of the standard AR?
AR ROF 768 DMG 31
HMG ROF 2000 DMG 16
HMG firs 2.5 rounds for every ar round.......or approx 40 DMG in the same timeframe of a single ar shot. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.19 22:26:00 -
[80] - Quote
SILENTSAM 69 wrote:xprotoman23 wrote:When I can run around with an HMG on my assault suit then the heavy's will be balanced. *facepalm* No no no... What is with all this Heavies are OP talk? They are big targets and not impossible to take down. Yes they can win in a 1 vs 1 fight more often than not, but that is your fault then for being alone. Sure it is intimidating to hear that HMG spin up near you, but it should be. It is a large guy in a Heavy Drop suit for crying out loud. His suit costs more than yours and should do more damage and soak up more damage. There is nothing wrong with this. They move slowly and this itself is a good balance point. Heaves are an easy target when they try to run around too much. They pretty much have to stay in one location to stay alive. Everyone just needs to quit whining and learn that each suit has its own strengths and weaknesses. Even Heavies have weaknesses, and they alone can not win a match. There is always something in DUST that will be more powerful than any one suit type, and that is a group of players each using their particular suits advantages to their best.
I've been playing this game longer than most people, and probably have more knowledge when it comes to combat in this game than most people. The fact that the heavy suit can basically use every weapon in the game is a bit ridiculous. The fact that the HMG has the same effective range as an AR is ridiculous. The fact that a kid can head glitch in a heavy suit and a laser rifle is a bit ridiculous.
Heavy suits can easily turn the tide of any match especially with the Domination/Conquest (skirmish) all you have to do is camp on 2 points with heavy suits. Good luck trying to beat a group of heavy's camped on the OBJ's, or at your Clone reserve. |
|
BIG FAT FUC
Royal Uhlans Amarr Empire
20
|
Posted - 2013.01.19 22:27:00 -
[81] - Quote
Oh you guys are so funny with your math problems, apply the same calculations to the militia scrambler pistol and your head will explode. OMG a weapon may have an advantage over an AR!!!!!! STOP all development the game is broken. Get over yourselves. |
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.01.19 22:32:00 -
[82] - Quote
Gunner Nightingale wrote:semperfi1999 wrote:Jotun Hiem wrote:semperfi1999 wrote:Your way off. They do 20 dmg per hit if I remember correctly but have a ROF of 2000 which is essentially like the AR doing 50 dmg per shot. Actually, the base HMG deals 16 damage per shot, with the Proto HMG bumbing that up to 17.6. Spot on about the RoF though. The big problem is that HMGs have terrible deviation and damage drop off at range. They basically turn into shotguns unless you're able to keep it trained long enough for the anti-recoil to kick in, but even then you can't normally engage at proper efficiency. Not quite sure I believe you here because heavies are always attacking me back with the hog when I am a range with an at and hey do more DMV faster than I can with my supposed better range. In fact I they sometimes engage me when it's out of my ads effective range. I initially doubted this post but perhaps based on player accounts im starting to think it has merit Baal Omniscient wrote:Did a test today with some corp mates in the back of the base just to see how HMG's vary from AR's. The results are both surprising and somewhat disturbing.
A basic HMG has a max range of 63 meters with level 1 heavy sharpshooter An assaul HMG has a max range of 85 meters with level 1 heavy sharpshooter A basic AR has a max range of 88 meters with level 1 light sharpshooter
In case you are wondering how I got the range I was shooting at, you can get these stats by checking the information that pops up at the center bottom of your screen when you aim your crosshair at people (including teammates.)
So, basically, a assault HMG has the same range as an AR. 3 meters difference. This is insanely imbalanced. An HMG is supposed to be great at close range, fair at mid range, useless at long range. But with this kind of range, it's just as deadly at mid range as it is at close range, and more deadly than an AR at any range that both weapons can reach due to the 2000 RPM that the HMG puts out. Anyone within 50 meters of an HMG , or 75 meters of an assault HMG can get mowed down by it just as easily as if they were point blank.
But you may say "but the HMG is far less accurate than the AR! It's bullet spread more than makes up for this!" Not true. The most accurate AR in the marketplace, the Allotek Burst AR, has an accuracy rating of 59.0. All HMG's except for the burst variants have an accuracy rating of 61.5, which makes them MORE ACCURATE THAN AN ASSAULT RIFLE. Yes, for about a quarter of a second, while the HMG is spinning up, the HMG spreads quite wildly. But after about a second of constant firing it has become more accurate than any assault rifle you can buy. And if you are using the assault variant, you can virtually reach just as far as any AR with the same skill level in sharpshooter (as I said, the AR is 3 meters further).
So, in summary, the HMG has virtually the same range as the AR, fires off 1250 more RPM, and has a greater accuracy rating than the top AR's on the market. This is too much for a weapon with such high damage output.
