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101. If tankers insist that it should take 2+ ppl to kill them.... - in General Discussions [original thread]
Monkey MAC wrote: Ok so we can see arguments from both sides quite well here, sonhere I go Tankers should be able to use their tank by thdm selves because > Tankerx invested their time and money < doesn't mean they should own everything ...
- by hgghyujh - at 2014.01.26 12:17:00
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102. If tankers insist that it should take 2+ ppl to kill them.... - in General Discussions [original thread]
yea I've made this argument before, good luck with it, I've basicly just been satisfied by the fact that tanking is more about skill then proto god mode and so it really only takes one guy in a scrub tank to take out/distract that enemy tanker.
- by hgghyujh - at 2014.01.26 12:14:00
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103. Disallowing proto in pubs? - in General Discussions [original thread]
NK Scout wrote: hgghyujh wrote: oh and if the sentiment is against that then CCP needs to drastically increase the cost of proto gear, you shouldn't see proto come out every match all match long and yet that is exactly what you are seeing, h...
- by hgghyujh - at 2014.01.26 12:10:00
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104. Disallowing proto in pubs? - in General Discussions [original thread]
oh and if the sentiment is against that then CCP needs to drastically increase the cost of proto gear, you shouldn't see proto come out every match all match long and yet that is exactly what you are seeing, hell most matches should be proto free.
- by hgghyujh - at 2014.01.26 11:44:00
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105. Disallowing proto in pubs? - in General Discussions [original thread]
I would normally say no to this kind of thing, but we don't have the player base for tiered matches or proper matchmaking so, **** yes proto every thing should be undeployable in pubs.
- by hgghyujh - at 2014.01.26 11:39:00
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106. [Poll/Question] If you could have anything in the next 6 months? - in General Discussions [original thread]
Volgair wrote: Any thing eh? Two categories, In descending order of desire. (For Removals) - Aim Assist & Bullet Magnetism (Or balance the EHP around effectively being a slightly more skill intensive tab-target RPG...) - Non-Universial Red...
- by hgghyujh - at 2014.01.26 01:58:00
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107. No wonder this game can't keep a playerbase - in General Discussions [original thread]
glad I'm not the only one that this weeks event and the ******** amount of farming pissed off.
- by hgghyujh - at 2014.01.26 01:47:00
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108. extra SP was refreshingly head clearing - in General Discussions [original thread]
Rusty Shallows wrote: hgghyujh wrote: I'm ******* done I tried to cap out but im done. snip Self medicating helps. I'm taking breaks and AFKing more. Any enjoyment the marathon sessions possibly once had is gone. Whatever you do O.P. ...
- by hgghyujh - at 2014.01.26 01:37:00
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109. Rail Rifle DPS should be nerfed HARD - in General Discussions [original thread]
.............yes only RR are OP......... god I hope that ARs gets nerfed, I mean broke nerfed, not whaaaaa my AR is not the best in all situations nerfed. then I hope CRs start killing their owners when used with a modded controler. then I want t...
- by hgghyujh - at 2014.01.26 01:30:00
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110. Why Are We Still Here (Shout Out to Old Vets)/(1 Year of Dust) - in General Discussions [original thread]
THE GREY CARDINAL wrote: Been here since E3 2012. Fought through E3 build, Precursor, Codex, Chromosome and Uprising 1.0-7. I don't give a **** about the short comings of the game because I have my expectations in check and just like playing, w...
- by hgghyujh - at 2014.01.26 01:24:00
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111. Why Are We Still Here (Shout Out to Old Vets)/(1 Year of Dust) - in General Discussions [original thread]
Teilka Darkmist wrote: I'm still here because it's still fun and it's still got lots of potential. And it needs players to stay so it will grow into that potential. this is why I'm here but I'm getting really tired of seeing stupid important...
- by hgghyujh - at 2014.01.26 01:19:00
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112. Through SMBC I think I have realized CCP's game design intention for Dust 514 - in General Discussions [original thread]
http://www.smbc-comics.com/?id=3247#comic there is the permalink
- by hgghyujh - at 2014.01.26 00:47:00
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113. extra SP was refreshingly head clearing - in General Discussions [original thread]
I'm ******* done I tried to cap out but im done. CCP call me when you: -double base HP across the board for suits -Significantly increase scout movement speeds. -uninvert KBM DS look controls or provide an option to do this. -remove SP/ISK/WP r...
- by hgghyujh - at 2014.01.25 10:09:00
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114. I'm sorry, does this look like fun to you? - in General Discussions [original thread]
It's a catch 22 we dont have the player base for good match making and we cant get the player base becuase we don't have good match making. frankly untill we have enough players to support tiered pubs I think ambush shouldn't allow vehicle deploy...
- by hgghyujh - at 2014.01.22 00:54:00
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115. New Blog: Keeping the Sniper Relevant - in General Discussions [original thread]
Asha Starwind wrote: Arkena Wyrnspire wrote: Himiko Kuronaga wrote: Rails do not have bullet drop. If they did, they would not be rails. The sniper rifle is a rail. Bullet drop on the PRECISION RIFLE would make sense. Eh? A railgun ...
- by hgghyujh - at 2014.01.22 00:36:00
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116. New Blog: Keeping the Sniper Relevant - in General Discussions [original thread]
Scar Scrilla wrote: Teilka Darkmist wrote: Arkena Wyrnspire wrote: I would feel more sympathy for snipers if 99% of them weren't in the redline. Personally, I have no objection to more damage if you have things such as bullet drop, targ...
- by hgghyujh - at 2014.01.22 00:32:00
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117. New Blog: Keeping the Sniper Relevant - in General Discussions [original thread]
Prius Vecht wrote: hgghyujh wrote: Reiki Jubo wrote: if u think 99% of snipers are behind the redline and with the hit detection/render issues its as easy as point/click u have zero opinion about anything relating to snipers. mmmmmm ...
- by hgghyujh - at 2014.01.22 00:29:00
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118. Should scouts take less fall damage? - in General Discussions [original thread]
Palatinate wrote: JL3Eleven wrote: No, they are speed oriented not shield/armor. We are talking about NINJAS AND ASSASSINS!! They aren't really either of those when you see a mangled scout corpse on the floor when he fell from a 16ft ledge...
- by hgghyujh - at 2014.01.21 12:02:00
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119. Should scouts take less fall damage? - in General Discussions [original thread]
YES! scouts should take no fall damage unless they fail to activate their inertial dampers.
- by hgghyujh - at 2014.01.21 11:55:00
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120. Replacing the Red line. - in General Discussions [original thread]
actually hardened proto turrets near a spawn structure with no LOS into or out of the main playing field inplace of a red line could work. also spawn areas that provide lots of cover that don't require you to go longer distance to a spawn point ...
- by hgghyujh - at 2014.01.21 11:54:00
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