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Cardio Therapy
DVC 514
0
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Posted - 2013.12.11 08:20:00 -
[1] - Quote
Thia is a pure comparison for weapon balance. It is not a complain which weapon is OP. If I found one weapon OP I will use it without complaining :).
The comparison is between the advanced types as the TAR starts from advanced lvl.
These are the stats:
Weapon DMGROF Optimal RangeEffective rangeISK Rail 58.8 461 72 94 10770 Scrambler75.6 705.9 72 88 10770 TAC 75 400 55 77 17625
Rail rifle: full auto, excelent range, good damage, acceptable RoF, good scope, need charge but ut us extremely short. In general this is the perfect tactical rifle Scrambler: Great damage + charged shot, excelent range, good scope, good accuracy, excelent RoF. Deadly weapon in generally I love it. It is overheating fast but with the Ammar assault dropsuite it is not so bad and can kill a heavy before overheat. single shot but still very fast. almost no recoil. Deadly charged shot. TAC: I am still trying to like this weapon and to survive while using it. Excelent damage but poor RoF with high recoil, single shot, Poor range for tactical scoped weapon, small clip size, highest price.
TAC should be the premium weapon among those 3 tactical weapons, considering the higher price and higher level required. Still it is the weakes and almost not used in the game. I would love to use it but currently it is hard to survive with it concidering the other options. In my opinion an increased range and clip size back to 24 will be a good start to pare with the rest of the tactical rifles, but to take its premioum place needs to get higher RoF like the Rail rifle at least considering thet TAC is a single shot , high recoil weapon.
Also I invested a lot into AR and now even GEK is weaker than the adv Rail even in close range. Rail DPS (damage per second) = 451.78 GEK AR DPS = 446.25
Something is really wrong with the balance.
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Piercing Serenity
Fatal Absolution
453
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Posted - 2013.12.11 08:40:00 -
[2] - Quote
You have things backwards.
TAR (Tactical Assault Rifle) is made by the Galente, who specialize in high damage, close range weapons. The tactical rifle is their attempt to copy the Ammarian Imperial Scrambler rifle. The Rail Rifle is also an attempt to copy the Scrambler Rifle.
This is why the TAR is worse than the other two. It is not optimized like the other two are
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Dust Project 514
Care Bear Cub
292
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Posted - 2013.12.11 08:40:00 -
[3] - Quote
"Something is really wrong with the balance."
Um... DUH!''
The entire game is unbalanced. It's been this way since forevah!
On topic. The TAC is garbage. |
Aero Yassavi
Scions of Athra
3951
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Posted - 2013.12.11 08:41:00 -
[4] - Quote
Why is a full auto rail rifle being compared against two semi auto weapons?
Angels of vengeance, angels of mercy, scions of Athra. Amarr Victor
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Cardio Therapy
DVC 514
0
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Posted - 2013.12.11 08:43:00 -
[5] - Quote
Well I consider it as a tactical weapon also heaving in mind the range and scope. Why not?
the fact that it is more flexible is OK, but it is a higher range scoped weapon. I cannot compare it with the AR even they are full auto. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7393
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Posted - 2013.12.11 08:46:00 -
[6] - Quote
Piercing Serenity wrote: The Rail Rifle is also an attempt to copy the Scrambler Rifle.
This is why the TAR is worse than the other two. It is not optimized like the other two are
NO
Tactical AR i an attempt to copy scrambler rifle Breach AR is an attempt to copy the rail rifle Burst AR is an attempt to copy the combat rifle
Assault variants of the SCR, RR, and CR are attempts to copy the AR.
Rail rifle is not any kind of "tactical", or scrambler rifle mimic Proof
to the OP: You fail to mention the bigger magazine of the GEK, and the high kick and spool up time of the ADV rail rifle. DPS is not everything.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Cardio Therapy
DVC 514
0
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Posted - 2013.12.11 08:46:00 -
[7] - Quote
Piercing Serenity wrote:You have things backwards.
