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481. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
No. Casuals can literally pick up any of the starter fits, and shoot, revive, be av, etc. Tbh, its the fact that the high level stuff now only marginally help, that makes this game accessible to casuals. They dont have to worry about grinding for ...
- by mikegunnz - at 2012.09.18 12:10:00
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482. Backwards Logic. - in Feedback/Requests [original thread]
Logi Bro wrote: So I have seen a lot of things that don't seem to add up in this game, and they're so obvious I'm surprised no one has mentioned them before. WHY is it that when an enemy starts a hack, I have the ability to stop it, but it take...
- by mikegunnz - at 2012.09.18 01:27:00
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483. Remember when the creodon ruled all? - in General Discussions [original thread]
Tony Calif wrote: I'd argue that the tactical rifle needs tweaking DOWN. If you CAN spam R1 (or left click on a mouse - the reason it needs to be dropped) it's crazy. I stopped using it because it's too accurate. Can't handle it. Went back to m...
- by mikegunnz - at 2012.09.17 20:01:00
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484. Remember when the creodon ruled all? - in General Discussions [original thread]
Mejji Sez wrote: The new Creodon AR is the Duvolle. With its ROF and damage, its become the new goto AR for folks, me included. Though the prototype burst AR is by far, IMO, the best AR in the game. Highly underrated and underused. TBH, now...
- by mikegunnz - at 2012.09.17 16:11:00
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485. Remember when the creodon ruled all? - in General Discussions [original thread]
Played a few matches earlier today, and decided to fool around with a few different ARs. Played with the tactical a little, played with burst a little, tried one of the salvage ARs, etc. Made me realize, a couple builds ago we had an AR imbalance...
- by mikegunnz - at 2012.09.17 15:58:00
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486. Dust 514 reality check: Kill me easily in 4 different ways. - in General Discussions [original thread]
Templar Two wrote: mikegunnz wrote: Ok, controls aren't great, but we ALL have to deal with the same controls. ADAPT! When a FPS has poor controls I don't play it. No way I am going to play Dust 514 if the controls stay this poor: I am...
- by mikegunnz - at 2012.09.16 15:34:00
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487. Dust 514 reality check: Kill me easily in 4 different ways. - in General Discussions [original thread]
Ieukoplast wrote: 1. Lag - It seems 9/10 times I die, is because of lag. I unload clip after clip into you, only a few bullets make it through. I die nearly instantly with what seems like only 1/16th a second of shots fired at me. 2. Pay 2 wi...
- by mikegunnz - at 2012.09.16 15:11:00
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488. Dust controller sensitivity - 0 is the new 100. - in General Discussions [original thread]
Welcome to July! @ Sha Kharn... 0 gives you the fastest turn speed, 100 gives you the slowest turn speed. And all this time, I remember having arguments with ppl in assault suits, who said scout was too fast, and can't be tracked even with con...
- by mikegunnz - at 2012.09.15 20:22:00
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489. Anyone else saw an improvement in hit detection since the hotfix ? - in General Discussions [original thread]
You might have just been lucky, and had a good few games. I don't think anything was being done about hit detection until the next patch/wipe...which is supposedly on Sept 22nd. According to CCP, we will really like what they've done with hit det ...
- by mikegunnz - at 2012.09.15 10:27:00
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490. nerfing tanks... such a great idea - in General Discussions [original thread]
I think most of the nerfs to the tank are justified. A couple, will prob have to be reversed. They can be up for discussion, but separating the driver from a turret is pretty dumb. No discussion needed, it's pretty evident.
- by mikegunnz - at 2012.09.14 23:42:00
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491. I'm so confused - in General Discussions [original thread]
STB-TedNugent EV wrote: Okay, people cry about tanks. You raise the price of tanks to cut back on tanks. People cry some more about tanks. You make them not as effective while making AV more effective. Now my question is when do the prices on A...
- by mikegunnz - at 2012.09.14 21:20:00
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492. Assaut type 2= nerfed - in General Discussions [original thread]
As far as nerfs go, this one is pretty minor.
- by mikegunnz - at 2012.09.14 20:56:00
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493. "Balance" 4 shots to kill top tier tank - in General Discussions [original thread]
They def seem more vulnerable now, but the bug where some of the SL missiles not doing dmg, is still there. Had a match where an HAV took 2 waves of swarms from my teammates, his shields went down to about 30%...he tried to get behind cover. (wher...
- by mikegunnz - at 2012.09.14 17:29:00
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494. Well, looks like the whiners won - in General Discussions [original thread]
Gunmouse wrote: Paran Tadec wrote: HAV's are now useless expensive deathtraps that can take max 3-4 hits from a milita swarm launcher before going down. Also 0 chance of getting away as they turn slower than dogturds in molassas. Once agai...
- by mikegunnz - at 2012.09.14 14:56:00
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495. ANT007_ ADONIS VALLEJO - in General Discussions [original thread]
J'Jor Da'Wg wrote: ADONIS VALLEJO wrote: not rich just was n a serious car crash while working for UPS so u kno been on workmans comp suied the guy who hit me and cant work again so i got time n money permanent disabled 34% at age 27 Like...
- by mikegunnz - at 2012.09.14 02:06:00
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496. Enough with the "pay to win" argument! Let's be real... - in General Discussions [original thread]
DUST Fiend wrote: Jin Robot wrote: You guys must not have been killed by thukker nades yet then This is a specific item in need of rebalancing, not an example of why AUR is bad EXACTLY!
- by mikegunnz - at 2012.09.12 21:53:00
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497. Enough with the "pay to win" argument! Let's be real... - in General Discussions [original thread]
EnglishSnake wrote: Last build i tested it out Full ISK proto compared to full AUR proto The difference was an extra repper instead of a CPU upgrade I agree, thx for mentioning. I also tested it by trying to see what the most OP aurum p...
- by mikegunnz - at 2012.09.12 19:40:00
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498. Enough with the "pay to win" argument! Let's be real... - in General Discussions [original thread]
Jin Robot wrote: Top gear loadout in AUR costs .24 cents. That 60 dollars will last for 250 deaths. I dont think this debate is over just because you want it to be. Actually if there are ppl similar to me, then the way this AUR/isk thing shakes...
- by mikegunnz - at 2012.09.12 19:34:00
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499. Enough with the "pay to win" argument! Let's be real... - in General Discussions [original thread]
This game is NOT pay to win. (at least not now, and won't be unless things drastically change) Pay to Win = Average players being able to purchase gear with real $$$, and then dominate the players w/o purchased gear. There are some games out ther...
- by mikegunnz - at 2012.09.12 18:23:00
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500. I am bad at math! The Sagaris - in General Discussions [original thread]
Thanks for the number crunching IronWolf. It really is appreciated. Basically this tells us what we already knew through anecdotal evidence, just playing the game. It takes SEVERAL AV ppl to take down a mid-level upgraded tank, and a HIGHYLY upg...
- by mikegunnz - at 2012.09.12 09:07:00
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