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81. New heavy weapons? - in Feedback/Requests [original thread]
Instead of auto cannon maybe an artillery launcher, fires an armour piercing missile that deals heavy alpha damage.
- by manboar thunder fist - at 2014.11.29 21:19:00
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82. New heavy weapons? - in Feedback/Requests [original thread]
Omg a bf3 mortar type weapon that fires 80m, but renders the heavy immobile while aiming Heavy laser op Heavy auto cannon op
- by manboar thunder fist - at 2014.11.29 21:17:00
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83. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
I just feel 1400 armour heavies being repped by core focus or sixkin triage is way too much.... The rep tools need an 80% efficiency on heavies.
- by manboar thunder fist - at 2014.11.29 21:01:00
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84. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Who would stand still while being shot? Ccp only listens to bad players moaning.... Moan moan groan grumble nerf. This is the forum life. Hit detection is a problem with certain weapons... Like auto shotgun and splash Strafing is not a problem, ...
- by manboar thunder fist - at 2014.11.23 22:52:00
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85. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Yea it is and you know it. It's not eve where numbers dictate everything, strafing and aiming take player skill and ccp likes to eradicate player skill.
- by manboar thunder fist - at 2014.11.23 18:03:00
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86. [Feedback] Equipment Signature Profiles - in Feedback/Requests [original thread]
you can drop too much equipment for it to be invisible..... if you implement a signature profile do it for equipment with 1 carried and lower spawns/nanites than other variants Thus you create 1 "stealth" retreat spot
- by manboar thunder fist - at 2014.11.22 20:09:00
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87. Breach Scrambler Rifle. - in Feedback/Requests [original thread]
70 m -100% 80m- 60% 90m- 40% 100m- 30% that should be the ranges for a breach variant, a competitor to the RR but still less range than it. Headshot should be 250% 20 rounds mag
- by manboar thunder fist - at 2014.11.22 19:41:00
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88. assault combat rifle - in Feedback/Requests [original thread]
nah.
- by manboar thunder fist - at 2014.11.22 19:31:00
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89. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Can you add a sight to the assault rail rifle? The iron sights are ridiculous they don't even show where the rounds go.... it's just a misleading target the ASCR has a sight because it's "LONG RANGE" Therefore, so should the ARR! it's a long rang...
- by manboar thunder fist - at 2014.11.22 19:29:00
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90. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
brilliant. love my drunken logic
- by manboar thunder fist - at 2014.11.22 19:19:00
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91. [REQUEST] Quality of Life Changes for Dust - in Feedback/Requests [original thread]
personally because a dropship can see targets.... it makes sense to have a target painter module that adds passive 100% precision to dropship screen.... just makes the dropship/infantry disparity easier... an infantry can see a dropship but most ...
- by manboar thunder fist - at 2014.11.22 11:43:00
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92. Ion Pistol Jamming - in Feedback/Requests [original thread]
If you charge shot, sometimes after the charge shot it overheats again for no reason. All the charge up weapons have a problem where charge up replaces the reload mechanic at the end of a clip.
- by manboar thunder fist - at 2014.11.22 11:24:00
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93. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
and the reason the "caldariscout OPness" exists is because many of the top players like a shield suit with fast regen that can strafe.... it doesn't mean it's op, it just means its the suit of preference for people who like that kind of suit.... I...
- by manboar thunder fist - at 2014.11.22 11:23:00
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94. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Still have no problems killing cal scouts.... they don't have a problem... people's aim is not always on point if CCP released a stat for Shots fired/shots hit/shots missed it would prove that the majority of people are actually missing their targ...
- by manboar thunder fist - at 2014.11.22 11:16:00
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95. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
I never thought in the future we would be back to civil war, stand still, shoot reload, die. While enemy does the same. Strafe on KB is a problem, not on controller, now just more heavies will be beam of death. Can't escape or use skill to dodge, ...
- by manboar thunder fist - at 2014.11.20 21:57:00
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96. To Rattati: Reimagining the RR - in Feedback/Requests [original thread]
Tactical rr?
- by manboar thunder fist - at 2014.11.20 19:50:00
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97. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
I've been testing all day and even within a few m of me uplinks and players do not appear on my cal and gal scouts passive scans. I have max ewar skills but still my range is a lot smaller than I expect it was. Did you do a stealth nerf to ewar ra...
- by manboar thunder fist - at 2014.11.20 00:35:00
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98. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Kensai Dragon wrote: CCP Rattati wrote: Dear Players, We are going to add separate strafe penalties to HP modules. We will not be reducing normal speed, nor running speed, only left-right speed, making the "dodging" of bullets more difficul...
- by manboar thunder fist - at 2014.11.20 00:31:00
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99. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Remove Aim assist then. No point havin strafe speed slower when already breach we can auto track people without aiming down sights or aiming properly.... Aim assist is not necessary at all with slow strafe speeds. Without strafe turrets wil be eve...
- by manboar thunder fist - at 2014.11.20 00:30:00
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100. CCP what happened with the Precision Rifle? - in Feedback/Requests [original thread]
Laz0r speargun, yes please... Crippling damage, 1 shot kills, yes plz
- by manboar thunder fist - at 2014.11.17 04:22:00
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