Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Garrett Blacknova
Codex Troopers
3446
|
Posted - 2013.09.02 12:18:00 -
[31] - Quote
Roy Ventus wrote:The same way Cloaking is a Scout only thing(I believe it's been hinted that it's only for Scouts) Nope.
Cloak is officially going to be an Equipment item, and anyone can use it if they have an Equipment slot (sorry, Heavies), but Scouts are meant to be getting some kind of bonus to using it.
The biggest problems with Scouts right now are the lack of passive scanning range and the lack of fitting capacity. In 1.4, they'll be losing any value to passive scanning because the data won't be shared with anyone else at all any more. That makes the job of sneaky killer Scouts slightly easier, but it makes the job of actually SCOUTING with a Scout near-impossible without building your entire fitting around that one non-combat aspect of your role and compromising severely on other aspects. When Cloaking comes in, we'll have to choose between stealth or the ability to actually be a Scout, which to be honest is kind of awful. |
Lazy Scumbag
the unholy legion of darkstar DARKSTAR ARMY
40
|
Posted - 2013.09.02 12:49:00 -
[32] - Quote
Target practice. The lower level scout suits are so underpowered that just by looking at you, anyone within 20 or so meters can kill you. |
OZAROW
WarRavens League of Infamy
465
|
Posted - 2013.09.02 13:35:00 -
[33] - Quote
Roy Ventus wrote:The Scouts WERE good. Now they're a bit sucky. Imo they need specific modules or something. Idk. Scouts are supposed to Scout while Logistics are supposed to do Logistics.
The same way Cloaking is a Scout only thing(I believe it's been hinted that it's only for Scouts), there should be other modules/equipment only for light infantry. Tagging, Tracking, any thing else that helps make them an actual Scout...Actually I think I'm about to head to the suggestion room just because I feel strongly about this. While your there add another low slot to minmatar, a high to the gallente , more CPU an pg a smaller collision model, a longer base scanning range, an a tad mor speed since our speed slots need CPU chips instead which make use slower than any assault or logi that stacks reds .
The slots an CPU are garbage, knives need a fitting optimization skill or reduced CPU/ pg stats, my proto is fully of mixed proto an basic gear an a CPU chip which means even with a weak suit were still not at a max potential even with a lv 5 core.
We need more slots an CPU to fill the roll, we need to be able to carry a uplink an a scanner at the same time or at least one without having to use basic guns an shield just to fit a bloody advanced uplink, it horse $hit on the math of the suit an it's why it's not at full potential , scouts are assassins , minja cqc, gallente long range infiltrator assasing or CDC because it has way better CPU to use better mods an guns but still u.p. |
Tek Hound
Death In Xcess Corporation
45
|
Posted - 2013.09.02 14:43:00 -
[34] - Quote
The ladies |
Lillica Deathdealer
Mango and Friends
307
|
Posted - 2013.09.02 14:57:00 -
[35] - Quote
In Eve, real men hull tank. In Dust, real men are scouts.
What does this say to you? -.o |
Knight Soiaire
Better Hide R Die
2185
|
Posted - 2013.09.02 15:04:00 -
[36] - Quote
We're not even Scouts.
Our Scan Range is ten metres, the same as every other class in the game.
And once an enemy gets within that range you're already dead.
You could say "Hurr durr, fit an Active Scanner", but I refuse to, the Scout's advantage should be its huge benefit to Passive Scanning, but it isn't even 'Huge'.
All Scouts need a 30m Scan Range, of course, its different for the Basic Light Frame, because they're not 'Scouts' |
Garrett Blacknova
Codex Troopers
3450
|
Posted - 2013.09.02 15:08:00 -
[37] - Quote
Knight Soiaire wrote:We're not even Scouts.
Our Scan Range is ten metres, the same as every other class in the game.
And once an enemy gets within that range you're already dead.
You could say "Hurr durr, fit an Active Scanner", but I refuse to, the Scout's advantage should be its huge benefit to Passive Scanning, but it isn't even 'Huge'.
