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381. Auto-aim video - Testing and results inside. - in General Discussions [original thread]
Nightbird Aeon wrote: Seymor Krelborn wrote: lol more proof AA is not that bad... seriously, with this vid all you did was show how AA works, but you did it purley under test circumstances. in a real battle, the enemy and you wont be movin...
- by hgghyujh - at 2013.09.11 00:15:00
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382. Auto-aim video - Testing and results inside. - in General Discussions [original thread]
Jack McReady wrote: Spec Ops Cipher wrote: Seymor Krelborn wrote: show AA being that overt in a live fire, real battle scenario, instead of with your buddies manipulating the mechanics to prove a point... http://www.youtube.com/watch?...
- by hgghyujh - at 2013.09.11 00:04:00
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383. Scouts are beast this build. - in General Discussions [original thread]
as long as you use cover and use high alpha weapons the scout is beast....... so the scout remains unchanged other then it has a little more survivability thanks to no shared vision, tho thats the only thing allowing scouts to survive two secs wit...
- by hgghyujh - at 2013.09.10 23:43:00
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384. Heavies post 1.4: The "How to Adapt" Edition - in General Discussions [original thread]
ladwar wrote: IGot Nerfed wrote: Yep the heavy suit HMG combo is now dead. The smart ones have adapted to an AR the dumb ones will tell everyone the HMg is great in close quarters which it is. but these maps are anything but close quarters. ...
- by hgghyujh - at 2013.09.10 23:35:00
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385. Auto-aim video - Testing and results inside. - in General Discussions [original thread]
OH I also noticed that if you dont want to memorize distances it always seemed to stop tracking at around 33% efficiency..... oddly enough that didn't seem to change with base efficiencies, but there you go.
- by hgghyujh - at 2013.09.10 23:27:00
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386. Auto-aim video - Testing and results inside. - in General Discussions [original thread]
Spec Ops Cipher wrote: Jack McReady wrote: congrats several people just insulted their own intelligence with their owns posts. actually the video shows that aim asssist is not able to track you down, strafing at 1/2 is enough to outrun it. ...
- by hgghyujh - at 2013.09.10 23:25:00
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387. When can we expect some new weapons for infantry? - in General Discussions [original thread]
COMBAT RIFLE DAMN IT I WANT MY PROJECTILE WEAPONS!!!
- by hgghyujh - at 2013.09.10 10:54:00
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388. Aim-assist consequences - in General Discussions [original thread]
aim assist includes bullet magnetism, where near is good enough, from some of the videos i have seen it doubles to triples the effective hit box. so yes this guys is right, kick and dispersion bonuses (IE AR spec and SS) are meaning less except at...
- by hgghyujh - at 2013.09.10 10:50:00
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389. The Scout Suit + 1.4 Paradox - in General Discussions [original thread]
YES! scouts would get a defined and useful roll by being the only ones with a shared tacnet. This is only a small prat of what needs to be done to fix scouts but it would give scouts a reason for being.
- by hgghyujh - at 2013.09.07 23:58:00
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390. You have gone to far CCP - in General Discussions [original thread]
Fizzer94 wrote: Minako Nakajima wrote: is kd/r really that important IRL? :( IRL, kill death ratio is pretty important. IRL if you're kdr is less then infinity you are a noob or you lost, FOREVER!
- by hgghyujh - at 2013.09.07 23:38:00
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391. Idea for making the LLV's better - in General Discussions [original thread]
right idea wrong stat, I would nerf speed on llav by almost half, this has the added bonus of giving the slav a roll again.
- by hgghyujh - at 2013.09.03 02:33:00
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392. Killer Taxi solution - in General Discussions [original thread]
really lavs should always be on radar unless parked, and there should be some way to mitigate damage from them like a roll over the hood. as a scout murder taxis are a minor annoyance but for assault(**** assaults you whiny bitches) and heavies it...
- by hgghyujh - at 2013.09.03 02:24:00
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393. What are Scounts for? - in General Discussions [original thread]
Vespasian Andendare wrote: I wasn't making a joke or being facetious; I genuinely was curious what Scouts' roles are lol. I can't seem to see a clearly defined role for them. I get the "scouting" mechanic, but it doesn't seem that the game has ...
- by hgghyujh - at 2013.09.03 02:17:00
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394. Caldari Bootcamp event = AFK event!!! - in General Discussions [original thread]
remove the rewards to afking remove incentive. I dont care if you afk on map but you should get nothing for being in the red line. again ccp makes the wrong choice.
- by hgghyujh - at 2013.09.02 23:05:00
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395. Orbitals: How should we earn them? - in General Discussions [original thread]
crazy space 1 wrote: imo they should only be earned by controlling a radar station or the like. Right now it's so simple ugh. point A B C What about defense relays? Or Radar jammers? Just have more stuff for us to fight over, for instance,...
- by hgghyujh - at 2013.09.02 10:04:00
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396. Orbitals: How should we earn them? - in General Discussions [original thread]
Zero Harpuia wrote: ZDub 303 wrote: CoD Style OBs was a terrible idea, its a 'rich get richer' mechanic that gives more power to the players on the battlefield who dont need it. In addition, its completely holding back any chance of people g...
- by hgghyujh - at 2013.09.02 10:00:00
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397. Orbitals: How should we earn them? - in General Discussions [original thread]
Zero Harpuia wrote: Godin Thekiller wrote: Poonmunch wrote: This idea has some merit. OBs should actually depend more on what is happening in orbit. If my employer is in control upstairs then I should be able to get steel rain when I nee...
- by hgghyujh - at 2013.09.02 09:51:00
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398. Orbitals: How should we earn them? - in General Discussions [original thread]
I've been right there with you yelling that this needs to be fixed. OPs ideas work but are kinda boring. How about OB support cuts into your paycheck that way OBs are an act of necessity instead of opportunity. Of course then there would have to ...
- by hgghyujh - at 2013.09.02 09:42:00
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399. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Himiko Kuronaga wrote: All I got out of this is you're going to nerf vehicles some more by introducing more restrictions to how they work. Also the ammunition idea is terrible, to be perfectly blunt. They already overheat, they don't need anoth...
- by hgghyujh - at 2013.09.02 09:15:00
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400. The proper way to balance tank vs AV - in General Discussions [original thread]
well put but I dont think making tanks more effective infantry killers will make them work, instead they need a rep-rate debuff and a tank buff, this would allow them to be a legitimate threat on the field for longer and force them off the field f...
- by hgghyujh - at 2013.08.25 00:12:00
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