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Terry Webber
Turalyon 514
290
|
Posted - 2013.08.01 16:56:00 -
[31] - Quote
Thanks for the info on faction warfare, CCP Foxfour. Can't wait to try it out when it releases. |
Al the destroyer
The Phoenix Federation
5
|
Posted - 2013.08.01 17:05:00 -
[32] - Quote
KingBlade82 wrote:Loki Patera wrote:Flame me if this has been mentioned already - but you know the empty shelves that we have in the MQ - can we have some sort of trophy or medals displayed from our chosen faction there? A pointless collectable but I would grind away for days to get a new object in the MQ. Remember the customisable fish tank in Mass Effect? Soon(tm) from what i heard a long time ago the MQ doors will open to have a room like that of sorts what will be in it? no one knows Trophys would be great I'd grind for them to spice up my room |
Theresa Rohk
The Cuddlefish Templis Dragonaors
9
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Posted - 2013.08.01 17:08:00 -
[33] - Quote
Aeon Amadi wrote:CCP FoxFour wrote:
The GÇÿfactionGÇÖ part doesnGÇÖt matter other than for RP reasons: I have a whole design written up for changing this but it's a ways off from being implemented so I have not shared it publicly yet. It is on the backlog however and will hopefully get done late this year or early next year.
To give you an idea of what is involved in it: You fight for faction, you win, you gain standings, the higher the standings the higher your reward for fighting for that side.
There is a lot more to it, but that is a glimpse into it.
I'm very wary of this. Dust 514 doesn't really need more ISK generation as there are a number of amazing ways to get ISK as is. A.) Planetary Conquest and the selling of clones dishes out MILLIONS to individual players. B.) Running Pub Matches with Militia/BPO gear is a great way to save ISK. C.) For those who are more KDR conscious, using an alt character with militia gear will generate millions per day that you can now trade to your main account without risking an impact on your stats. Suffice to say I think that there should be a unique reward for Factional Warfare, higher ISK gain may increase the popularity of players participating but you're going to be appealing to a percentage as there will always be players who just want to go kill stuff (I.E Ambush) Another issue is how many battles are actually generated but if your match maker works than more power to you. So, yes, I feel that there needs to be some uniqueness to fighting for a particular faction. I'm not exactly starving for ISK so right now I fight for Gallente/Minmatar because... Well... I do.
You need to look beyond the current scope. You have nothing to spend isk on NOW, when EVE takes over the economy prices might shoot up so that you're advanced gear is now running 125K each because some alliance is sitting on the bottleneck for the materials required for its production.
Things won't always be so cheap in Dust. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
844
|
Posted - 2013.08.01 17:10:00 -
[34] - Quote
Oso Peresoso wrote:Alaika Arbosa wrote: The Farmville PIG needs to be slaughtered outright. The longer it is allowed to go on, the more market advantage being handed to the farmers for when we get a player market.
If you ask me, A qualifies as bad design as well (also against moon goo in Eve if you're wondering).
Primary sources of income in Dust should be bottom up, NOT top down.
The point of "bottom-up" income generation model in Eve is that holding space allows members to generate income, rather than holding space allowing centralized, passive income sources (moons). In Dust, we have centralized passive income generation from districts, but if you wanted a bottom-up model, what would you replace it with? You would need to propose some model where holding space allows members to generate better income directly (better than instant battles) so that the planets are still a valuable thing to control, but aren't passive income generators. There's nothing however to replace it with, save introduction of PVE content that is exclusive for district owners. It just doesn't make sense. Notice that in the last month, CCP increased income generation from districts, they didn't decrease it.
Yes, I did notice this, I still think it is bad.
I like the idea of PvE, though in order for it to work, it needs to NOT be exclusive to the holding corporation, that way they need to be active and present if they want to defend their PvE and not be robbed by brigands roaming their District and collecting their bounties.
EDIT: Bounties + Corp Tax = Corp Income generating as well as individual income generating, both ACTIVELY no less. |
Dirks Macker
Subdreddit Test Alliance Please Ignore
52
|
Posted - 2013.08.01 17:23:00 -
[35] - Quote
Something I'd like to see with standing is access to purchase (or use) meta 4+ faction gear at high standing.
Also, access to free faction loadouts (meta 1-2 range ) that you can only use in FW battles with a moderate amount of positive standing. That could potentially give the battles a unique look. |
zzZaXxx
The Exemplars Top Men.
