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Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
351
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Posted - 2013.09.07 02:08:00 -
[31] - Quote
Just on principle a Lv5 scout with two complex dampeners should beat any scan. |
OZAROW
WarRavens League of Infamy
581
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Posted - 2013.09.07 07:25:00 -
[32] - Quote
dustwaffle wrote:OZAROW wrote:So the mini scout with pd maxed is 30 db, advanced scanner is 28 db, pd to level five means a complex mod knocks off 7.5 each which Still lands me at 15 db, proto scanner is 15 db.
Why dafuk, did I even waste points in profile dampening, I had mine at 4 before the scanner even came out an now this means my 2 low slot scout always needs a pd in a low slot to beat the advanced scanner but I ll never beat the proto scanner?!!!
Utter HORSE$ HIT!
Wholey waste of points! So the Scout gets less than 15db. Cue the whines from people with Proto Scanners, "Why can't my best scanner scan scouts WTF CCP!" Same difference Shouldn't be able to hence scout, but all scouts should have a pd db of 40 so we can all get under the 15 |
Iron Wolf Saber
Den of Swords
8121
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Posted - 2013.09.07 08:05:00 -
[33] - Quote
Last time I checked scouts and logis where next in the barrel. 1.4 changes are precursor for the scout buff I believe. |
Django Quik
Dust2Dust. Top Men.
1398
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Posted - 2013.09.07 09:24:00 -
[34] - Quote
Scouts should not have to add extra modules to be scouty. That should be innate to the role and though it is a little now, it's nowhere near enough.
Dampening, range and precision modules should be intended for medium suits that want to be more scouty. Damage and HP mods are for scouts that want to be more assaulty or mediums that want to be more heavy-y.
Granted scouts should not be invisible to all scanners without skills and one mod but two is excessive and with our already low CPU/PG, needing two slots to be properly stealthy is just far too much.
That said, in the half a dozen 1.4 games I've played so far, no one's even tried to scan me. My squads always have at least one active scanner in them though and they're massively helpful. When there's WP reward for scanning, you'll see so many more of them around. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2709
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Posted - 2013.09.07 16:15:00 -
[35] - Quote
Iron Wolf Saber wrote:Last time I checked scouts and logis where next in the barrel. 1.4 changes are precursor for the scout buff I believe.
Scout buff or legitimate role that no-one else can do better than them? |
Awesome Pantaloons
Tech Guard General Tso's Alliance
24
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Posted - 2013.09.07 16:49:00 -
[36] - Quote
Guys, honestly, I've got to say that I don't see much of a difference... if anything, I'm doing better as a scout. I usually roll heavy or mediums, but I have some scout fits and an all scout alt. I still do very well with them using adv and std gear. I haven't had any really bad matches since the update. Maybe I'm playing Scout wrong, so I'm good with it? Lol |
Garrett Blacknova
Codex Troopers
3888
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Posted - 2013.09.07 17:08:00 -
[37] - Quote
Aeon Amadi wrote:Iron Wolf Saber wrote:Last time I checked scouts and logis where next in the barrel. 1.4 changes are precursor for the scout buff I believe. Scout buff or legitimate role that no-one else can do better than them? You say that like giving them a legitimate role wouldn't be a buff. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2709
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Posted - 2013.09.07 21:49:00 -
[38] - Quote
Garrett Blacknova wrote:Aeon Amadi wrote:Iron Wolf Saber wrote:Last time I checked scouts and logis where next in the barrel. 1.4 changes are precursor for the scout buff I believe. Scout buff or legitimate role that no-one else can do better than them? You say that like giving them a legitimate role wouldn't be a buff.
Than you read it wrong.
Simply buffing Scouts isn't going to make them more or less worthwhile than other builds - it's already been established that pretty much anything with four/five low slots can better stealth tank than a Scout, despite their inherent reduction to profile from their dropsuit skill.
Other suits are better for combat as well, and a lack of equipment slots means has been another notable problem.
Suffice to say there isn't a single thing that they can do that another dropsuit specialization can't do better - Minmatar Logistics are better for hacking, pretty much any suit has better survivability, all of them have better slot layouts to some degree or another and this list goes on.
