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Synbot
Expert Intervention Caldari State
191
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Posted - 2013.09.28 20:11:00 -
[1] - Quote
This would make this game much more suspenseful. Currently you don't have that sense of 'thrill' when your in a middle of a fire-fight, other than you're losing health.
I want to flinch when I'm in the stream of an HMG, the bullet's slowing me down. I want to feel the pulse of the shotgun impact me. I want the stopping power of a sniper rifle to affect me. I want to 'feel' that. I want to be immersed.
Heavies can feel less flinch, while scouts feel more. |
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Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
255
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Posted - 2013.09.28 20:26:00 -
[2] - Quote
Euuuuuuup! |
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Fizzer94
L.O.T.I.S.
244
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Posted - 2013.09.28 20:32:00 -
[3] - Quote
Scouts don't need a nerf! They need a buff. There need to be a reason to use a light suit, because there really isn't a good one right now. They need their own equipment or module, just like a heavy gets their own weapon size. |
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Synbot
Expert Intervention Caldari State
191
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Posted - 2013.09.28 20:40:00 -
[4] - Quote
Fizzer94 wrote:Scouts don't need a nerf! They need a buff. There need to be a reason to use a light suit, because there really isn't a good one right now. They need their own equipment or module, just like a heavy gets their own weapon size. Yes, I agree scouts do need a buff. But this particular request will not buff scouts. With further dropsuit class balancing, I believe this should be in place.
Scouts should be able to dodge or evade the line of fire anyways. |
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Mossellia Delt
Militaires Sans Jeux
449
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Posted - 2013.09.28 20:43:00 -
[5] - Quote
this would horribly nerf scouts.
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Synbot
Expert Intervention Caldari State
191
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Posted - 2013.09.28 20:58:00 -
[6] - Quote
Mossellia Delt wrote:this would horribly nerf scouts.
Read the post above yours. |
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Jathniel
G I A N T EoN.
986
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Posted - 2013.09.28 22:43:00 -
[7] - Quote
This is about immersion.
Don't make the flinch any worse for scouts then you would for assaults, but yes, i do think it's okay to reduce the flinch for a heavy ONLY if he is using a heavy weapon. |
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KalOfTheRathi
Nec Tributis
764
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Posted - 2013.09.28 22:46:00 -
[8] - Quote
Personally I flinch every time I hear the girly voice when my very male Heavy is shot.
Although ... cringe might be a better description.  |
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emm kay
Pradox XVI
7
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Posted - 2013.09.28 22:55:00 -
[9] - Quote
I think flinching should ONLY occur if your shields are drained. any one else? |
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Synbot
Expert Intervention Caldari State
195
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Posted - 2013.09.28 23:04:00 -
[10] - Quote
emm kay wrote:I think flinching should ONLY occur if your shields are drained. any one else? Yes. Actually I was gonna put that in the OP but for some reason felt like I shouldn't. |
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Soulja Ghostface
MCDUSTDONALDS
90
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Posted - 2013.09.29 00:40:00 -
[11] - Quote
flinching is already in the game. spray an AFKer for 5 seconds and you will see what i'm talking about.
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Meeko Fent
DUST University Ivy League
1031
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Posted - 2013.09.29 01:16:00 -
[12] - Quote
Synbot wrote:emm kay wrote:I think flinching should ONLY occur if your shields are drained. any one else? Yes. Actually I was gonna put that in the OP but for some reason felt like I shouldn't. And we should all flinch the same.
You should edit that in. |
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CCP Wolfman
C C P C C P Alliance
2547
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Posted - 2013.09.29 01:55:00 -
[13] - Quote
The 3P mesh does flinch so I assume you mean your own 1P camera. It is actually possible for us to make the camera GÇÖflinchGÇÖ when you are hit. However in practice it proved to be more annoying than immersive. When we have some time we might revisit it and see if we can refine it but itGÇÖs not a top priority at the moment. |
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Soulja Ghostface
MCDUSTDONALDS
91
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Posted - 2013.09.29 02:00:00 -
[14] - Quote
CCP Wolfman wrote:The 3P mesh does flinch so I assume you mean your own 1P camera. It is actually possible for us to make the camera GÇÖflinchGÇÖ when you are hit. However in practice it proved to be more annoying than immersive. When we have some time we might revisit it and see if we can refine it but itGÇÖs not a top priority at the moment. Agreed. when you get sneaked up on. it will be annoying if your screen started to shake. sounds like a way to give scouts an advantage if you ask me. |
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low genius
the sound of freedom Renegade Alliance
531
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Posted - 2013.09.29 02:23:00 -
[15] - Quote
depends upon the strength of the hit. if you get hit by an hmg, or a blaster turret, then it will shake your aim. you'll notice it more if you're 65m away or more. |
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
218
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Posted - 2013.09.29 02:34:00 -
[16] - Quote
The whole point of the dropsuit is to protect you from damage. You should only "flinch" once your armor is depleted. Until then you are a professionally trained clone in a protective dropsuit act like it. |
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medomai grey
warravens League of Infamy
176
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Posted - 2013.09.29 02:40:00 -
[17] - Quote
Flinching would turn the game into whoever hits first wins. It's what made the mass driver annoying before 1.4.