So now, let's hear the heavies start trying to convince me that the HMG isn't imbalanced. I welcome any legitimate responses.
You're talking about an Assault HMG...which does FAR less dmg than the normal HMG...tbh I stopped reading after that. If you fail to realize the balance there then nobody can convince you otherwise.
lol...trying to convince the heavies or yourself now? How about picking up a Heavy suit, and HMG, lvl up your skills, then come back and tell me what's OP about it. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
|
Posted - 2013.01.19 22:35:00 -
[83] - Quote
Logi Bro wrote:Quote:[FEEDBACK] Re-adjusting heavy dropsuits Update: Balancing work on dropsuits are ongoing, and we will keep you posted with future updates on the results. Are you talking about this? I doubt they would bend heavies over any more than they have already, a nerf is the last thing the heavy dropsuit needs and I hope CCP sees that.
I don't know how anyone would assume a nerf will happen based on such a vague post by the devs. It doesn't even hint on nerfing or buffing. This is the most neutral post I have seen so far from the devs. |
DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.19 22:43:00 -
[84] - Quote
semperfi1999 wrote:AR ROF 768 DMG 31
HMG ROF 2000 DMG 16
HMG firs 2.5 rounds for every ar round.......or approx 40 DMG in the same timeframe of a single ar shot.
So what you're telling me, is that a heavy machine gun fires quicker than an assault rifle?
HOLY CRAP!!! STOP THE PRESSES!!! That makes absolutely ZERO sense!!!! |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.19 23:00:00 -
[85] - Quote
xprotoman23 wrote:SILENTSAM 69 wrote:xprotoman23 wrote:When I can run around with an HMG on my assault suit then the heavy's will be balanced. *facepalm* No no no... What is with all this Heavies are OP talk? They are big targets and not impossible to take down. Yes they can win in a 1 vs 1 fight more often than not, but that is your fault then for being alone. Sure it is intimidating to hear that HMG spin up near you, but it should be. It is a large guy in a Heavy Drop suit for crying out loud. His suit costs more than yours and should do more damage and soak up more damage. There is nothing wrong with this. They move slowly and this itself is a good balance point. Heaves are an easy target when they try to run around too much. They pretty much have to stay in one location to stay alive. Everyone just needs to quit whining and learn that each suit has its own strengths and weaknesses. Even Heavies have weaknesses, and they alone can not win a match. There is always something in DUST that will be more powerful than any one suit type, and that is a group of players each using their particular suits advantages to their best. I've been playing this game longer than most people, and probably have more knowledge when it comes to combat in this game than most people. The fact that the heavy suit can basically use every weapon in the game is a bit ridiculous. The fact that the HMG has the same effective range as an AR is ridiculous. The fact that a kid can head glitch in a heavy suit and a laser rifle is a bit ridiculous. Heavy suits can easily turn the tide of any match especially with the Domination/Conquest (skirmish) all you have to do is camp on 2 points with heavy suits. Good luck trying to beat a group of heavy's camped on the OBJ's, or at your Clone reserve. the counter are grenades against heavys on objectives. Cause they are too slow to evade them. Theres a reason why we have 2 sec fuse timers on grenades and damn slow heavys. Its the #1 thing that heavys are getting killed by and they hate them with a passion. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.19 23:04:00 -
[86] - Quote
The dark cloud wrote:xprotoman23 wrote:SILENTSAM 69 wrote:xprotoman23 wrote:When I can run around with an HMG on my assault suit then the heavy's will be balanced. *facepalm* No no no... What is with all this Heavies are OP talk? They are big targets and not impossible to take down. Yes they can win in a 1 vs 1 fight more often than not, but that is your fault then for being alone. Sure it is intimidating to hear that HMG spin up near you, but it should be. It is a large guy in a Heavy Drop suit for crying out loud. His suit costs more than yours and should do more damage and soak up more damage. There is nothing wrong with this. They move slowly and this itself is a good balance point. Heaves are an easy target when they try to run around too much. They pretty much have to stay in one location to stay alive. Everyone just needs to quit whining and learn that each suit has its own strengths and weaknesses. Even Heavies have weaknesses, and they alone can not win a match. There is always something in DUST that will be more powerful than any one suit type, and that is a group of players each using their particular suits advantages to their best. I've been playing this game longer than most people, and probably have more knowledge when it comes to combat in this game than most people. The fact that the heavy suit can basically use every weapon in the game is a bit ridiculous. The fact that the HMG has the same effective range as an AR is ridiculous. The fact that a kid can head glitch in a heavy suit and a laser rifle is a bit ridiculous. Heavy suits can easily turn the tide of any match especially with the Domination/Conquest (skirmish) all you have to do is camp on 2 points with heavy suits. Good luck trying to beat a group of heavy's camped on the OBJ's, or at your Clone reserve. the counter are grenades against heavys on objectives. Cause they are too slow to evade them. Theres a reason why we have 2 sec fuse timers on grenades and damn slow heavys. Its the #1 thing that heavys are getting killed by and they hate them with a passion. a loathing passion. |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2013.01.19 23:09:00 -