TAR (Tactical Assault Rifle) is made by the Galente, who specialize in high damage, close range weapons. The tactical rifle is their attempt to copy the Ammarian Imperial Scrambler rifle. The Rail Rifle is also an attempt to copy the Scrambler Rifle.
This is why the TAR is worse than the other two. It is not optimized like the other two are
OK, I accept that but then what is the reason to be more expencive and to require higher skill level? It doesn't make sense. |
Cardio Therapy
DVC 514
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Posted - 2013.12.11 08:50:00 -
[8] - Quote
KAGEHOSHI Horned Wolf wrote:Piercing Serenity wrote: The Rail Rifle is also an attempt to copy the Scrambler Rifle.
This is why the TAR is worse than the other two. It is not optimized like the other two are
NO Tactical AR i an attempt to copy scrambler rifle Breach AR is an attempt to copy the rail rifle Burst AR is an attempt to copy the combat rifle Assault variants of the SCR, RR, and CR are attempts to copy the AR. Rail rifle is not any kind of "tactical", or scrambler rifle mimic Proofto the OP: You fail to mention the bigger magazine of the GEK, and the high kick and spool up time of the ADV rail rifle. DPS is not everything.
I defentitely agree with you and this is no question who copy who. I dont argue the history in the game but a pure balance. I dont want to wake up tomorrow and again all the server to play with 2 weapon types. It is boring. Imagine a good balance that you find players using all the weapons. It would be great.
Just pure balance to make all the weapons usable. |
Cardio Therapy
DVC 514
0
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Posted - 2013.12.11 09:00:00 -
[9] - Quote
Dust Project 514 wrote:"Something is really wrong with the balance."
Um... DUH!''
The entire game is unbalanced. It's been this way since forevah!
On topic. The TAC is garbage.
This is exactly what I ment. The topic is not to complain from galente weapons. I don't really care whit which weapon I will play tomorrow. The main thing is why we need to have in the game dead weapons that are useless? I would love to use TAK and burst and breach but really now they are useless.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7393
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Posted - 2013.12.11 09:03:00 -
[10] - Quote
Guess I didn't edit my post fast enough
Regarding the tac AR, it requires higher SP and ISK because its a variant. Variants always require 1 skill higher and more ISK than the base rifles of the same tier, look at assault variants of the other rifles and their skill prerequisites.
Also, like I said before, tac rifle is not the same weapon type as the rail rifle, so you should not compare the 2; rail rifle is NOT A TACTICAL, its a breach. Its only fair to compare the tac AR to the scrambler rifle. Compare the rail rifle to the breach AR.
That being said, it seems like the AR variants may need a buff. I don't think they should be inferior to what they're designed to mimic, just different. Once all the rifles have all the variants (like burst SCR, breach CR, etc) I hope they on't be inferior to what they're designed to mimic.
You didn't mention the bigger magazine of the GEK, and the high kick and spool up time of the ADV rail rifle. DPS is not everything (was there before the edit, but IDK if you saw that comment).
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Korvin Lomont
United Pwnage Service RISE of LEGION
313
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Posted - 2013.12.11 09:04:00 -
[11] - Quote
Piercing Serenity wrote:You have things backwards.
TAR (Tactical Assault Rifle) is made by the Galente, who specialize in high damage, close range weapons. The tactical rifle is their attempt to copy the Ammarian Imperial Scrambler rifle. The Rail Rifle is also an attempt to copy the Scrambler Rifle.
This is why the TAR is worse than the other two. It is not optimized like the other two are
But if that would be true should the TAC not have the highest damage output in terms of DPS? And if thats true why in hell are all other racial assault variants better than the origin assault design of the gallente? |
Cardio Therapy
DVC 514
0
|
Posted - 2013.12.11 09:08:00 -
[12] - Quote
KAGEHOSHI Horned Wolf wrote:Guess I didn't edit my post fast enough
Regarding the tac AR, it requires higher SP and ISK because its a variant. Variants always require 1 skill higher and more ISK than the base rifles of the same tier, look at assault variants of the other rifles and their skill prerequisites.