In fact, the -ONLY- thing that they can do that no-one else can is reliant on the Minmatar and it's bonus to knives, as even with all skills level 5 a Minmatar Scout suit can only melee as hard as a heavy - so it's only unique aspect is with the Nova Knives. But, like everything else, the risks fair outweigh the reward there.
Re-arranging some stats and making them "better per say" isn't going to give them what they really need and that's a reason to be played - a legitimate role that no-one else has, much like Logistics have lots of equipment slots, Heavy's have access to heavy weaponry and Commandos have access to two light weapons. They need something to set them apart, drastically, that only they can do. A buff cannot give them this. |
ShinyJay
Destruction Reapers The Superpowers
36
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Posted - 2013.09.07 22:01:00 -
[39] - Quote
Aeon Amadi wrote:Garrett Blacknova wrote:Aeon Amadi wrote:Iron Wolf Saber wrote:Last time I checked scouts and logis where next in the barrel. 1.4 changes are precursor for the scout buff I believe. Scout buff or legitimate role that no-one else can do better than them? You say that like giving them a legitimate role wouldn't be a buff. Than you read it wrong. Simply buffing Scouts isn't going to make them more or less worthwhile than other builds - it's already been established that pretty much anything with four/five low slots can better stealth tank than a Scout, despite their inherent reduction to profile from their dropsuit skill. Other suits are better for combat as well, and a lack of equipment slots means has been another notable problem. Suffice to say there isn't a single thing that they can do that another dropsuit specialization can't do better - Minmatar Logistics are better for hacking, pretty much any suit has better survivability, all of them have better slot layouts to some degree or another and this list goes on. In fact, the -ONLY- thing that they can do that no-one else can is reliant on the Minmatar and it's bonus to knives, as even with all skills level 5 a Minmatar Scout suit can only melee as hard as a heavy - so it's only unique aspect is with the Nova Knives. But, like everything else, the risks fair outweigh the reward there. Re-arranging some stats and making them "better per say" isn't going to give them what they really need and that's a reason to be played - a legitimate role that no-one else has, much like Logistics have lots of equipment slots, Heavy's have access to heavy weaponry and Commandos have access to two light weapons. They need something to set them apart, drastically, that only they can do. A buff cannot give them this.
for those that are lazy, scouts need a clear and unique role that only they can perform, not any other suit. i can't even tell what their role is in this game and i been a scout since I started playing this game. |
Awesome Pantaloons
Tech Guard General Tso's Alliance
24
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Posted - 2013.09.07 22:11:00 -
[40] - Quote
ShinyJay wrote:Aeon Amadi wrote:Garrett Blacknova wrote:Aeon Amadi wrote:Iron Wolf Saber wrote:Last time I checked scouts and logis where next in the barrel. 1.4 changes are precursor for the scout buff I believe. Scout buff or legitimate role that no-one else can do better than them? You say that like giving them a legitimate role wouldn't be a buff. Than you read it wrong. Simply buffing Scouts isn't going to make them more or less worthwhile than other builds - it's already been established that pretty much anything with four/five low slots can better stealth tank than a Scout, despite their inherent reduction to profile from their dropsuit skill. Other suits are better for combat as well, and a lack of equipment slots means has been another notable problem. Suffice to say there isn't a single thing that they can do that another dropsuit specialization can't do better - Minmatar Logistics are better for hacking, pretty much any suit has better survivability, all of them have better slot layouts to some degree or another and this list goes on. In fact, the -ONLY- thing that they can do that no-one else can is reliant on the Minmatar and it's bonus to knives, as even with all skills level 5 a Minmatar Scout suit can only melee as hard as a heavy - so it's only unique aspect is with the Nova Knives. But, like everything else, the risks fair outweigh the reward there. Re-arranging some stats and making them "better per say" isn't going to give them what they really need and that's a reason to be played - a legitimate role that no-one else has, much like Logistics have lots of equipment slots, Heavy's have access to heavy weaponry and Commandos have access to two light weapons. They need something to set them apart, drastically, that only they can do. A buff cannot give them this. for those that are lazy, scouts need a clear and unique role that only they can perform, not any other suit. i can't even tell what their role is in this game and i been a scout since I started playing this game.
