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121. All we ask is you acknowledge our plight - in General Discussions [original thread]
Azura Sakura wrote: hgghyujh wrote: nope as a fan of flying dropships, I have no issue with rail tanks ability to swat DS out of the air. I do have a problem with redline rail tanks but nerfing rails is not the correct fix for that. I agre...
- by hgghyujh - at 2014.01.21 11:48:00
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122. All we ask is you acknowledge our plight - in General Discussions [original thread]
nope as a fan of flying dropships, I have no issue with rail tanks ability to swat DS out of the air. I do have a problem with redline rail tanks but nerfing rails is not the correct fix for that.
- by hgghyujh - at 2014.01.21 08:37:00
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123. No proto week - Jan. 22-29 - in General Discussions [original thread]
from the event page Earn extra Skill Points during the week of January 22 to 29. During the week, you will receive 5 times the normal SP from War Points earned during a match. The weekly Skill Point cap will be boosted to 3 times the normal amoun...
- by hgghyujh - at 2014.01.21 08:34:00
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124. No proto week - Jan. 22-29 - in General Discussions [original thread]
actually on my logi alt I'm fitting for full logi and logi-ing the **** out of some care bears
- by hgghyujh - at 2014.01.21 08:27:00
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125. No proto week - Jan. 22-29 - in General Discussions [original thread]
hell I'll do it sounds good to me. actually i take that back im gonna run proto against proto but keep track of the low pointing players and if I am in a proto fit when I see one imma let them kill me. if im in standards fights on boys.
- by hgghyujh - at 2014.01.21 08:24:00
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126. Murder the Redline - in General Discussions [original thread]
actualy as long as we can destroy the MCC and force an early end to the match kinda non issue works for me.
- by hgghyujh - at 2014.01.21 08:21:00
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127. Replacing the Red line. - in General Discussions [original thread]
best Idea ive heard to date below, although I would like to see incentives removed from actions in the redline(IE no WP/SP/ISK passive or active while in the red line). https://forums.dust514.com/default.aspx?g=posts&m=569299#post569299
- by hgghyujh - at 2014.01.21 07:23:00
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128. Could someone explain this? - in General Discussions [original thread]
aaaaaaaaahahhahahahahhahahahahhahahahahahahahahhahahahaha you stealth died???
- by hgghyujh - at 2014.01.21 07:17:00
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129. New Blog: Keeping the Sniper Relevant - in General Discussions [original thread]
Reiki Jubo wrote: if u think 99% of snipers are behind the redline and with the hit detection/render issues its as easy as point/click u have zero opinion about anything relating to snipers. mmmmmm as a consistent counter sniper yea most s...
- by hgghyujh - at 2014.01.21 00:28:00
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130. About the whole being hit around corners thing...... - in General Discussions [original thread]
this used to be a lag issue only now bullet magnetism is making it a staple of the game.
- by hgghyujh - at 2014.01.21 00:17:00
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131. The DS3 Menace: Neglect of the Silent Majority - in General Discussions [original thread]
As a KB&M user, shut your pie hole you flame bait *****. how about instead of undermining your position you support a thread that had momentum and wasn't a divisive community spiting post. please never post on these forums again.
- by hgghyujh - at 2014.01.21 00:12:00
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132. This is a scam, millions of isk could be yours - in General Discussions [original thread]
an honest scam??? ill send my money.
- by hgghyujh - at 2014.01.15 00:53:00
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133. RPMs - Should Semi Automatcs be able to shoot faster than Automatics? - in General Discussions [original thread]
Lorhak Gannarsein wrote: Thurak1 wrote: Leonid Tybalt wrote: Have you ever fired a real semi-automatic weapon? It is very much possible to fire them faster than their full-auto function. I've seen instances of cowboy action shooters who ...
- by hgghyujh - at 2014.01.14 12:12:00
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134. RPMs - Should Semi Automatcs be able to shoot faster than Automatics? - in General Discussions [original thread]
the better thing to do with semiautos is to make it really hard to aim after 3 pulls over 5pulls per second and you should be more likely to shoot your self then the enemy over 8 pulls per second. this doesn't penalize fast trigger fingers but fo...
- by hgghyujh - at 2014.01.14 12:08:00
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135. What the universal scout bonus should be. - in General Discussions [original thread]
never gonna happen and yes that is exactly what i want
- by hgghyujh - at 2014.01.14 11:52:00
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136. remove rail turrets - in General Discussions [original thread]
rail tanks are fine, I mean the options for them are a movement penalty or maybe a deploy mode for stable firing, sounds like proto could use a small dmg nerf, but if the problem is that they can one hit with hardeners off but not with plates/exte...
- by hgghyujh - at 2014.01.14 11:32:00
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137. What personal code do you live by? - in General Discussions [original thread]
scout only, die......frequently???? direct fire weapons are for pussies??? never gonna give you up, never gonna stay down, i'll gun you down at least once. never judge something until you have played with it.
- by hgghyujh - at 2014.01.14 10:22:00
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138. Scouts: What would you rather lose, sidearm or grenades? - in General Discussions [original thread]
neither is optimal personally grenades, but that's 'cause I really don't use them. Frankly which ever way it goes I could care less I'm mainly bumping this 'cause I want to see where this conversation goess. maybe instead of minmatar not getting ...
- by hgghyujh - at 2014.01.14 10:15:00
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139. Now this is incredible - Live Eve Kill Board - in General Discussions [original thread]
thats awsome
- by hgghyujh - at 2014.01.14 00:47:00
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140. Common Sense: Make the Assault class mirror the Logistics class - in General Discussions [original thread]
+1 very well thought out, I am assuming you are lumping the scram in with lasers, if so you should clarify, if not well it should be. Also a 25% dps increase to ARs is a bit much Other wise very awesome. This is a much better Idea then turning th...
- by hgghyujh - at 2014.01.14 00:32:00
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