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81. Be Careful what you wish for. - in General Discussions [original thread]
Darken-Soul wrote: xxwhitedevilxx M wrote: TheAmazing FlyingPig wrote: Are you advocating for a quicker TTK? No, I think it's pretty fine right now, maybe a bit (and, seriously, a bit ) higher would be better, but knowing ccp, it woul...
- by hgghyujh - at 2014.01.27 08:22:00
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82. Be Careful what you wish for. - in General Discussions [original thread]
Yokal Bob wrote: Atiim wrote: How about we raise TTK and scrap the whole MLT < STD < ADV < PRO idea and tiericide Dropsuits already? Then what would people have to work towards? the bonuses on the suit the weapons and module...
- by hgghyujh - at 2014.01.27 08:18:00
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83. Be Careful what you wish for. - in General Discussions [original thread]
Vrain Matari wrote: Gavr1lo Pr1nc1p wrote: Atiim wrote: How about we raise TTK and scrap the whole MLT < STD < ADV < PRO idea and tiericide Dropsuits already? I don't like the idea of tiercide simply because of reduced custom...
- by hgghyujh - at 2014.01.27 08:13:00
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84. Be Careful what you wish for. - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Atiim wrote: How about we raise TTK and scrap the whole MLT < STD < ADV < PRO idea and tiericide Dropsuits already? I don't like the idea of tiercide simply because of reduced customization, and lack of so...
- by hgghyujh - at 2014.01.27 08:10:00
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85. Be Careful what you wish for. - in General Discussions [original thread]
Vrain Matari wrote: xxwhitedevilxx M wrote: Cause you wight just get it. Higher time to kill = harder to kill a PRO = more Protostomping = more people leaving. This is true. Strafers and bunnyhoppers are licking their chops right now, qui...
- by hgghyujh - at 2014.01.27 08:06:00
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86. Be Careful what you wish for. - in General Discussions [original thread]
Atiim wrote: How about we raise TTK and scrap the whole MLT < STD < ADV < PRO idea and tiericide Dropsuits already? that would also fix a lot of balancing issues with scouts and heavies as well. I mean you every try to fight a std...
- by hgghyujh - at 2014.01.27 07:50:00
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87. for those who say AA is not a factor - in General Discussions [original thread]
Magnus Amadeuss wrote: 8213 wrote: Mortedeamor wrote: 8213 wrote: In every other console shooter I play, I turn AA off. It usually makes tracking sluggish and you can't shoot perpendicular moving targets crisply. Same as in DUST. AA m...
- by hgghyujh - at 2014.01.27 06:57:00
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88. for those who say AA is not a factor - in General Discussions [original thread]
Oswald Rehnquist wrote: hgghyujh wrote: steadyhand amarr wrote: TEXA5 HiTM4N wrote: I went into a faction warfare and was paired up with a corp q syncing. these guys were rocking the fotm setups either heavies or gall logis with rail r...
- by hgghyujh - at 2014.01.27 06:46:00
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89. for those who say AA is not a factor - in General Discussions [original thread]
CaoticFox wrote: Cody Sietz wrote: AA is only half the problem. It's bullet magnetism. Try shoring near someone and watch the bullets be pulled to them. the CR has magnetic bullets... didnt u read the Matari Handbook? this is actually ...
- by hgghyujh - at 2014.01.27 06:30:00
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90. for those who say AA is not a factor - in General Discussions [original thread]
Scalesdini wrote: Kane Fyea wrote: Second Aim Assist should not be removed unless KBM is too. Oh boy, another one of those people. No. Leave the dirty mousers alone. I say this as someone who exclusively uses DS3. Quote: Also Aim As...
- by hgghyujh - at 2014.01.27 02:38:00
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91. for those who say AA is not a factor - in General Discussions [original thread]
Kane Fyea wrote: Marad''er wrote: AA and bullet magnetism need to go. This would bring back speed tanking. Another way to make scouts good again. This would also discourage the armor plate max hp stacking on suits. Right now, low strafe ...
- by hgghyujh - at 2014.01.27 02:27:00
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92. for those who say AA is not a factor - in General Discussions [original thread]
steadyhand amarr wrote: TEXA5 HiTM4N wrote: steadyhand amarr wrote: TEXA5 HiTM4N wrote: I went into a faction warfare and was paired up with a corp q syncing. these guys were rocking the fotm setups either heavies or gall logis with ra...
- by hgghyujh - at 2014.01.27 02:24:00
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93. for those who say AA is not a factor - in General Discussions [original thread]
Zahle Undt wrote: TEXA5 HiTM4N wrote: Zahle Undt wrote: OP, one can use your example to argue for the necessity aim assist as well. You may think being able to dodge rounds like you're The Flash is skill, I say its just annoying and one o...
- by hgghyujh - at 2014.01.27 02:16:00
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94. for those who say AA is not a factor - in General Discussions [original thread]
steadyhand amarr wrote: TEXA5 HiTM4N wrote: I went into a faction warfare and was paired up with a corp q syncing. these guys were rocking the fotm setups either heavies or gall logis with rail rifles, so pretty much i started team killing t...
- by hgghyujh - at 2014.01.27 01:51:00
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95. for those who say AA is not a factor - in General Discussions [original thread]
Monkey MAC wrote: TEXA5 HiTM4N wrote: I went into a faction warfare and was paired up with a corp q syncing. these guys were rocking the fotm setups either heavies or gall logis with rail rifles, so pretty much i started team killing them. i...
- by hgghyujh - at 2014.01.27 01:43:00
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96. for those who say AA is not a factor - in General Discussions [original thread]
Mortedeamor wrote: 8213 wrote: In every other console shooter I play, I turn AA off. It usually makes tracking sluggish and you can't shoot perpendicular moving targets crisply. Same as in DUST. AA makes it hard to track a speedy opponent. ...
- by hgghyujh - at 2014.01.27 01:39:00
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97. for those who say AA is not a factor - in General Discussions [original thread]
Cody Sietz wrote: AA is only half the problem. It's bullet magnetism. Try shoring near someone and watch the bullets be pulled to them. this is actually the larger problem, but given that you don't get bullet magnetism with out AA being on ...
- by hgghyujh - at 2014.01.27 01:28:00
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98. Aim assist idea - Target painters - in General Discussions [original thread]
very cool Idea +1
- by hgghyujh - at 2014.01.27 01:25:00
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99. 1.8 speculation thread - in General Discussions [original thread]
darkiller240 wrote: Tank balance Player market il be happy for another 2 moths actually if you look carefully they have been taking some steps toward the player market, I give it a couple of builds, or next major release before we have the p...
- by hgghyujh - at 2014.01.27 01:18:00
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100. Rail Rifle DPS should be nerfed HARD - in General Discussions [original thread]
Soldiersaint wrote: hgghyujh wrote: .............yes only RR are OP......... god I hope that ARs gets nerfed, I mean broke nerfed, not whaaaaa my AR is not the best in all situations nerfed. then I hope CRs start killing their owners when u...
- by hgghyujh - at 2014.01.27 00:58:00
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