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581. [REQUEST] Configurable Vehicle Settings - in Feedback/Requests [original thread]
+1
- by ladwar - at 2013.06.01 08:06:00
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582. Vehicle Shield Regnerators - in Feedback/Requests [original thread]
Harpyja wrote: Here's something interesting: making shields recharge based on time will make the shield recharge skills more useful, in addition to making passive tanking viable. A base of 22 hp/s and a base of 3150 shields will be used. The ...
- by ladwar - at 2013.06.01 07:47:00
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583. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: In this game, armor tanking is kind of like hero tanking in EVE, so I kind of understand why they've made the armor modules a bit more powerful than the shield. We're tanking with the last resort of our HP. Shield tanks...
- by ladwar - at 2013.06.01 07:32:00
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584. [FEEDBACK] If rails are fixed[CCP should read] - in Feedback/Requests [original thread]
slap26 wrote: CCP Phantom wrote: Just a quick update from our developers: Tank combat (Tank vs Tank) is getting investigated and worked on for the next update. Your feedback already proved to be very valuable, but further constructive sugg...
- by ladwar - at 2013.06.01 07:27:00
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585. [Feedback] Proximity mines are underpowered - especially compared to AV grenades. - in Feedback/Requests [original thread]
Severance Pay wrote: My recipe for logi av fit. 1 prox 2 RE. Name of build is "fun chain reaction" you know that does not work right?
- by ladwar - at 2013.05.31 05:13:00
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586. [feedback] assault dropships - just joke? Total useless. - in Feedback/Requests [original thread]
ok well I did have some fun testing them out and they are speedy little death birds. that's it they are birds, dodging and moving saved mine from HAVs, forge turrets and all other fun AV stuff. now they don't have a lot of tank to them and it take...
- by ladwar - at 2013.05.30 21:20:00
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587. Enforcer HAV needs some work. - in Feedback/Requests [original thread]
plain and simple they messed up the balance on HAVs and the only reason why I usually win is because of better tactics and catching them off guard from behind with their turret facing away and it is barely covers the massive gap need for a shield ...
- by ladwar - at 2013.05.30 05:05:00
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588. Armor plates reduce jumps - in Feedback/Requests [original thread]
the gallente would be better with 3high 5lows slots over the amarr with 3 high and 3 lows.
- by ladwar - at 2013.05.29 23:48:00
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589. Armor plates reduce jumps - in Feedback/Requests [original thread]
Cass Barr wrote: Well I am just super happy for Amarr logis. Do they have 3 or 4 low slots, I can't remember. 3low 3 high 3 equipment plus a sidearm.. oh btw the assaults 3,3,1 60 more shields that's it.
- by ladwar - at 2013.05.29 23:41:00
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590. [Suggestion] Overheating for all weapons - in Feedback/Requests [original thread]
Treablo James Howard wrote: Harpyja wrote: Blaster rifles (the current ARs) fire heated plasma. Now, how come the rifle doesn't overheat if you fire too many rounds? I suggest that every weapon gets a unique heat cost. Why do small blaster ...
- by ladwar - at 2013.05.29 23:20:00
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591. [Request] Debuff DMG on AR's, return range to Chromo level - in Feedback/Requests [original thread]
hm a troll trolling a another troll post made by a troll. sweet. that means free range for trolling thread. so at this time I want to talk about my dog. I love seeing him play and petting and the ladies love him too. only the creepy guys I don't l...
- by ladwar - at 2013.05.29 23:18:00
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592. Armor plates reduce jumps - in Feedback/Requests [original thread]
shaman oga wrote: So the question is why armor plates consume pg/cpu if they are only scrap of metal? because places armor where needed using CPU and some PG to for displacer to be online. its not just metal its smart metal or else you would ...
- by ladwar - at 2013.05.29 22:02:00
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593. Why is dropsuit electronics/engineering 5x - in Feedback/Requests [original thread]
because CCP felt sorry for infantry and dropped from a 8x like it should be for SP balancing.
- by ladwar - at 2013.05.29 19:43:00
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594. [REQUEST] Medium frame Av class dropsuit - in Feedback/Requests [original thread]
theres no reason for it there no vehicles that are tough to kill.
- by ladwar - at 2013.05.29 19:25:00
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595. Armor plates reduce jumps - in Feedback/Requests [original thread]
Halador Osiris wrote: Have you ever tried to jump while wearing several hundred pounds of armor plates? all the time and somehow I jump much higher then the scouts... wait that's halo, in RL lol.. far to lazy for that.
- by ladwar - at 2013.05.29 19:22:00
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596. [Feedback] Proximity mines are underpowered - especially compared to AV grenades. - in Feedback/Requests [original thread]
I think once they should the damage it will be fine.
- by ladwar - at 2013.05.29 18:19:00
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597. hard rendering cap on rail turrets - in Feedback/Requests [original thread]
so rather then fixing an issue you choose to make a personal attack, real classy.
- by ladwar - at 2013.05.29 01:09:00
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598. hard rendering cap on rail turrets - in Feedback/Requests [original thread]
rails=long range rendering=short range why gimp myself by staying close to infantry when the chance to help is less and chance to die is higher for less payout. so HTFU
- by ladwar - at 2013.05.29 00:57:00
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599. hard rendering cap on rail turrets - in Feedback/Requests [original thread]
so you want me to get out of my HAV get zoom up and scan for targets get back in and track where they should be and fire blindly hoping for a kill because they are 250m away because infantry don't render that far. sound like a a lot more work then...
- by ladwar - at 2013.05.29 00:48:00
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600. hard rendering cap on rail turrets - in Feedback/Requests [original thread]
remove it its pointless and less then the max range of the turret. see a DS you are aiming at suddenly disappear because it hits the hard rendering cap is annoying and it was still in range. this is really annoying now.
- by ladwar - at 2013.05.28 21:00:00
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