Also, like I said before, tac rifle is not the same weapon type as the rail rifle, so you should not compare the 2; rail rifle is NOT A TACTICAL, its a breach. Its only fair to compare the tac AR to the scrambler rifle. Compare the rail rifle to the breach AR.
That being said, it seems like the AR variants may need a buff. I don't think they should be inferior to what they're designed to mimic, just different. Once all the rifles have all the variants (like burst SCR, breach CR, etc) I hope they on't be inferior to what they're designed to mimic.
You didn't mention the bigger magazine of the GEK, and the high kick and spool up time of the ADV rail rifle. DPS is not everything (was there before the edit, but IDK if you saw that comment).
Thanks. That is what I aim. TAC, Burst and breach need to be a little tuned up to be more usable. take the assault scrambler - it is defenitely a very usable and good weapon. why not the TAC be usable as well? |
Korvin Lomont
United Pwnage Service RISE of LEGION
315
|
Posted - 2013.12.11 09:14:00 -
[13] - Quote
KAGEHOSHI Horned Wolf wrote:Guess I didn't edit my post fast enough
Regarding the tac AR, it requires higher SP and ISK because its a variant. Variants always require 1 skill higher and more ISK than the base rifles of the same tier, look at assault variants of the other rifles and their skill prerequisites.
Also, like I said before, tac rifle is not the same weapon type as the rail rifle, so you should not compare the 2; rail rifle is NOT A TACTICAL, its a breach. Its only fair to compare the tac AR to the scrambler rifle. Compare the rail rifle to the breach AR.
That being said, it seems like the AR variants may need a buff. I don't think they should be inferior to what they're designed to mimic, just different. Once all the rifles have all the variants (like burst SCR, breach CR, etc) I hope they on't be inferior to what they're designed to mimic.
You didn't mention the bigger magazine of the GEK, and the high kick and spool up time of the ADV rail rifle. DPS is not everything (was there before the edit, but IDK if you saw that comment).
You are right regarding the Tac and Rail comparision but even if you compare the Tac with only the SCR there is an issue. if you compare the breach AR (lowest ranged AR with lowest dps) with the RR the Issues become more than obious.
And the charge is a non factor I used the standard RR in CQC all the time yesterday the high hipfire accuracy paired with the high damage make more than up for the small charge I think I prefer the std varian even over the assault variant for CQC... |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
620
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Posted - 2013.12.11 09:20:00 -
[14] - Quote
Cardio Therapy wrote:Dust Project 514 wrote:"Something is really wrong with the balance."
Um... DUH!''
The entire game is unbalanced. It's been this way since forevah!
On topic. The TAC is garbage. This is exactly what I ment. The topic is not to complain from galente weapons. I don't really care whit which weapon I will play tomorrow. The main thing is why we need to have in the game dead weapons that are useless? I would love to use TAK and burst and breach but really now they are useless.
I agree whole hartedly with the point you made in this post^^^. The AR has been displaced by the other weapons, including the AR.
The beach tac and burst variants of the AR need to have base values recalebrated in order to be viable on the battle field. There should never be any "dead weapons" in this game, and the fact is that these weapons have been dead now for quite some time - with the exception of the tac which had a short time in the sun at the beginning of uprising, but then was brutally nerfed into the ground.
The vanilla AR is probably in need of a tweet as well. If it is supposed to be the king of CQB then it needs to perform that role exceedingly well.
{:)}{3GÇó>
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Luna Angelo
We Who Walk Alone
402
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Posted - 2013.12.11 09:21:00 -
[15] - Quote
KAGEHOSHI Horned Wolf wrote:Guess I didn't edit my post fast enough
Regarding the tac AR, it requires higher SP and ISK because its a variant. Variants always require 1 skill higher and more ISK than the base rifles of the same tier, look at assault variants of the other rifles and their skill prerequisites.
