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41. Please do something about Turbo Controllers and Remotes.... - in Feedback/Requests [original thread]
can there be a better update on remote throwing visuals? i always see the scout drop the remote, jump away from where i see it, then it kills me because it's landed somewhere else. EVERY TIME. improve it so the remote is the same on both playe...
- by manboar thunder fist - at 2014.12.30 02:58:00
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42. To Rattati: small balancing on ScR. - in Feedback/Requests [original thread]
i wouldn't agree with this because: 1) what you are suggesting is infact the tactical assault rifle... 2) the scr is the opposite of the combat rifle, and we all know that gun is very proficient in taking out armour. While it can't 1 shot it aw...
- by manboar thunder fist - at 2014.12.30 02:56:00
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43. Damage Mod changes - in Feedback/Requests [original thread]
How about: Kick reduction barrel Rapid reload clip Range enhancement muzzle
- by manboar thunder fist - at 2014.12.27 20:25:00
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44. There is an issue with The Major Laser Warbarge - in Feedback/Requests [original thread]
It takes 5000 war points. That's the equivalent of 20 tank destructions given 2 damage and 1 destruction points. It's pretty balanced if you're killing 1 tank tbf. Also it gives q huge noise and visual warning, and you can just boost out.
- by manboar thunder fist - at 2014.12.27 20:22:00
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45. Swarm Changes Discussion - in Feedback/Requests [original thread]
I think you'll find that's just a lie. As a pilot. I have little to no chance against a swarmer unless he's in the open and I see him and fire first. They can quickly fire three volleys, and to my proto Python that reduces me from 2555 shield 96...
- by manboar thunder fist - at 2014.12.27 20:19:00
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46. TAR seems better than SCR on paper.....??? - in Feedback/Requests [original thread]
Within the range however the tar users have a nice advantage.
- by manboar thunder fist - at 2014.12.27 20:10:00
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47. Proficiency, it needs to change - in Feedback/Requests [original thread]
With the hugely increased skill cap and further booster multiplication I see no reason for your tears. I started this game when people already had proto, never played beta, struggled through not having an hdmi cable. At the start the game looked l...
- by manboar thunder fist - at 2014.12.26 15:04:00
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48. So you can rep armor through MagSec fire - in Feedback/Requests [original thread]
I confess, I did have significant trouble killing a heavy with 2 reps on him, I'm usually a good shot but reckon my strafing caused a lot of misses on both sides, I only had a scout and was desperately trying to kill him with a smg/rr. In the end...
- by manboar thunder fist - at 2014.12.26 14:58:00
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49. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Here's an idea: Add in new tanks Add in new ads variation Add in logi lavs Then see what needs tweaking.
- by manboar thunder fist - at 2014.12.26 14:54:00
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50. Sticky:[Announcement] Balance Hotfix 1.10.2 - in Feedback/Requests [original thread]
Mortishai Belmont wrote: Please stop screwing with my Heavy suit, just because everyone who thinks they shouldn't die running directly into a mini gun is pitching a fit. Why not just remove the thing and give me a stick to beat people with? ...
- by manboar thunder fist - at 2014.12.25 13:46:00
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51. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Whaaat, these things are going to rip up ads pilots, especially those crazy long range "redline" ones. Can we have an ads variant with a lot more hp -.- and one with less but another gun?
- by manboar thunder fist - at 2014.12.23 11:52:00
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52. [Ideas] Daily missions that would float your boat. - in Feedback/Requests [original thread]
Activating your instant booster is NOT a mission?!!?!!?! Does not require player gameplay and is not setting a target that can be worked towards It's just a blatant and annoying money grab I have better things to spend aurum on, for example banter...
- by manboar thunder fist - at 2014.12.22 03:09:00
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53. [Dropship Feature Request] - in Feedback/Requests [original thread]
In a different world health would be determined by separate systems such as engines/gunners/hull etc Then we could have had a dropship icon with hp bars including gunner ammo and hp Would have made gameplay more complex Would that require some d...
- by manboar thunder fist - at 2014.12.22 02:57:00
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54. What's wrong with ewar - in Feedback/Requests [original thread]
Not as cool as you commenting 0 useful information in a thread.
- by manboar thunder fist - at 2014.12.19 21:04:00
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55. What's wrong with ewar - in Feedback/Requests [original thread]
It's more than 30m mate. Lol I have a prof 5 heavy
- by manboar thunder fist - at 2014.12.19 20:57:00
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56. What's wrong with ewar - in Feedback/Requests [original thread]
Hmg range is 30??? Hahahahahhahah
- by manboar thunder fist - at 2014.12.19 20:42:00
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57. What's wrong with ewar - in Feedback/Requests [original thread]
It's not enough, we need a rebuff to range amps
- by manboar thunder fist - at 2014.12.19 18:33:00
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58. The problem with ADS - in Feedback/Requests [original thread]
Ads pilots are respected and hated at the same time As one of them I digress I've come to love the aiming down sights view, it affords accuracy, diving, aerial combat and allows you to lead your shots much more precisely at height. As one of th...
- by manboar thunder fist - at 2014.12.19 18:17:00
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59. What's wrong with ewar - in Feedback/Requests [original thread]
Good troll 10/10 Problem with range not precision or dampening
- by manboar thunder fist - at 2014.12.19 18:14:00
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60. What's wrong with ewar - in Feedback/Requests [original thread]
Practically none in an assault In a cal scout level 5 heavies jump on me, appearing in passive at as close as 7m! I'm not being silly here, I've moved backwards and forwards experimenting with my circle of scan but I'm not getting anyone past th...
- by manboar thunder fist - at 2014.12.19 17:50:00
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