Pages: 1 [2] 3 :: one page |
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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Nullarbor
C C P C C P Alliance
2220
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Posted - 2013.08.23 01:43:00 -
[31] - Quote
We will probably do more granular URIs when we add more districts but for now the size of this single resource is easily handled by even limited devices (for example the PS3) so you should have no trouble dissecting the information yourself.
The benefit of keeping it a single resource means we get regular cache hits at our web front end making it super fast for people requesting data. |
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Jean afer Salpun
Amarr Templars Amarr Empire
13
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Posted - 2013.08.23 01:50:00 -
[32] - Quote
CCP Nullarbor wrote:We will probably do more granular URIs when we add more districts but for now the size of this single resource is easily handled by even limited devices (for example the PS3) so you should have no trouble dissecting the information yourself.
The benefit of keeping it a single resource means we get regular cache hits at our web front end making it super fast for people requesting data. The coders out there will figure out how to show wins and losses very quickly I am sure but until we see stats from each fight we will still not be able to tell what type of fight happened. |
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CCP Nullarbor
C C P C C P Alliance
2224
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Posted - 2013.08.23 02:13:00 -
[33] - Quote
Jean afer Salpun wrote:CCP Nullarbor wrote:We will probably do more granular URIs when we add more districts but for now the size of this single resource is easily handled by even limited devices (for example the PS3) so you should have no trouble dissecting the information yourself.
The benefit of keeping it a single resource means we get regular cache hits at our web front end making it super fast for people requesting data. The coders out there will figure out how to show wins and losses very quickly I am sure but until we see stats from each fight we will still not be able to tell what type of fight happened.
So we have to walk an interesting balance between exposing data for people to see, and keeping some elements a secret in the interest of corporate security. You will be able to see when a district changed hands for example, but not exactly how they won it.
Intel is a valuable commodity in New Eden, we can't give *everything* away for free, we certainly have room to provide more than we currently do though. |
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Jean afer Salpun
Amarr Templars Amarr Empire
13
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Posted - 2013.08.23 02:27:00 -
[34] - Quote
CCP Nullarbor wrote:Jean afer Salpun wrote:CCP Nullarbor wrote:We will probably do more granular URIs when we add more districts but for now the size of this single resource is easily handled by even limited devices (for example the PS3) so you should have no trouble dissecting the information yourself.
The benefit of keeping it a single resource means we get regular cache hits at our web front end making it super fast for people requesting data. The coders out there will figure out how to show wins and losses very quickly I am sure but until we see stats from each fight we will still not be able to tell what type of fight happened. So we have to walk an interesting balance between exposing data for people to see, and keeping some elements a secret in the interest of corporate security. You will be able to see when a district changed hands for example, but not exactly how they won it. Intel is a valuable commodity in New Eden, we can't give *everything* away for free, we certainly have room to provide more than we currently do though. Flags showing if the match went to time, MCC loss or ended in clones loss would not be that much intel. Isk loss or type of drop suit/vehicle loss per side might be to much. |
Heinz Doofenshertz
BetaMax.
479
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Posted - 2013.08.23 06:32:00 -
[35] - Quote
Oh sure http://www.dustreports.com/ gets help so they don't have to type things out by hand, but http://www.dust514stats.com gets no love.
:P
Really happy for the data, Really happy for dust reports. Thank you ccp. |
DeeJay One
Guardian Solutions DARKSTAR ARMY
90
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Posted - 2013.08.23 06:42:00 -
[36] - Quote
Heinz Doofenshertz wrote: Sarcasm level is over 9000! ;) We'll get it SoonGäó and then we'll have to teach people about API keys and stuff....
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Heinz Doofenshertz
BetaMax.
479
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Posted - 2013.08.23 06:50:00 -
[37] - Quote
single signon, but really the leaderboards should be public data, because it's the leaderboards and it's public already |
Markus Morataya
Royal Uhlans Amarr Empire
1
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Posted - 2013.08.23 09:30:00 -
[38] - Quote
The Robot Devil wrote:I like this and I hope some sort of VITA announcement follows.
We can hope. CCP have gone very quiet on the subject. |
Heinz Doofenshertz
BetaMax.