[87] - Quote
xprotoman23 wrote:SILENTSAM 69 wrote:xprotoman23 wrote:When I can run around with an HMG on my assault suit then the heavy's will be balanced. *facepalm* No no no... What is with all this Heavies are OP talk? They are big targets and not impossible to take down. Yes they can win in a 1 vs 1 fight more often than not, but that is your fault then for being alone. Sure it is intimidating to hear that HMG spin up near you, but it should be. It is a large guy in a Heavy Drop suit for crying out loud. His suit costs more than yours and should do more damage and soak up more damage. There is nothing wrong with this. They move slowly and this itself is a good balance point. Heaves are an easy target when they try to run around too much. They pretty much have to stay in one location to stay alive. Everyone just needs to quit whining and learn that each suit has its own strengths and weaknesses. Even Heavies have weaknesses, and they alone can not win a match. There is always something in DUST that will be more powerful than any one suit type, and that is a group of players each using their particular suits advantages to their best. I've been playing this game longer than most people, and probably have more knowledge when it comes to combat in this game than most people. The fact that the heavy suit can basically use every weapon in the game is a bit ridiculous. The fact that the HMG has the same effective range as an AR is ridiculous. The fact that a kid can head glitch in a heavy suit and a laser rifle is a bit ridiculous. Heavy suits can easily turn the tide of any match especially with the Domination/Conquest (skirmish) all you have to do is camp on 2 points with heavy suits. Good luck trying to beat a group of heavy's camped on the OBJ's, or at your Clone reserve.
Maybe I'm just a terrible shot, but I find that not only does my hmg not out damage an AR at range, I find that the standard AR out damages my aurum hmg to an extent that I can start shooting first and still die first, at range it's awful. Up close now I agree it tears stuff apart. But that's balanced as I can't control range as a heavy, all I can do is hope for optimal, which ses to be about 5-10m, less and I struggle to keep you in the sights if you dodge, more and I struggle to do damage even if your standing still. For an example of a maximum effective range, the large square platforms with the 4 legs. Using one leg as cover I barely do any damage to someone using the adjacent leg, a tiny bit more range than that and it's tickling whatever is in my sights.
One poster talks about using the efficiency rating showing the max range, but doesn't talk about the damage output at said range. At the sort of ranges that the poster is talking about I find that I do little to no damage. Doesn't stop me trying it everytime I see someone at that sort of range tho, then I get a mouth full of AR bullets and find myself trudging for cover and usually getting owned. I'm not saying AR's are OP, because quite frankly they tickle compared to lasers, what I am saying though is although hmg might be a lot of spray and pray, that's mainly because aswell as no real ads, that by the time your accuracy comes up a bit after the first second or two, your targets on its toes unless its a little out of optimal, then it's staring down a scope at my 6 by 5 hit box
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DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.19 23:16:00 -
[88] - Quote
I think the "problem" is that AR assault kids are mad that they can't 1v1 a heavy. The more I hear them complain, the more I'm sure this is the problem. They just expect everything to die to them without having to change up their tactics.
HMG's need some tweaking, but most of the "OP" hate comes from these entitled players that feel their way is the only way to play. |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2013.01.19 23:17:00 -
[89] - Quote
SoTa PoP wrote:The dark cloud wrote:[quote=xprotoman23][quote=SILENTSAM 69][quote=xprotoman23]When I can run around with an HMG on my assault suit then the heavy's will be balanced. *facepalm* a loathing passion.
A horrible loathing passion. Or a couple of assault players could clear two heavies quite easily, typical heavy has at most 1000hp, standard assault would take less than 33 rounds to kill a heavy. I'm sure they could handle 16 each in about a heart beat. It's not as if they could miss
If only the heavy had two eyes! |
Drommy Hood
Tritan-Industries Legacy Rising
242
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Posted - 2013.01.19 23:29:00 -
[90] - Quote
Also just to put the cat amongst the pigeons, if the op is correct, why shouldnt that be the case? might I remind you that it takes more skills to skill into heavy suits, as well as them being more expensive. The weapons are harder to skill into, you have less slots, you are much slower, you are a much bigger target, it takes ten minutes to reload, you have no equipment slot and to top it all off my main benefit that i have more hp is also my largest downfall, after on firefight your ready for the next, i take 5 minutes to slowly repair and cant even run for cover. the more i think about tbqh i wish ida re skilled scout shotty, the amount of extra wp's i used to get for capturing things and reviving people was immence and my k/d ratio was almost always 3or 4 to 1 which is no worse than what I tend to get with a heavy, often much better tbh!
There's something sexy about forge gunning tanks tho. Totes bad ass =] |
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