All Scouts need a 30m Scan Range, of course, its different for the Basic Light Frame, because they're not 'Scouts' Lights get 15m scan radius. Scouts get 15m Scan Radius and are the only suits which share target info on TacNet.
That's my proposal after 1.4 removes the ability to keep track of other players via teammates. |
OZAROW
WarRavens League of Infamy
465
|
Posted - 2013.09.02 20:26:00 -
[38] - Quote
I personally just want another low slot or at least a equipment slot, so that other suits aren't faster, an I can have the CPU to fit at least advanced uplinks without having a horrible fit because of all the space they take up. Scouts could actually change the coarse of a match in chrome now it's a logi in a indestructible lav |
Lightning Bolt2
Binary Mercs
140
|
Posted - 2013.09.02 20:47:00 -
[39] - Quote
Lillica Deathdealer wrote:In Eve, real men hull tank. In Dust, real men are scouts.
What does this say to you? -.o
It says I'm a real man . |
Michael Arck
Anubis Prime Syndicate
763
|
Posted - 2013.09.02 20:49:00 -
[40] - Quote
Well what does scout mean? He is the infiltrator. The quick hacker. The field intel guy |
|
AAGMUNDR
Reliable Overwatch Inc.
0
|
Posted - 2013.09.02 20:55:00 -
[41] - Quote
Highly mobile platform for shotguns. |
Crash Monster
Snipers Anonymous
1280
|
Posted - 2013.09.02 20:56:00 -
[42] - Quote
Vespasian Andendare wrote:I wasn't making a joke or being facetious; I genuinely was curious what Scouts' roles are lol. I can't seem to see a clearly defined role for them. I get the "scouting" mechanic, but it doesn't seem that the game has created the tools for them to be successful, so I was just curious.
We distract people from shooting at you as we represent an instant +50 to the lucky player that shoots in our general direction. |
Akdhar Saif
CybinSect
49
|
Posted - 2013.09.02 20:58:00 -
[43] - Quote
Maybe scout suits should have a built in active scanner (maybe a bit weaker than the handheld) so they can scout ahead/around and spot targets for the team. |
low genius
the sound of freedom Renegade Alliance
388
|
Posted - 2013.09.02 21:02:00 -
[44] - Quote
they're speed tanks. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
404
|
Posted - 2013.09.02 22:13:00 -
[45] - Quote
Oswald Rehnquist wrote:1.5 will get a hot patch which they give more support wp across the board and 1.6 will be the scout patch from what I read.
Also what you have described is what economists call a comparative advantage, the fact that logis may do it better but most of them don't want to waste time and points flanking means that the more desperate scouts are more willing to fill in these roles is where the scout fall into game play.
You and I fill in similar roles, but we aren't counter logis but in fact logi lites. Scout Alpha strikes are lower than medium frames which ironically make sniping much weaker and riskier. The only reason we focus on "high" damage is because we can't continue on a traditional sustained fight. Meaning the only "assassins" roles we can actually function in is KInCat Shotgunning and KInCat NKing. You can definately hold your own with positive k/d ratios operating in these roles
Also disorientation is a one v group tactic aka team divider (what I call Beta Scouts), assassination in the heavy damage single target assassination (which I call Alpha Scouts). Scouts need to be versatile enough to be able to choose one of these two function, currently the tools for Beta scouts are lacking a bit and the risk/reward to Alpha scouts is heavily leaning towards a much higher risk. The reason for flattening scout ratios despite skill investment is because the skills themselves have a comparatively low effect on the fact that cqc scouts go in there is a 50%+ chance of death before getting your 1+ kills since speed tanking has its limits. Meaning there has to be more enter and escape options given to the scout, in fact if scouts got a unique method to break disengagements along with speed that alone would make the scout worthy of forum tears.
