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Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.09.14 14:40:00 -
[31] - Quote
Phantomnom wrote:I think I speak for every foot soldier when I say -
AAAAAAAAAAAAAHAHAHAHAHAHAHAHAHAHAHA
I approve this message. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.09.14 14:44:00 -
[32] - Quote
I have not had a chance to play with these new changes but from what I gather in the dev post and the replies in this thread is that and tank is going to not be a one man job anymore...I know, kinda obvious because that is exactly what wolfman said.
However, I don't think a lot of people realize the vision CCP has for tanks. I am in no way affiliated with CCP nor to I frequent the IRC and thus have no other knowledge or accreditation besides wasting too much of my valuable work time on these forums. Alas I give you what I think is CCP's vision for tanks.
~One driver (required) ~Two turret operators inside the tank ~A logi on the ground fighting with an AR/SMG and armor repping when necessary ~An assault or heavy (or both) to help keep the logi alive and keep back AV troops tossing nades and shooting forge/swarm. ~IMO, they want a tank to be a vessel that is supported by a whole squad and it will also take a whole squad to bring it down.
(I know points may seem obvious [or completely wrong] but I can't help but read the banter on the forums and think that others truly do not understand the end game here. When you watch CCP produced videos, look that the multiple tanks rolling up to an objective with a dozen infantry troops right next to them.) |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.09.14 14:47:00 -
[33] - Quote
Maximus Stryker wrote:I have not had a chance to play with these new changes but from what I gather in the dev post and the replies in this thread is that and tank is going to not be a one man job anymore...I know, kinda obvious because that is exactly what wolfman said. However, I don't think a lot of people realize the vision CCP has for tanks. I am in no way affiliated with CCP nor to I frequent the IRC and thus have no other knowledge or accreditation besides wasting too much of my valuable work time on these forums. Alas I give you what I think is CCP's vision for tanks. ~One driver (required) ~Two turret operators inside the tank ~A logi on the ground fighting with an AR/SMG and armor repping when necessary ~An assault or heavy (or both) to help keep the logi alive and keep back AV troops tossing nades and shooting forge/swarm. ~IMO, they want a tank to be a vessel that is supported by a whole squad and it will also take a whole squad to bring it down. (I know points may seem obvious [or completely wrong] but I can't help but read the banter on the forums and think that others truly do not understand the end game here. When you watch CCP produced videos, look that the multiple tanks rolling up to an objective with a dozen infantry troops right next to them.)
This is asinine. The health makes it so support doesn't even matter. |
Ima Leet
Imperfects Negative-Feedback
321
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Posted - 2012.09.14 14:48:00 -
[34] - Quote
Iron Wolf Saber wrote: This damage buff is probably temporary until they fix the bugs. from Frame himself: "These will of course not be the last updates in this area, we are working on more as we speak."
i like how CCP makes big changes and sees how they go. i'm definitely not crying about this change and i have a few tanks in my inventory. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
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Posted - 2012.09.14 14:56:00 -
[35] - Quote
Gunmouse wrote:Paran Tadec wrote:HAV's are now useless expensive deathtraps that can take max 3-4 hits from a milita swarm launcher before going down. Also 0 chance of getting away as they turn slower than dogturds in molassas.
Once again CCP ruins gameplay because LAZY people can't be bothered to learn how to counter/defend themselves. He mad
He DEFINITELY mad. |
Lendoody
Algintal Core Gallente Federation
47
|
Posted - 2012.09.14 14:57:00 -
[36] - Quote
Paran Tadec wrote:HAV's are now useless expensive deathtraps that can take max 3-4 hits from a milita swarm launcher before going down. Also 0 chance of getting away as they turn slower than dogturds in molassas.
Once again CCP ruins gameplay because LAZY people can't be bothered to learn how to counter/defend themselves.
So your mad that you cant go 25 and 0 in a match with a single tank? |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
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Posted - 2012.09.14 15:01:00 -
[37] - Quote
Noc Tempre wrote:Maximus Stryker wrote:I have not had a chance to play with these new changes but from what I gather in the dev post and the replies in this thread is that and tank is going to not be a one man job anymore...I know, kinda obvious because that is exactly what wolfman said. However, I don't think a lot of people realize the vision CCP has for tanks. I am in no way affiliated with CCP nor to I frequent the IRC and thus have no other knowledge or accreditation besides wasting too much of my valuable work time on these forums. Alas I give you what I think is CCP's vision for tanks. ~One driver (required) ~Two turret operators inside the tank ~A logi on the ground fighting with an AR/SMG and armor repping when necessary ~An assault or heavy (or both) to help keep the logi alive and keep back AV troops tossing nades and shooting forge/swarm. ~IMO, they want a tank to be a vessel that is supported by a whole squad and it will also take a whole squad to bring it down. (I know points may seem obvious [or completely wrong] but I can't help but read the banter on the forums and think that others truly do not understand the end game here. When you watch CCP produced videos, look that the multiple tanks rolling up to an objective with a dozen infantry troops right next to them.) This is asinine. The health makes it so support doesn't even matter.