Ideally, the Scout is meant to be a very fast flanker and... scout. They get into enemy territory quickly, scope out the situation, maybe drop some uplinks, and get out. They would theoretically have the power to eliminate unwary opponents who may see them while they are sneaking about. Scouting is all about getting into the enemy's business without them knowing and then getting out just as fast. That is what the Scout SHOULD be capable of. A very skilled player can do this. It is certainly not easy and requires a great deal of smarts and preparedness as well as the ability to make quick decisions. I think the Scout needs tweaking to make this role easier, for sure. Cloaking modules being a unique feature for them might be one possibility. Just a thought. |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2713
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Posted - 2013.09.07 22:55:00 -
[41] - Quote
Awesome Pantaloons wrote:
Ideally, the Scout is meant to be a very fast flanker and... scout. They get into enemy territory quickly, scope out the situation, maybe drop some uplinks, and get out. They would theoretically have the power to eliminate unwary opponents who may see them while they are sneaking about. Scouting is all about getting into the enemy's business without them knowing and then getting out just as fast. That is what the Scout SHOULD be capable of. A very skilled player can do this. It is certainly not easy and requires a great deal of smarts and preparedness as well as the ability to make quick decisions. I think the Scout needs tweaking to make this role easier, for sure. Cloaking modules being a unique feature for them might be one possibility. Just a thought.
That's all well and good but you can't make use of extended scan range when no-one else can see it but you unless you plan on relaying a bunch of information personally over the mic - at which point you'd be better off looking down the scope of a sniper rifle.
They're not well built for flanking either considering how much QQ people spat on the forums about scouts being too hard to hit (really? their entire purpose?) so they nerfed the absolute dog **** out of them with hit detection fixes and strafe speed caps. Toss on a Kinetic Catalyzer or two on an Assault Suit and you're still better geared for that role.
Then, lastly, they barely have enough PG/CPU to use speed modules let alone any sort of resource intensive equipment like Drop Uplinks - part of the major problem with their design. Also, not having extra equipment slots makes it so that they can't use active scanners (required for scoutly duties) and drop uplinks at the same time, not that it matters considering they couldn't fit them in the first place. |
hgghyujh
Expert Intervention Caldari State
87
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Posted - 2013.09.07 23:58:00 -
[42] - Quote
YES! scouts would get a defined and useful roll by being the only ones with a shared tacnet. This is only a small prat of what needs to be done to fix scouts but it would give scouts a reason for being. |
OZAROW
WarRavens League of Infamy
585
|
Posted - 2013.09.08 16:22:00 -
[43] - Quote
Aeon is precision mods to scan a low db so I don't need a scanner? How low can I scan? So if gallente is for dampeners, I could use a mini as a hunter? |
OZAROW
WarRavens League of Infamy
585
|
Posted - 2013.09.08 16:24:00 -
[44] - Quote
I didn't explain enough, so since gallente can stack pd cause of the lows the mini could stack precision mods an act like a predator? |
Crash Monster
Snipers Anonymous
1291
|
Posted - 2013.09.08 16:49:00 -
[45] - Quote
Your Absolut End wrote:However prototype scanners NEED to counter scouts, otherwise scouts would be OP for theres no effective way in countering you.
If we're close enough to be that big of a problem anyone in your squad could take a look around once in a while and upon spotting us fire a round or two.
Given the risk taken to sneak in close that seems a reasonable trade off.
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Mac Dac
Wraith Shadow Guards
179
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Posted - 2013.09.08 17:22:00 -
[46] - Quote
most people don't use dampeners so the basic scanner is good enough for some squads.
also i ran a basic light gallente frame yesterday with jus 2 basic dampeners and prevented a lot of scans. went 5:0 in a light and prevented all scans too. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
445
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Posted - 2013.09.08 17:53:00 -
[47] - Quote
you are not the only one. EVERYONE who plays scout knew what was happenning. Scout has been slowly spiraling into the toilet drain for many patches now. This just shows the lack of professionalism in CCP's offices. I don't buy this 'slowly and steadily the game will be getting better'. CCP has the audacity to release a broken product where from the get go there is a terrible skew in balancing. So, does not impress me as paradox at all. More like business as usual. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
445
|
Posted - 2013.09.08 17:58:00 -
[48] - Quote
I-Shayz-I wrote:Dude.
The Aurum active scanners are broken. They don't have the right stats. Oh, and not many people use scanners And no one ever would use the focused. The quantum is SOOO much better because it makes players last on the radar for 25 seconds.