Also, like I said before, tac rifle is not the same weapon type as the rail rifle, so you should not compare the 2; rail rifle is NOT A TACTICAL, its a breach. Its only fair to compare the tac AR to the scrambler rifle. Compare the rail rifle to the breach AR.
That being said, it seems like the AR variants may need a buff. I don't think they should be inferior to what they're designed to mimic, just different. Once all the rifles have all the variants (like burst SCR, breach CR, etc) I hope they won't be inferior to what they're designed to mimic.
You didn't mention the bigger magazine of the GEK, and the high kick and spool up time of the ADV rail rifle. DPS is not everything (was there before the edit, but IDK if you saw that comment). Kage, if I may?
I think you are on the right track, but wrong on your conclusion. Caldari RR should be SLIGHTLY better than Gallente Breach Plasma Rifle, as the Plasma rifle is a COPY, not the real deal. And the Assault variants of the other weapons should be SLIGHTLY worse than Plasma Rifle's standard. It has nothing to do with the fact that I like RR's more than Plasma Rifles, though I do, but that reverse engineered variants of weapons are usually not as efficient as the original. Just my two Isk.
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Mechoj Nomreps
Dead Six Initiative Lokun Listamenn
139
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Posted - 2013.12.11 09:36:00 -
[16] - Quote
I have been having a blast with the advanced tac, takes some practice but when you get used to it it is great fun, especially when you use a scanner.
The advanced rail however is even more fun, and as far as I can tell a lot better, the bigger clip also helps a lot. I still have to unlearn my habit of reloading after every kill. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7395
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Posted - 2013.12.11 09:37:00 -
[17] - Quote
Luna Angelo wrote:KAGEHOSHI Horned Wolf wrote:Guess I didn't edit my post fast enough
Regarding the tac AR, it requires higher SP and ISK because its a variant. Variants always require 1 skill higher and more ISK than the base rifles of the same tier, look at assault variants of the other rifles and their skill prerequisites.
Also, like I said before, tac rifle is not the same weapon type as the rail rifle, so you should not compare the 2; rail rifle is NOT A TACTICAL, its a breach. Its only fair to compare the tac AR to the scrambler rifle. Compare the rail rifle to the breach AR.
That being said, it seems like the AR variants may need a buff. I don't think they should be inferior to what they're designed to mimic, just different. Once all the rifles have all the variants (like burst SCR, breach CR, etc) I hope they won't be inferior to what they're designed to mimic.
You didn't mention the bigger magazine of the GEK, and the high kick and spool up time of the ADV rail rifle. DPS is not everything (was there before the edit, but IDK if you saw that comment). Kage, if I may? I think you are on the right track, but wrong on your conclusion. Caldari RR should be SLIGHTLY better than Gallente Breach Plasma Rifle, as the Plasma rifle is a COPY, not the real deal. And the Assault variants of the other weapons should be SLIGHTLY worse than Plasma Rifle's standard. It has nothing to do with the fact that I like RR's more than Plasma Rifles, though I do, but that reverse engineered variants of weapons are usually not as efficient as the original. Just my two Isk. I think every weapon should be just as viable as another in the same tier, regardless if its a copy or not, otherwise it seems sort of pointless to have that weapon if its inferior by design, and just becomes a waste of space nobody will use.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Luna Angelo
We Who Walk Alone
403
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Posted - 2013.12.11 09:42:00 -
[18] - Quote
KAGEHOSHI Horned Wolf wrote:Luna Angelo wrote:KAGEHOSHI Horned Wolf wrote:Guess I didn't edit my post fast enough
Regarding the tac AR, it requires higher SP and ISK because its a variant. Variants always require 1 skill higher and more ISK than the base rifles of the same tier, look at assault variants of the other rifles and their skill prerequisites.
Also, like I said before, tac rifle is not the same weapon type as the rail rifle, so you should not compare the 2; rail rifle is NOT A TACTICAL, its a breach. Its only fair to compare the tac AR to the scrambler rifle. Compare the rail rifle to the breach AR.