so maybe we'll go with the "[or completely wrong]" part of the post.
regardless, I still see tanks as something that needs a whole squad to support to keep it alive/functional and not a one-man-band anymore
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EnIgMa99
Imperfects Negative-Feedback
219
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Posted - 2012.09.14 15:08:00 -
[38] - Quote
Noc Tempre wrote:Whiners will always win - see politics. Instead of making semi plausible facilities that give a reason for mechanized and traditional infantry (and coincidentally a place for the hybrid mtac) we are turning them into juggernaut suits with special weapons designed for soloing them. Not fun for either side.
I dont think im going to like Mtacs when they come out unless they are really really slow. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.14 15:13:00 -
[39] - Quote
Paran Tadec wrote:Kleanur Guy wrote:I laughed at your opening statement. 3-4 hits from a militia swarm. WTF are you doing you kitten getting hit from 3-4 swarms. Can't get away from them now.
Didn't they NOT make any adjustments to the tanks speed yet?
Wtf are you talking about? |
STB DEADPOOL5241 EV
Doomheim
352
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Posted - 2012.09.14 15:13:00 -
[40] - Quote
Paran Tadec wrote:STB DEADPOOL5241 EV wrote:Paran Tadec wrote:HAV's are now useless expensive deathtraps that can take max 3-4 hits from a milita swarm launcher before going down. Also 0 chance of getting away as they turn slower than dogturds in molasses.
Once again CCP ruins gameplay because LAZY people can't be bothered to learn how to counter/defend themselves. Stop, just stop. You run a big old tank and have been dreading this tank update for weeks, because even you knew tanks were OP. I've seen all your cry baby posts about tanks, but be realistic here. Stop exaggerating on 3-4 militia swarm launchers and tanks die BS, you have not even tested it out yet. This day should be known as Tank QQ day, or the day the tanks died. I just tried it out, go look for yourself. You should be one to talk all STB runs is tanks.
Not all STB use tanks kid. What is funny is that as much as you think we have beast tanks and all of STB play tanks, we know that our AR players are really where we are strongest at.
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Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2012.09.14 15:14:00 -
[41] - Quote
Lendoody wrote:Paran Tadec wrote:HAV's are now useless expensive deathtraps that can take max 3-4 hits from a milita swarm launcher before going down. Also 0 chance of getting away as they turn slower than dogturds in molassas.
Once again CCP ruins gameplay because LAZY people can't be bothered to learn how to counter/defend themselves. So your mad that you cant go 25 and 0 in a match with a single tank?
Firstly, use the correct version of you're. Secondly, no. Kdr doesn't matter to me. What matters is that the tank has a measure of survivability, which with a quadruple nerf it has gone down significantly.
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STB DEADPOOL5241 EV
Doomheim
352
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Posted - 2012.09.14 15:14:00 -
[42] - Quote
Tony Calif wrote:But that was choice. STB can shoot people without tanks too. 3 years of MAG experience. I've fought against them or 2.
Thanks Tony!
I finally got in a game and chatted for like two seconds with and then got a invalid fitting. Maybe next time bud. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.14 15:15:00 -
[43] - Quote
Lowering health does not make a HAV a squad tool. I am sorry if you don't agree. |
Loss Tovas
ZionTCD Legacy Rising
236
|
Posted - 2012.09.14 15:17:00 -
[44] - Quote
Oh please like it is so bad.
I just got out of a match where i genuinely went AV because there were 3 tanks spawned. Between them not holding still and Sleepy Zan sniping, the tanks stayed alive through out the game. That coupled with the fact that half the missals are autistic and AV grenades working 1:3 times I can safely say that if you are crying you just flat out suck at life. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.09.14 15:18:00 -
[45] - Quote
Iron Wolf Saber wrote:Lowering health does not make a HAV a squad tool. I am sorry if you don't agree.
To emphasize this, if the HAV is dead first, then it is the opposite of needing support. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.09.14 15:19:00 -
[46] - Quote
Loss Tovas wrote:Oh please like it is so bad.
I just got out of a match where i genuinely went AV because there were 3 tanks spawned. Between them not holding still and Sleepy Zan sniping, the tanks stayed alive through out the game. That coupled with the fact that half the missals are autistic and AV grenades working 1:3 times I can safely say that if you are crying you just flat out suck at life.
My point exactly. These changes do jack all for balance yet some people are heralding them as poetic justice. The turrets and the maps need tuned. Lowering the health just makes them jokes in serious play and has no effect vs the uninitiated. |
Lendoody
Algintal Core Gallente Federation
47
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Posted - 2012.09.14 15:23:00 -
[47] - Quote
Paran Tadec wrote:Lendoody wrote:Paran Tadec wrote:HAV's are now useless expensive deathtraps that can take max 3-4 hits from a milita swarm launcher before going down. Also 0 chance of getting away as they turn slower than dogturds in molassas.
Once again CCP ruins gameplay because LAZY people can't be bothered to learn how to counter/defend themselves. So your mad that you cant go 25 and 0 in a match with a single tank? Firstly, use the correct version of you're. Secondly, no. Kdr doesn't matter to me. What matters is that the tank has a measure of survivability, which with a quadruple nerf it has gone down significantly.
Not everybody speaks english as their first language... Especially in the Eve Universe... you would do good to remember that...
However, it does seem that YOU'RE excessively angry about this nerf... its BETA this is where we find out what works and what doesnt....
Tanks steam rolled matches, especially when there was more then 2 tanks of a battlefield...
I find this nerf is exactly what was needed.. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.09.14 15:25:00 -
[48] - Quote
Honestly I think the build before this one was the most balanced when it came to HAVs and AV weapons. I specced into HAVs and I felt sufficiently strong but still had to be wary of assault forge guns or sustained swarm fire because I could get my ass kicked if people made a group effort to kill me. Really the only change that should have been made was increase the prices to where they are now, the attributes for AV and HAVs felt pretty close to being where they should be.
I'm not entirely sure CCP decided to make so many drastic changes to HAVs and AV in this current build, as I felt it was a move away from a better balance. Now with the current hotfix (I have no tested it out quite yet) but looking at the changes to resistance modules and whatnot, I can imagine how quickly tanks are being taken down. Now if this is preemptive for the release of pilot suits where suit bonuses and passive vehicle bonuses for skill levels will sufficiently buff tanks to compensate for their recent nerf, but not to the overpowering level they were pre-hotfix...then this may be a move in a better direction. Unfortunately I think Pilot suits and passive bonuses will be a massive factor, so it's difficult to really make an accurate analysis of the current balance. We'll just have to wait and see what the next build bring and go from there. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.14 15:25:00 -
[49] - Quote
Lol well i gota rethink my dropship fittings thats for sure . I'm dieing ALot now lolz.
Anyway I hate tanks i recon more than anyone and I gota say ccp were lazy with this and did a bad job. Maybe if we reduce the tanks Hit points by 20% more it might be about right. |
ICECREAMK1NG WARRIORS
134
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Posted - 2012.09.14 15:27:00 -
[50] - Quote
Didummmms poor tanky wanky lose his god mode, awww shame. |
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DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.14 15:30:00 -
[51] - Quote
Sha Kharn Clone wrote:Lol well i gota rethink my dropship fittings thats for sure . I'm dieing ALot now lolz.
Yea, between the loss to resistance amp effectiveness and the "boost" to SL damage was a serious hit to dropships, they were already kind of a ***** to fit lmao.
W/e, just gotta roll with it I guess ;) |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.09.14 15:31:00 -
[52] - Quote
I'll reserve further comments regarding specifics until I play tonight.
However, I still see the overall goal/vision of tanks to be one that requires a squad/group to support and not something a player should call in to run around in by him/herself. I am not saying these changes achieved that, I am simply stating that that is where I see tanks going and it is my belief that is where CCP sees tanks as well.
(Side note, a week or so ago there was a prominent tank player on my team so I decide to jump in his tank to see what he has on it, try and learn a few things as I usually try and hunt him with my squad (doing a little reconnaissance) and what do I find but an awesome main turret for him to use and two literal pea shooters on the small turrets. I have to assume this is for two reasons, one to deter people from catching a free ride and stealing his kills and two Maybe...maybe he doesn't have the PG/CPU for better small turrets? Seemed like he was geared for a solo operation to me.) |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.09.14 15:35:00 -
[53] - Quote
Maximus Stryker wrote: (Side note, a week or so ago there was a prominent tank player on my team so I decide to jump in his tank to see what he has on it, try and learn a few things as I usually try and hunt him with my squad (doing a little reconnaissance) and what do I find but an awesome main turret for him to use and two literal pea shooters on the small turrets. I have to assume this is for two reasons, one to deter people from catching a free ride and stealing his kills and two Maybe...maybe he doesn't have the PG/CPU for better small turrets? Seemed like he was geared for a solo operation to me.)