149
|
Posted - 2013.08.01 17:30:00 -
[36] - Quote
Great to hear what yall are working on. Sounds like its going in the right direction and will be increasingly awesome. Just a waiting game now. |
Starfire Revo
G I A N T EoN.
91
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Posted - 2013.08.01 18:05:00 -
[37] - Quote
Mobius Wyvern wrote:Aeon Amadi wrote: I've fielded Orbital Support for my corporation in Faction Warfare but it's rather difficult with the set-up time involved as well as outside influence. I did this solely because I liked having the option and it's an adrenaline rush for me as a player to have to focus on Dust/Eve at the same time but given that there's no reward for it besides a warm fuzzy feeling in the gut I doubt anyone would do it other than for the sake of supporting the Dust mercs. Which, as we all know, is a bit of a stretch when you're risking a 2,000,000 ISK investment.
Hell, I was told by a member of my former alliance that EVE strikes were worthless because there was the risk I might not hit the button fast enough, so the WarBarge strikes were better.
Not only that, but the issue with comms causing lag on the ground was impacting EVE players connected to said comms. I actually got disconnected as an orbital request came in once, likely costing us the match. Making those strikes EVE only, leaves a lot less "why bother" while encouraging cross platform interaction. |
Terry Webber
Turalyon 514
290
|
Posted - 2013.08.01 18:50:00 -
[38] - Quote
Mobius Wyvern wrote:Aeon Amadi wrote:I've fielded Orbital Support for my corporation in Faction Warfare but it's rather difficult with the set-up time involved as well as outside influence. I did this solely because I liked having the option and it's an adrenaline rush for me as a player to have to focus on Dust/Eve at the same time but given that there's no reward for it besides a warm fuzzy feeling in the gut I doubt anyone would do it other than for the sake of supporting the Dust mercs. Which, as we all know, is a bit of a stretch when you're risking a 2,000,000 ISK investment. Hell, I was told by a member of my former alliance that EVE strikes were worthless because there was the risk I might not hit the button fast enough, so the WarBarge strikes were better. There were a few suggestions to make EVE OBs have an aiming/charging and cool-down timers so they won't have to depend on Warpoints. Maybe that will improve the experience a little. |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
556
|
Posted - 2013.08.01 19:54:00 -
[39] - Quote
Alaika Arbosa wrote: The Farmville PIG needs to be slaughtered outright. The longer it is allowed to go on, the more market advantage being handed to the farmers for when we get a player market.
If you ask me, A qualifies as bad design as well (also against moon goo in Eve if you're wondering).
Primary sources of income in Dust should be bottom up, NOT top down.
The rich get rich, and the poor get poorer. This is how things are done in the real world, and apparently that's how we're doing things here in dust. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1696
|
Posted - 2013.08.01 21:20:00 -
[40] - Quote
I hope standings are going to amount to more than scaling up ISK rewards... that doesn't sound appealing at all. |
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
152
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Posted - 2013.08.02 02:03:00 -
[41] - Quote
CCP FoxFour wrote:No different from instant battles:
First and foremost we want to enable friendly fire and we think if we have standings in we can do that. Shooting teammate lowers your standing, going negative means no longer being able to play FW until you pay or wait.... or something like that. Still a few details to work out. Losing standings is bad because high standings means higher reward.
This is extremely dangerous. In general I like the idea. But it can be exploited. Take a large OP like Arzad for example. If a corp has enough members they could easily dispatch a squad which then joins the enemy and just shoots them. My possible solution would be: Teamkilling reduces your standing for every faction. Or whould you hire some merc who is known for killing his own buddies? Of course the standing loss would be greater for the faction for which you are currently fighting. But if somebody teamkills someone else he should still lose standing for every faction. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
365
|
Posted - 2013.08.02 02:25:00 -
[42] - Quote
Sox.... it's dev responses like this that renew my hope in this game. |
Telleth
DUST University Ivy League
87
|
Posted - 2013.08.02 03:13:00 -
[43] - Quote
Love the response fox, all the monies to true grit to get this going. This would become the main mode of play while instant battles would be for beginners, training, lone wolves, and the occasional pub stomper.
As far as friendly fire and standings, why not a tiered system, so certain higher rewards battles require higher standings to get into. This could add motivation for those who want to play competitively to get into the higher tiers, where those who "just want to watch the world burn" won't ever manage to access. It does however leave room for those that want to rise up, get into a high stakes battle, then sabotage the crap outta it for the other team (very EVE). |
Cross Atu
Conspiratus Immortalis Covert Intervention
1379
|
Posted - 2013.08.02 15:07:00 -
[44] - Quote
Telleth wrote:Love the response fox, all the monies to true grit to get this going. This would become the main mode of play while instant battles would be for beginners, training, lone wolves, and the occasional pub stomper.
