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41. Announcement:Weapon stats! - in General Discussions [original thread]
YAY mostly sensible numbers, as for the rail rifle i think we need to wait to see how that charge up time of .1 - .2 sec works and the fire rate and kick before we pass judgement, but the range profiles at least make a lot more sense now
- by matsumoto yuichi san - at 2013.10.25 12:33:00
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42. What are the bets that the QQ nerf train will move onto the SCR? - in General Discussions [original thread]
it's totally fine, it overheats it has kick it has terrible hipfire highest fitting costs single shot for decent range good damage red dot sight at ya know OH lets you... walk not run not swap not punch walk and jump a bit, but the stamina...
- by matsumoto yuichi san - at 2013.10.23 17:29:00
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43. EVE Collectors edition arrivals - in General Discussions [original thread]
got mine on the 18th end of day, was rather surprised
- by matsumoto yuichi san - at 2013.10.23 17:06:00
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44. Announcement:Statement on BPO Removal - in General Discussions [original thread]
so if they are being removed due to the effect on the economy removing them simply from the market doesn't get you anywhere as most players will have them now if they ever intended to, and as previously mentioned the starter fits fill the same rol...
- by matsumoto yuichi san - at 2013.10.21 17:52:00
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45. TACH Assualt Rifle - How to fix it? - GIMPED - in General Discussions [original thread]
You have finally started to see the truth, the tar is ok now, the other varients are ok as well, but the full auto os too darn good, goes too far too accurately with too much dps...
- by matsumoto yuichi san - at 2013.09.10 15:42:00
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46. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
makes my double wyrkomi + 500 armor all the more lols 4600 armor repair capacity, and i can drop another
- by matsumoto yuichi san - at 2013.07.18 18:55:00
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47. PING -> Tranquility - in General Discussions [original thread]
TQ: 130 EU: 140 US: 60 ASIA: 270 AU: 240 in midwest US really for fps only US is acceptable, EU sort of, others not really
- by matsumoto yuichi san - at 2013.07.15 01:55:00
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48. How one respec per update helps balance - in General Discussions [original thread]
no respecs at all, anymore this means that flavor of the month is going to get to be less of an issue now since if something is out of balance it might be fixed before everyone and their brother jumps on it because all it takes as swapping out th...
- by matsumoto yuichi san - at 2013.07.12 18:47:00
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49. Now THIS is how you do a dev blog! - in General Discussions [original thread]
graphs and NUMBERS and words so many words , and they SAY things , YAY!! ++1
- by matsumoto yuichi san - at 2013.07.09 18:01:00
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50. Flaylocks.... - in General Discussions [original thread]
base flaylock - pretty crappy adv functional proto - can't speak for it does great damage, but with the 3 shots / the splash on the lower tiers, the trick is actually hitting them i miss a lot of shots the proto might be too big splash, but th...
- by matsumoto yuichi san - at 2013.06.24 15:45:00
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51. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
my numbers keep them competitive they behave as rep + plate of lower meta it makes sense
- by matsumoto yuichi san - at 2013.06.21 04:20:00
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52. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
Master Jaraiya wrote: Well I played with the numbers a little using the existing IWS's spread sheet this morning and this is what I came up with. https://docs.google.com/spreadsheet/pub?key=0Aje8xVYW4a2VdHdhVk9wMGZrUDZLdXNuUTFuelgyaEE&out...
- by matsumoto yuichi san - at 2013.06.20 15:45:00
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53. What is the purpose of the SP Cap? - in General Discussions [original thread]
Delta 749 wrote: CHICAGOCUBS4EVER wrote: KING SALASI wrote: CHICAGOCUBS4EVER wrote: to keep me from maxing the skill tree in 3 months.... if there was no cap I would have about 50 million SP by now.. 6 months later. that is why there...
- by matsumoto yuichi san - at 2013.06.18 20:28:00
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54. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
Iron Wolf Saber wrote: matsumoto yuichi san wrote: Cool IWS, you missed that i buffed the armor reps though :P Fixing now. double yay!
- by matsumoto yuichi san - at 2013.06.13 19:11:00
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55. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
Cool IWS, you missed that i buffed the armor reps though :P
- by matsumoto yuichi san - at 2013.06.13 16:22:00
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56. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
BL4CKST4R wrote: matsumoto yuichi san wrote: that works, i was just quickly coming up with some role bonus that made sense as a way that armor plates wouldn't just end up making cal logi even more stupid oh and the lowering PG statement im...
- by matsumoto yuichi san - at 2013.06.13 14:29:00
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57. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
that works, i was just quickly coming up with some role bonus that made sense as a way that armor plates wouldn't just end up making cal logi even more stupid amarr really needs like +10% to armor efficacy / lvl though because then with their 3 ...
- by matsumoto yuichi san - at 2013.06.13 13:58:00
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58. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
indeed, we really need to have role bonuses on suits, not just skill bonuses so that we can actually seperate the races more than has an ounce more armor, and the slot layout and keeping armor on the lows is fine if we see numbers that make the ...
- by matsumoto yuichi san - at 2013.06.13 13:32:00
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59. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
Avallo Kantor wrote: I think a Ferroscale plate should be more on the level of equipping a Reper and Plate of one level lower than what level the ferroscale is. For example basic would be the quality of a (non-existant) sub-basic plate + reppe...
- by matsumoto yuichi san - at 2013.06.12 04:16:00
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60. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
Note CPUGRIDHPHP/sMove Basic Ferroscale Plate 1222500 Enhanced FP 2374000 Complex FP 34136500% Basic Reactive Plate 103442-1% Enhanced RP 248653-2% Complex RP 3614874-4% Basic Armor Plate 101650-3% Enhanced AP 206870-5% Complex AP 30121250-7% Basi...
- by matsumoto yuichi san - at 2013.06.12 04:00:00
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