480
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Posted - 2013.08.23 09:52:00 -
[39] - Quote
http://pastebin.com/MzbiRBHK this is a commenting of the end point data if you guys want a easier way to understand it. |
steadyhand amarr
Imperfects Negative-Feedback
1154
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Posted - 2013.08.23 10:24:00 -
[40] - Quote
the data provided is allready very very interesting. for example based on teamplayers size vs what they own. the indy corps can just zerg them and crush most of what they own. Thank you for the crest stuff i look forword to what else you can show us.
unrelated note can crest devs can a forum section please :) |
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Brush Master
HavoK Core RISE of LEGION
735
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Posted - 2013.08.23 12:14:00 -
[41] - Quote
Heinz Doofenshertz wrote:
Ya! *raises pitchfork* we want more! Say while your at it could you just release the leaders boards api |
Ferocitan
Planetary Response Organization Test Friends Please Ignore
46
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Posted - 2013.08.23 12:16:00 -
[42] - Quote
Now we need Api keys for Dust accounts,characters , Corp information and implement it with eve api for corp in the future. Please keep the CREST format between Dust514 and eve the same. |
Vrain Matari
ZionTCD
732
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Posted - 2013.08.23 12:33:00 -
[43] - Quote
CCP Nullarbor wrote:Jean afer Salpun wrote:CCP Nullarbor wrote:We will probably do more granular URIs when we add more districts but for now the size of this single resource is easily handled by even limited devices (for example the PS3) so you should have no trouble dissecting the information yourself.
The benefit of keeping it a single resource means we get regular cache hits at our web front end making it super fast for people requesting data. The coders out there will figure out how to show wins and losses very quickly I am sure but until we see stats from each fight we will still not be able to tell what type of fight happened. So we have to walk an interesting balance between exposing data for people to see, and keeping some elements a secret in the interest of corporate security. You will be able to see when a district changed hands for example, but not exactly how they won it. Intel is a valuable commodity in New Eden, we can't give *everything* away for free, we certainly have room to provide more than we currently do though. Crazy idea time ;)
Imagine an EVE based minigame or mission built around the hacking skill and a planet's POCO or other orbital communications device whereby the EVE pilot could attempt to hack said structures to gain greater surveillance data. Or maybe it involves covert ships and satellites. Many ways to do this.
This would manifest as an in-game item which was a temporary keycode for an expanded API giving access to more granular information. Because the API token is an in-game item it is tradeable, saleable, pilfer-able and scam-able information.
I cannot wait until the killmail gets posted of a covert ops ship blown up with hundereds of billions of worth of surveillance API tokens on board. Or better yet, intecepted and boarded by Mercs in the employ of the Info Broker. Just writing that last sentence gives me goosebumps ;)
Cool, no? For sure to end up written about in all those haughty non-gaming magazines :)
Crazy enough for ya? |
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CCP Nullarbor
C C P C C P Alliance
2256
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Posted - 2013.08.23 13:38:00 -
[44] - Quote
Ferocitan wrote:Now we need Api keys for Dust accounts,characters , Corp information and implement it with eve api for corp in the future. Please keep the CREST format between Dust514 and eve the same.
We have a single sign on server that provides auth tokens for use with CREST. The SSO supports PSN and EVE accounts already which we use on the PS3 and the forums. The plan is to open this up to 3rd party developers at some stage but I don't have any information on when that will happen sorry. It was definitely designed to be 3rd party accessible though, and things like leader boards would be a perfect candidate for resources to expose with this. |
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Argo Filch
Cannonfodder PMC
50
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Posted - 2013.08.23 13:50:00 -
[45] - Quote
I have one general request regarding the data provided.
As it is right now we have a fixed set of districts, lets say 200 ( don't know the actuall count and that's not important). Each district has a unique ID that identifies it. Lets say I query the data every half hour and write the data into a database for historization purposes. I need to determine ever time I query the data for every district if it ha changed... Damn mobile editing in progress |
Soraya Xel
New Eden's Most Wanted Top Men.
356
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Posted - 2013.08.23 14:13:00 -
[46] - Quote
CCP Nullarbor wrote:Ferocitan wrote:Now we need Api keys for Dust accounts,characters , Corp information and implement it with eve api for corp in the future. Please keep the CREST format between Dust514 and eve the same. We have a single sign on server that provides auth tokens for use with CREST. The SSO supports PSN and EVE accounts already which we use on the PS3 and the forums. The plan is to open this up to 3rd party developers at some stage but I don't have any information on when that will happen sorry. It was definitely designed to be 3rd party accessible though, and things like leader boards would be a perfect candidate for resources to expose with this.
Leaderboard statistics are publicly available information in-game. Why wouldn't this be part of the public API?
Given you have that fancy SSO that supports EVE and PSN accounts, and if you log into the DUST site, and then go to the EVE site, it recognizes the login, is there any good reason that we don't have EVE Gate access? It would fix the fundamental problem that the PS3 sucks for sending mail. |
Heinz Doofenshertz
BetaMax.