As far as friendly fire and standings, why not a tiered system, so certain higher rewards battles require higher standings to get into. This could add motivation for those who want to play competitively to get into the higher tiers, where those who "just want to watch the world burn" won't ever manage to access. It does however leave room for those that want to rise up, get into a high stakes battle, then sabotage the crap outta it for the other team (very EVE). I believe Telleth is on to something here |
RydogV
Shadow Company HQ
241
|
Posted - 2013.08.04 18:24:00 -
[45] - Quote
Got redirected from another thread here. Glad to see great ideas and great discussion.
Curious about the Queuing System tho...being put in a wait mode sounds a lot better than spamming the button, A LOT BETTER. But how will this affect Corporations' ability to field multiple Squads into the same match on the same side. Just picking a faction side seems pretty hit or miss, especially if there are a lot of Corps looking to fight for their favorite race.
I mean while the current FW system is a major chore, the end reward is playing with a good size number of your friends. So will the new system be able to queue multiple Squads concurrently or will it be more of a blind luck thing on busy times? |
Arkena Wyrnspire
Turalyon Plus
2317
|
Posted - 2013.08.04 18:46:00 -
[46] - Quote
RydogV wrote:Got redirected from another thread here. Glad to see great ideas and great discussion.
Curious about the Queuing System tho...being put in a wait mode sounds a lot better than spamming the button, A LOT BETTER. But how will this affect Corporations' ability to field multiple Squads into the same match on the same side. Just picking a faction side seems pretty hit or miss, especially if there are a lot of Corps looking to fight for their favorite race.
I mean while the current FW system is a major chore, the end reward is playing with a good size number of your friends. So will the new system be able to queue multiple Squads concurrently or will it be more of a blind luck thing on busy times?
I think there's a team deploy type thing. SoxFour seemed to imply it. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
13
|
Posted - 2013.08.04 19:11:00 -
[47] - Quote
Arkena Wyrnspire wrote:Avinash Decker wrote:Arkena Wyrnspire wrote:KingBlade82 wrote:about the friendly fire thing i think is flawed and will always be flawed with randoms
someone finds it funny to kill people and goes around stabbing people in the back and thinks hes really cool but if i try to kill him off since he keeps shooting at me its gonna hurt my standing right? so i have to hide until the end of the game so i don't lose standing and don't get chased around by a guy who thinks its funny to kill teammates? SoxFour's idea is just a basic idea, it's not fully designed yet. I would think that you'd get kicked if your standings dropped too much. Probably , but its a good idea to talk about it now so problems don't come up in the future. True. Perhaps something to make teamkillers a legal target for both sides. What about those heavies that strafe directly into your line of fire? I've done plenty of shots that would have been Ally-Fatal because the allies just aren't paying attention... They literally jumped into my line of fire. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2398
|
Posted - 2013.08.08 15:24:00 -
[48] - Quote
Mobius Wyvern wrote:Aeon Amadi wrote: I've fielded Orbital Support for my corporation in Faction Warfare but it's rather difficult with the set-up time involved as well as outside influence. I did this solely because I liked having the option and it's an adrenaline rush for me as a player to have to focus on Dust/Eve at the same time but given that there's no reward for it besides a warm fuzzy feeling in the gut I doubt anyone would do it other than for the sake of supporting the Dust mercs. Which, as we all know, is a bit of a stretch when you're risking a 2,000,000 ISK investment.
Hell, I was told by a member of my former alliance that EVE strikes were worthless because there was the risk I might not hit the button fast enough, so the WarBarge strikes were better.
You don't run into that issue if you're dual-boxing it, dangerous as it may be. My television is right beside my monitor so I can eyeball everything at once.
We don't have a problem with it and we've found it to be far preferable to warbarge strikes for a variety of reasons - Tactical Laser Strikes come down on tanks and there is no "he got away", tank just dies.
Hybrid strikes on the other hand are far better for infantry use as it covers a wider area, but it's up to personal preference as the person calling in the strike can usually be pinpoint enough with a laser strike to do just as much damage.