Don't know about "desperate" as I quit enjoy it but I can see your point on the rest. I don't deny that scouts are at a overall disadvantage and can't wait for them to get some first aid (or thrown into the E.R.).
Contrary to my name I'm, apparently, a "Beta Scout" but I do keep knives on hand for those comman occasions which allow me to, at times, play a more "Alpha" role. There are times where I feel my work is done and so I switch to a more "frontline" style fit that allows me to stick with my squad mates and dish out damage (keeping a scanner on-hand to keep me set on my role of gathering intel)
`Sigh. Just another fun game of DUST. |
OZAROW
WarRavens League of Infamy
468
|
Posted - 2013.09.02 22:41:00 -
[46] - Quote
low genius wrote:they're speed tanks. Unfortunately not really, yes if you want one weapon , no grenades an no equipment, the CPU is too low if you want a good full fit |
Scary Scout
Forty-Nine Fedayeen Minmatar Republic
1
|
Posted - 2013.09.02 23:09:00 -
[47] - Quote
to scare heavies to death |
Operative 1171 Aajli
Bragian Order Amarr Empire
209
|
Posted - 2013.09.02 23:29:00 -
[48] - Quote
Move fast, find that sweet, sweet rare target and use hard, atypical tactics to give yourself a challenge. Mix it up. It's a gas! |
hgghyujh
Expert Intervention Caldari State
82
|
Posted - 2013.09.03 02:17:00 -
[49] - Quote
Vespasian Andendare wrote:I wasn't making a joke or being facetious; I genuinely was curious what Scouts' roles are lol. I can't seem to see a clearly defined role for them. I get the "scouting" mechanic, but it doesn't seem that the game has created the tools for them to be successful, so I was just curious.
frankly the only reason anyone plays scout is because they enjoy it. I hate playing assault its so boring, scout is the only thing I really enjoy about this game. Granted its been weeks since I've played............
I play shock troop/guerrilla warrior/fast response hacker slayer/distraction/team divider....... but really im more a liability to any well formed team then a benefit, I'm useful in pub matches but only because that's one less player on your team that's staring at the sky, or getting their ass handed to them. |
Mossellia Delt
Militaires Sans Jeux
103
|
Posted - 2013.09.03 03:05:00 -
[50] - Quote
Scary Scout wrote:to scare heavies to death
After 1.4 no, heavies turn speed is going to cripple the scout |
|
Rynoceros
Rise of Old Dudes
637
|
Posted - 2013.09.03 03:06:00 -
[51] - Quote
Mmmm, HMG meat. |
ARF 1049
The Phoenix Federation
36
|
Posted - 2013.09.03 03:16:00 -
[52] - Quote
Scouts are either a strong team player or a loner... I am both and people say assault suits scan do what a scout can... No not really a my scout suit shreds people a gek and nova knives on a proto gallente scout... It is just awesome, I prefer gallente because of its low slots I use those a lot more than high slots and with the buff to nova knives I rip up anyone and no longer fear heavies, scouts are useful in situations but going behind enemy lines and hacking objectives... Just no
I find them useful for CQC and dropping in on people not a whole lot is more embarrassing than being nova knifed especially when you are wearing proto-advanced gear but it is a hard line of work you either are or you aren't I have been since closed beta and my nova knife usage is still the same. But anyways scouts are tricky you need good communication and team work or you need lots of money and patience because walking all the way around a building spending up to 5 minutes to get one kill... That's your job. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
168
|
Posted - 2013.09.03 03:41:00 -
[53] - Quote
ARF 1049 wrote:Scouts are either a strong team player or a loner... I am both and people say assault suits scan do what a scout can... No not really a my scout suit shreds people a gek and nova knives on a proto gallente scout... It is just awesome, I prefer gallente because of its low slots I use those a lot more than high slots and with the buff to nova knives I rip up anyone and no longer fear heavies, scouts are useful in situations but going behind enemy lines and hacking objectives... Just no
I find them useful for CQC and dropping in on people not a whole lot is more embarrassing than being nova knifed especially when you are wearing proto-advanced gear but it is a hard line of work you either are or you aren't I have been since closed beta and my nova knife usage is still the same. But anyways scouts are tricky you need good communication and team work or you need lots of money and patience because walking all the way around a building spending up to 5 minutes to get one kill... That's your job.