That being said, it seems like the AR variants may need a buff. I don't think they should be inferior to what they're designed to mimic, just different. Once all the rifles have all the variants (like burst SCR, breach CR, etc) I hope they won't be inferior to what they're designed to mimic.
You didn't mention the bigger magazine of the GEK, and the high kick and spool up time of the ADV rail rifle. DPS is not everything (was there before the edit, but IDK if you saw that comment). Kage, if I may? I think you are on the right track, but wrong on your conclusion. Caldari RR should be SLIGHTLY better than Gallente Breach Plasma Rifle, as the Plasma rifle is a COPY, not the real deal. And the Assault variants of the other weapons should be SLIGHTLY worse than Plasma Rifle's standard. It has nothing to do with the fact that I like RR's more than Plasma Rifles, though I do, but that reverse engineered variants of weapons are usually not as efficient as the original. Just my two Isk. I think every weapon should be just as viable as another in the same tier, regardless if its a copy or not, otherwise it seems sort of pointless to have that weapon if its inferior by design, and just becomes a waste of space nobody will use. Note that I said SLIGHTLY worse. Like slightly less range OR damage, as the case may be. Close enough where the weapons will be viable, especially for people, who, like myself, only want to use one kind (rail rifles), but less effective than the weapon actually designed for that particular job.
Names of playstyles
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Guinevere Bravo
SVER True Blood Public Disorder.
488
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Posted - 2013.12.11 10:09:00 -
[19] - Quote
Reduce the recoil on the TAC and we're good to go. |
hgghyujh
Expert Intervention Caldari State
187
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Posted - 2013.12.11 10:27:00 -
[20] - Quote
Cardio Therapy wrote:Thia is a pure comparison for weapon balance. It is not a complain which weapon is OP. If I found one weapon OP I will use it without complaining :).
The comparison is between the advanced types as the TAR starts from advanced lvl.
These are the stats:
Weapon DMGROF Optimal RangeEffective rangeISK Rail 58.8 461 72 94 10770 Scrambler75.6 705.9 72 88 10770 TAC 75 400 55 77 17625
Rail rifle: full auto, excelent range, good damage, acceptable RoF, good scope, need charge but ut us extremely short. In general this is the perfect tactical rifle Scrambler: Great damage + charged shot, excelent range, good scope, good accuracy, excelent RoF. Deadly weapon in generally I love it. It is overheating fast but with the Ammar assault dropsuite it is not so bad and can kill a heavy before overheat. single shot but still very fast. almost no recoil. Deadly charged shot. TAC: I am still trying to like this weapon and to survive while using it. Excelent damage but poor RoF with high recoil, single shot, Poor range for tactical scoped weapon, small clip size, highest price.
TAC should be the premium weapon among those 3 tactical weapons, considering the higher price and higher level required. Still it is the weakes and almost not used in the game. I would love to use it but currently it is hard to survive with it concidering the other options. In my opinion an increased range and clip size back to 24 will be a good start to pare with the rest of the tactical rifles, but to take its premioum place needs to get higher RoF like the Rail rifle at least considering thet TAC is a single shot , high recoil weapon.
Also I invested a lot into AR and now even GEK is weaker than the adv Rail even in close range. Rail DPS (damage per second) = 451.78 GEK AR DPS = 446.25
Something is really wrong with the balance.
the tac has been either OP or UP this entire game, and really it needs a small damage boost and an change in the way it kicks, frankly it was in a really good place last time it was OP, but assholes with turbo controllers forced ccp to change the way it works and that meant it got the nerf bat like a mother ******. personally I would like to see it get 5 rounds @ 8rps off with next to no kick with a steep jump in kick after/above that that requires about a second to stabilize to around a 4 round burst @ 8rps.
still thats pretty abuseable with a programmable turbo controller. I ******* hate those things they break skill shot weapons with no benefit to games in any way, I wish the console manufactures would ******* prune their ******* walled gardens and god damn sue the pants off of anyone selling those things, and delete the accounts of anyone caught using home made ones. |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S. Renegade Alliance
4071
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Posted - 2013.12.11 11:17:00 -
[21] - Quote
Arguing over weapon balance is going to go no where until CCP decides to iron out TTK issues. The difference in TTK between an Assault Scrambler and an Assault Rifle, for instance, is just in a few fractions of a second. The Scrambler Rifle may not be OP but it certainly feels that way when someone who is decked out in armor (which the scrambler rifle does 20% less damage to) gets killed by it just as quickly as they normally would by an Assault Rifle.