We haven't tried EMP strikes yet but we're planning too =D |
Arkena Wyrnspire
Turalyon 514
2416
|
Posted - 2013.08.08 15:37:00 -
[49] - Quote
Dovallis Martan JenusKoll wrote:Arkena Wyrnspire wrote:Avinash Decker wrote:Arkena Wyrnspire wrote:KingBlade82 wrote:about the friendly fire thing i think is flawed and will always be flawed with randoms
someone finds it funny to kill people and goes around stabbing people in the back and thinks hes really cool but if i try to kill him off since he keeps shooting at me its gonna hurt my standing right? so i have to hide until the end of the game so i don't lose standing and don't get chased around by a guy who thinks its funny to kill teammates? SoxFour's idea is just a basic idea, it's not fully designed yet. I would think that you'd get kicked if your standings dropped too much. Probably , but its a good idea to talk about it now so problems don't come up in the future. True. Perhaps something to make teamkillers a legal target for both sides. What about those heavies that strafe directly into your line of fire? I've done plenty of shots that would have been Ally-Fatal because the allies just aren't paying attention... They literally jumped into my line of fire. That is always going to be a problem with friendly fire unfortunately. Hopefully if it's turned on then people will become more aware of it. |
Maximus Stryker
Villore Sec Ops Gallente Federation
584
|
Posted - 2013.08.08 18:36:00 -
[50] - Quote
CCP FoxFour wrote:RESPONSE TIME! DERPITY DERP DERP! :P
First and foremost I cannot thank you enough for posting such a well thought out and constructive thread. Truly awesome and amazingly appreciated. :D
A WHOLE BUNCH OF STUFF
p.s. I really have no idea why I put derpity derp derp in the first line... yea not a clue... sorry... Soxfour just went Beast Mode on this thread. |
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Hobo on Fire
Goonfeet Top Men.
26
|
Posted - 2013.08.09 23:22:00 -
[51] - Quote
Aikuchi Tomaru wrote:CCP FoxFour wrote:No different from instant battles:
First and foremost we want to enable friendly fire and we think if we have standings in we can do that. Shooting teammate lowers your standing, going negative means no longer being able to play FW until you pay or wait.... or something like that. Still a few details to work out. Losing standings is bad because high standings means higher reward. This is extremely dangerous. In general I like the idea. But it can be exploited. Take a large OP like Arzad for example. If a corp has enough members they could easily dispatch a squad which then joins the enemy and just shoots them. My possible solution would be: Teamkilling reduces your standing for every faction. Or whould you hire some merc who is known for killing his own buddies? Of course the standing loss would be greater for the faction for which you are currently fighting. But if somebody teamkills someone else he should still lose standing for every faction.
I think your logic here is backwards. If someone joins a match for the Amarr and teamkills everyone, why would his standing with the Minmitar go down? If anything, AWOXing in FW should improve your rep with the "opposing" faction.
What could be done is to have the reputation system be at least partially based on kills. Killing blues lowers your reputation with whoever you are fighting for, while increasing it with the opposition. To discourage full time AWOX squads, the rep gained from opposition would be less than what is lost from your employer.
If a merc fighting for the Amarr kills blues, he loses 2 reputation points from them for each kill, but gains 1 rep point from the Minmitar he was supposed to be fighting. The Amarr won't hire the merc anymore because his reputation is too low. The Minmitar hire the merc, who now team-kills them. His rep with the Amarr goes back up, but not as much as he lost from the initial AWOX. Now he's burned bridges with both sides and neither will hire him.
If CCP doesn't want a player to be permanently barred from FW, the reputation system could have sort of a cooldown, where not playing for or against a certain faction gradually returns their reputation back to neutral. Think of it as gradually forgetting about past crimes, balanced by also forgetting about past loyalty. |
gargantuise aaron
Sanguine Knights
46
|
Posted - 2013.08.14 07:01:00 -
[52] - Quote
In the great words of fox four derpity derp derp |
gargantuise aaron
Sanguine Knights
46
|
Posted - 2013.08.14 07:07:00 -
[53] - Quote
If theirs friendly fire should their be enemy heal Like an enemy just gorging himself in my nano hives |
hgghyujh
Expert Intervention Caldari State
82
|
Posted - 2013.09.02 11:04:00 -
[54] - Quote
FREAKING JOY!!!!
Frankly a redesign of the eve aggression system should work. Say FF nets you an insignificant loss to standings unless you end up on a players killmail, then its significant portion of the standings you would gain in one FW match, a larger amount if you get the killing blow. If you do greater then 50-75% of the damage to a friendly and he gets killed you lose all what you would get for standings in that match. Repeat offenses increases standings loss, and past a certain standings loss in one match you are marked red and can no longer respawn. |
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