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Senator Snipe
SVER True Blood Public Disorder.
75
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Posted - 2013.12.15 00:47:00 -
[1] - Quote
1st. I would like to start off with the nerf of the forge gun.
I understand people are pussies and don't like being blasted away cus they are simply not that god damn good in the game. So okay, you nerf the indirect damage of the forge gun and splash damage. What i don't get is why you would nerf the charge rate when tanks move like lavs. It is MUCH harder trying to catch the tanks when you nerf the charge rate and have the tanks moving at such speed. If this is a bug then i don't understand how they have not caught it, and if they did, how they did not get around to fixing it.
2nd. The speed on the tank and its effect on the battlefield.
I have seen mostly multia tanks out there with just multia fits on it running pub matches. Thats okay. The problem is, since the 1.7 patch there are like 3 to 4 tanks a match, MULTIA tanks, that are just pub stomping the **** out of people. I don't blame, it cost so little and does so much with the speed it has. Heck, i was in a PC with pradox one and even they were using soma tanks (They still got smashed), But in a PC match? In pub matches, there are not much, WELL SPECED, anti vehicle units to be having all these tanks roaming around the battlefield.
If tanks are going to keep on moving like they are on steroids then i demand a buff on the charge rate for the forge gun or limit the amount of vehicles that can be on the battlefield.
The Deadliest forge gunner in Dust 514
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Jason Pearson
3386
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Posted - 2013.12.15 00:53:00 -
[2] - Quote
Nope.
Add Webs
fix'd.
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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hgghyujh
Expert Intervention Caldari State
189
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Posted - 2013.12.15 01:15:00 -
[3] - Quote
then run tanks, seriously tanks will drop fighting infantry if they have a tank to fight so give them something. Its not like its hard to get into I have no skill points invested into vehicles and yet I can think of only one time any tanker shut me out, and let me tell you that was skill not a badass tank.
seriously look at the vehicle cap its huge vehicles were supposed to be a staple of the battle field but they got such a hefty nerf because how dare there be something on the battle field I can't stick my ar in the face of and kill before it kills me, just like heavies.
now AV does need a revisit can't speak to the forge gun, but the swarm need a 100-200m range increase and/or a damage increase but that will come CCP is data mining. but frankly, as an ex-dedicated AV user, AV users are stupid, they are not coordinating, they are not timing out active modules, and they are scaring tanks off before they place them selves in compromising positions.
oh and BTW why I'm no longer dedicated AV anymore, a role I really liked, is because whiny assholes got tanks nerfed so hard that the role was pointless until this build and frankly I can't be bothered to waste the SP because whiny assholes are gonna get tanks nerfed again. Instead I will back my ground team with tanks and play av from that role.
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2314
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Posted - 2013.12.15 01:17:00 -
[4] - Quote
Jason Pearson wrote:Nope.
Add Webs
fix'd.
coming in three months.
But i agree this would alleviate most tank issues.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Senator Snipe
SVER True Blood Public Disorder.
75
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Posted - 2013.12.15 01:34:00 -
[5] - Quote
hgghyujh wrote:then run tanks, seriously tanks will drop fighting infantry if they have a tank to fight so give them something. Its not like its hard to get into I have no skill points invested into vehicles and yet I can think of only one time any tanker shut me out, and let me tell you that was skill not a badass tank.
seriously look at the vehicle cap its huge vehicles were supposed to be a staple of the battle field but they got such a hefty nerf because how dare there be something on the battle field I can't stick my ar in the face of and kill before it kills me, just like heavies.
now AV does need a revisit can't speak to the forge gun, but the swarm need a 100-200m range increase and/or a damage increase but that will come CCP is data mining. but frankly, as an ex-dedicated AV user, AV users are stupid, they are not coordinating, they are not timing out active modules, and they are scaring tanks off before they place them selves in compromising positions.
oh and BTW why I'm no longer dedicated AV anymore, a role I really liked, is because whiny assholes got tanks nerfed so hard that the role was pointless until this build and frankly I can't be bothered to waste the SP because whiny assholes are gonna get tanks nerfed again. Instead I will back my ground team with tanks and play av from that role.
are you kidding me? you have to be skilled as **** to be a heavy in this build. no one is afraid of them. All the PC's i was in i didn't see any heavies. only AR fags and tanks
The Deadliest forge gunner in Dust 514
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J0hlss0n
Molon Labe. Public Disorder.
67
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Posted - 2013.12.15 01:42:00 -
[6] - Quote
Jason Pearson wrote:Add Webs
In July 2014.
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Thor Odinson42
Molon Labe. Public Disorder.
2378
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Posted - 2013.12.15 01:44:00 -
[7] - Quote
Senator Snipe wrote:1st. I would like to start off with the nerf of the forge gun.