The whole issue is that a high damage weapon or a high RoF weapon won't matter unless resistances are exaggerated. 20% difference in damage isn't enough to make a noticeable impact in playstyle, no matter what weapon you're using. You'd be seeing a lot more interesting gameplay if, say, the Scrambler did 150% to shields and 50% to armor (just an spitballed example; I haven't run the numbers on this). The weapon you're using would determine what battles you won, turning the game into the rock, paper, scissors playstyle we've been wanting for a while.
Either way, that can only happen if TTK is fixed. All it takes is a few shots to down even the most hardy suits so your tanking style really doesn't matter in the end when the Scrambler Rifle is pumping out 226.8 damage on a fully charged shot - even more if it's a headshot. Against armor, that's still 181.44 damage out of whatever you have and there are going to be follow up shots soon after. Whereas, with higher resistance profiles; the 113.4 damage (226.8 x 50%) would be much more manageable and might actually get the guy to think about who/what he's engaging before he pulls the trigger - or better yet, switch to a weapon that is better suited to kill him, like the SMG.
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Cardio Therapy
DVC 514
1
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Posted - 2013.12.11 12:09:00 -
[22] - Quote
hgghyujh wrote:Cardio Therapy wrote:Thia is a pure comparison for weapon balance. It is not a complain which weapon is OP. If I found one weapon OP I will use it without complaining :).
The comparison is between the advanced types as the TAR starts from advanced lvl.
These are the stats:
Weapon DMGROF Optimal RangeEffective rangeISK Rail 58.8 461 72 94 10770 Scrambler75.6 705.9 72 88 10770 TAC 75 400 55 77 17625
Rail rifle: full auto, excelent range, good damage, acceptable RoF, good scope, need charge but ut us extremely short. In general this is the perfect tactical rifle Scrambler: Great damage + charged shot, excelent range, good scope, good accuracy, excelent RoF. Deadly weapon in generally I love it. It is overheating fast but with the Ammar assault dropsuite it is not so bad and can kill a heavy before overheat. single shot but still very fast. almost no recoil. Deadly charged shot. TAC: I am still trying to like this weapon and to survive while using it. Excelent damage but poor RoF with high recoil, single shot, Poor range for tactical scoped weapon, small clip size, highest price.
TAC should be the premium weapon among those 3 tactical weapons, considering the higher price and higher level required. Still it is the weakes and almost not used in the game. I would love to use it but currently it is hard to survive with it concidering the other options. In my opinion an increased range and clip size back to 24 will be a good start to pare with the rest of the tactical rifles, but to take its premioum place needs to get higher RoF like the Rail rifle at least considering thet TAC is a single shot , high recoil weapon.
Also I invested a lot into AR and now even GEK is weaker than the adv Rail even in close range. Rail DPS (damage per second) = 451.78 GEK AR DPS = 446.25
Something is really wrong with the balance.
the tac has been either OP or UP this entire game, and really it needs a small damage boost and an change in the way it kicks, frankly it was in a really good place last time it was OP, but assholes with turbo controllers forced ccp to change the way it works and that meant it got the nerf bat like a mother ******. personally I would like to see it get 5 rounds @ 8rps off with next to no kick with a steep jump in kick after/above that that requires about a second to stabilize to around a 4 round burst @ 8rps. still thats pretty abuseable with a programmable turbo controller. I ******* hate those things they break skill shot weapons with no benefit to games in any way, I wish the console manufactures would ******* prune their ******* walled gardens and god damn sue the pants off of anyone selling those things, and delete the accounts of anyone caught using home made ones.
