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Monkey MAC
Lost Millennium
1213
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Posted - 2013.12.14 23:53:00 -
[61] - Quote
Anmol Singh wrote:Monkey MAC wrote:Anmol Singh wrote:
Tanks are suppose to be Active. Tanks Are suppose to be weak without hardners. I am not asking to buff damage, im asking to buff AV in a different way. Anyways, tanks are too spammable so i want a limit so only two-three are allowed.
Quite true, and the counters to tanks should revolve around turning them off! However I do believe, we shouldn't limit the amount oftanks available, instead we should provide other vehicles that are just as desirable. We need gunships, apc's, globe masters and mech units! Dude, if they made tanks more tanky and slower, they could Add APC's/tank destroyer type things that are the speed of the tanks we have now and a bit less armor but still very deadly.
Nah man, make tanks a little slower then make APC units that tank as much damage, move as fast as tanks do now, but only have a single light turret! Then give them the ability to hold 6 men and 1 driver! A ground based dropship if you will!
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Killar-12
The Corporate Raiders Top Men.
1882
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Posted - 2013.12.14 23:54:00 -
[62] - Quote
CEOPyrex CloneA wrote:Disagree with the OP entirely, the game and AV is balenced right now.
Limit tanks to 2 per side? are you insane? are you not enjoying the 4 v 4 tank battles i am seeing each match now?
Seriously the elitists need to gtfo and adapt. Yep and keep ignoring your members not referring to the OP...
Level 1 Forum Warrior
I'm a normal person, if I seem like a douche it's because I hate 90% of people on these forums
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Killar-12
The Corporate Raiders Top Men.
1882
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Posted - 2013.12.14 23:58:00 -
[63] - Quote
Jason Pearson wrote:Killar-12 wrote: 2 things Webs are nice BUT they're NOT in the game, still tanks can have upwards of 10k eHP when active and at maxed Skills can run their Hardeners fairly often
Don't act like your posts are special it makes you look like a douche
They're not special, but they're not the same "THIS IS WHAT AV AND TANKS NEED, NERF THIS, BUFF THAT." as every post seems to be doing, the additions are obvious and are needed, CCP needs to know that, we need to discuss more of it. While they're not in game, neither are the next set of numbers, it can all be added in. Also, a single Active max skills for shields runs at a duration of 30 seconds, a cooldown of 45 seconds, that's a lot of time to pop them, it's just their ability to move versus Infantrys ability to move that makes them so difficult to defeat. Also, as a general rule, I'll be a douche when it's necessary. Agreed, I think SLs are a bit too short ranged tough and a slight buff to FGs isn't going to be the end of the world, we've had Bob, Attourney, and Anmol say tanks are OP, these aren't just AVers saying AV needs readjusted the Tankers are agreeing... It says something...
Level 1 Forum Warrior
I'm a normal person, if I seem like a douche it's because I hate 90% of people on these forums
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Monkey MAC
Lost Millennium
1213
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Posted - 2013.12.15 00:08:00 -
[64] - Quote
CEOPyrex CloneA wrote:Disagree with the OP entirely, the game and AV is balenced right now.
Limit tanks to 2 per side? are you insane? are you not enjoying the 4 v 4 tank battles i am seeing each match now?
Seriously the elitists need to gtfo and adapt.
Disagree with you entirely, yes its lovely to see moe tanks, not gonna dispute that! But there is a problem, what if both sides don't have tanks?
What happens then?
I'll meet you halfway, its more balanced than it was pre 1.7 but not quite, it is still scewed in the favour tanks at the moment!
We could do with maybe 10% less acceleration on Tanks A stacking penalty to hardners (like -20% active time per EXTRA hardner) Full AV weapon roster Additional logistical equipment Other vehicles, who excel in Tank destruction (like Gunships, Bombers)
That said there is one thing we do see eye to eye on, that's not forcibily limiting the amount of tanks on the field!
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Jason Pearson
3383
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Posted - 2013.12.15 00:16:00 -
[65] - Quote
Killar-12 wrote:Jason Pearson wrote:Killar-12 wrote: 2 things Webs are nice BUT they're NOT in the game, still tanks can have upwards of 10k eHP when active and at maxed Skills can run their Hardeners fairly often
Don't act like your posts are special it makes you look like a douche
They're not special, but they're not the same "THIS IS WHAT AV AND TANKS NEED, NERF THIS, BUFF THAT." as every post seems to be doing, the additions are obvious and are needed, CCP needs to know that, we need to discuss more of it. While they're not in game, neither are the next set of numbers, it can all be added in. Also, a single Active max skills for shields runs at a duration of 30 seconds, a cooldown of 45 seconds, that's a lot of time to pop them, it's just their ability to move versus Infantrys ability to move that makes them so difficult to defeat. Also, as a general rule, I'll be a douche when it's necessary. Agreed, I think SLs are a bit too short ranged tough and a slight buff to FGs isn't going to be the end of the world, we've had Bob, Attourney, and Anmol say tanks are OP, these aren't just AVers saying AV needs readjusted the Tankers are agreeing... It says something...
None of those names mean anything to me when it comes to tanking, honestly. Most people run double hardeners which is ridiculous and OP. And yes, it matters, because not only is it just the start of things to come if it happens, but I use one hardener, so I have the 45 seconds cooldown in play unlike most people running two and not having to worry. Three forge shots can kill me, buffing makes it even faster, while not a terrible thing It's not the best attempt at a solution at all.
King of the Forums // Vehicle Specialist for Hire
Laugh at the idiots crying about four BPOs being removed erryday, lul
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Doshneil Antaro
Dem Durrty Boyz Renegade Alliance
157
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Posted - 2013.12.15 00:47:00 -
[66] - Quote
A solo forge gunner is still excessively effective at area denial (ground and air) and are darn near uncounterable. I've had hardners up on my tank and 2 shots dawn near kills me. This is a decent balancing note, and makes complexes a bad spot for tanks to be in still. Any buff to forge guns, and they will easily one man solo and tank that they can see from their wide open view perches.
Swarms however, appear to not pack a punch, but I never so much as been chased down with them. These players try to hold an area down instead of being mobile as they were designed to be. Until players with Swarms do this, any change to them would easily make these op once again.
Tank speed, however still needs to be addressed. Both are still to quick even without Nitro. Also the acceleration of the shield tanks is null compared to armor top end speed. To justify having armor being so dramatically faster than tanks, every little bump on the ground needs to reduce top end speed. A shield tanker off road in bumpy terrain should be able to out run a armor. As it is now, armor has no problem running down shields no matter the circumstance, making the shields burst tank null. It is not a hit and run as it was designed to be, rather a hit and "oh **** I cannot shake the armor tank no matter what". |
hgghyujh
Expert Intervention Caldari State
189
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Posted - 2013.12.15 01:23:00 -
[67] - Quote
av needs a buff but tank limits are fine, don't **** with the guns they are perfectly balanced right now.
WTE of I still think large turrets should have a slightly reduced accuracy while small turrets get an increase to range damage fire rate and accuracy. |
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