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61. Hindering dual tanking. - in Feedback/Requests [original thread]
Yes, damage mods to low slots even vehicles, i'll trade you all my star wars collectable cups 4 it
- by ladwar - at 2014.08.11 01:01:00
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62. limit tank numbers - in Feedback/Requests [original thread]
Coleman Gray wrote: What stopped you or your.team using AV? Its a full time job and they rather kill infantry. seriously thats why av nades had to take a nerf, dual specing av and infantry should be left to commandos.
- by ladwar - at 2014.08.11 00:57:00
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63. Hindering dual tanking. - in Feedback/Requests [original thread]
Well i would like to agree to this i can see a lot of resistance coming from the devs and FOTM players. Armarr and cal numbers are too extreme. 80/20 and vice versa would better. And if cal extender were 75-90-110 i could easily agree to this. But...
- by ladwar - at 2014.08.11 00:49:00
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64. CCP CAN YOU GET YOU SHIELD BOOSTERS TO WORK FOR A CHANGE - in Feedback/Requests [original thread]
Harpyja wrote: Tread Loudly 2 wrote: I run gunlogi's a lot and my PC fitting has a Heavy Shield Booster and it's all about timing. If your not getting any shields it means you took damage as you activated it and or within the 1.00 Sec Pulse...
- by ladwar - at 2014.08.09 19:16:00
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65. Tanks Numbers/Variations SpreadSheet Inside DEVS NEEDED - in Feedback/Requests [original thread]
Ccp eyes the brawler tank should also be the fastest and fastest regen? The hint and run tank should be slightly better turning and slowest? Yup thats ccp. They need to fix their logic and balance them 4 what they should be. I.E make cal tanks bra...
- by ladwar - at 2014.08.05 11:10:00
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66. Sentinels arent the "low damage" point-defense class. Logi... - in Feedback/Requests [original thread]
JRleo jr wrote: ladwar wrote: Alena Ventrallis wrote: Sentinels should have high damage, but they should be unable to apply that damage at anything exceeding 25m. that's what most ppl think thats why there is so much hate 4 armor heavie...
- by ladwar - at 2014.08.03 03:04:00
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67. When the python gets a HP buff - in Feedback/Requests [original thread]
Dark cloud is wrong Thread//
- by ladwar - at 2014.08.03 03:03:00
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68. Sentinels arent the "low damage" point-defense class. Logi... - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Sentinels should have high damage, but they should be unable to apply that damage at anything exceeding 25m. that's what most ppl think thats why there is so much hate 4 heavies w/ rail rifles Btw OP FOTM is totally w...
- by ladwar - at 2014.08.03 01:39:00
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69. [Discussion: Ion Pistol] Change Ion Pistol firing mode to automatic. - in Feedback/Requests [original thread]
And here i thought the ion pistol was meant to be armaa because of the charged shoot, like a smaller scambler rifle.
- by ladwar - at 2014.08.03 01:35:00
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70. Breach heavy machine gun - in Feedback/Requests [original thread]
Pokey Dravon wrote: ladwar wrote: just to put this out there guys. in ccp eyes... lol.... breach is cqc and means less range, less rof, higher damage, lower dps if they can get away with it. Except Breach variants in all weapons have long...
- by ladwar - at 2014.07.28 01:03:00
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71. Stopping Roof Campers - in Feedback/Requests [original thread]
TheEnd762 wrote: Take away rooftops and you'll double redline sniping over night. yes.... because they can't roof top snipe and then it will drop after that to near post change levels
- by ladwar - at 2014.07.28 00:58:00
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72. Are small rails gonna get fixed? - in Feedback/Requests [original thread]
The dark cloud wrote: Im asking if the damage profiles against vehicles are going to be brought in line for small railguns. The only vehicles that take the correct damage are shield dropships with a profile of 90/100. All other vehicles (armor ...
- by ladwar - at 2014.07.28 00:55:00
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73. Breach heavy machine gun - in Feedback/Requests [original thread]
just to put this out there guys. in ccp eyes... lol.... breach is cqc and means less range, less rof, higher damage, lower dps if they can get away with it.
- by ladwar - at 2014.07.28 00:51:00
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74. Stopping Roof Campers - in Feedback/Requests [original thread]
X7 lion wrote: all roof tops are either have ground acsess or alot of ground based cover, i hate being like the get good scrub people, but seriously this is basic stuff more suited to the ramblings of the general sections... lol... ground bas...
- by ladwar - at 2014.07.27 16:50:00
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75. Stopping Roof Campers - in Feedback/Requests [original thread]
the only problem with using ADS to take them down is that they usually are using forges so thats a no go air space. snipers, your kidding right? orbitals are pretty much the only way to go most of the time.
- by ladwar - at 2014.07.27 14:25:00
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76. Get rid of the god damn Jihad Jeeps please - in Feedback/Requests [original thread]
JLAV's are a zero risk big reward. change it. there are BPO LAV's and suits. equipment are not tied to suits so once you put on the RE's your free to switch over to a free suit and use a free LAV to cost someone a lot of isk with ease. it is bro...
- by ladwar - at 2014.07.26 16:43:00
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77. Are Vehicles Still Worth the ISK/SP Needed to Skill into them/Operat... - in Feedback/Requests [original thread]
simple answer is nope. gallante ads is viable w/ rail and maxed skill. "Make it so Mobile CRU's will spawn units outside of an HAV if the HAV has no turrets" already works this way.
- by ladwar - at 2014.07.26 16:25:00
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78. differences between kbm and ds3 when tanking..and dual commanding - in Feedback/Requests [original thread]
Atiim wrote: The more practical solution is to bring KB/M's acceleration and rotation speeds to the same level as DS3. lol you know ccp can't do that.
- by ladwar - at 2014.07.26 14:39:00
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79. Ok, I'm kind not for the extra assault slot... - in Feedback/Requests [original thread]
Cat Merc wrote: I am usually capable of predicting FOTM. This time I am not sure. The Assault changes are the first time I can't tell if something will turn FOTM. Just let it happen, hotfixes come out quick so we won't be stuck with it for ...
- by ladwar - at 2014.07.26 14:37:00
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80. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
CCP Logibro wrote: Alright, so after a little testing I'm going to reduce the knife hit time from 0.3 and 0.55 to 0.2 and 0.45. The animation however is fixed, so it will seem a bit quicker, but the hit markers will indicate accurately when you...
- by ladwar - at 2014.07.26 14:28:00
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