Honestly the resource use of small turrets is so small there is really no excuse to not max them out. When I run HAV (and I've really started not to anymore simply because they've left a bad taste in my mouth) I always fit the best small turrets, then fit my defenses, and then whatever is left goes into my main turret. Kind of like I mentioned in my previous post, in the last build your small turrets are what kept you alive, so I always show them as much love as I can...the main turret is strong enough, and really only needs to be upgraded if you're intending to fight other HAVs |
HIGH TIMESsw
Zumari Force Projection Caldari State
37
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Posted - 2012.09.14 15:39:00 -
[54] - Quote
You'll all be crying about something soon enough now that tanks are useless.... Now we can run around just like in COD, Yippie? |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.14 15:40:00 -
[55] - Quote
I personally hope they separate the main turret from the vehicle itself, requiring another operator. LAVs and Dropships need it, no reason for tanks to be solo monsters. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.14 15:40:00 -
[56] - Quote
Yay for whiners. We get things done! (whining is purely perspective based. Chances are if you're saying "whiner won" then you lost.)
Dropship people, how would it be if you had more CPU/PG to fit more interesting options? Would that help at all? Or do we need chaff launchers / PDS to deal with incomming swarms? Forgeguns should wipe you out tbh... But I doubt there's much
Anyone thinking about MTACs, they will have weak points too, and hopefully be able to get knocked down (really, bipedal mechs? Stupid stupid stupid.) |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.14 15:44:00 -
[57] - Quote
Well give me 3 lots of chaff that will only work if i throw it out when the swarms are within I dont know 30 m. To restock I should have to go back to a supply depo. Give me that and I'm happy.
Tho more CPu and PG would make for more interesting fits thats for sure. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.09.14 15:46:00 -
[58] - Quote
Tony Calif wrote:
Yay for whiners. We get things done! A) (whining is purely perspective based. Chances are if you're saying "whiner won" then you lost.)
B) Dropship people, how would it be if you had more CPU/PG to fit more interesting options? Would that help at all? Or do we need chaff launchers / PDS to deal with incomming swarms? Forgeguns should wipe you out tbh... But I doubt there's much
C) Anyone thinking about MTACs, they will have weak points too, and hopefully be able to get knocked down (really, bipedal mechs? Stupid stupid stupid.)
A) mostly agree B) seems like a good tweak, allow dropships 1 more high and low slot and some more PG/CPU C) hoping they are open in the front or something so you can shoot the dropsuit like you can shoot a person on the LAV gun or Dropship gun |
Finn Kempers
BetaMax.
222
|
Posted - 2012.09.14 15:47:00 -
[59] - Quote
I'd say actually tanks are like what they are in BF3. Which is a tool that if it goes crazy and silly, dies quickly. If supported, will make your head half of one. They aren't overpowered, nor under. If anything they brought it to pre-E3 power. So stop crying. |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.14 15:49:00 -
[60] - Quote
Paran Tadec wrote:HAV's are now useless expensive deathtraps that can take max 3-4 hits from a milita swarm launcher before going down. Also 0 chance of getting away as they turn slower than dogturds in molassas.
Once again CCP ruins gameplay because LAZY people can't be bothered to learn how to counter/defend themselves.
I would like to point out (again):
CCP Wolfman wrote: Hi everyone,
We have been listening to the feedback regarding vehicles and AV gameplay, particularly the HAVGÇÖs, after our last update. IGÇÖm happy to tell you we have spent some time looking over the data, discussing the issues, and making a number of changes we would like you to help us try out.
The changes are aimed at reducing the overall power of the HAVGÇÖs and their ability to solo without consequences on the battlefield. We do want the HAVGÇÖs to be powerful but we also want them to require more support from both their gunners and friendly infantry to reach their full potential on the battlefield.
To this end we will be streaming in the following changes, getting your feedback and looking at the resulting stats to gauge the overall impact the changes have on the effectiveness of the HAV.
...
These will of course not be the last updates in this area, we are working on more as we speak.
Cheers
CCP Wolfman
QFT from top GD sticky.
Where does it say that they hate HAVs and that they will stay nerfed forever? I just don't understand why folks get all up in arms when CCP is just trying to TEST ideas. C'mon already with this nonsense! |
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