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101. [Idea] Make all uplinks like the "Abyss" uplink - in Feedback/Requests [original thread]
best way to fix equipment spam. limit one per person not per type. none of this 30 uplinks, 25 REs, 30 nano hives stuff... 1 uplink, 1 nano hives. RE need a rebalancing anyways.
- by ladwar - at 2014.02.12 21:59:00
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102. new heavy weapon variants of current heavy weapons - in Feedback/Requests [original thread]
i like a nuke foot. basically get near the center of map and hike the ball......BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMM. +50+50+50+50+50+50+50+...
- by ladwar - at 2014.02.12 19:16:00
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103. Commandos need grenades!!! - in Feedback/Requests [original thread]
no.... power model. over 9,000.. the end.
- by ladwar - at 2014.02.12 18:49:00
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104. Neutral installations should not give WP - in Feedback/Requests [original thread]
Vakki Yuki wrote: I'd just like to chime in. I see this problem where ground units face forward, staring, mouths open, oblivious to what's happening around them. This is how your turrets get hacked. More power to the tank who blows them up. Th...
- by ladwar - at 2014.02.12 18:48:00
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105. [Suggestion] Make passively scanned enemies glow like with active - in Feedback/Requests [original thread]
reported for trolling...
- by ladwar - at 2014.02.09 18:51:00
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106. 1.8 and assault bonuses - in Feedback/Requests [original thread]
well i haven't read it yet and will edit and make my review on it later, going to rock out some bf4 and come back to this thread. go ahead and voice w/e you feel now.
- by ladwar - at 2014.02.09 15:17:00
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107. New equipment that will reduce equipment spam. - in Feedback/Requests [original thread]
his idea sound like it would just mean even more equipment spam to ensure yours works.
- by ladwar - at 2014.02.08 23:23:00
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108. redline and WTF is wrong with them currently. - in Feedback/Requests [original thread]
ok now to sum it all up. yup still more guys. reason for the redline to made- spawn camping base spawns. chromosome lessons- map blindspots(headglitching spots), high rendering leads to new players sniping, spotting(i guess CCP thought it was OP ...
- by ladwar - at 2014.02.08 22:53:00
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109. redline and WTF is wrong with them currently. - in Feedback/Requests [original thread]
yup another review, if no ones dishes out my next topic i'll pick on randomly from gen tab. ok here goes.DR;TL is at the bottom way back in the wee days of super early dust there were only out of bounds areas. yup walk into enemy spawn areas.......
- by ladwar - at 2014.02.08 22:53:00
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110. Proximity Explosive - in Feedback/Requests [original thread]
D34NOS MAZDA wrote: ladwar wrote: .... deal 750 each max active 15 deals 11250 11250*.4= 4500 3313*.8=2650(shield damage cost) 4500-3313=1187(leftover damage) 1187*1.2=1424(damage to armor) gunnlogi base ehp 4150 base gunnlogi w/ 1 harden...
- by ladwar - at 2014.02.08 21:22:00
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111. Proximity Explosive - in Feedback/Requests [original thread]
zibathy numbertwo wrote: Wow. Those are some sad stats. thanks.... might do a few more if i get around to doing some more. also, in your tag RR has reactionary delay which in games like BF4, CoD and other shooters means they have a much lowe...
- by ladwar - at 2014.02.07 11:15:00
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112. Proximity Explosive - in Feedback/Requests [original thread]
.... deal 750 each max active 15 deals 11250 11250*.4= 4500 3313*.8=2650(shield damage cost) 4500-3313=1187(leftover damage) 1187*1.2=1424(damage to armor) gunnlogi base ehp 4150 base gunnlogi w/ 1 hardener beats 15 PEs with 75 hp left over. pr...
- by ladwar - at 2014.02.07 03:09:00
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113. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
i would love to meet who ever does your graphs/dev blogs. bonus cost to scout suits= more cost of fitting; is that really what you guys mean because i would see that as massive oversight and really anger the scouts looking froward to them. serious...
- by ladwar - at 2014.01.23 04:06:00
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114. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
i would love to meet who ever does your graphs/dev blogs. bonus cost to scout suits= more cost of fitting; is that really what you guys mean because i would see that as massive oversight and really anger the scouts looking froward to them. serious...
- by ladwar - at 2014.01.23 03:28:00
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115. Tanks and Jeeps should not be solid bricks - in Feedback/Requests [original thread]
im pretty sure they have 1 artist left. barely enough to reskin the current models with different colors but doesn't have the ability to make new models for anything and im pretty sure thats why there are missing racials for well everything but lo...
- by ladwar - at 2014.01.04 22:01:00
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116. Fix the freakin hit detection already !!!!! - in Feedback/Requests [original thread]
if the center dot is not actually on your target even if the circle is your not doing damage, it actually way more accurate then its name and targeting would imply. about 85% hit only if you target is dead in the dot while the chances of a off the...
- by ladwar - at 2014.01.03 23:05:00
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117. shield hardners are too strong. - in Feedback/Requests [original thread]
Racro 01 Arifistant m wrote: we jumped into an ambush match. there was a missile gunnlogi roaming about. so we both droped madrugars equipped with ion cannons onto the field to eliminate the threat. so we both find and engage the gunnlogi. ...
- by ladwar - at 2013.12.31 05:46:00
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118. Tank costs - in Feedback/Requests [original thread]
whats the cost of a MLT dropsuit with MLT gear? (not BPOs but hey i have some of those too.) 3k max? cost of MLT tank 70k ish. that 23 times more expensive. is a MLT tank worth 23 MLT dropsuits, yea sure. proto isn't meant to be meant to worth it ...
- by ladwar - at 2013.12.30 09:42:00
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119. Armoured Personnel Carrier When? - in Feedback/Requests [original thread]
SOON tm( somewhere between never and 50 years)
- by ladwar - at 2013.12.29 22:10:00
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120. [BIG SUGGESTION:] To balance tank spam, add incremental delivery time(!) - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: ladwar wrote: lol tank spam isn't a big issue and people who think it is just don't know how to kill tanks. last caldari FW i was going anti tank spam against 5 tank spammers. we lost due to bad infantry not because of ...
- by ladwar - at 2013.12.29 21:45:00
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