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301. anyone else loosing intrest in Dust with this patch? - in General Discussions [original thread]
1.7 is the most fun I have had this month, but then its probably because I find the FOTM fun, unlike the FOTM for the last few builds which I found to be a boring waste of time.
- by hgghyujh - at 2013.12.16 01:14:00
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302. Meta game QQ threads. - in General Discussions [original thread]
I want every thing limited to adv in pub matches, at least until we have the play base to split pub matches into different tiers.
- by hgghyujh - at 2013.12.16 01:06:00
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303. loving new tanks :) - in General Discussions [original thread]
Cosgar wrote: TWISTED METAL xxx wrote: Ivy Zalinto wrote: Im actually quite happy with the new tanks, though I do wish the militia tanks didnt even exist. Mainly because anyone and their ******** fifth cousin can fit a miltia tank. They r...
- by hgghyujh - at 2013.12.15 01:42:00
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304. my tank spam fix - in General Discussions [original thread]
Seymor Krelborn wrote: Arkena Wyrnspire wrote: All of these changes are just designed to make solo god machines for vets whilst completely screwing over new players. Despite the overwhelming tank spam at the moment, I like the cheap tanks b...
- by hgghyujh - at 2013.12.15 01:37:00
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305. How to fix tanks... - in General Discussions [original thread]
av needs a buff but tank limits are fine, don't **** with the guns they are perfectly balanced right now. WTE of I still think large turrets should have a slightly reduced accuracy while small turrets get an increase to range damage fire rate and...
- by hgghyujh - at 2013.12.15 01:23:00
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306. CCP how hard is it to undo speed buff for tanks? - in General Discussions [original thread]
Cosgar wrote: What if the new speed/torque is balanced for stasis webs in 1.8? oh god yes please! This talk of taking tanks speed away is ******* stupid, but a piece of equipment or module that does would be a long needed addition.
- by hgghyujh - at 2013.12.15 01:20:00
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307. Vehicles are becoming a problem - in General Discussions [original thread]
then run tanks, seriously tanks will drop fighting infantry if they have a tank to fight so give them something. Its not like its hard to get into I have no skill points invested into vehicles and yet I can think of only one time any tanker shut m...
- by hgghyujh - at 2013.12.15 01:15:00
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308. Dust-Mon/DFT - in General Discussions [original thread]
The author said he saw the DBs and plans too put some serious work into the project over xmas. ill keep you up dated.
- by hgghyujh - at 2013.12.12 21:31:00
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309. 1.7 might be one of the best patches for HAV fun. - in General Discussions [original thread]
has any one tryed two fuel injectors at once???
- by hgghyujh - at 2013.12.12 10:23:00
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310. Tank - in General Discussions [original thread]
So I have never liked tanking in this game, but think CCP hit tanks right on the nose this build. Tanks are easy to get into, fun to play and are more about teamwwork and tactics, then the blob warfare that defines the rest of this game. tired of ...
- by hgghyujh - at 2013.12.12 06:21:00
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311. Dust-Mon/DFT - in General Discussions [original thread]
I know of one person that is putting together a full fledged DFT client but I think he was waiting on a reliable way to fill its databases, now that CCP foxfour knock that one out of the park like a champ..... i'll ask and get back to you.
- by hgghyujh - at 2013.12.11 10:34:00
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312. I just realised... - in General Discussions [original thread]
I suck at playing flavor of the week which makes me suck at this game.
- by hgghyujh - at 2013.12.11 10:29:00
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313. TAC vs Scrambler vs Rail rifles - in General Discussions [original thread]
Cardio Therapy wrote: Thia is a pure comparison for weapon balance. It is not a complain which weapon is OP. If I found one weapon OP I will use it without complaining :). The comparison is between the advanced types as the TAR starts from ad...
- by hgghyujh - at 2013.12.11 10:27:00
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314. shield extender recharge delay penalty - in General Discussions [original thread]
god yes.
- by hgghyujh - at 2013.12.11 10:12:00
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315. I killed a tank - the vehicle zero-sum game (Honeyed lamb inside) - in General Discussions [original thread]
Spkr4theDead wrote: Justicar Karnellia wrote: This has effectively transformed an INFANTRY based game into a VEHICLE based game, This was never an infantry-only or vehicle-only game. That kind of mindset poisoned the whole playerbase, ...
- by hgghyujh - at 2013.12.11 10:09:00
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316. Accepting DUST - in General Discussions [original thread]
Garrett Blacknova wrote: Now that were "out of beta" and the game is "released", alpha testing is mostly finished and we're on the verge of actually being ready for beta testing. Although there are some elements of the game which are still not...
- by hgghyujh - at 2013.12.11 07:37:00
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317. [Request] Raise enhanced shied extender to 44 HP - in Feedback/Requests [original thread]
this is common place across the modules, adv is < half way between std and pro for most if not all the modules
- by hgghyujh - at 2013.12.11 07:19:00
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318. More Melee Weapons! - in Feedback/Requests [original thread]
mmmmmmmm I want a warhammer.
- by hgghyujh - at 2013.12.11 07:18:00
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319. Combat rifle and Rail rifle problems - in Feedback/Requests [original thread]
rr would be op as **** with more accuracy, and the dispersion on the CR is ridiculous outside of ads so yes it needs a ss skill
- by hgghyujh - at 2013.12.11 07:15:00
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320. 1.7 Factional Friendly fire. - in Feedback/Requests [original thread]
vehicle disembarking is kinda broken right now.
- by hgghyujh - at 2013.12.11 07:13:00
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