I understand people are pussies and don't like being blasted away cus they are simply not that god damn good in the game. So okay, you nerf the indirect damage of the forge gun and splash damage. What i don't get is why you would nerf the charge rate when tanks move like lavs. It is MUCH harder trying to catch the tanks when you nerf the charge rate and have the tanks moving at such speed. If this is a bug then i don't understand how they have not caught it, and if they did, how they did not get around to fixing it.
2nd. The speed on the tank and its effect on the battlefield.
I have seen mostly multia tanks out there with just multia fits on it running pub matches. Thats okay. The problem is, since the 1.7 patch there are like 3 to 4 tanks a match, MULTIA tanks, that are just pub stomping the **** out of people. I don't blame them, it cost so little and does so much with the speed it has. Heck, i was in a PC with pradox one and even they were using soma tanks (They still got smashed), But in a PC match? In pub matches, there are not much, WELL SPECED, anti vehicle units to be having all these tanks roaming around the battlefield.
If tanks are going to keep on moving like they are on steroids then i demand a buff on the charge rate for the forge gun or limit the amount of vehicles that can be on the battlefield.
~ I am Senator Snipe and i approve this message. Just get some of these dudes that nobody has ever heard of to show you how wreck tanks with militia AV.
They'll teach you the proper tactics.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Senator Snipe
SVER True Blood Public Disorder.
75
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Posted - 2013.12.15 02:44:00 -
[8] - Quote
lol, multia? unless that tanker is a straight noob, he ain't getting destroyed. There is no way, with such charge rate, that tank is going down.
The Deadliest forge gunner in Dust 514
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echo47
Minmatar Republic
116
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Posted - 2013.12.15 02:49:00 -
[9] - Quote
Show and Prove. We will have the chance toplay some devs comming up.
Just call in as amany tanks as you can, maybe they can show us how you can have a fdedicated AV squad (yeah teamwork) and still win the match.
I would rather look bad and win, than look good and lose.
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Flix Keptick
Red Star. EoN.
1648
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Posted - 2013.12.15 02:52:00 -
[10] - Quote
Senator Snipe wrote:1st. I would like to start off with the nerf of the forge gun.
I understand people are pussies and don't like being blasted away cus they are simply not that god damn good in the game. So okay, you nerf the indirect damage of the forge gun and splash damage. What i don't get is why you would nerf the charge rate when tanks move like lavs. It is MUCH harder trying to catch the tanks when you nerf the charge rate and have the tanks moving at such speed. If this is a bug then i don't understand how they have not caught it, and if they did, how they did not get around to fixing it.
2nd. The speed on the tank and its effect on the battlefield.
I have seen mostly multia tanks out there with just multia fits on it running pub matches. Thats okay. The problem is, since the 1.7 patch there are like 3 to 4 tanks a match, MULTIA tanks, that are just pub stomping the **** out of people. I don't blame them, it cost so little and does so much with the speed it has. Heck, i was in a PC with pradox one and even they were using soma tanks (They still got smashed), But in a PC match? In pub matches, there are not much, WELL SPECED, anti vehicle units to be having all these tanks roaming around the battlefield.
If tanks are going to keep on moving like they are on steroids then i demand a buff on the charge rate for the forge gun or limit the amount of vehicles that can be on the battlefield.
~ I am Senator Snipe and i approve this message. I think forges have a latency problem, was happening to me earlier. The projectile would come out about 1 second after I shot :/ very annoying tbh
Making AV an actual role
G˙åTank DriverG˙å
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SHANN da MAN
D3LTA FORC3
108
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Posted - 2013.12.15 02:56:00 -
[11] - Quote
Here's an idea ...
How about a resupply timer that won't let someone call down another vehicle for 45 or 60 seconds after the one they were operating has been destroyed or recalled.
This will reduce the frequency that vehicles are called down into battle and allow AV units the opportunity to engage and destroy more than one vehicle before a replacement is called down to reinforce for ones that have been destroyed.
It will also eliminate the tactic of calling in a HAV and running hardeners for 60 sec, then calling down a replacement with fresh hardeners and recalling the HAV with spent hardeners instead of waiting for them to recharge.
nothing to see here ... move along
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Senator Snipe
SVER True Blood Public Disorder.
75
|
Posted - 2013.12.15 03:25:00 -
[12] - Quote
echo47 wrote:Show and Prove. We will have the chance toplay some devs comming up.
Just call in as amany tanks as you can, maybe they can show us how you can have a fdedicated AV squad (yeah teamwork) and still win the match.
well ya sure, if you make up a team of AV people then of course. But who the hell would do that everyday.
The Deadliest forge gunner in Dust 514
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