No thank you. |
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Soulja Ghostface
MCDUSTDONALDS
91
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Posted - 2013.09.29 02:43:00 -
[18] - Quote
Thurak1 wrote:The whole point of the dropsuit is to protect you from damage. You should only "flinch" once your armor is depleted. Until then you are a professionally trained clone in a protective dropsuit act like it. once your armor is depleted any damage kills you. so how would you flinch then. |
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ALPHA DECRIPTER
R 0 N 1 N
554
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Posted - 2013.09.29 03:15:00 -
[19] - Quote
Soulja Ghostface wrote:CCP Wolfman wrote:The 3P mesh does flinch so I assume you mean your own 1P camera. It is actually possible for us to make the camera GÇÖflinchGÇÖ when you are hit. However in practice it proved to be more annoying than immersive. When we have some time we might revisit it and see if we can refine it but itGÇÖs not a top priority at the moment. Agreed. when you get sneaked up on. it will be annoying if your screen started to shake. sounds like a way to give scouts an advantage if you ask me. You are apposed to giving an advantage to the guy that gets the drop on you? That seems like a no brainer actually. Anyway as a scout it feels more like a nerf but if done correctly can be quite interesting.
`Sigh. Just another fun game of DUST . |
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
219
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Posted - 2013.09.29 03:44:00 -
[20] - Quote
Soulja Ghostface wrote:Thurak1 wrote:The whole point of the dropsuit is to protect you from damage. You should only "flinch" once your armor is depleted. Until then you are a professionally trained clone in a protective dropsuit act like it. once your armor is depleted any damage kills you. so how would you flinch then. Thats part of my point there is no use for flinching in the game. Your not actually getting hit until your dead before then your armor is absorbing the damage and as a well trained merc you should not loose focus.
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crazy space 1
Unkn0wn Killers
1772
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Posted - 2013.09.29 07:45:00 -
[21] - Quote
maybe a rebalance where shields protect you from camera shake, ? but when you are just in armor some weapons can shake your aim.
not heavy obviously, they would never flich giving the heavy another advantage |
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medomai grey
warravens League of Infamy
178
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Posted - 2013.09.29 09:33:00 -
[22] - Quote
The thread's proposal to include "flinching" makes sense immersion wise, but is utter crap for gameplay. Imagine if someone started shooting you and you couldn't hit them back because your aiming reticle kept shaking; you would be peeved.
Also, I think we are confusing what flinching is. A flinch is a instinctive movement reaction to danger or surprise. The "flinching" we're discussing in this thread isn't actually flinching but rather feeling the projectile forces acting on the player's avatar. |
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ladwar
Dead Six Initiative Lokun Listamenn
1752
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Posted - 2013.09.29 09:53:00 -
[23] - Quote
CCP Wolfman wrote:The 3P mesh does flinch so I assume you mean your own 1P camera. It is actually possible for us to make the camera GÇÖflinchGÇÖ when you are hit. However in practice it proved to be more annoying than immersive. When we have some time we might revisit it and see if we can refine it but itGÇÖs not a top priority at the moment.
/facepalm
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I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
966
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Posted - 2013.09.29 12:01:00 -
[24] - Quote
CCP Wolfman wrote:The 3P mesh does flinch so I assume you mean your own 1P camera. It is actually possible for us to make the camera GÇÖflinchGÇÖ when you are hit. However in practice it proved to be more annoying than immersive. When we have some time we might revisit it and see if we can refine it but itGÇÖs not a top priority at the moment.
Explosions = camera shake Headshot = "glitch" in HUD Maybe some form of effect for different weapon types hitting you.
Take a look at Resistance 3 and/or Metroid Prime for more examples. |
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DJINN Marauder
Ancient Exiles
1491
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Posted - 2013.09.29 12:41:00 -
[25] - Quote
I like this idea however I think a certain amount of alpha damage should cause flinching not dmg over time weapons..
Example: a shotgun doing 400+ dmg at once should make you flinch. An AR only doing 33 shouldn't. However I don't think explosive weapons should make you flinch, as that would only cause more spam of said explosive weapons. |
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emm kay
Pradox XVI
10
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Posted - 2013.09.29 14:32:00 -
[26] - Quote
Meeko Fent wrote: And we should all flinch the same.
You should edit that in.
nah, heavies shouldn't flinch as muchas anyone else. |
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emm kay
Pradox XVI
10
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Posted - 2013.09.29 14:46:00 -
[27] - Quote
CCP Wolfman wrote:The 3P mesh does flinch so I assume you mean your own 1P camera. It is actually possible for us to make the camera GÇÖflinchGÇÖ when you are hit. However in practice it proved to be more annoying than immersive. When we have some time we might revisit it and see if we can refine it but itGÇÖs not a top priority at the moment.
certainly, it's not top priority. however, like all other things you devs have to balance (must get annoying, huh??), flinching will be one of them. I've played other fps and here's what i recall: - character makes their way back to origional spot automatically before they flinch again. - flinching can be zeroed out, but with some difficulty. effects flinching would have: give scouts a huge buff give heavies a slight buff would nerf AR's and LR's would cause an increase in humor amongst ScR users. shotgun buff (sadly i never see any shotguns in game)
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powdemonic
GunFall Mobilization Covert Intervention
42
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Posted - 2013.09.29 17:39:00 -
[28] - Quote
I would agree on this but the core shooter expieriance needs a big tweek first ( example: when you shoot any weapeon its good but when you are strafing side to side and halo jumping the projectile tends to be very sparadick too sparadick to be honest usually I would expect it to be somewhat sparadick but in dust 514 it is really a mess] though never the less I love the game. BUT ccp where is my minmatar tank I want my minmatar rust bucket damn it. trust in the rust baby  |
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Vesago Ghostcore
Rejected Clones
32
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Posted - 2013.09.29 17:51:00 -
[29] - Quote
it might b nice if the flinch caused you to slightly turn towards the source of damage. |
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Talos Vagheitan
King Slayers
22
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Posted - 2013.09.30 00:14:00 -
[30] - Quote
Who gives a flinch? |
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