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Jack McReady
DUST University Ivy League
655
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Posted - 2013.10.10 09:32:00 -
[1] - Quote
first of all this is a F2P lobby shooter, there is no reason to not introduce some kind of retraining. anything that makes this game more flexible for new players is good. just face the fact that playercount at primetime is decreasing by ~500 per month, the game suffers from "beta not in beta" syndrome with problems and missing base content and this discourages people to stay. this is just a suggestion and atleast read+think before you say "no".
Imagine the following scenario: a new player comes to dust and tries to find out which weapon he likes to use. to find a real conclusion you will atleast get 1 to 3 levels in the weapon skill which, be real a militia weapon is not really representative. for a new player 1-3 levels in a bunch of skills is quite alot. he tries out several weapons and finally finds out which ones he likes and wants to specialize in but he just wasted alot of time in testing and grind just to find this out. there is no reason to penalize someone that wants to know what is the most fun to use for him.
Imagine the other scenario: player X invests heavily into something new but finds out it has serious bugs. in the current development it takes just too long to fix something but should said player X be penalized for it? atleast give him the option to correct this and get some SP back instead of waiting a month for a fix. would your rather want player X to be playing the game or him going for another game and till the bug is fixed?
I have now a short and simple idea: 1. you select a skill you do want to take SP away from 2. after a match you get 50% bonus SP added to the base SP gained, working like a booster 3. twice that SP you get as bonus are removed from the skill you selected.
in short: you lose 50% of the selected skill, which is a serious drawback that matters. you also have to work for the retraining by playing the game. the advantage: you get unallocated points 50% faster and you have full control of your character advancement.
PS: please dont answer if you suffer from tunnelvision, instead just leave this thread and talk to a brick wall cause it has the same mindset. |
medomai grey
WarRavens League of Infamy
208
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Posted - 2013.10.10 10:16:00 -
[2] - Quote
Militia weapons are just basic-tier weapons with smaller clip size and higher fitting cost. They are cheep and have no skill requirement making them ideal for new players to find out what a weapons like. The only problem is that they don't have militia versions of every weapon and equipment. Getting lvl3 in all weapon proficiency on your main toon to get familiar with all weapons is not advised unless your going for the jack-of-all-trades route.
If CCP does create a system for SP re-spec, I also agree the player should lose a percent of their SP. However our opinions differ in method. I would make players pay for re-spec with Aurm and 1/3 of their total SP pool. Your method is too surgical in nature and minimizes the SP loss of a player using your proposed re-spec system. Furthermore, your system treats new players equally to old players in that they both lose the same amount of SP. My proposal hurts re-specing older players more than new players.
PS: I'm against any re-specs unless CCP makes changes to the skill tree. I'm not going to bother repeating why allowing re-specs will negatively impact the game because others have already explained many many times in other threads. |
Jack McReady
DUST University Ivy League
655
|
Posted - 2013.10.10 10:25:00 -
[3] - Quote
medomai grey wrote:Militia weapons are just basic-tier weapons with smaller clip size and higher fitting cost. They are cheep and have no skill requirement making them ideal for new players to find out what a weapons like. The only problem is that they don't have militia versions of every weapon and equipment. Getting lvl3 in all weapon proficiency on your main toon to get familiar with all weapons is not advised unless your going for the jack-of-all-trades route.
If CCP does create a system for SP re-spec, I also agree the player should lose a percent of their SP. However our opinions differ in method. I would make players pay for re-spec with Aurm and 1/3 of their total SP pool. Your method is too surgical in nature and minimizes the SP loss of a player using your proposed re-spec system. Furthermore, your system treats new players equally to old players in that they both lose the same amount of SP. My proposal hurts re-specing older players more than new players.
PS: I'm against any re-specs unless CCP makes changes to the skill tree. I'm not going to bother repeating why allowing re-specs will negatively impact the game because others have already explained many many times in other threads.
militia items do not really represent the final performance of weapon + suit combination. a militia weapon + suit and modules is huge difference to a STD suit + weapon or even ADV. to get an idea of a weapon + suits performance you atleast need stuff at lvl 1, so as I said before this argument does not really hold.
and my idea is surgical? this does not even make sense, it takes time and work. your "idea" about instant respec and 1/3 is surgical, wake up
there is also no reason to penalize older players more than new players. beside that an old player like me with 20m SP does not care, he already has his core skills maxed out with 2 proto suits and 2 proto weapons... again this argument does not hold.
also retraining isnt a respec...
I would also point to what I wrote before:
Quote: read+think .... PS: please dont answer if you suffer from tunnelvision, instead just leave this thread and talk to a brick wall cause it has the same mindset.
all you said is the average narrow minded stuff. |
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