In line with this the scrambler with ammar assault suit and turbo controller is a beast. the things infront of you just die immediately I had the chance to try it. Damn I hate turbo controllers they really spoil the game. . |
Fizzer94
L.O.T.I.S. Public Disorder.
1178
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Posted - 2013.12.11 12:19:00 -
[23] - Quote
Make the TAC more "Gallente-like". Remove the ACOG Sight, and make the bullets do 100ADV/105PRO Damage. That might make it it the mid-range killer that it should be.
[+ªa¦Ç+¦++-ö-Å94] Level 1 Forum Warrior
The Plasma Cannon is not underpowered
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Piercing Serenity
Fatal Absolution
457
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Posted - 2013.12.11 17:54:00 -
[24] - Quote
KAGEHOSHI Horned Wolf wrote:Piercing Serenity wrote: The Rail Rifle is also an attempt to copy the Scrambler Rifle.
This is why the TAR is worse than the other two. It is not optimized like the other two are
NO Tactical AR i an attempt to copy scrambler rifle Breach AR is an attempt to copy the rail rifle Burst AR is an attempt to copy the combat rifle Assault variants of the SCR, RR, and CR are attempts to copy the AR. Rail rifle is not any kind of "tactical", or scrambler rifle mimic Proofto the OP: You fail to mention the bigger magazine of the GEK, and the high kick and spool up time of the ADV rail rifle. DPS is not everything. EDIT: Regarding the tact AR, it requires higher SP because its a variant. Variants always require 1 skill higher than the base rifles of the same tier, look at assault variants of the other rifles and their skill prerequisites. Also, like I said before, it is not the same weapon type as the rail rifle, so you should not compare the 2, rail rifle is NOT A TACTICAL, its a breach.
My bad. I ha faulty info. Thanks for the correction
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Terra Thesis
HDYLTA Defiant Legacy
410
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Posted - 2013.12.11 18:22:00 -
[25] - Quote
Cardio Therapy wrote:TAC should be the premium weapon among those 3 tactical weapons, considering the higher price and higher level required.
TAR is more expensive not because it's supposed to be better, but because it's a modified variant of the base weapon.
HDYLTA - Freedom Delivered
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Cardio Therapy
DVC 514
2
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Posted - 2013.12.12 05:36:00 -
[26] - Quote
Terra Thesis wrote:Cardio Therapy wrote:TAC should be the premium weapon among those 3 tactical weapons, considering the higher price and higher level required. TAR is more expensive not because it's supposed to be better, but because it's a modified variant of the base weapon.
So should it be a dead weapon just filling the marketplace? Or it can be be fixed? It already has low range. It can at least has no kick and a bit higher RoF. It is a single shot weapon at the end. |
Ivy Zalinto
Bobbit's Hangmen
156
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Posted - 2013.12.12 05:53:00 -
[27] - Quote
Cardio Therapy wrote:Terra Thesis wrote:Cardio Therapy wrote:TAC should be the premium weapon among those 3 tactical weapons, considering the higher price and higher level required. TAR is more expensive not because it's supposed to be better, but because it's a modified variant of the base weapon. So should it be a dead weapon just filling the marketplace? Or it can be be fixed? It already has low range. It can at least has no kick and a bit higher RoF. It is a single shot weapon at the end. Switch the sight back to the old sight, pre-acog and Id use it honestly. I liked the tac ar back in the early stages. I cant remember the exact time period but it was when lasers were basicly sniper rifles that sliced my suits in half.
Dedicated scout.
New player tutor; scout instructor
Scrambler Pistol dedication
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KING CHECKMATE
Scions of Athra
3027
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Posted - 2013.12.12 05:54:00 -
[28] - Quote
Cardio Therapy wrote: Something is really wrong with the balance.
Yeah, its called vehciles.
SCR User Since release. Charge shot / Aim to the head / Listen to QQ
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