I mainly use advanced scanners anyways, so at level 5 you're hidden from me, and the majority of players. The people who actually have scanners are limited, and those with prototype are even fewer.
Stop complaining and shoot me in the back already.
lols give it two weeks. every logi will cary one prototype scanner. is it not obvious that every logi will be skilling into scanners this patch? |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
445
|
Posted - 2013.09.08 18:00:00 -
[49] - Quote
OZAROW wrote:I didn't explain enough, so since gallente can stack pd cause of the lows the mini could stack precision mods an act like a predator?
What specifically do precision mods affect? being able to pick a signature 10 meters away from you? is that really helpful? |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2715
|
Posted - 2013.09.08 21:25:00 -
[50] - Quote
OZAROW wrote:Aeon is precision mods to scan a low db so I don't need a scanner? How low can I scan? So if gallente is for dampeners, I could use a mini as a hunter?
All skills level 5 = 41
One Complex Precision Enhancer = 32.8 (rounds to 33) Two Complex Precision Enhancers = 26.24 (rounds to 26) Three Complex Precision Enhancers = 20.99 (rounds to 21)
Wouldn't really matter though because a Gallente Scout is the only one who could fit three at once, sacrificing speed tank/stealth abilities and even then his scan range is only 23 meters. With that much investment you could just throw on an active scanner and not only have more range but potentially have better precision without having to sacrifice on your own survivability.
Detection is only good if you're alive. |
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3111
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Posted - 2013.09.08 21:27:00 -
[51] - Quote
Using the ADV scanners, I've yet to have a 'some margin of error' message, and I know there have been scouts I've scanned down. |
Terram Nenokal
Namtar Elite Gallente Federation
169
|
Posted - 2013.09.08 21:55:00 -
[52] - Quote
Buff scout speed Buff scout profile damp
slap an active scanner on it and cruise around like an invisible Kenyan.
Sounds scouty to me. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2718
|
Posted - 2013.09.08 21:58:00 -
[53] - Quote
Arkena Wyrnspire wrote:Using the ADV scanners, I've yet to have a 'some margin of error' message, and I know there have been scouts I've scanned down.
I've actually received hate mail from a scout who was - with the utmost assurance - positive I could not have seen him.
Little did he know I had a prototype Quantum scanner and had revealed him half a minute ago. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
424
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Posted - 2013.09.08 22:52:00 -
[54] - Quote
Your Absolut End wrote:Well scouts are the weakest Suits and therefore should be the cheapest but a proto scout should be more expensive than a std. Or even adv. Medium suit. Just because prototype technologie should stay expensive.
Well I think every suit fulfills a role, and the role of scouts is Stealth. To accomplish this stealthing you need to move fast, just think about guerilla strategies, pop up, throw nades or give some headshots. BEFORE the enemy player even realizes you are there, a skilled scout should already be long time gone before the enemy moves his vision in that direction. Thats why you need speed and stealth.
With this strategie done proper you coupd possibly be a beast on the field. I agree that scouts need some love. But scouts also need to realize what they are made for. Everytime I faced such a ninja on the field he gave me a hard time with that. And with turned of squad vision this should even be easier for scouts to archiev, and this is absolutely a buff to scouts in my eyes. And I like that. This gives a more strategic feel to the game.
However prototype scanners NEED to counter scouts, otherwise scouts would be OP for theres no effective way in countering you. Thats the reason why the scanners work as intended. And like someone mentioned before nearly noone rocks the scanner for there is no WP reward, and even less people run with proto scanners. But I think 1 proto scanner seems to be a must habe per squad by now.
So all in all with the right use I think scouts can still be beast, and for what I here speed tanking is no valid option for ANYBODY anymore.
Hard to fit stealth, speed, hacking, AND uplinks while still using a valid weapon (except the knives). My ADV G-Scout uses cardiacs to insure I'm not caught walking and a codebreaker for obvious reasons. This means I have no space for dampeners! I would love for the scouts base profile to be lowered at least to the point were Level five skills alone is enough to avoid the basics without the need of an actual mod. This would mean that to counter scouts you would actually have to spec at least 3 points in scanners instead of spending less then a days worth of sp for a dam flux.
I do, however, agree with you on the point of scouts playing smarter. Managed to sneak to the enemy's side of the map and completely secure a defended outpost alone with the help of 2 tactically placed uplinks, flux nades, increased hacking, SMG, and nova knives.
The scout suit is, in the words of Stich, "Broken, but still good... yea, still good" and I can't see myself using anything else.
`Sigh. Just another fun game of DUST. |
Mac Dac
Wraith Shadow Guards
179
|
Posted - 2013.09.09 02:44:00 -
[55] - Quote
you all underestimate the dedicated scout.
they aren't stupid but clever. A truely steathly scout could break the 15db threshold if they wanted to but its taking them some time to adequately prep for the task. I think i can hear the menus of fits being tweaked and tecniques being developed as i write this.
trust me this only makes the kill sweeter for those proud few scouts. Besides scouts have been dieing for over a year now and they still manage to be an annoyance on the battlefield. |
Grief PK
D3LTA FORC3 Inver Brass
54
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Posted - 2013.09.09 03:25:00 -
[56] - Quote
+1 poster, +1 Shotty
I just want to add something that keeps nagging me when reading all the replies about scanning and scouts and "Stealth Tanking".
Every kill I get is earned by staying OUT OF THE LINE OF SIGHT of my victim. Every death I take is because I was IN THE LINE OF SIGHT of my victim and was unable to disengage.
The bottom line is ... scanners don't kill me, before or after 1.4, before or after Tac-net nerf. Some one checking their peripherals kills me before and after 1.4.
Pre 1.4 if I was spotted during an approach I could veer off, sprint away fast enough to get around a corner before the hail of bullets killed me. Post 1.4 this is impossible, if I am seen, I am killed.
I don't care how they nerf or buff scanners, because its not what gets a scout killed ... agility === survivability for a scout in Dust. Most likely who ever is scanning is not going to pick out the scout out of all the other red dots on the map, or even if they did be able to convey effective info to his squad/team to track me ... let alone catch up with me if I saw them coming.
I do see the 'coolness' that can be achieved by adding the scanning function to the game, but I really hope CCP does not consider scanner tweaks as 'buffing scouts' ... because it doesn't matter ... |
Torneido Achura
The Suicide Kingz
33
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Posted - 2013.09.09 03:25:00 -
[57] - Quote
Doesn't modules work like if you have two -25% profile dampeners, then you're actually reducing 50% of your profile? I think one of the devs explained it that way in some post, nevertheless we need statistics on the fitting menus.. add it to the list
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Jathniel
G I A N T EoN.
864
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Posted - 2013.09.09 03:32:00 -
[58] - Quote
Some of you guys acting like something isn't wrong.
I'm sorry.
Scouts need a cloaking device. Scouts need a way to bump up their damage significantly, besides knives and shotguns. They need to have a dramatic offensive advantage to off-set their dramatic defensive disadvantage.
They used to be able to use sniper rifles....... look at how that went.
I wouldn't give them more defense, but more speed and offense for sure.
Maybe even "takedowns". |
Morathi III
Red Star. EoN.
220
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Posted - 2013.09.09 04:05:00 -
[59] - Quote
Jathniel wrote:Some of you guys acting like something isn't wrong.
I'm sorry.
Scouts need a cloaking device. Scouts need a way to bump up their damage significantly, besides knives and shotguns. They need to have a dramatic offensive advantage to off-set their dramatic defensive disadvantage.
They used to be able to use sniper rifles....... look at how that went.
I wouldn't give them more defense, but more speed and offense for sure.
Maybe even "takedowns". Why not a sneak dmg bonus in dust? Can't say if that can be good or not for dust but i think a 10% dmg bonus for every one are unseen can be good for scout. |
Grief PK
D3LTA FORC3 Inver Brass
58
|
Posted - 2013.09.09 04:07:00 -
[60] - Quote
Jathniel wrote:Some of you guys acting like something isn't wrong.
I'm sorry.
Scouts need a cloaking device. Scouts need a way to bump up their damage significantly, besides knives and shotguns. They need to have a dramatic offensive advantage to off-set their dramatic defensive disadvantage.
They used to be able to use sniper rifles....... look at how that went.
I wouldn't give them more defense, but more speed and offense for sure.
Maybe even "takedowns".
*FINSH HIM* !! <-- I want it! |
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