481
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Posted - 2013.08.23 16:14:00 -
[47] - Quote
I think the issue with the leaderboard is how we are getting data thru crest, if they did a public endpoint for the leaderboards the file would be massive, since it would give us all of it at once. and limiting it to calls on spesific mercs thru the sso/auth system will reduce overall stress on the system. |
OSGR Valdez
Contract Hunters
27
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Posted - 2013.08.23 16:57:00 -
[48] - Quote
This is awesome guys! Thanks |
Argo Filch
Cannonfodder PMC
51
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Posted - 2013.08.23 18:43:00 -
[49] - Quote
Heinz Doofenshertz wrote:I think the issue with the leaderboard is how we are getting data thru crest, if they did a public endpoint for the leaderboards the file would be massive, since it would give us all of it at once. and limiting it to calls on spesific mercs thru the sso/auth system will reduce overall stress on the system.
well there for sure has to go additional thinking into how to provide the data so that it's now overwhelming the servers.
my idea would be to just expose those chars that have been active in any kind of way in the last week or so. atm this would reduce the number to a few thousands i'd say ;) |
Soraya Xel
New Eden's Most Wanted Top Men.
359
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Posted - 2013.08.23 19:16:00 -
[50] - Quote
Heinz Doofenshertz wrote:I think the issue with the leaderboard is how we are getting data thru crest, if they did a public endpoint for the leaderboards the file would be massive, since it would give us all of it at once. and limiting it to calls on spesific mercs thru the sso/auth system will reduce overall stress on the system.
There's no reason you should need auth for it. But they can make it so you're only requesting single characters obviously (as opposed to a giant data dump), and a reasonable rate limit. |
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NextDark Knight
Hellstorm Inc League of Infamy
46
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Posted - 2013.08.23 22:43:00 -
[51] - Quote
This is a sorta repost but does crest do anything like this here?
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=265757
I would like to be able to do a call like this to get member information
https://api.eveonline.com/eve/CharacterInfo.xml.aspx?characterID=2100058652
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Draxus Prime
BurgezzE.T.F
1382
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Posted - 2013.08.23 23:21:00 -
[52] - Quote
rucdoc will be happy |
NextDark Knight
Hellstorm Inc League of Infamy
46
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Posted - 2013.08.24 23:35:00 -
[53] - Quote
Once Crest keys are created will you display districts we are attacking in the data download? |
hgghyujh
Expert Intervention Caldari State
81
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Posted - 2013.08.25 03:28:00 -
[54] - Quote
Sweat!!! not to be a greedy **** but time line and Character APIs??? |
hgghyujh
Expert Intervention Caldari State
81
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Posted - 2013.08.25 03:31:00 -
[55] - Quote
CCP Nullarbor wrote:Ferocitan wrote:Now we need Api keys for Dust accounts,characters , Corp information and implement it with eve api for corp in the future. Please keep the CREST format between Dust514 and eve the same. We have a single sign on server that provides auth tokens for use with CREST. The SSO supports PSN and EVE accounts already which we use on the PS3 and the forums. The plan is to open this up to 3rd party developers at some stage but I don't have any information on when that will happen sorry. It was definitely designed to be 3rd party accessible though, and things like leader boards would be a perfect candidate for resources to expose with this.
Awsome good to know. |
Heinz Doofenshertz
BetaMax.
481
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Posted - 2013.08.25 11:23:00 -
[56] - Quote
Oh don't get me wrong, I'm happy as can be, however, I understand the need for restraint, and for things to progress slowly here. Crest is a great thing, and the public data we have be given so far, is being used for alot of great things, but the end state for crest is a read/write system, and they have to be sure that 1 the read part isn't going to make the system explode, and that the community can't make the system explode with the write part.
as it stands I have added a district history section to my site, used the endpoint to automaticly add about 50ish corps to my site, and have more plans in the works. This has been a great learning experince for me, and for that I am very very thankful. |
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CCP QC
C C P C C P Alliance
0
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Posted - 2013.08.26 16:00:00 -
[57] - Quote
While you can't get to it just now, the root of the API does indeed returns a list of available resources. You'll get access to it eventually. |
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Soraya Xel
New Eden's Most Wanted Top Men.
367
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Posted - 2013.08.26 20:43:00 -
[58] - Quote
As a point of update, I've got a corp-by-corp tally of district holdings now, updated six times a day (currently):
http://www.dust-gents.com/districts_report.php
This report will be developing as I have time to work on it. |
Soraya Xel
New Eden's Most Wanted Top Men.
377
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Posted - 2013.08.27 14:24:00 -
[59] - Quote
CCP Nullarbor, I'm trying to get the alliance data out, but that requires going to get that from the legacy API. Looking up each and every corp with it. It's basically murder. Is it possible that you could add allianceID and allianceName to the owner section of the Districts API to save us all the extra requests? |
Beren Hurin
The Vanguardians
1251
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Posted - 2013.08.27 16:47:00 -
[60] - Quote
I'm wondering, as soon as a district attacks another district, does the attacking district show up with less clones? So could you make something that 'guesses' if there is an attacking district? |
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