Under that pretense scouts would only have 2-3 kills max, and that is ridiculous in a slayer focus game, that form of game play is also nullified in organized fights, plus that would be hurting the team by taking up slots if that is what is to be expected of us. I get at least 5-15 with a scram Pistol / SMG / RE setup, combine with my snapshot sniper secondary. I actually do operate behind enemy lines as a flanker/harrier or as rear guard for undefended points of interest (REs and ScramP head shots help with this tremendously).
The general principle to understand is that there is no even ground or footing when it comes to scouts, it is either you have the clear advantage or you have zero advantage. The skill part is making sure you are not overestimating your chances of success in an engagement and having to be hyper aware of the flow of the match. |
Poonmunch
Sanguis Defense Syndicate
247
|
Posted - 2013.09.03 04:07:00 -
[54] - Quote
Honing my sniping skills on running targets.
Munch |
OZAROW
WarRavens League of Infamy
468
|
Posted - 2013.09.03 04:35:00 -
[55] - Quote
I'm a big fan of my new minja fit with a scanner knives an a shotty as a sidearm, mind you I have to use a CPU chip an have 234 shields, an I swapped out the red for a Pd, as long as I'm careful an I can flank I'm good, went 20/2 yesterday in a city map |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
250
|
Posted - 2013.09.03 04:48:00 -
[56] - Quote
to jump clear over your head from 15m turn mid air and shotgun your face back to your spawn
|
OZAROW
WarRavens League of Infamy
468
|
Posted - 2013.09.03 05:01:00 -
[57] - Quote
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:to jump clear over your head from 15m turn mid air and shotgun your face back to your spawn
Always using greens? |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
251
|
Posted - 2013.09.03 06:59:00 -
[58] - Quote
OZAROW wrote:XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:to jump clear over your head from 15m turn mid air and shotgun your face back to your spawn
Always using greens? only enhanced but it does the job |
Yan Darn
DUST University Ivy League
48
|
Posted - 2013.09.03 07:33:00 -
[59] - Quote
Oswald Rehnquist wrote: The general principle to understand is that there is no even ground or footing when it comes to scouts, it is either you have the clear advantage or you have zero advantage. The skill part is making sure you are not overestimating your chances of success in an engagement and having to be hyper aware of the flow of the match.
That is the bet description of the current scout I've read.
Personally, I think soloing can help with practicing that - get a little detachment from the battle so you can analyse it without someone telling you to spawn Alpha CRU when you can see a lone red hacking Delta (in which case I spawn delta - kill the red with surprises then leave an uplink nearby or an RE then run along to the next problem to solve). Though I really need to get better with squads - at least now I can 'scout' for them (though anyone with a Scanner can...), which hopefully will allow me that bit of freedom I need to do my thIng...
I personally am a 'Beta' Scout - running uplinks most of the time, then when I have a good spawn set up, I'll just go RE or Scanner and help kill reds where need be.
Personally I think more people should get used to scouts having a bit of a free reign with movement and objectives - a lot like a sniper - supporting the team without necessarily hugging attack/defend order.
Being in a blob doesn't really benefit the scout as it does other classes.
Mind you, nothing benefits a scout like it does other classes... |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
410
|
Posted - 2013.09.03 07:39:00 -
[60] - Quote
Can't wait for 1.4 .... new map.... no squad vision *twitches* DAM WHY COULDN'T IT HAVE COME SOONER! Man I almost wanna go completely alpha scout for it but I gotta keep my head in the game *twitch*. Do my job and our success rate will be just that much higher *twitch*. Don't screw with the formula *Twitch*.
*twitch*
`Sigh. Just another fun game of DUST. |
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |