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781. How to fix Remote Explosives - in General Discussions [original thread]
oh for the love of god they are not I win buttons. they are nice but i rarly get killed by them. open your eyes people if you run into them its your bad. this is yet another thread of people complaining because some one found a way of playing tha...
- by fred orpaul - at 2012.07.17 17:28:00
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782. Oh **** moments - in General Discussions [original thread]
John Surratt wrote: Bubba Brown wrote: shooting at a Bolas with my forge gun as it drops in an hav it dips to the side (as damaged bolas' are oft to do) and then DIVES STRAIGHT AT ME IN A HIGH SPEED CORKSCREW DEATH SPIRAL. I **** A CATHEDRAL...
- by fred orpaul - at 2012.07.17 17:06:00
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783. Aim Assist? Update. - in General Discussions [original thread]
Iron Wolf Saber wrote: People are persistently complaining about this feature in dust 514. My question to them is... There's aim assist in the game? Am I the only one that feels that there is absolutly no artifical control or contribution of...
- by fred orpaul - at 2012.07.17 16:56:00
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784. Missing info on dropsuit fitting slots - Tell us "what suits got what" - in General Discussions [original thread]
now I understand why assaults with ARs ar soooooo gay. they have no light weapons slot. why would you make the assult the most powerful weapon a heavy can carry? plus a well trained SMG trumps an AR short to mid range.
- by fred orpaul - at 2012.07.17 15:59:00
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785. Prototype Logistics Dropsuit - in General Discussions [original thread]
CCP Remnant wrote: Also, even if you don't have the skills for a particular dropsuits, weapon, equipment or module you can always "Show Info" on the item in the marketplace and it'll give you all the info you need to know. In the case of drops...
- by fred orpaul - at 2012.07.17 15:30:00
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786. max players - in General Discussions [original thread]
curent limits beta, less then 100 limits PS3/fps demands on servers/fps relative intolerance of lag
- by fred orpaul - at 2012.07.17 13:22:00
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787. Signs that you are playing way too much Dust 514. - in General Discussions [original thread]
Tech Ohm Eaven wrote: You hear a few grenades going off in the distance and you decide to join the firefight with the mass driver. Instead I waited for the police helicopter with twin miniguns to sort the problem as its just another daily shoo...
- by fred orpaul - at 2012.07.17 13:12:00
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788. Cost as a balancing factor. - in General Discussions [original thread]
youre right that if you can enable cheat mode with isk that is unfair, but with in reason isk balancing is is legitimate. what im more worried about is how aur will affect that balance. but we will see.
- by fred orpaul - at 2012.07.16 12:53:00
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789. To Heavy users: Your feedback needed here - in General Discussions [original thread]
Oede Usaema wrote: I'm not a heavy player, I've stuck to mainly assault since the start. That said, i very rarely see anyone using a HMG anymore, they're pretty much on the same level as a mass driver, definitely lower than a sniper rifle and a...
- by fred orpaul - at 2012.07.13 15:13:00
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790. To Heavy users: Your feedback needed here - in General Discussions [original thread]
kyle ski wrote: Frack, why do I think that there are many looking for an " I win " button. Remote explosives, grenades, and decent snipers make short work of the Heavy dropsuit. If you are concerned that you are fighting a scout, breach SMG f...
- by fred orpaul - at 2012.07.13 13:26:00
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791. Gentlemen, we have a real problem here. - in General Discussions [original thread]
EnglishSnake wrote: I see this often Scout doesnt even try to use his main weapon instead throws down RE and either kills himself or i kill him before im even close enough to the RE since i saw him drop it Its a diff playstyle but useless u...
- by fred orpaul - at 2012.07.11 14:36:00
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792. Gentlemen, we have a real problem here. - in General Discussions [original thread]
Alexei Darkbloom wrote: Remote explosives offer some of the most fun to be had in this game. Creativity is the key word. There are so many ways to employ them. As one of the pioneers in RE usage, I have noticed the smarter players are adapting ...
- by fred orpaul - at 2012.07.10 20:47:00
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793. Gentlemen, we have a real problem here. - in General Discussions [original thread]
Baron Rittmeister wrote: My two problems with re that desperately needs to be fixed: 1) can throw them- i've seen players chuck them like grenades and detonate. It's impossible to counter. 2) they detonate after death- this is the most ridiculo...
- by fred orpaul - at 2012.07.10 20:42:00
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794. People Glitching Dropships On Top of The Map And Spamming Missiles At the Object... - in General Discussions [original thread]
GM Unicorn wrote: I think that a Swarm Launcher can solve a lot of problems in those cases! its a draw distance issue you cant see it you cant lock it.
- by fred orpaul - at 2012.07.06 19:16:00
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795. EVE Names - in General Discussions [original thread]
Meuus and Mara Orpaul
- by fred orpaul - at 2012.07.06 16:50:00
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796. Sticky:DUST 514 IRC channel - in General Discussions [original thread]
Meuus requesting irc access sir. or mam or how ever that spelled
- by fred orpaul - at 2012.07.04 11:45:00
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797. CCP LOOK AT THIS, THIS IS WHAT WE WANT TO SEE IN THE GAME - in General Discussions [original thread]
HowDidThatTaste wrote: Others have suggested this but the ability to fist fight in the war barge before the match to get our juices flowing. Also this would be great for pre match planning sessions so you can punch the dumb a** with a stupid i...
- by fred orpaul - at 2012.07.03 20:38:00
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798. PS3 and PSN port forwarding; Potential solution to load time issues - in Technical Support/Bugs [original thread]
kinda sad that my craptastic verision modem work more reliably if not as well as a dlink.
- by fred orpaul - at 2012.07.03 20:08:00
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799. PS3 and PSN port forwarding; Potential solution to load time issues - in Technical Support/Bugs [original thread]
I gotta try this and see if it speeds up my load times. i mean they're better then they were in the last patch but IT takes way to long to load up info from the databases. yes I know 10 secs is nothing compared to 10s of mins but still.
- by fred orpaul - at 2012.07.03 20:07:00
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800. PS3 and PSN port forwarding; Potential solution to load time issues - in Technical Support/Bugs [original thread]
Wakko you lack ingenuity. there is always a way to hack your firmware corporate shenanigans or no.
- by fred orpaul - at 2012.07.03 20:04:00
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